- Default
- Attack
- Special
- Injured




Lloyd - White Wolf |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 16 | 7 | 8 | 4 | 7 |
Middle | 17 | 8 | 9 | 5 | 8 |
High | 18 | 9 | 10 | 6 | 9 |
HP | ATK | SPD | DEF | RES | |
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Low | 38 | 29 | 32 | 17 | 26 |
Middle | 41 | 32 | 35 | 20 | 30 |
High | 44 | 35 | 38 | 23 | 33 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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This unit requires use of Trait Fruits to get access to IVs
Skill Sets
Protective Onii-chan (Range Enemy Phase)
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Regal Blade (+Eff) | A | Distant Counter |
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Reposition | B | Quick Riposte 3 Alternate: Vantage 3 |
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Glimmer Alternate: Iceberg |
C | Spd Ploy 3 Alternate: Threaten Atk 3 |
IVs | S | Distant Def 3 |
- Weapon: Regal Blade (Eff)
- Assist: Reposition / Swap
- Special: Glimmer / Moonbow / Iceberg
- Passive A: Distant Counter
- Passive B: Quick Riposte / Wrath / Vantage
- Passive C: Varies
- Sacred Seal: Distant Def 3 / Speed +3
This set focuses on making Lloyd a dedicated mage killer by investing Distant Counter onto the White Wolf.
His somewhat high speed coupled with Regal Blade and the refinement could allow him to avoid follow-ups from most mages. The boost in stats provided by Regal Blade enables Lloyd to effectively run Distant Counter to fight against many mages and potential archers.
Due to Regal Blade’s 100% foe requirement, it is more optimal if Lloyd could finish the foe in a single battle. The specials choice would be those which have low cooldown requirements, namely Moonbow and Glimmer, with Glimmer standing out slightly more due to his amped up attack from Regal Blade.
We have 2 options to finish a fight in a single battle. One option would be to use Wrath and Quickened Pulse, such that Lloyd will unleash a deadly Glimmer in a single hit, decapitating most physically frail mages in 1 hit. A cheaper alternative would be to use Quick Riposte seal with Renewal to allow Lloyd to remain in the Quick Riposte Range.
The remaining skills are there to either provide support, or to augment his distant counter play-style. These includes Distant Def on the sacred seal slot, and Reposition to get his allies out of danger.
Aggressive Onii-sama (Player Phase)
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Regal Blade (+Eff) | A | Swift Sparrow 2 Alternate: Fury 3 |
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Reposition | B | Renewal 3 |
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Iceberg | C | Spd Ploy 3 Alternate: Threaten Spd 3 |
IVs | S | Heavy Blade 3 |
- Weapon: Regal Blade (Eff)
- Assist: Reposition / Swap
- Special: Iceberg / Galeforce
- Passive A: Swift Sparrow / Life and Death / Fury
- Passive B: Renewal / Wrath / Desperation
- Passive C: SPD Ploy / Threaten SPD /Varies
- Sacred Seal: Heavy Blade
This build focuses mainly on using Lloyd as a Player Phase unit, specifically exploiting the buffs that Regal Blade provides.
Under the optimal conditions, Lloyd gains 6 attack and speed, which allows Lloyd to stand toe-to-toe against many of the speedy offensive threats. He also gains 3 defense and resistance, which could potentially allow him to take more punishment. The key piece of the build is the Heavy Blade seal, which exploits the attack buffs from Regal Blade.
When utilising Heavy Blade, passives that increases Lloyd’s attack and speed are preferred. Swift Sparrow and Fury are the 2 preferred option, as Lloyd’s relative physical frailty even after the Regal Blade buffs might not be compatible with Life and Death.
As mentioned above, Lloyd’s physical bulk is not the best. Hence, it is ideal for Lloyd to be able to find other means of survival after he used his specials and wounded in his first engage. For this build, renewal allows Lloyd to recover some health and potentially take on another foe. Alternatives includes Wrath for the additional damage on his first engage, or Desperation for sustainable damage.
