- Default
- Attack
- Special
- Injured




Leif - Prince of Leonster |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 5 | 9 | 7 | 5 |
Middle | 18 | 6 | 10 | 8 | 6 |
High | 19 | 7 | 11 | 9 | 7 |
HP | ATK | SPD | DEF | RES | |
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Low | 36 | 29 | 35 | 26 | 20 |
Middle | 40 | 32 | 38 | 30 | 23 |
High | 43 | 35 | 41 | 33 | 26 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Boon
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+ATK: A fantastic boon, as it pushes Leif’s Attack to a solid base 35. This greatly increases his damage output if he can ensure follow-up attacks with his high base Speed or through skills like Quick Riposte.
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+SPD: One of Leif’s best boon stats thanks to his stellar base 38 Speed. With a Speed Boon, this value reaches an impressive base 41 before skills, which assists Leif’s offensive and defensive abilities greatly.
Neutral
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DEF: Worth preserving on Leif when possible. Though a bane is somewhat mitigated by the +3 Def from Light Brand, Leif’s base 30 Defense grants him respectable physical soak. This is important, as most of Leif’s opponents will be high-Defense heroes as he wants to capitalize on the +7 damage of Light Brand as much as possible.
Bane
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-RES: Arguably Leif’s best bane. While base 23 Resistance isn’t completely unsalvageable, Leif’s superbane in HP makes this bane slightly more appealing. Leif should have little issue surviving a hit from most mages regardless of his Resistance stat thanks to his high Speed.
- -HP: This bane allows Leif to maintain some of his magical bulk at the cost of worsened physical bulk and a lower BST. This superbane does not place Leif in a different BST bin, but a Resistance bane is generally preferred in order to preserve Leif’s physical bulk.
Skill Sets
Lord of Light (Wrath Distant Counter)
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Light Brand (+Eff) | A | Distant Counter |
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Reposition | B | Wrath 3 |
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Moonbow | C | Atk/Def Oath 3 Alternate: Even Atk Wave 3 |
IVs | S | Brazen Atk/Spd 3 Alternate: Brazen Atk/Def 3 |
Preferred IV: +ATK or +SPD / -RES
- +ATK or +SPD are both excellent choices for Leif's Asset. +ATK improves Leif's damage output, whereas +SPD improves Leif's ability to make Speed-based follow-up attacks and avoid enemy follow-up attacks. For his Flaw,
Weapon: Light Brand (+Eff)
- The Light Brand can be a powerful weapon under the right circumstances. The +7 damage offered if Leif's foe has more Defense than Resistance +5 isn't the most reliable, but coupled with the Special acceleration and bonus Speed and Defense from the refinement, the weapon becomes Leif's best choice.
Assist: Reposition / Flexible
- Leif's Assist skill is rather flexible and should be determined by whatever his teammates need. Mobility skills such as Reposition or Draw Back are good budget choices.
Special: Moonbow / Glimmer
- Moonbow is Leif's best choice for a Special skill. With the Special acceleration from Light Brand and an additional +1 charge from Wrath, Leif can activate his Special at the start of every turn and repeatedly during combat.
- Glimmer is another option as a strong 2-turn Special, but Moonbow generally scales better as Leif's base Attack is somewhat middling.
Passive A: Distant Counter
- Distant Counter allows Leif to retaliate against ranged attackers such as archers and dagger wielders. This greatly improves Leif's versatility and also improves Leif's match-ups against mage heroes if he can KO them with his Special.
Passive B: Wrath
- Wrath allows Leif to cycle a 2-turn Special skill extremely often and offers a massive damage boost to Leif's Special. This skill is fundamental to Leif's damage output and playstyle: Light Brand offers bonus Speed and Defense to ensure that Leif can reach the necessary HP threshold for Wrath, at which point he becomes a powerful offensive hero.
Passive C: Atk/Def Oath / Atk/Spd Oath / Even Atk Wave / Flexible
- Atk/Def Oath offers Leif bonuses to two vital combat stats while synergising well with an Enemy Phase playstyle that Distant Counter encourages.
- Atk/Spd Oath is also a great option as the extra Speed ensures that Leif can withstand attacks from especially fast opponents. The extra Speed complements Leif's other sources, including his S slot skill and the boost from Light Brand.
- Even Atk Wave is a relatively budget option for an offensive skill: it allows Leif to buff his own Attack and improve his offensive capability. Other C slot skills can be suitable replacements: this slot is flexible.
Sacred Seal: Brazen Atk/Spd / Brazen Atk/Def / Fierce Stance
- Brazen Atk/Spd is a great choice for improving Leif's offensive stats. Brazen Atk/Spd synergises with Wrath exceptionally well and allows Leif to deal impressive damage. Other Brazen skills such as Brazen Atk/Def are viable alternatives for those looking to augment different stats.
- Fierce Stance is a fair choice for those looking to commit to an Enemy Phase playstyle. This allows Leif to benefit from these stat bonuses without needing an HP threshold, but the bonuses are generally weaker. Brazen skills are preferred as Leif must reach an HP threshold for Wrath regardless.
