Community Posts with Keyword Mist All
Analysis by RedFerrari1998
Mist - Helpful Sister

5 Legacy

Obtainable as a 5 during certain summoning events only.

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
HP 39
ATK 27
SPD 28
DEF 20
RES 34

Stat Variations

Level 1 Stat Variation
Low 16 7 5 4 7
Middle 17 8 6 5 8
High 18 9 7 6 9

Level 40 Stat Variations
Low 35 24 24 17 31
Middle 39 27 28 20 34
High 42 31 31 23 37

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +ATK: Given that healing Assists are now affected by the Attack stat, having an Attack asset will greatly benefit Mist. Given Attack is a superasset for Mist, she will be boosted up to a respectable 31 Attack, giving her decent damage and good healing potential.

  • +SPD: At 28 Speed, Mist is relatively slow. That being said however, she would still appreciate a Speed asset to order to provide her with additional security from follow-up attacks.

  • +RES: Mist has one of the highest Resistance stats in the game at 34. This is plenty in order to run Ploy skills if desired. Resistance asset Mist is a good choice if you want her to run Ploy skills with great efficacy.


  • HP: Mist has a fairly good HP pool for a healer at 39 HP. That being said however, she doesn’t benefit much from having high HP apart from giving her great magical bulk. A HP flaw is an acceptable choice for Mist, even with HP being a superasset.


  • -DEF: At 20 Defense, Mist has low physical bulk. She is very susceptible to physical attacks and as such, dropping her Defense as the flaw won’t hinder her greatly.

Skill Sets

Shining Time (Offensive Support)

Build by
Dazzling Gravity+ A Atk/Spd Bond 3
Alternate: Attack +3
Recover+ B Wrathful Staff 3
Heavenly Light
Alternate: Miracle
C Savage Blow 3
Alternate: Spur Def/Res 2
IVsSSavage Blow 3
Alternate: Attack +3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -DEF or -HP

  • Weapon: Dazzling Gravity / Dazzling Pain

  • Assist: Recover  

  • Special: Heavenly Light / Miracle

  • Passive A: Atk/Spd Bond / Attack +3 / Speed +3

  • Passive B: Wrathful Staff

  • Passive C: Savage Blow / Spur Def/Res

  • Sacred Seal: Savage Blow / Attack +3 / Speed +3

A more offensive build, this set makes use of the powerful Wrathful Dazzling combo, allowing Mist to deal great amounts of damage without fear of retaliation.

Mist will ideally want either an Attack or Speed asset. Attack helps Mist to deal more damage as well as providing additional healing whereas Speed will give Mist a decent boost to her doubling potential. Gravity is a solid utility staff which will reduce the movement of any affected enemy, severely hindering their mobility. Pain is another solid staff choice which deals non-lethal damage to the target and any surrounding enemies. Sticking with Recover as the Assist will give Mist a good amount of healing power, especially if combined with stacked Attack. Heavenly Light is a nice Special that allows Mist to provide some healing to each teammate at once. Miracle can also help keep her alive by allowing her to survive a lethal attack.

The prime combination here is the B slot combined with her weapon forge. Wrathful Staff combined with Dazzling Staff allows Mist to attack at full damage potential without needing to worry about counterattack. Whichever way you use Wrathful and Dazzling Staff does not matter. Atk/Spd Bond, while an expensive option, provides Mist with a reliable boost to her offensive stats whenever adjacent to an ally. However, running with a simple Attack or Speed boost in the A slot is fine as well.

Having Savage Blow in both the C slot and Sacred Seal slot will allow Mist to deal 14 non-lethal damage to enemies within two spaces of who she attacked. When combined with the Pain staff, this can potentially be boosted to 10 HP to the target and 24 HP to enemies adjacent to the target. Do be wary of the Wings of Mercy skill as damage from Savage Blow cannot KO. As for alternatives, Mist’s default Spur Def/Res is a nice support skill while an Attack or Speed Seal will help Mist’s offensive potential.

Valkyrie Mist (Full Support)

Build by
Dazzling Slow+ A Attack +3
Alternate: Recover+
B Wings of Mercy 3
Heavenly Light
Alternate: Miracle
C Spur Def/Res 2
IVsSAttack +3
Alternate: Atk Ploy 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +RES / -DEF or -HP

  • Weapon: Dazzling Slow

  • Assist: Rehabilitate / Recover

  • Special: Heavenly Light / Imbue / Miracle

  • Passive A: Attack +3

  • Passive B: Wings of Mercy

  • Passive C: Spur Def/Res / Atk Ploy

  • Sacred Seal: Attack +3 / Atk Ploy

A full support-oriented set, this Mist aims to provide plenty of healing to her allies when they need it the most.

As a pure support set, the IVs of Mist won’t majorly affect her overall. That being said, an Attack asset is still great for her in order to increase her healing potential. Having a high Might staff will also help Mist with healing. Slow is her default staff and makes for a safe choice that debuffs the opponent’s Speed. The Dazzling forge will allow Mist to safely attack and provide the special effect of whichever staff she has. Rehabilitate is an amazing all-purpose Assist for healers, with it providing more healing the lower the target is below half health. Her default Recover also works nicely with heavily boosted Attack. Heavenly Light is a strong Special which heals all other teammates whenever triggered. Imbue is another option which heals the target for additional HP when triggered. Miracle also allows Mist to survive one lethal attack, potentially saving her from being KO’d if she isn’t attacked after Miracle activates.

