- Default
- Attack
- Special
- Injured




Lex - Young Blade |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 20 | 7 | 5 | 9 | 3 |
Middle | 21 | 8 | 6 | 10 | 4 |
High | 22 | 9 | 7 | 11 | 5 |
HP | ATK | SPD | DEF | RES | |
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Low | 42 | 33 | 27 | 35 | 16 |
Middle | 45 | 36 | 30 | 38 | 19 |
High | 48 | 39 | 33 | 41 | 22 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Can I borrow an Axe? Mine fell in a river. (Defense)
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Goddess Axe | A | Distant Foil Alternate: Sturdy Stance (2 or 3) |
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Positional Assist | B | Lull Atk/Def 3 |
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Luna Alternate: Sol |
C | Pulse Smoke 3 |
IVs | +ATK / -SPD | S | Mystic Boost 3 Alternate: Atk/Def Solo 3 |
Weapon: Goddess Axe
Assist: Positional Assist / Preference
Special: Luna / Sol
Passive A: Distant Foil / Sturdy Stance 2 or 3 / Distant Counter
Passive B: Lull Atk/Def
Passive C: Pulse Smoke / Preference
Sacred Seal: Mystic Boost / Atk/Def Solo / Mirror Stance / Distant Def
- Lex finally joins Fire Emblem Heroes as one of the best options for an Axe cavalier available, especially considering his low rarity.
- Lex’s Goddess Axe is the main source of his power, giving him guaranteed follow-up Attacks on either phase and a considerable Defense boost, at the cost of a Speed and Resistance penalty. While the Speed penalty is fairly meaningless as Lex is already unlikely to perform follow-up attacks against most foes due to his low base Speed, Lex’s terrible Resistance severely hampers his defensive prowess against magic users.
- Because of his severe magic weakness, Distant Foil is a decent option over Distant Counter for once, giving Lex more Attack and Defense while giving him the ability to counterattack Daggers and Bows, enemies that Lex will have significantly less trouble taking hits from. He can also opt for a Stance skill such as Sturdy Stance, but this forsakes his ability to counterattack at range entirely, which isn’t ideal. Distant Counter can also work, but one would need to invest considerably in Lex’s Resistance so he doesn’t get slaughtered by the first mage he sees.
- Lull Atk/Def is one of Lex’s best B slot options for general defensive purposes, giving him a stat advantage on both phases and buff negation for the foe’s Attack and Defense.
- Pulse Smoke is a standard C slot choice for Enemy Phase units, but budget options such as Atk Smoke work equally well.
- Finally, Lex can make good use of most typical defensive sacred seals(Mystic Boost, Stances, Distant Def, etc), and which is used is largely up to preference.
CHOP? What are you talking about? (Vantage)
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Goddess Axe | A | Distant Counter |
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Positional Assist | B | Vantage 3 |
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Luna | C | Def Smoke 3 Alternate: Joint Drive Atk |
IVs | +ATK / -SPD | S | Atk/Def Solo 3 |
Weapon: Goddess Axe
Assist: Positional Assist / Preference
Special: Luna
Passive A: Distant Counter
Passive B: Vantage
Passive C: Def Smoke / Joint Drive Atk / Preference
Sacred Seal: Atk/Def Solo / Fierce Stance
- Lex is a great user of Vantage due to his dual phase brave weapon. Coupled with his high Attack, Lex can take out swarms of foes before they can even move, although Lex has great difficulty setting up against mage filled team compositions.
- Distant Counter and Vantage are necessary to give Lex the ability to counterattack as many foes as possible and attack first when his health is less than 75% respectively.
- Def Smoke reduces the Defense of foes within 2 spaces by 7 after combat, giving Lex another boost to his Enemy Phase damage output. Joint Drive Atk is a more expensive alternative that serves a similar purpose, although it also gives Lex some supportive utility.
- Finally, Atk/Def Solo and Fierce Stance both boost Lex’s Attack further, although Atk/Def Solo also gives Lex some extra defense at the cost of a positioning requirement, while Fierce Stance is only active during Enemy Phase, but is otherwise unconditional.
Strengths
Goddess Axe
Lex’s Goddess Axe is what sets him apart from other generic(Read: Underwhelming) Axe cavaliers, giving him a Defense boost and guaranteed follow-up Attacks during both phases, in a similar vein to WT Reinhardt’s Meisterschwert. This weapon gives Lex a remarkable amount of versatility, and he can perform well in both an offensive and defensive role, although his Enemy Phase prowess stands out more in spite of his low Resistance.
Cavalry
Lex also enjoys access to enhanced movement and class exclusive buffs as a cavalier, although class exclusive buffs aren’t a terribly appealing option these days due to the amount of excellent C slot skills available, such as Joint Drive Atk.
Weaknesses
His Resistance Doesn’t Exist
Evidently, Lex dropped his Resistance stat in the lake along with his Axe. At base it sits at a meager base 19, dropped down to a pitiful base 14 by his exclusive weapon. Without considerable investment, almost every magic using foe will KO lex in a single hit. Even with Vantage, mages in general and especially commonplace AR Defense teams filled to the brim with mages will be almost impossible for Lex to overcome on his own unless he has some means of setting up Vantage and ensuring he can KO them before they have a chance to attack.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★
Inheritable by Axe users only.
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Unlocks at 2 ★
Inheritable by Axe users only.
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100 | 1 | 8 |
![]() Spd-5. Attack twice when initiating combat. Learns by default at 4 ★ Unlocks at 3 ★
Inheritable by Axe users only.
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200 | 1 | 5 |
![]() Grants Def+5 and inflicts Spd/Res-5 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
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400 | 1 | 11 |
Available Rearmed Weapons |
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Arcane Downfall (+Def) |
Arcane Downfall (+Res) |
Arcane Downfall (+Atk) |
Arcane Downfall (+Spd) |
Arcane Downfall |
Support Skills
Support Skills | Rng. | SP |
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![]() Target ally moves to opposite side of unit. Learns by default at 4 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
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![]() At start of combat, if unit's HP = 100%, grants Atk/Def+3, but if unit attacked, deals 1 damage to unit after combat.
Inheritable by all units.
Unlocks at 1 ★ |
60 | A |
![]() At start of combat, if unit's HP = 100%, grants Atk/Def+4, but if unit attacked, deals 1 damage to unit after combat.
Inheritable by all units.
Unlocks at 2 ★ |
120 | A |
![]() At start of combat, if unit's HP = 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat.
Inheritable by all units.
Unlocks at 4 ★ |
240 | A |
![]() If unit survives, unit gets 1.5x EXP. (If similar skill effects also used, only highest multipler applied.)
Inheritable by Axe users only.
Unlocks at 3 ★ |
50 | C |
![]() If unit survives, all axe users on team get 1.5x EXP. (If similar skill effects also used, only highest multipler applied.)
Inheritable by Axe users only.
Unlocks at 4 ★ |
100 | C |
![]() If unit survives, all axe users on team get 2x EXP. (If similar skill effects also used, only highest multipler applied.)
Inheritable by Axe users only.
Unlocks at 5 ★ |
120 | C |
Other Info
Origin |
Fire Emblem: Genealogy of the Holy War
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