- Default
- Attack
- Special
- Injured




Lumera - Dragon Monarch |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 16 | 12 | 12 | 8 | 2 |
Middle | 17 | 13 | 13 | 9 | 3 |
High | 18 | 14 | 14 | 10 | 4 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 40 | 40 | 40 | 30 | 21 |
Middle | 43 | 43 | 43 | 33 | 25 |
High | 46 | 47 | 47 | 36 | 28 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Only Inheritable by Sword Units.
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50 | 1 | 6 |
![]() Learns by default at 2 ★ Unlocks at 2 ★ Only Inheritable by Sword Units.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
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200 | 1 | 11 |
![]() Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), unit deals damage = 15% of unit's Spd (excluding area-of-effect Specials), and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Available Rearmed Weapons |
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Arcane Éljúðnir |
Special Skills
Special Skills | SP | Turns |
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![]() Boosts damage by 30% of unit's Atk. Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
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100 | 4 |
![]() Boosts damage by 50% of unit's Atk. Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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200 | 4 |
Passive Skills
Passive Skills | SP | Slot |
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![]() If foe initiates combat, grants Spd+2 during combat. Non-inheritable by Staff-wielding units.
Unlocks at 1 ★ |
50 | A |
![]() If foe initiates combat, grants Spd/Res+2 during combat. Non-inheritable by Staff-wielding units.
Unlocks at 2 ★ |
120 | A |
![]() If foe initiates combat, grants Spd/Res+4 during combat. Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
240 | A |
![]() At start of combat, if unit's HP = 100%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. Infantry Units Only Unlocks at 3 ★ |
60 | B |
![]() At start of combat, if unit's HP ≥ 50%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. Infantry Units Only Unlocks at 4 ★ |
120 | B |
![]() Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. Infantry Units Only Unlocks at 5 ★ |
240 | B |
Other Info
Origin |
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