- Default
- Attack
- Special
- Injured
- S.Default
- S.Attack
- S.Special
- S.Injured








Linde - Light Mage |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 15 | 8 | 9 | 3 | 4 |
Middle | 16 | 9 | 10 | 4 | 5 |
High | 17 | 10 | 11 | 5 | 6 |
HP | ATK | SPD | DEF | RES | |
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Low | 32 | 32 | 33 | 11 | 23 |
Middle | 35 | 35 | 36 | 14 | 27 |
High | 39 | 38 | 39 | 18 | 30 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Youthful Lotus (Offensive Utility)
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Dark Aura (+Eff) Alternate: Aura (+Eff) |
A | Fury (3 or 4) Alternate: Fort. Def/Res 3 |
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Reposition | B | Sabotage Atk 3 Alternate: Chill Atk 3 |
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Moonbow Alternate: Luna |
C | Joint Drive Spd Alternate: Spd Tactic 3 |
IVs | +ATK or +SPD or +RES / -DEF | S | Drive Atk 2 |
Weapon: Dark Aura (+Eff) / Aura (+Eff)
Assist: Reposition
Special: Moonbow / Luna
Passive A: Fury / Fort. Def/Res
Passive B: Sabotage Atk / Chill Atk / Chill Spd / Flexible
Passive C: Joint Drive Spd / Spd Tactic / Flexible
Sacred Seal: Drive Atk / Drive Skills / Tactic Skills
- One of the only units to boast access to two personal weapons, Linde possesses a notable amount of versatility and can perform admirably as a support unit, while still retaining some of her offensive potential. The decision between which tome to utilize should ultimately be determined by what the rest of her team composition consists of, but regardless a +ATK or +SPD IV are good choices though +RES can be considered if focusing more on her support.
- Moonbow is a good Special choice for its low cooldown, though Luna can be considered for its greater firepower. For her A slot, Linde greatly appreciates the overall stat boost Fury provides for the enhancement to her offenses while rounding out her otherwise poor bulk. Should one wish to maximize her ability to use Sabotage skills, Fort. Def/Res may be taken though this comes at the cost of sacrificing her offensive potential.
- Linde’s B slot is quite flexible, but is best filled in by a Sabotage skill or a Chill skill to further support her team through debuff support on top of her passive buffs. The choice between which one depends on personal preferences as well as what skills and IVs are available, since Linde’s Resistance requires investment to fully leverage Sabotage skills.
- Her C slot and seal should ideally be occupied with some other form of buff that best compliments her team, such as Drives and Tactics. Joint Drive Spd and Joint Drive Atk are notable candidates for her C slot that, while notably high investment, pair incredibly well with her weapons’ unique refinement options.
Miloah’s Blessing (Vantage Nuke)
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Blárblade+ | A | Close Foil Alternate: Close Counter |
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Reposition | B | Vantage 3 |
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Glimmer Alternate: Miracle |
C | Pulse Smoke 3 Alternate: Res Smoke 3 |
IVs | +ATK / -RES | S | Fierce Stance 3 |
Preferred IV: +ATK / -RES
Weapon: Blárblade+
Assist: Reposition
Special: Glimmer / Miracle
Passive A: Close Foil / Close Counter
Passive B: Vantage
Passive C: Pulse Smoke / Res Smoke / Flexible
Sacred Seal: Fierce Stance / Brazen Atk/Spd
- Although this build once again sees use of the Blárblade tome, it takes a vastly different approach to Linde’s intended playstyle by focusing on her Enemy Phase performance through a standard OHKO Vantage setup. A +ATK IV is preferred here to maximize her consistency at landing one shots.
- Pairing Vantage + a skill that enables counterattacks regardless of range is pivotal to cleanly sweep through all enemy types in the Enemy Phase upon losing enough HP. Close Foil is preferred if using Linde in Aether Raids Offense given how uncommon dragonstone users are on defense teams, but Close Counter can still be used should one wish to be safe.
- For her Special, aside from low cooldown options like Glimmer and Moonbow for their frequent activation rate, Miracle can be equipped to provide some Linde much-needed survivability since even with Vantage, taking damage isn’t always avoidable -- and with her abysmal bulk, this can be quite useful.