Lastly, due to Lloyd’s decent resistance, it is a worthy endeavor to go for ploy skills, such as SPD and DEF ploy. SPD Ploy is mostly preferred for this build as the build requires follow-up attacks for maximum effectiveness.
Introduction
Lloyd hails from the Black Fang with his legendary weapon Regal Blade. Arche-type wise, he is a relatively balanced unit with a bit of everything, while dropping some of his physical bulk for magic. While being a master of none is pretty much a negative trait, with the recent upgrades to the Regal Blade, Lloyd’s ability to protect infantry mages (which is a reference to his original game) could not be understated.
Lloyd is not an incompetent combatant. When he realize his maximum potential, Lloyd can actually be quite a powerhouse. The main issue is that in order to use Lloyd to his potential, you have to run an infantry mage, which could be non-ideal depending on your team composition.
Strengths
Regal Blade
Regal Blade is one of the more interesting weapons in the game. Under the right circumstances, it grants Lloyd +18 total stats. Specifically, it grants Lloyd 6 attack and speed, which meant that he can hit much harder than before.
Decent Speed and Attack
His attack and speed in of itself is merely above average considering his lack of access to IVs. However, when augmented with Regal Blade, his offensive stats can easily compete in the current times.
Good Resistance
Lloyd's 30 RES is actually rather high for a melee unit. Having a high RES meant that Ploys are a relatively good option to give Lloyd a potential edge during a fight. The high RES also comes into play when using either a Distant Counter build to fight mages or when fighting Dragons.
Weaknesses
Restrictive conditions
Lloyd’s weapon while powerful, could be rather unwieldy to work with. The 100% HP requirements on Regal Blade meant that should he fail to kill his opponent, he lose the bonuses. The infantry mage requirements also meant that Lloyd could only fit into a team which has a space for an Infantry mage. With considerations to the above 2 conditions, it might be difficult to activate Regal Blade's full potential under certain circumstances.
Mediocre DEF
As a melee unit, DEF is important for survival due to most of them being physical unit. The main issue with Lloyd is that 20 DEF is not enough to survive, and one could even argue that Lloyd could spare some extra points in DEF for some of his other stats to enhance his niche. Unfortunately this is not the case.
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Regal Blade (+Eff) | A | Distant Ward |
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Rally Up Atk+ | B | Null C-Disrupt 3 |
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Iceberg | C | Time's Pulse 3 |
S | Deflect Magic 3 |
Iceberg because TP puts it at 2 charge which makes it better for Lloyd than Moonbow or Glimmer due to the more consistent damage output
Distant Ward because you're probably not going to be winning against physical ranged units anyway, units like BLyn and L!Leif kill you no matter what
Null C Disrupt for dazzling staff and Veronica
Deflect Magic because otherwise you don't survive Reinhardt
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Regal Blade (+Eff) | A | Brazen Atk/Spd 3 |
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Reposition | B | Desperation 3 |
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Iceberg | C | Atk Smoke 3 |
S | Close Def 3 |
This build aims to let Lloyd become a threatening Player Phase killer while tanking enough hits on the Enemy Phase to retaliate next turn.
Weapon: Regal Blade (+Eff) gives Lloyd enough buffs to become a mixed phase powerhouse. He can gain up to +6 Atk/Spd with his weapon alone, as well as +3 Def/Res to improve his survivability. Because Lloyd focuses on ORKO’ing opponents, the 100% HP requirement of his blade to grant +3 Atk/Spd wouldn’t be much of a problem.
Assist: Reposition or Draw Back are effective movement assist skills, but Reciprocal Aid can be used as well to help Lloyd enter the HP threshold for his skills or heal up to tank more hits.
A Skill: Brazen Atk/Spd 3 allows Lloyd to retaliate much harder during the Player Phase after tanking several hits on the Enemy Phase. This combined with Desperation will allow Lloyd to almost certainly remove most Arena threats with ease during te Player Phase. If one wishes to improve his tanking capabilities more, one can use Brazen Atk/Def or Brazen Def/Res, or simply default into Fury, which, as always, remains a solid skill for any unit.