Master Knight (Player Phase Offense)
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Light Brand (+Eff) Alternate: Wo Dao+ (+Spd) |
A | Swift Sparrow (2 or 3) Alternate: Fury (3 or 4) |
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Reposition | B | Desperation 3 |
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Moonbow Alternate: Aether |
C | Even Atk Wave 3 |
IVs | S | Swift Sparrow 2 Alternate: Brazen Atk/Spd 3 |
Preferred IV: +ATK or +SPD / -RES
- +ATK or +SPD are both excellent choices for Leif's Asset. +ATK improves Leif's damage output, whereas +SPD improves Leif's ability to make Speed-based follow-up attacks and avoid enemy follow-up attacks. For his Flaw,
Weapon: Light Brand (+Eff)
- The Light Brand can be a powerful weapon under the right circumstances. The +7 damage offered if Leif's foe has more Defense than Resistance +5 isn't the most reliable, but coupled with the Special acceleration and bonus Speed and Defense from the refinement, the weapon becomes Leif's best choice.
Assist: Reposition / Flexible
- Leif's Assist skill is rather flexible and should be determined by whatever his teammates need. Mobility skills such as Reposition or Draw Back are good budget choices.
Special: Moonbow / Aether
- Moonbow is Leif's best choice for a Special skill. With the Special acceleration from Light Brand, Leif can activate this Special very regularly to deal consistent bonus damage. Moonbow also vastly improves Leif's combat against heroes with high Defense.
- Leif can be a decent enough user of Aether thanks to the Special acceleration from Light Brand. In addition, Leif can maintain the bonus Speed and Defense offered by Light Brand's refined effect if Leif can preserve his HP.
Passive A: Swift Sparrow / Fury
- Swift Sparrow offers a large bonus to Leif's Attack and Speed, either +4/+4 or +6/+7, which greatly improves his offensive capability and his likelihood of making follow-up attacks. This skill is straight-forward for Player Phase usage, making it an appealing option.
- Fury is a strong alternative that improves all of Leif's combat stats, but sacrifices his ability to benefit from the bonus Speed and Defense at 100% HP without support from a staff user. Nevertheless, this is a great combat skill worthy of consideration.
Passive B: Desperation / S Drink
- Desperation complements Leif's Player Phase playstyle perfectly, allowing him to ignore enemy retaliation and KO enemies with his high Speed. Desperation is also an easily accessible skill, making it an effective choice of skills for those looking for a cheap build.
- S Drink isn't particularly useful for the healing, but the Special acceleration offered allows Leif to activate Moonbow on his opening attack. This makes S Drink a viable B slot skill, but better options exist.
Passive C: Even Atk Wave / Flexible
- Even Atk Wave is a relatively budget option for an offensive skill: it allows Leif to buff his own Attack and improve his offensive capability. Other C slot skills can be suitable replacements: this slot is flexible.
Sacred Seal: Swift Sparrow / Brazen Atk/Spd / Brazen Atk/Def / Fierce Stance
- Swift Sparrow is a great seal choice as the Player Phase requirement is easy to achieve. With Swift Sparrow 3 in the A slot, these bonuses offer a tremendous +10/+11 in Attack and Speed on initiation, ensuring that Leif can KO his opponent with a Speed-based follow-up attack.
- Brazen Atk/Spd is a solid choice for improving Leif's offensive stats. Brazen Atk/Spd synergises with Desperation exceptionally well and allows Leif to deal impressive damage without fear of retaliation. Other Brazen skills such as Brazen Atk/Def are viable alternatives for those looking to augment different stats.
Strengths
Light Brand
Light Brand has a relatively binary activation requirement, but this weapon effectively grants 23 might against many heroes in the game, as dropping points in Resistance is common among high Defense heroes. This effect also considers Resistance debuffs, meaning that a teammate debuffing an enemy hero’s Resistance stat could allow Leif to gain bonus damage. +3 Defense is also quite useful.
Strong offensive stats
32/38 Attack and Speed is very impressive, even among sword infantry. Leif’s naturally high Speed is fantastic for offensive and defensive builds, and requires little investment to reach the low-mid 40s. 32 Attack, while not as good, is still decent enough, and vastly improved by Light Brand: a neutral Leif with Light Brand’s effect will have an effective 55 Attack before skills.
S Drink
While S Drink has very little practical use in Arena, the skill is notable as the strongest effect in the game for modes with consecutive battles, namely: Tempest Trials and Chain Challenge. In Arena, the skill has a niche use for charging special skills more quickly, but this is rarely worth sacrificing another B slot skill for.
Weaknesses
Light Brand is sometimes useless
Light Brand is a double-edged sword: though it will grant an extra +7 damage per attack, other times it may be nothing more than a 16 Might sword. Without any guarantee that Leif will benefit from this effect, Light Brand is much weaker.
Poor Resistance
Resistance is the weakest of Leif’s stats, and while his high Speed will help prevent mages from defeating him, his poor Resistance means he’ll still take heavy damage. Many high-attack blue mages can KO Leif with relative ease.