- Pulse Smoke is recommended for Aether Raids to shut down Infantry Pulse setups, otherwise Res Smoke is better to increase Linde’s damage. Most Attack-increasing seals will work perfectly fine here, such as Fierce Stance and Brazen Atk/Spd.
Prelude to Light (Offensive Nuke)
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Blárblade+ | A | Swift Sparrow (2 or 3) Alternate: Atk/Spd Solo (3 or 4) |
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Reposition | B | Desperation 3 |
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Glimmer Alternate: Draconic Aura |
C | Res Smoke 3 Alternate: Odd Atk Wave 3 |
IVs | +SPD or +ATK / -RES | S | Swift Sparrow 2 |
Weapon: Blárblade+
Assist: Reposition
Special: Glimmer / Draconic Aura
Passive A: Swift Sparrow / Atk/Spd Solo / Fury / Atk/Spd Push 4
Passive B: Desperation
Passive C: Res Smoke / Odd Atk Wave / Flexible
Sacred Seal: Swift Sparrow / Death Blow / Darting Blow / Heavy Blade
- This build ditches any pretense of maintaining Linde’s supportive ability in exchange for massively higher damage potential through the use of the Blárblade tome; however, do keep in mind that although this build does have the potential to have a high offensive ceiling, Linde will be reliant on buffs to function. An Asset to either her Attack or Speed stat is again recommended to build upon her already strong offenses.
- Glimmer makes for a fantastic Special on most Blade tome users with Linde being no exception, boasting a low cooldown and scaling extremely well with the additional damage from Blárblade’s effect. Linde can also make potent use of Draconic Aura in tandem with the Heavy Blade Seal, effectively bypassing the Special’s otherwise long cooldown, for more consistent and powerful Special activations.
- For her A slot, any standard offensive options -- with the most standout being Swift Sparrow, Atk/Spd Solo, Fury, and Atk/Spd Push 4 -- will work perfectly fine. The same applies for her choice of seal. Desperation, however, is a non-negotiable aspect of this build as Linde’s abysmal bulk renders the skill necessary for her to consistently engage in combat.
- Linde isn’t attached to any specific C slot to function, so feel free to use any available option here. That being said, Smoke skills (mainly Res Smoke and Spd Smoke for the purposes of this build) work great with refresher support, though Odd Atk Wave and other similar skills are also decent to make Linde more self-sufficient.
Strengths
Aura
Linde’s two exclusive weapons -- Aura and Dark Aura -- are notable assets at her disposal, both of which possess reasonable refinement options that let her expand beyond her statline’s offensively oriented nature while complimenting her inherent strengths.
Versatile
Thanks to her access to both Aura and Dark Aura, Linde can provide useful support to allies of all weapon types and fit into several different compositions, thus making her quite versatile. This flexibility is highlighted further through the solid offensive boost she gains when close to her allies, which allows her to take a more offensive role at the same time when necessary.
Strong Offensive Stats
With a neutral offensive spread of 35/36, Linde’s offensive potential is nothing short of astounding and allows her to quickly defeat opposing foes, combining innately high damage with consistent follow-up attacks.
Weaknesses
Low Overall Bulk
Linde is a glass cannon in every sense of the term. Due to the majority of her resources being allocated to her incredible offensive potential, she is conversely left extremely susceptible to most kinds of damage. Even mages can prove to be troublesome, as her magical bulk is usually barely sufficient enough to warrant tanking a single magical hit at most.
Weapon Skills
Support Skills
Support Skills | Rng. | SP |
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![]() Heals adjacent ally 10 HP. Unit loses 10HP (but cannot reach 0 this way) Learns by default at 5 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Grants Spd+1
Inheritable by all units.
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30 | A |
![]() Grants Spd+2
Inheritable by all units.
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60 | A |
![]() Grants Spd+3
Inheritable by all units.
Unlocks at 5 ★ |
120 | A |
![]() Grants adajacent allies Res+2 through their next actions at the start of each turn.
Inheritable by all units.
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50 | C |
![]() Grants adajacent allies Res+3 through their next actions at the start of each turn.
Inheritable by all units.
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100 | C |
![]() Grants adjacent allies Res+4 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 5 ★ |
200 | C |
Other Info
Origin |
Fire Emblem: Mystery of the Emblem
Fire Emblem: New Mystery of the Emblem
Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon and the Blade of Light
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