B Skill: Desperation 3 allows Lloyd to avoid being counterattacked before finishing his series of attacks. The Speed increase from Brazen Atk/Spd will allow Lloyd to double most opponents without risking being hit back.
C Skill: Atk Smoke 3 is the ideal choice for Lloyd, as it will debuff his opponents after dealing with his first target in order to tank their hits more safely.
Sacred Seal: Close Def 3 is a great skill for Lloyd, increasing both his physical and magical bulk. Alternatively, he can use Distant Def 3 to tank common ranged threats in the Arena, such as the Reinhardt or Brave Lyn.
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Regal Blade (+Eff) | A | Brazen Def/Res 3 |
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Reposition | B | Windsweep 3 |
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Moonbow | C | Atk Smoke 3 |
S | Seal Atk 3 |
This build uses his Regal Blade, debuffs like Atk Smoke and Seal Atk, as well as other supports like Brave Lucina and Marth to help Lloyd take down a lot of foes, and take little back.
With Regal Blade giving him +3 spd when the enemy has full HP, Marth's Falchion giving him +2 more speed +3 more with drive speed, Brave Lucina's Geirskogul and drive speed giving him +6 more speed, and an infantry mage with drive speed like Soren giving him +6 more speed, plus Ally Support giving him +1-2 more speed, right from the start you will have over 50 speed, allowing you to hit someone without being countered, and be able to debuff your foes atk by -7!
Not only that but Soren and Marth will give Lloyd +5 more def, +3 more if one of them has Drive Def as a Sacred Seal, as well as the Ally Support giving him +1-2 more, giving him almost 30 def, WAY more than his pathetic 20, and that's not mentioning the Atk debuffs on your enemies.
His A Slot Skill is very flexible, but I would recommend a Brazen Skill like Brazen Def & Res, making his already buffed up defenses even stronger. Bond Skills, Stance Skills, or even Blow Skills are good options as well. If you were to use a Bond Skill, I would recommend replacing drive skills with spur skills so then Lloyd can get a little more stats, and also remember that your other allies are open to attack so watch out.
For his Special Skill, while Iceberg can still work, I would say Moonbow is a lot better because of 1: Because of its quicker activation 2: units with high Def.
This is an expensive skill set, but it's worth it.
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Regal Blade (+Eff) | A | Distant Counter |
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Reposition | B | Quick Riposte 3 |
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Iceberg | C | Atk Ploy 3 |
S | Close Def 3 |
Distant Counter allows Lloyd to make full effectiveness with Regal Blade's unique effect. Infantry mage is mandatory for the effect to activate, which not only gives Lloyd +3 in both defenses but he'll also get +6 to his offenses should the foe be at full HP. Close Def 3 is recommended, as he has low defenses for a melee unit.
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Regal Blade (+Eff) | A | Fury 3 |
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Reposition | B | Pass 3 |
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Iceberg | C | Threaten Atk 3 |
S | Speed +3 |
when right next to a supported mage
HP-49
Atk-58
Spd-45
Def-30
Res-40
when right next to a supported mage & foe is at 100% hp
HP-49
Atk-61
Spd-50
Def-30
Res-40
if he had a dc weapon i could do some warding breath stuff
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Only Inheritable by Sword Units.
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Only Inheritable by Sword Units.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
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200 | 1 | 11 |
![]() Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
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100 | 4 |
![]() Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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200 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
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50 | B |
![]() Inheritable by all units.
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100 | B |
![]() Inheritable by all units.
Unlocks at 4 ★ |
200 | B |
![]() Inheritable by all units.
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50 | C |
![]() Inheritable by all units.
Unlocks at 4 ★ |
100 | C |
![]() Inheritable by all units.
Unlocks at 5 ★ |
200 | C |
Other Info
Origin |
Fire Emblem: The Blazing Blade
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Banners Featured In
None