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Lucia - Tireless Advisor

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
187
HP 40
ATK 41
SPD 45
DEF 29
RES 32

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 10 14 4 5
Middle 18 11 15 5 6
High 19 12 16 6 7

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 36 38 42 26 29
Middle 40 41 45 29 32
High 43 45 49 32 35

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Learns by default at 1 ★
Unlocks at 1 ★
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Learns by default at 2 ★
Unlocks at 2 ★
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 11
Queensblade

Grants Atk+3.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from attacks during combat by 30% (excluding area-of-effect Specials).

Unit and target cannot trigger Specials during combat or area-of-effect Specials (excluding Røkkr area-of-effect Specials).

Disables the following effects for both unit and target during combat: defensive terrain effects, support effects, guaranteed follow-ups, effects that prevent follow-ups, effects that prevent counterattacks, and effects that change attack priority (Vantage, Desperation, etc.).

Disables skills of all other foes and allies during combat, excluding unit and target.

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Harsh Command

Converts penalties on target into bonuses.

Learns by default at 3 ★
1 150
Harsh Command+

Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses.

1 400

Passive Skills

Passive Skills SP Slot
Life and Death 1

Grants Atk/Spd+3. Inflicts Def/Res-3.

Non-inheritable by Staff-wielding units.
Unlocks at 2 ★
50
A
Life and Death 2

Grants Atk/Spd+4. Inflicts Def/Res-4.

Non-inheritable by Staff-wielding units.
Unlocks at 3 ★
100
A
Life and Death 3

Grants Atk/Spd+5. Inflicts Def/Res-5.

Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
200
A
Life and Death 4

Grants Atk/Spd+7. Inflicts Def/Res-5.

Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
300
A
Repel 1

If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%).

If unit initiates combat, foe is moved 1 space away after combat.

Infantry Sword, Lance & Axe Only
Unlocks at 2 ★
60
B
Repel 2

If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%).

If unit initiates combat, foe is moved 1 space away after combat.

Infantry Sword, Lance & Axe Only
Unlocks at 3 ★
120
B
Repel 3

If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

If unit initiates combat, foe is moved 1 space away after combat.

Infantry Sword, Lance & Axe Only
Unlocks at 4 ★
240
B
Repel 4

Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%).

If unit initiates combat, foe is moved 1 space away after combat.

Infantry Sword, Lance & Axe Only
Unlocks at 5 ★
300
B
Even Tempest 1

At start of even-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.)

Infantry & Flying Units Only
Unlocks at 1 ★
60
C
Even Tempest 2

At start of even-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.)

Infantry & Flying Units Only
Unlocks at 2 ★
120
C
Even Tempest 3

At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.)

Infantry & Flying Units Only
Unlocks at 4 ★
240
C

Other Info

Origin
Fire Emblem: Radiant Dawn

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