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Analysis by Lunare
Mordecai - Kindhearted Tiger

3-4

Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
167
HP 47
ATK 37
SPD 24
DEF 39
RES 20

Stat Variations

Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low 18 10 4 8 4
Middle 19 11 5 9 5
High 20 12 6 10 6

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low 44 34 21 36 17
Middle 47 37 24 39 20
High 50 40 28 43 23

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Heart of Gallia (Assist Support)

Build by Lunare
Recommended
Sabertooth Fang A Steady Stance 4
Alternate: Steady Breath
Smite
Alternate: Reposition
B Atk/Spd Link 3
Bonfire
Alternate: Ignis
C Joint Hone Def
Alternate: Infantry Pulse 3
IVs

+ATK or +DEF / -SPD or -RES

SRes Tactic 3
Alternate: Quick Riposte 3

Show Explanation/Analysis

Weapon: Sabertooth Fang

Assist: Smite / Reposition

Special: Bonfire / Ignis

Passive A: Steady Stance / Steady Breath / Atk/Def Solo

Passive B: Atk/Spd Link / Def/Res Link / Atk/Def Link

Passive C: Joint Hone Def / Infantry Pulse

Sacred Seal: Res Tactic / Quick Riposte / Atk/Def Bond

  • Mordecai’s most effective build is oriented around team support: with the unique benefits of Sabertooth Fang, Mordecai can inflict heavy debuffs on enemy opponents around himself and the target of his Assist skill. This makes movement based Assist skills like Smite particularly effective.
  • Mordecai’s other skills are chosen to bolster this support role: a Link skill such as Atk/Spd Link is a must on Mordecai, while his C and S slots should cover whichever stats are not buffed by his chosen Link skill.
  • While Mordecai’s offensive role is not the most versatile, he can be an admirable counter to physical attackers with his impressive base Defense and Steady Stance. Quick Riposte can be taken to further improve his KO potential, though to the detriment of his support kit.

Bane of Daein (Offensive)

Build by Lunare
Sabertooth Fang A Atk/Def Solo 3
Alternate: Fury (3 or 4)
Swap
Alternate: Smite
B Lull Atk/Def 3
Alternate: Def/Res Link 3
Bonfire
Alternate: Ignis
C Joint Hone Def
Alternate: Infantry Pulse 3
IVs

+ATK / -RES

SQuick Riposte 3
Alternate: Atk/Def Bond 3

Show Explanation/Analysis

Weapon: Sabertooth Fang

Assist: Swap / Smite / Reposition

Special: Bonfire / Ignis

Passive A: Atk/Def Solo / Fury / Steady Breath

Passive B: Lull Atk/Def / Def/Res Link / Atk/Def Link

Passive C: Joint Hone Def / Infantry Pulse

Sacred Seal: Quick Riposte / Atk/Def Bond

  • For those determined to use Mordecai in combat, be aware of the challenges. He becomes much more reliant on achieving transformation and even then, Mordecai will struggle against any opponent that can target Resistance.
  • Atk/Def Solo and Lull Atk/Def massively bolster Mordecai’s physical combat capability and ensures that Mordecai can check enemy heroes who reverse the penalties from Sabertooth Fang with Harsh Command. Quick Riposte also allows Mordecai to make two attacks in spite of his low Speed.
  • Despite his fantastic combat ability against physical attackers, Mordecai must be incredibly wary of mages and dragons: any opponent who can target his poor Resistance stat will spell disaster.

Introduction

Mordecai is a powerful infantry beast hero with immediately clear strengths and weaknesses: immensely high Attack and Defense alongside poor Speed and Resistance makes him a typical physical tank. However, Mordecai possesses a unique support capability that elevates him beyond a mere meatshield.

Mordecai’s weapon, the Sabertooth Fang, enhances Mordecai’s Assist skills and inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces of unit and target through their next actions after movement. This powerful effect gives Mordecai a defined playstyle: utilise movement based Assist skills like Shove, Smite and Reposition to thrust allies into combat and debuff enemy heroes simultaneously. Supplementary skills like Def/Res Link and C slot buffs are a natural accompaniment.

