GamePress
Community Posts with Keyword Marisa All
Analysis by Adonyx
Marisa - Crimson Flash

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
163
HP 46
ATK 30
SPD 36
DEF 30
RES 21

Stat Variations

Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low 17 7 9 5 5
Middle 18 8 10 6 6
High 19 9 11 7 7

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low 43 26 33 27 18
Middle 46 30 36 30 21
High 49 33 39 33 24

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

This unit requires use of Trait Fruits to get access to IVs

Skill Sets

Femme Fatale (Distant Counter)

Build by
Recommended
Wo Dao+ (+Spd) A Distant Counter
Reposition B Quick Riposte 3
Moonbow C Infantry Pulse 3
IVs

+ATK or +SPD / -RES

SPanic Ploy 3

Show Explanation/Analysis
  • Preferred IV: N/A
  • Weapon: Wo Dao+ (+Spd)
  • Assist: Reposition
  • Special: Moonbow
  • Passive A: Distant Counter
  • Passive B: Quick Riposte / Swordbreaker / Vantage / Wrath
  • Passive C: Infantry Pulse / Panic Ploy / Varies
  • Sacred Seal: Panic Ploy / Quick Riposte

Marisa’s high Speed (particularly with a +Spd refine on her weapon) combined with her strong mixed bulk makes her an excellent user of Distant Counter. While her Defense and Resistance stats may not be incredibly high, her large HP pool constitutes the majority of her bulk. With a refined Wo Dao, Marisa has 81 physical and 72 magical bulk; this makes her very difficult to KO, as her high Speed allows her to also avoid being doubled. In addition, her high HP allows her to utilize skills that are based on HP, such as her base Infantry Pulse as well as Panic Ploy.

Moonbow is chosen over Glimmer because it is a significantly more consistent and reliable option, as Marisa’s Attack is too low for Glimmer to be able to deal enough damage on a regular basis. The low cooldown synergizes well with Wo Dao, as it maximizes the damage output from its effect.

Despite Marisa’s high Speed, she can still struggle to land doubles against other high Speed units. With a +Spd refine, she can still only double units with 34 Speed or less -- Quick Riposte in her B slot will allow her to secure doubles on Enemy Phase. Swordbreaker is an alternative option, as it helps protect her against powerful speed demons such as Ayra and Mia.

Vantage and Wrath are both very strong options if running the Quick Riposte seal. With her Special active, Marisa is capable of dealing significant damage thanks to Wo Dao; increasing this damage with Wrath or allowing her to unleash it before dying with Vantage will help secure a lot of matchups.

For choice of seal or C slot, Panic Ploy makes very strong usage of her high HP pool. She can land it on all but the highest HP units, which are typically armors and dragons with refined weapons. Alternatively, running the Quick Riposte seal allows Marisa to have more options for her B slot; in particular, Vantage and Wrath are both strong options.

Crimson Swordmaster (Offensive Generalist)

Build by
Wo Dao+ (+Spd) A Life and Death 3
Alternate: Fury 3
Reposition B Desperation 3
Moonbow C Infantry Pulse 3
IVs

+ATK or +SPD / -RES

SPanic Ploy 3

Show Explanation/Analysis
  • Preferred IV: N/A
  • Weapon: Wo Dao+ (+Spd)
  • Assist: Reposition
  • Special: Moonbow
  • Passive A: Life and Death / Fury
  • Passive B: Desperation / Wrath
  • Passive C: Infantry Pulse / Threaten Def / Panic Ploy / Varies
  • Sacred Seal: Panic Ploy / Threaten Spd / Speed +3

Outside of Distant Counter, Marisa can also supercharge her offensive power. Life and Death is the A slot of choice, as her high mixed bulk allows her to safely run it without too much impact on her survivability. With a refined Wo Dao and Life and Death, Marisa has 76 physical and 67 magical bulk, making it highly unlikely that she will be KO'd in a single hit. Fury is also a strong option; the recoil damage will help ensure Marisa enters Desperation or Wrath range, and the extra bulk will help keep Marisa alive if she is running Wrath.

As this is an offensive build, Desperation is a strong choice since it allows Marisa to land follow-up attacks without risking being KO'd in the process. For a more high risk high reward playstyle, Wrath is a strong option that will make Marisa’s Special activations devastatingly powerful. However, the lack of Desperation will mean that she is at risk of being KO'd if she can’t net the KO in one hit. Generally, Fury is a safer choice than Life and Death if running Wrath as it provides a boost to Marisa's defensive stats, but Life and Death + Wrath is a very strong, albeit risky combination.

Marisa’s base Infantry Pulse skill as well as the Panic Ploy seal (or C slot) both make great use of her large HP pool to achieve their effects. However, one can favor combat ability over utility by replacing them with skills such as Threaten Def and Threaten Spd seal, which can combo into a devastating debuff that will allow Marisa to make short work of anyone afflicted with them. Her C slot can be changed as desired to suit the team. When in doubt, Speed+3 is always a strong choice of seal.

Strengths

Strong Mixed Bulk

With a refined weapon, Marisa has 81 physical and 72 magical bulk, making her extremely difficult to KO. 

This also makes her an excellent user of Distant Counter.

High Speed

At 36 base Speed, Marisa can easily built to allow her to double many units as well as easily avoid being doubled.

Large HP Pool

With a refined weapon, Marisa sits at 51 HP, allowing her to easily utilize skills like Panic Ploy and her base Infantry Pulse to great effect.

Weaknesses

Outclassed as a Sword Unit

As a sword unit, Marisa has to compete with the likes of Ayra and Mia for a spot on a team.

While Marisa has her own niche in the form of her high HP pool, she is incredibly outclassed in combat ability.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Only Inheritable by Sword Units.
100 1 8
Wo DaoGrants +10 to damage when Special triggers.
Learns by default at 4 ★
Only Inheritable by Sword Units.
200 1 9
Wo Dao+Grants +10 to damage when Special triggers.
Learns by default at 5 ★
Unlocks at 5 ★
Only Inheritable by Sword Units.
300 1 13
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Night SkyBoosts damage dealt by 50%.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
GlimmerBoosts damage dealt by 50%.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
HP +3Grants +3 to max HP.
Inheritable by all units.
40
A
HP Def 1Grants HP+3, Def+1.
Inheritable by all units.
100
A
HP Def 2Grants HP+4, Def+2.
Inheritable by all units.
Unlocks at 4 ★
200
A
Infantry Pulse 1Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 5 fewer HP than unit. (Effects will stack with similar skills.)
Infantry Units Only
60
C
Infantry Pulse 2Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 3 fewer HP than unit. (Effects will stack with similar skills.)
Infantry Units Only
Unlocks at 4 ★
120
C
Infantry Pulse 3Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 1 fewer HP than unit. (Effects will stack with similar skills.)
Infantry Units Only
Unlocks at 5 ★
240
C

Other Info

Origin
Fire Emblem: The Sacred Stones

Banners Featured In

None

Official Hero Artwork