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Analysis by Naz
Lewyn - Guiding Breeze

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
151
HP 38
ATK 34
SPD 37
DEF 17
RES 25

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 15 7 10 3 5
Middle 16 8 11 4 6
High 17 9 12 5 7

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 34 31 34 13 22
Middle 38 34 37 17 25
High 41 37 40 20 29

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Knees weak, arms are heavy, mom's Forseti (AR-D focus)

Build by Naz
Recommended
Forseti (+Eff) A AR-D Atk/Spd 3
Alternate: Life and Death 4
B Null Follow-Up 3
Alternate: Windsweep 3
Ruptured Sky
Alternate: Dragon Fang
C Time's Pulse 3
Alternate: Fatal Smoke 3
IVs

+ATK or +SPD

SLife and Death 3
Alternate: Quickened Pulse

Show Explanation/Analysis

Preferred IV: +SPD or +ATK 

  • Assets in Attack or Speed add to Lewyn’s offensive power.

Weapon: Forseti (+Eff)

Assist: None

  • Having no assist skill at all allows for more consistent AI movement on an AR defense team.

Special: Moonbow / Ruptured Sky / Luna / Draconic Aura / Dragon Fang

  • Lewyn’s choice of Special here depends entirely on how much you can charge it from other sources such as Times/Infantry Pulse in order to have it ready in a single round of combat. Low cooldown Specials such as Moonbow require less support to charge but deal less damage while Dragon Fang requires more support as well as dealing significantly more.

Passive A: AR-D Atk/Spd / Life and Death / Flashing Blade 4 / Atk/Spd Push / Swift Sparrow

  • AR-D Atk/Spd with the maximum condition grants Lewyn the strongest possible offensive boost, though any strong Atk/Spd boosting skill makes for an effective A slot option.
    • Flashing Blade 4 has the additional benefit of dealing true damage as well as accelerating Special cooldown in combat. 

Passive B: Null Follow-up / Wind Sweep / Lull Spd/Res

  • An effective tool against foes that rely on skills that prevent enemy follow-ups and/or guarantee their own such as Brave Hector.
  • Wind Sweep checks melee foes that can’t keep up with Lewyn’s Speed by preventing their ability to counterattack. 
  • Lull Spd/Res is the choice general offensive B slot by nullifying foe’s field buffs as well as applying an additional in combat debuff. 

Passive C: Times Pulse / Fatal Smoke / Joint Drive skills

  • Times Pulse helps in getting Lewyn’s Special ready for the first round of combat. 
  • Fatal Smoke can throw a wrench into the gears of any tank that relies on healing during combat.
  • Joint Drive Atk or Spd can grant both Lewyn as well as any nearby allies an additional stat boost during combat.

Sacred Seal: Life and Death / Quickened Pulse

  • Any form of Atk/Spd boosting seal will further supplement Lewyn’s offensive power.
  • Quickened Pulse allows for Lewyn to further lower the cooldown of his Special on turn 1. 

Do NOT use Hardy Bearing, as it will also disable the primary effect of Forseti.

Bard’s song (General Offense)

Build by Naz
Forseti (+Eff) A Life and Death (3 or 4)
Alternate: Flashing Blade 4
Reposition Test B Special Spiral 3
Alternate: Lull Spd/Res 3
Luna
Alternate: Blazing Wind
C Time's Pulse 3
Alternate: Res Smoke 3
IVs

+ATK or +SPD

SFlashing Blade 3
Alternate: Life and Death 3

Show Explanation/Analysis

Preferred IV: +SPD or +ATK 

Weapon: Forseti (+Eff)

Assist: Reposition

Special: Luna / Dragon Fang / Blazing Wind

  • 2-3 cd Specials such as Moonbow and Luna are the easiest to activate following their initial activation.
  • Dragon Fang will deal more damage but requires being paired with Special cooldown acceleration such as Flashing Blade for consistent activation. 
  • AOE Specials such as Blazing Wind pair exceptionally well with Special Spiral, as they activate before combat and can easily be recharged during combat. 
    • AOE Specials can deal significant damage but will only scale based on Lewyn’s visible Atk and should be paired with skills such as Life and Death rather than Swift Sparrow.

Passive A: Life and Death / Flashing Blade 4 / Swift Sparrow

  • The lower Def/Res from Life and Death is mostly inconsequential to Lewyn since his weapon grants him an immediate follow-up. 
  • The aforementioned Atk/Spd Push should be avoided with this build, since it will drop Lewyn out of his weapon’s condition after continuous rounds of combat. 

Passive B: Special Spiral / Lull Spd/Res

  • Naturally, Lewyn’s native Special Spiral allows him to deal consistent high damage by recharging his Special after every activation during combat. 

Passive C: Times Pulse / Res Smoke

Sacred Seal: Life and Death / Flashing Blade

Strengths

Forseti

A premier offensive weapon with an incredibly strong refinement, allowing for Lewyn to perform an immediate follow-up attack while granting +8 to Atk/Spd and nullifying his penalties plus his opponent’s buffs to Atk/Spd. 

Weaknesses

Poor Overall Bulk

Although far less significant when using Forseti, Lewyn’s lacking physical/magical bulk can spell trouble if he ever needs to take a hit.

Weapon Skills

Weapons SP Rng. Mt.
Wind
Green Tome Users Only
50 2 4
Elwind
Green Tome Users Only
100 2 6
Rexcalibur
Green Tome Users Only
200 2 9
ForsetiGrants Spd+3. If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Learns by default at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Night SkyBoosts damage dealt by 50%.
Non-inheritable by Staff-wielding units.
100 3
GlimmerBoosts damage dealt by 50%.
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Darting Blow 1Grants Spd+2 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
50
A
Swift Sparrow 1If unit initiates combat, unit granted Atk/Spd+2 during battle.
Non-inheritable by Staff-wielding units.
120
A
Swift Sparrow 2If unit initiates combat, unit granted Atk/Spd+4 during battle.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
240
A
Special Spiral 1If unit initiates combat and unit's Special triggers before or during combat, grants Special cooldown count-1 after combat.
Excludes Flying and Cavalry Units
60
B
Special Spiral 2If Special triggers before or during combat, grants Special cooldown count-1 after combat.
Excludes Flying and Cavalry Units
120
B
Special Spiral 3If Special triggers before or during combat, grants Special cooldown count-2 after combat.
Excludes Flying, Cavalry, and Staff Units
Unlocks at 5 ★
240
B
Odd Atk Wave 1At start of odd-numbered turns, grants Atk+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
Inheritable by all units.
60
C
Odd Atk Wave 2At start of odd-numbered turns, grants Atk+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
Inheritable by all units.
120
C
Odd Atk Wave 3At start of odd-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
Inheritable by all units.
Unlocks at 5 ★
240
C

Other Info

Origin
Fire Emblem: Genealogy of the Holy War

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