- Default
- Attack
- Special
- Injured
- S.Default
- S.Attack
- S.Special
- S.Injured








Lukas - Sharp Soldier |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 18 | 8 | 4 | 9 | 3 |
Middle | 19 | 9 | 5 | 10 | 4 |
High | 20 | 10 | 6 | 11 | 5 |
HP | ATK | SPD | DEF | RES | |
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Low | 42 | 32 | 19 | 35 | 13 |
Middle | 45 | 35 | 22 | 38 | 17 |
High | 48 | 38 | 25 | 41 | 20 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Did Someone Say BONFIRE?! (Enemy Phase / Melee Specialist)
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Daybreak Lance (+Eff) | A | Sturdy Stance 3 Alternate: Atk/Def Unity |
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Positional Assist | B | Quick Riposte 3 |
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Bonfire | C | Joint Drive Atk Alternate: Joint Drive Def |
IVs | +ATK or +DEF / -SPD | S | Steady Breath |
Weapon: Daybreak Lance+ (+Eff)
Assist: Positional Assist
Special: Bonfire
A Passive: Sturdy Stance 3 / Atk/Def Unity / Atk/Def Form
B Passive: Quick Riposte
C Passive: Joint Drive Atk / Joint Drive Def / Def Smoke / Atk Smoke
Sacred Seal: Steady Breath
- Despite there being a lot of competitive inheritable Lance options nowadays, Daybreak Lance+ still is able to provide what it needs to for Lukas as it comes with innate Slaying and, on refine, Sturdy Stance 2. This allows Lukas to excel in what he already excels in, mainly tanking Def-targeting foes, and can allow him to always retaliate with Bonfire triggers, provided that there are no Guard effects present and if he is properly supported. This set is here to highlight that niche.
- As Daybreak Lance+ has innate Slaying, his best Special would have to be Bonfire, especially when paired with skills or support that accelerate his cooldown as he’ll be able to trigger it up to two times per Enemy Phase combat. Lukas shouldn’t have that many problems taking down foes with two Bonfires as his Def stat is relatively high.
- Any A Passive that increases Lukas’ overall Atk and Def will be the way to go. Sturdy Stance 3 is a fantastic option that provides a consistent amount of Atk and Def in the Enemy Phase as well as inflicts Guard on the foe during combat. For Aether Raids purposes, he can opt for Atk/Def Unity since there is always a possibility that he may get hit with a debuff or two. For budget purposes, he can opt for Atk/Def Form, which is still a fantastic option as it can provide up to +7 Atk/Def to Lukas.
- Lukas will want the ability to double so that he can securely take out Melee foes more often. As such, the only worthwhile B Passive, for this set, will be Quick Riposte. It’s better to have it as his B Passive instead of his Sacred Seal as he can inflate his performance with more competitive options.
- Since Lukas will want to be supported by a Far Save ally, he’ll naturally want to be within two spaces of them. As such, Joint Drives are stellar options for Lukas, albeit a bit expensive. For budget purposes, he can always opt for Def Smoke or Atk Smoke as they can leverage his damage output and tanking prowess. However, for consistency, Joint Drives are the way to go.
- For consistent Bonfire triggers, Lukas will want to run Steady Breath to accelerate his cooldown as quickly as possible. If he is able to attack twice in one combat, and if there aren’t any Guard effects present, he should be able to trigger Bonfire twice. You could always switch out Steady Breath for another Sacred Seal that increases his Atk and Def, especially if you run him on Astra, as there are units that can provide external accelerated cooldown to Lukas.
Did Someone Say IGNIS?! (Enemy Phase / Melee Specialist)
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Courtly Candle+ (+Def) Alternate: Stout Lance+ (+Def) |
A | Sturdy Stance 3 Alternate: Atk/Def Unity |
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Positional Assist | B | Special Spiral 3 Alternate: Quick Riposte 3 |
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Ignis Alternate: Bonfire |
C | Joint Drive Atk Alternate: Joint Drive Def |
IVs | +ATK or +DEF / -SPD | S | Steady Breath Alternate: Atk/Def Form 3 |
Weapon: Courtly Candle+ (+Def) / Stout Lance+ (+Def)
Assist: Positional Assist
Special: Ignis / Bonfire
A Passive: Sturdy Stance 3 / Atk/Def Unity / Atk/Def Form
B Passive: Special Spiral / Quick Riposte
C Passive: Joint Drive Atk / Joint Drive Def / Def Smoke / Atk Smoke
Sacred Seal: Steady Breath / Atk/Def Form
- As previously mentioned, there are a lot of competitive Lance inheritables that can make weapons like Daybreak Lance+ antiquated. Courtly Candle+ and Stout Lance+ are able to provide Lukas much more sustainability as it provides a flat 50% Damage Reduction on the first hit as long as the foe can double, and given that his Spd stat is really low, it should be extremely easy to meet that condition. Of course, since we’ll be giving up Daybreak Lance+, he won’t have access to instant Bonfire retaliations. So, there’ll be a few adjustments to his kit so that he can still act as a fairly competent Melee Specialist.