Unlike the vast majority of beast heroes, Mordecai is not particularly reliant on his transformationa: with such a heavy emphasis on this support role, Mordecai will rarely see combat, especially in game modes with frequent appearances from mages and dragons. While Mordecai’s combat is exceptional against physical attackers, his glaring weakness to magical opponents makes him an unreliable tank.

Nevertheless, with his unique support capability and his role as a powerful physical tank, Mordecai is a valuable addition to a wide range of teams.

“Mordecai is your friend. Allies we are. It does not matter who we fight for.”

Mordecai, Fire Emblem: Path of Radiance

Strengths

Sabertooth Fang

Sabertooth Fang is, without a doubt, Mordecai’s most unique selling point. Wielding a powerful area of effect debuff that can be triggered on Player Phase without combat enables a wide range of strategies and advantageous matchups.

Impressive Attack and Defense

With base 37 Attack, base 39 Defense and the transformation bonuses from Sabertooth Fang, Mordecai has an admirable combat performance against physical opponents. His high HP pool also makes him suitable for tanking.

Great Team Flexibility

While the majority of beast heroes must transform to reach their full potential, Mordecai can utilise Sabertooth Fang while in his untransformed state. While transformation is necessary to augment his combat role, Mordecai can perform his most effective role while untransformed, offering huge flexibility in his positioning and team composition.

Weaknesses

Low Resistance and Speed

Magical opponents who can deal follow-up attacks will have no problem felling Mordecai in a single round of combat, even in spite of his high HP. He must be wary of these opponents at all cost.

Unreliable Combat

While Mordecai’s physical offenses are great, the fact that he is so susceptible to magical attacks makes it difficult to utilise him offensively: especially on the player phase. Mordecai will struggle to fight effectively while remaining outside of the attack range of powerful counters.

Weapon Skills

Weapons SP Rng. Mt.
Whelp (Infantry)At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
Beast Infantry Only
50 1 4
Yearling (Infantry)At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
Beast Infantry Only
100 1 6
Adult (Infantry)At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
Beast Infantry Only
200 1 9
Sabertooth FangGrants Def+3. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces of unit and target through their next actions after movement. At start of turn, if unit is adjacent to only beast or dragon allies or unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
SmitePush adjacent ally 2 spaces farther away. 1 150

Passive Skills

Passive Skills SP Slot
Atk/Def Link 1If a movement Assist skill (like Reposition,\nShove, Pivot, etc.) is used by unit or targets\nunit, grants Atk/Def+2 to unit and target ally\nor unit and targeting ally for 1 turn.
Non-inheritable by Staff-wielding units.
60
B
Atk/Def Link 2If a movement Assist skill (like Reposition,\nShove, Pivot, etc.) is used by unit or targets\nunit, grants Atk/Def+4 to unit and target ally\nor unit and targeting ally for 1 turn.
Non-inheritable by Staff-wielding units.
120
B
Atk/Def Link 3If a movement Assist skill (like Reposition,\nShove, Pivot, etc.) is used by unit or targets\nunit, grants Atk/Def+6 to unit and target ally\nor unit and targeting ally for 1 turn.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
240
B
Beast Exp. 1While unit lives and is a beast, unit gets 1.5x EXP. (Only highest value applied. Does not stack.)
Beast Only
30
C
Beast Exp. 2While unit lives, all beast allies on team get 1.5x EXP. (Only highest value applied. Does not stack.)
Beast Only
60
C
Beast Exp. 3While unit lives, all beast allies on team get 2x EXP. (Only highest value applied. Does not stack.)
Beast Only
Unlocks at 4 ★
120
C

Other Info

Origin
Fire Emblem: Path of Radiance
Fire Emblem: Radiant Dawn

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