- Default
- Attack
- Special
- Injured
Lucia - Tireless Advisor |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 17 | 10 | 14 | 4 | 5 |
Middle | 18 | 11 | 15 | 5 | 6 |
High | 19 | 12 | 16 | 6 | 7 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 36 | 38 | 42 | 26 | 29 |
Middle | 40 | 41 | 45 | 29 | 32 |
High | 43 | 45 | 49 | 32 | 35 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
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Iron Sword Learns by default at 1 ★ Unlocks at 1 ★
Only Inheritable by Sword Units.
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50 | 1 | 6 |
Steel Sword Learns by default at 2 ★ Unlocks at 2 ★
Only Inheritable by Sword Units.
|
100 | 1 | 8 |
Silver Sword Learns by default at 4 ★ Unlocks at 3 ★
Only Inheritable by Sword Units.
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200 | 1 | 11 |
Queensblade Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from attacks during combat by 30% (excluding area-of-effect Specials). Unit and target cannot trigger Specials during combat or area-of-effect Specials (excluding Røkkr area-of-effect Specials). Disables the following effects for both unit and target during combat: defensive terrain effects, support effects, guaranteed follow-ups, effects that prevent follow-ups, effects that prevent counterattacks, and effects that change attack priority (Vantage, Desperation, etc.). Disables skills of all other foes and allies during combat, excluding unit and target. Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
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400 | 1 | 16 |
Support Skills
Support Skills | Rng. | SP |
---|---|---|
Harsh Command Converts penalties on target into bonuses. Learns by default at 3 ★ |
1 | 150 |
Harsh Command+ Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses. |
1 | 400 |
Passive Skills
Passive Skills | SP | Slot |
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Life and Death 1 Grants Atk/Spd+3. Inflicts Def/Res-3.
Non-inheritable by Staff-wielding units.
Unlocks at 2 ★ |
50 | A |
Life and Death 2 Grants Atk/Spd+4. Inflicts Def/Res-4.
Non-inheritable by Staff-wielding units.
Unlocks at 3 ★ |
100 | A |
Life and Death 3 Grants Atk/Spd+5. Inflicts Def/Res-5.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
200 | A |
Life and Death 4 Grants Atk/Spd+7. Inflicts Def/Res-5.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
300 | A |
Repel 1 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, foe is moved 1 space away after combat. Infantry Sword, Lance & Axe Only
Unlocks at 2 ★ |
60 | B |
Repel 2 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, foe is moved 1 space away after combat. Infantry Sword, Lance & Axe Only
Unlocks at 3 ★ |
120 | B |
Repel 3 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, foe is moved 1 space away after combat. Infantry Sword, Lance & Axe Only
Unlocks at 4 ★ |
240 | B |
Repel 4 Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%). If unit initiates combat, foe is moved 1 space away after combat. Infantry Sword, Lance & Axe Only
Unlocks at 5 ★ |
300 | B |
Even Tempest 1 At start of even-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.) Infantry & Flying Units Only
Unlocks at 1 ★ |
60 | C |
Even Tempest 2 At start of even-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.) Infantry & Flying Units Only
Unlocks at 2 ★ |
120 | C |
Even Tempest 3 At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) Infantry & Flying Units Only
Unlocks at 4 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: Radiant Dawn
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