- Ignis, when paired with Special Spiral, will be a fantastic option for instant Ignis retaliations. Albeit, it needs a bit of setup as it starts out as a four-cooldown Special, but when it gets going, it works fairly well. Of course, you can still keep Bonfire so that he can consistently trigger it without any setup on every second hit.
- As previously mentioned, any A Passive that increases Lukas’ overall Atk and Def will be a fantastic option for him since those are the stats he should prioritize. Sturdy Stance 3 provides a flat +6 Atk/Def during the Enemy Phase and inflicts Guard on the foe during combat while Atk/Def Unity has a higher ceiling, but relies on debuffs. For budget purposes, Atk/Def Form is a great option since it can provide up to +7 Atk/Def during combat if he meets the maximum condition.
- As this build is mainly focusing on Ignis triggers, he’ll want to have the ability to retaliate with Ignis as consistently as possible. He’ll still need to set it up initially as it begins as a four-cooldown Special, but once it triggers, it should always return to two-cooldown with Special Spiral. That being said, since this means he’ll be giving up Quick Riposte, he’ll be relying on OHKOs. So, if you would rather rely on him defeating foes with two attacks, simply take Quick Riposte and replace his Special with Bonfire.
- Similar to his A Passive options, anything that increases his overall Atk or Def will be a good option for his C Passive. That being said, the best options, Joint Drive Atk and Joint Drive Def, are expensive options. So, he can always take Def Smoke or Atk Smoke since that can artificially inflate his overall bulk and damage output.
- Depending on the Special being run, he can either run Steady Breath or Atk/Def Form. Steady Breath is important for being able to trigger Ignis on retaliation after it’s set up. However, it’s easily replaceable if there is a support that can provide accelerated cooldown to him during combat. Whether or not that’s the case, he can also run Atk/Def Form as that provides even more Atk and Def to Lukas and can allow him to output more damage and tank more.
Strengths
Stellar Physical Bulk
Lukas had been known as a massive Def wall for a long time, and now with his Resplendent, he can continue to maintain that title as he now reaches a base Def stat of 40. This, combined with his base HP stat of 47 HP, means that most Def targeting foes are going to have a difficult time making a dent. And even without his Resplendent status, he still starts out with a respectable base Def stat of 38 and base HP stat of 45.
Weaknesses
Slow Lance Infantry
Despite being in one of the better classes, that being Infantry, Lukas’ lackluster Spd stat means that he can’t take advantage of the skills that make Infantry units as good as they are. Moreover, because he is slow, he’ll have to rely on Quick Riposte to double at all, and while it’ll be easy for him to maintain the Quick Riposte threshold against Def-targeting threats, he can still fail to double against foes that have Null Follow-Up or Impact skills.
Low Resistance
And despite having fantastic Physical bulk, Dragons can still tear through Lukas as his Spd stat will more than likely get him doubled by most foes, in general, and his low Res stat means he’ll be taking a great deal of damage. So, if you do plan to run Lukas as a Melee Specialist, make sure to keep this in mind.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 3 ★ Lance Users Only
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100 | 1 | 8 |
![]() Accelerates Special trigger (cooldown count-1). Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
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200 | 1 | 7 |
![]() Accelerates Special trigger (cooldown count-1). Learns by default at 5 ★ Lance Users Only
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300 | 1 | 11 |
![]() Accelerates Special trigger (cooldown count-1). Unlocks at 5 ★ |
400 | 1 | 16 |
Available Rearmed Weapons |
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Arcane Qiang (+Def) |
Arcane Qiang (+Res) |
Arcane Qiang (+Atk) |
Arcane Qiang (+Spd) |
Arcane Qiang |
Special Skills
Special Skills | SP | Turns |
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![]() Reduces damage inflicted by attacks from foes 2 spaces away by 30%. Learns by default at 4 ★ Unlocks at 3 ★ Restricted to melee units.
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100 | 3 |
![]() Reduces damage inflicted by attacks from foes 2 spaces away by 30% Unlocks at 4 ★ Restricted to melee units.
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200 | 2 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Grants Def+3. Inflicts Atk-3. Inheritable by all units.
Unlocks at 3 ★ |
40 | A |
![]() Grants Def+4. Inflicts Atk-3. Inheritable by all units.
Unlocks at 4 ★ |
80 | A |
![]() Grants Def+5. Inflicts Atk-3. Inheritable by all units.
Unlocks at 5 ★ |
160 | A |
![]() Prevents foes from moving through adjacent spaces while this unit's HP ≥ 90%. (No effect on foes with a Pass skill.) Inheritable by all units.
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50 | B |
![]() Prevents foes from moving through adjacent spaces while this unit's HP ≥ 70%. (No effect on foes with a Pass skill.) Inheritable by all units.
Unlocks at 3 ★ |
100 | B |
![]() Prevents foes from moving through adjacent spaces while this unit's HP ≥ 50%. (No effect on foes with a Pass skill.) Inheritable by all units.
Unlocks at 4 ★ |
200 | B |
Other Info
Origin |
Fire Emblem Echoes
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