An Attack boost in the A slot will give Mist a relatively small but good boost to Attack which helps her with her healing potential. While something such as Defiant Atk would provide more healing, the awkward requirement of being below half HP is not worth the slight buff to her healing capabilities. Wings of Mercy allows Mist to move adjacent to any Ally below half HP, allowing her to be there to heal whenever she is needed. Her default Spur Def/Res works nicely as a C skill, allowing her to boost the defenses of any ally adjacent to her. Mist’s high Resistance also means she can make good use of Ploy skills such as Atk Ploy, allowing her to provide support from a distance by debuffing the enemies.

For her Sacred Seal, a simple Attack Seal will work well to boost Mist’s healing potential. A Ploy Seal would allow Mist to debuff from a distance without using her C slot, though one could run double Ploys for extra debuffing.


Mist is the sister of Ike and fights in Heroes as an infantry healer. When compared to other healers, Mist is seen as one of the weakest healers available thanks to her overall poor stat distribution. While she can certainly heal well, other healers such as Elise offers greater utility and performance overall.

Mist’s biggest weakness is her statline. Of all her stats, the only ones which stand out are her HP and Resistance. At 39 HP and 34 Resistance, Mist possesses very good magical bulk, but even this doesn’t help her greatly as she is very susceptible to double attacks due to her Speed stat of 28. High damage mages will still be able to get through her magical bulk because of this. She also has a poor Defense stat of 20, severely hindering her physical bulk. Finally, her Attack stat of 27 is not great but acceptable for a healer and it can be boosted quite substantially, especially given that Mist has a superasset in Attack.

Overall, there is little reason besides personal enjoyment to use Mist over other healers. She can perform as a pure healer as fine as pretty much anyone else, but she offers little additional utility. She lacks the offensive prowess of Elise, the mobility of any cavalry healer, or the defensive prowess of Azama. In reality, Mist’s only real selling point is her ability to use Ploy skills very effectively, but others healers can also use Ploy skills effectively alongside other benefits. If all one wants is for a healer to heal targets and nothing else, Mist is serviceable. If one wants any other utility from their healer, almost any other healer will offer greater benefits than Mist.


Amazing Resistance

At 34 Resistance, Mist possesses the third highest Resistance value in the entirety of heroes, tying with units such as Genny, Sanaki and Lute. This gives her very good magical bulk and also makes her a great candidate for Ploy skills.

Good HP

At 39 HP, Mist has good HP for a healer. This combined with her high Resistance gives her overall good magical bulk and somewhat makes up for her poor Defense when fighting enemies who cannot double attack her.


Poor Defense

With a Defense stat of 20, Mist is very physically frail. When combined with her tendency to be doubled attacked, Mist is incredibly susceptible to attacks from common physical threats as well as dragon units who will prey on her Defense with their refined breaths.

Poor Speed

Mist’s bulk is severely hindered by her Speed stat of 28. This means that anyone with above 33 Speed can naturally double her. This makes her extremely weak not only against physical threats but also against certain strong magical opponents such as Delthea who can deal enough damage to ORKO Mist through her high Resistance.

Below Average Attack

27 Attack isn’t downright terrible, but it is on the lower end for healers. Given that healing Assists are now boosted by the Attack stat, this hinders her both in a offensive and support set. Despite this, she can still perform fine in a full support role and can also benefit from an Attack superasset.

Weapon Skills

Weapons SP Rng. Mt.
Restricted to units that use a Staff.
50 2 10
SlowAfter any combat, inflicts Spd-6 on foe through its next action.
Restricted to units that use a Staff.
150 2 5
Slow+After combat, if unit attacked, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions.
Unlocks at 5 ★
Restricted to units that use a Staff.
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
HealRestores 5 HP. 1 50
MendRestores 10 HP. 1 100
RecoverRestores 15 HP. Slows Special trigger (cooldown count +1)
Learns by default at 5 ★
1 150
Recover+Restores HP = 50% of Atk +10. (Minimum of 15 HP.)
1 300

Special Skills

Special Skills SP Turns
ImbueWhen healing an ally with a staff, restores an additional 10 HP to target ally.
Learns by default at 5 ★
Restricted to units that use a Staff.
50 1
MiracleIf unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.
Learns by default at 5 ★
Inheritable by all units.
200 5

Passive Skills

Passive Skills SP Slot
Spur Res 1Grants adjacent allies Res+2 during combat
Inheritable by all units.
Spur Def/Res 1Grants adjacent allies Def/Res +2 during combat.
Inheritable by all units.
Spur Def/Res 2Grants adjacent allies Def/Res +3 during combat.
Inheritable by all units.
Unlocks at 5 ★

Other Info

Fire Emblem: Path of Radiance
Fire Emblem: Radiant Dawn

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