- Default
- Attack
- Special
- Injured




Lewyn - Guiding Breeze |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 15 | 7 | 10 | 3 | 5 |
Middle | 16 | 8 | 11 | 4 | 6 |
High | 17 | 9 | 12 | 5 | 7 |
HP | ATK | SPD | DEF | RES | |
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Low | 34 | 31 | 34 | 13 | 22 |
Middle | 38 | 34 | 37 | 17 | 25 |
High | 41 | 37 | 40 | 20 | 29 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Knees weak, arms are heavy, mom's Forseti (AR-D focus)
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Forseti (+Eff) | A | AR-D Atk/Spd 3 Alternate: Life and Death 4 |
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B | Null Follow-Up 3 Alternate: Windsweep 3 |
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Ruptured Sky Alternate: Dragon Fang |
C | Time's Pulse 3 Alternate: Fatal Smoke 3 |
IVs | +ATK or +SPD | S | Life and Death 3 Alternate: Quickened Pulse |
Preferred IV: +SPD or +ATK
- Assets in Attack or Speed add to Lewyn’s offensive power.
Weapon: Forseti (+Eff)
Assist: None
- Having no assist skill at all allows for more consistent AI movement on an AR defense team.
Special: Moonbow / Ruptured Sky / Luna / Draconic Aura / Dragon Fang
- Lewyn’s choice of Special here depends entirely on how much you can charge it from other sources such as Times/Infantry Pulse in order to have it ready in a single round of combat. Low cooldown Specials such as Moonbow require less support to charge but deal less damage while Dragon Fang requires more support as well as dealing significantly more.
Passive A: AR-D Atk/Spd / Life and Death / Flashing Blade 4 / Atk/Spd Push / Swift Sparrow
- AR-D Atk/Spd with the maximum condition grants Lewyn the strongest possible offensive boost, though any strong Atk/Spd boosting skill makes for an effective A slot option.
- Flashing Blade 4 has the additional benefit of dealing true damage as well as accelerating Special cooldown in combat.
Passive B: Null Follow-up / Wind Sweep / Lull Spd/Res
- An effective tool against foes that rely on skills that prevent enemy follow-ups and/or guarantee their own such as Brave Hector.
- Wind Sweep checks melee foes that can’t keep up with Lewyn’s Speed by preventing their ability to counterattack.
- Lull Spd/Res is the choice general offensive B slot by nullifying foe’s field buffs as well as applying an additional in combat debuff.
Passive C: Times Pulse / Fatal Smoke / Joint Drive skills
- Times Pulse helps in getting Lewyn’s Special ready for the first round of combat.
- Fatal Smoke can throw a wrench into the gears of any tank that relies on healing during combat.
- Joint Drive Atk or Spd can grant both Lewyn as well as any nearby allies an additional stat boost during combat.
Sacred Seal: Life and Death / Quickened Pulse
- Any form of Atk/Spd boosting seal will further supplement Lewyn’s offensive power.
- Quickened Pulse allows for Lewyn to further lower the cooldown of his Special on turn 1.
Do NOT use Hardy Bearing, as it will also disable the primary effect of Forseti.
Bard’s song (General Offense)
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Forseti (+Eff) | A | Life and Death (3 or 4) Alternate: Flashing Blade 4 |
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Reposition Test | B | Special Spiral 3 Alternate: Lull Spd/Res 3 |
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Luna Alternate: Blazing Wind |
C | Time's Pulse 3 Alternate: Res Smoke 3 |
IVs | +ATK or +SPD | S | Flashing Blade 3 Alternate: Life and Death 3 |
Preferred IV: +SPD or +ATK
Weapon: Forseti (+Eff)
Assist: Reposition
Special: Luna / Dragon Fang / Blazing Wind
- 2-3 cd Specials such as Moonbow and Luna are the easiest to activate following their initial activation.
- Dragon Fang will deal more damage but requires being paired with Special cooldown acceleration such as Flashing Blade for consistent activation.
- AOE Specials such as Blazing Wind pair exceptionally well with Special Spiral, as they activate before combat and can easily be recharged during combat.
- AOE Specials can deal significant damage but will only scale based on Lewyn’s visible Atk and should be paired with skills such as Life and Death rather than Swift Sparrow.
Passive A: Life and Death / Flashing Blade 4 / Swift Sparrow
- The lower Def/Res from Life and Death is mostly inconsequential to Lewyn since his weapon grants him an immediate follow-up.
- The aforementioned Atk/Spd Push should be avoided with this build, since it will drop Lewyn out of his weapon’s condition after continuous rounds of combat.
Passive B: Special Spiral / Lull Spd/Res
- Naturally, Lewyn’s native Special Spiral allows him to deal consistent high damage by recharging his Special after every activation during combat.
Passive C: Times Pulse / Res Smoke
Sacred Seal: Life and Death / Flashing Blade
Strengths
Forseti
A premier offensive weapon with an incredibly strong refinement, allowing for Lewyn to perform an immediate follow-up attack while granting +8 to Atk/Spd and nullifying his penalties plus his opponent’s buffs to Atk/Spd.
Weaknesses
Poor Overall Bulk
Although far less significant when using Forseti, Lewyn’s lacking physical/magical bulk can spell trouble if he ever needs to take a hit.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Green Tome Users Only
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50 | 2 | 4 |
![]() Green Tome Users Only
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100 | 2 | 6 |
![]() Green Tome Users Only
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200 | 2 | 9 |
![]() Grants Spd+3. If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. Learns by default at 5 ★ Non-Inheritable skill.
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400 | 2 | 14 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() If unit initiates combat, grants Spd+2 during combat. Non-inheritable by Staff-wielding units.
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50 | A |
![]() If unit initiates combat, unit granted Atk/Spd+2 during battle. Non-inheritable by Staff-wielding units.
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120 | A |
![]() If unit initiates combat, unit granted Atk/Spd+4 during battle. Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
240 | A |
![]() If unit initiates combat and unit's Special triggers before or during combat, grants Special cooldown count-1 after combat. Excludes Flying and Cavalry Units
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60 | B |
![]() If Special triggers before or during combat, grants Special cooldown count-1 after combat. Excludes Flying and Cavalry Units
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120 | B |
![]() If Special triggers before or during combat, grants Special cooldown count-2 after combat. Excludes Flying, Cavalry, and Staff Units Unlocks at 5 ★ |
240 | B |
![]() At start of odd-numbered turns, grants Atk+2 to unit and adjacent allies for 1 turn. Inheritable by all units.
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60 | C |
![]() At start of odd-numbered turns, grants Atk+4 to unit and adjacent allies for 1 turn. Inheritable by all units.
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120 | C |
![]() At start of odd-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. Inheritable by all units.
Unlocks at 5 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: Genealogy of the Holy War
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