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Analysis by Wecondo12
Monica - Favored Vassal

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
176
HP 40
ATK 38
SPD 43
DEF 24
RES 31

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 7 12 4 6
Middle 18 8 13 5 7
High 19 9 14 6 8

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 36 35 40 21 28
Middle 40 38 43 24 31
High 43 42 47 28 34

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

No Hubert. Just Monica. (Offense)

Build by Wecondo12
Recommended
Wind Genesis A Atk/Spd Boosting A Slot
Positional Assist B Spd/Res Tempo 3
Alternate: Null Follow-Up 3
Ruptured Sky
Alternate: Blazing Wind
C Time's Pulse 3
IVs

+ATK or +SPD / -DEF

SAtk/Spd Solo 3
Alternate: Flashing Blade 3

Show Explanation/Analysis

Weapon: Wind Genesis

Assist: Positional Assist / Preference

Special: Ruptured Sky / Glimmer / Blazing Wind

Passive A: Atk/Spd Boosting A slot

Passive B: Spd/Res Tempo / Null Follow-Up / Special Spiral / Lull Spd/Res

Passive C: Time’s Pulse / Preference

Sacred Seal: Atk/Spd Solo / Swift Sparrow / Blade Session / Flashing Blade

  • Monica is a fairly typical modern player phase mage, featuring an exclusive weapon that grants Slaying, stat buffs, and start of turn Desperation in addition to a strong offensive statline. Her weapon also inflicts a stat debuff to the foe’s Speed and Resistance based on their maximum special cooldown, giving her a decent stat swing right off the bat against foes that possess low cooldown specials such as Ruptured Sky or Moonbow.
  • Monica’s base kit is quite good for her role: Her innate Atk/Spd Ideal and Spd/Res Tempo are great skills and having them off the bat makes her much easier to build if one intends to use her. Monica is a decent candidate for an AOE special build thanks to her Tome’s slaying effect. Coupled with Time’s Pulse, she’ll only need a single hit with Flashing Blade’s effect triggered in order to continuously activate AOE specials. Even on non-AOE builds, Time’s Pulse is a great C slot option that helps her trigger her specials quickly: but it’s also fairly rare, so it can be replaced as needed.
  • For B slot alternatives, Null Follow-Up is a standout option due to how common follow-up prevention and automatic follow-up skills are. Lull Spd/Res can be a decent alternative to Spd/Res Tempo if buff stacking foes such as Legendary Marth are a concern, but in most circumstances Null Follow-Up and Spd/Res Tempo are superior.
  • The usual Atk/Spd Boosting sacred seal fare are her best seal options besides Flashing Blade, so skills like Blade Session, Atk/Spd Solo, Etc.

Strengths

Wind Genesis

Wind Genesis is an excellent exclusive weapon, granting Monica a Slaying effect as well as an Atk/Spd Buff and Desperation at the start of the turn. In addition to this, the weapon grants her hefty in combat bonuses: an additional +6 boost to her Attack and Speed and a Speed/Resistance debuff that scales based on the maximum cooldown value of the foe’s Special (IE: Foes with low cooldown specials such as Glimmer will suffer a greater debuff than foes with high cooldown specials such as Aether). Altogether this weapon makes Monica a player phase powerhouse, easily capable of shredding through foes that lack incredibly high Resistance stats or Resistance investment.

Great Offenses

Monica’s baseline offensive presence is stellar, and with a baseline Attack/Speed of 38 and 43 respectively Monica will have little trouble dishing out heavy damage. She also benefits from a superasset in both Attack and Speed, as if she didn’t have enough stats to go around.

Weaknesses

Defenses

Monica’s base 31 Resistance certainly isn’t bad, but can still fall prey to harder hitting magical foes. Her main issue is her lackluster base 24 Defense, which means that physical foes can easily bring her down should they be able to initiate combat.

Weapon Skills

Weapons SP Rng. Mt.
Light
Learns by default at 1 ★
Unlocks at 1 ★
Blue Tome Users Only
50 2 4
Ellight
Learns by default at 2 ★
Unlocks at 2 ★
Blue Tome Users Only
100 2 6
Shine
Learns by default at 4 ★
Unlocks at 3 ★
Blue Tome Users Only
200 2 9
Wind Genesis

Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 and【Desperation】to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat and inflicts penalty on foe's Spd/Res during combat = 11 - foe's max Special cooldown count value × 2. (Minimum penalty of 3. If foe does not have a Special skill, penalty = 3.)  【Desperation】 Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack."

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Night Sky

Boosts damage dealt by 50%.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
Glimmer

Boosts damage dealt by 50%.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Atk/Spd Ideal 1

At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+3 to unit during combat. 

【Bonus】

All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Excludes Flying and Cavalry Units
Unlocks at 2 ★
60
A
Atk/Spd Ideal 2

At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+4 to unit during combat. 

【Bonus】

All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Excludes Flying and Cavalry Units
Unlocks at 3 ★
120
A
Atk/Spd Ideal 3

At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+5 to unit during combat. 

【Bonus】

All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Excludes Flying and Cavalry Units
Unlocks at 4 ★
240
A
Atk/Spd Ideal 4

At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Spd+2 to unit during combat. 

【Bonus】

All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Excludes Flying and Cavalry Units
Unlocks at 5 ★
300
A
Spd/Res Tempo 1

Inflicts Spd/Res-1 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.

Excludes Armor, Cavalry, and Flying
Unlocks at 1 ★
60
B
Spd/Res Tempo 2

Inflicts Spd/Res-2 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.

Excludes Armor, Cavalry, and Flying
Unlocks at 2 ★
120
B
Spd/Res Tempo 3

Inflicts Spd/Res-3 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.

Excludes Armor, Cavalry, and Flying
Unlocks at 4 ★
120
B

Other Info

Origin
Fire Emblem: Three Houses

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