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Light Brand (+Eff) | A | Swift Sparrow 3 |
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Reposition | B | Chill Atk 3 |
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Moonbow | C | Odd Spd Wave 3 |
S | Chill Def 3 |
Swift sparrow and Odd spd wave push Leif's already fairly high spd, allowing him to double most units in the game and escape being doubled by even the fastest of units like Karla or Phina.
(Joint hone spd works quite well as a more reliable spd buff if you'd like instead of odd spd wave)
Moonbow's low cool down synergizes well with light brand's shortened cooldown, allowing him to always trigger his special.
Chill Atk and Def then debuff the enemy, increasing Leif's survivability and damage output.
This build works quite well to support any team composition.
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Light Brand | A | Speed +3 |
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Swap | B | S Drink |
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Ignis | C | Threaten Spd 3 |
S | Flashing Blade 3 |
Leif is a speedy boi, so let us use a build focused almost entirely on his speedyness. Light Brand and Ignis do nothing to capitalize on his speed, but Light Brand help him do more damage against, say, Hector, and Ignis helps him damage units even more, even if they have 52 Def or above. S Drink is just there because it helps with Ignis, and Swap is there because why not. Now we get to the fun part, his speed! Flashing Blade is to help Leif trigger Ignis faster (obviously), and, if the enemy can counter and Leif doubles, he is able to trigger Ignis on the first round of combat. Threaten Spd is there so Leif can double, or avoid doubles, from high Spd units like Mia, and, while her Spd surpasses his at +10 + Speed+3 + a Spd boon, reaching 50 Spd, he can lower her Spd to 45, which puts Leif into Flashing Blade range. Though, with Harsh Command to counter Threaten Spd and Spur Spd, she can double Leif no problem. And Speed+3 is there for all the reasons regarding his speed above. This is a +10 build, by the way.
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Wo Dao+ (+Atk) | A | Life and Death 3 |
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Reposition | B | S Drink |
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Blazing Wind | C | Drive Atk 2 |
S | Quickened Pulse |
A very niche one hit wonder Leif I like using. While he does require the team support of two pulse units (Ostia's Pulse or Infantry Pulse), he hits extraordinarily hard.
AoE specials bypass the weapon triangle, combat buffs from sources like fortify defense, drive defense, steady stance or steady breath will not prevent damage dealt by them. Because of this, he is likely to get a very clean hit with his Wo Dao boosted special, leaving most enemies, even blue tanks, in a range where he can finish them in a single blow once combat starts.
He does however struggle to overcome vantage, as his AoE special will put the enemy within vantage range before combat starts. Powerful vantage users like Ares and Swordhardt will therefore have an easy time dealing with him.
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Slaying Edge+ (+Atk) | A | HP +5 |
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Reciprocal Aid | B | S Drink |
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Sol | C | Drive Atk 2 |
S | Quickened Pulse |
I got unlucky with his IVs but got a cool idea of how to use him. This build goes full into the role of combat medic by abusing the combination of his own skill S Drink, Quickened Pulse and a cooldown reducing sword having a Sol special ready to unleash on a unsuspecting green foe (preferably). On modes with consecutive battles he would be able to heal someone at the end of the previous battle, start the next getting full hp with his skill, heal someone else and then use his Sol special to heal himself, basically opening the possibility to heal a third teammate, or just survive the battle. He has enough stats to be an excellent combat medic while still covering (albeit being a bit more mediocre). The HP skill is to further augment his hp pool when combined with the +5 from weapon refinery, leaving him with 50 hp, and heal fully a lot more of characters, with only 7 armors with more or equal his hp with their base skills. C is left to the always useful drive atk.
For options, if you've got a hero with infantry pulse, you could either keep the light brand or change the seal slot to other more combat helpful seal. Infantry rush wouldn't be that cool, as you would need to hit first to reduce your cooldown reducing the enemy's hp and therefore reducing the amount of hp you could heal. Not to mention the risk of the counterattack killing Leif if he just healed someone.
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Light Brand | A | Distant Counter |
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Reposition | B | Quick Riposte 3 |
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Aether | C | Atk Tactic 3 |
S | Attack +3 |
Super standard Leif. Use DC to beat bows and everything sans bulky blues and non green magic. Fast enough to avoid doubles and the attack boost from the boon is much appreciated. Quick riposte is there for doubles against fast swordies/ anything else. C is interchangeable I use atk tactic. Light brand is a cool weapon, but slaying edge also works. Aether for points n stuff
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Only Inheritable by Sword Units.
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50 | 1 | 6 |
![]() Only Inheritable by Sword Units.
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100 | 1 | 8 |
![]() Only Inheritable by Sword Units.
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200 | 1 | 11 |
![]() Learns by default at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 5 ★ Non-inheritable by Staff-wielding units.
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150 | 4 |
![]() Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
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300 | 4 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Non-inheritable by Staff-wielding units.
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50 | A |
![]() Non-inheritable by Staff-wielding units.
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120 | A |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
240 | A |
![]() Non-Inheritable skill.
Unlocks at 5 ★ |
300 | B |
![]() Inheritable by all units.
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50 | C |
![]() Inheritable by all units.
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120 | C |
![]() Inheritable by all units.
Unlocks at 5 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: Thracia 776
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