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Analysis by Wecondo12
Mordecai - Kindhearted Tiger

3-4

Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
167
HP 47
ATK 37
SPD 24
DEF 39
RES 20

Stat Variations

Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low 18 10 4 8 4
Middle 19 11 5 9 5
High 20 12 6 10 6

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low 44 34 21 36 17
Middle 47 37 24 39 20
High 50 40 28 43 23

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Fight Like A Tiger (Enemy Phase)

Build by Wecondo12
Recommended
Sabertooth Fang (+Eff) A Atk/Def Unity
Alternate: Sturdy Stance 3
Positional Assist B Atk/Def Bulwark 3
Alternate: Lull Atk/Def 3
Bonfire C Atk Smoke 4
IVs

+ATK or +DEF / -SPD

SClose Def 3
Alternate: Sturdy Stance 2

Show Explanation/Analysis

Weapon: Sabretooth Fang (+Eff)

Assist: Positional Assist / Preference

Special: Bonfire

Passive A: Atk/Def Unity / Sturdy Stance 3 / Close Def 4

Passive B: Atk/Def Bulwark 3 / Lull Atk/Def

Passive C: Atk Smoke 4 / Preference

Sacred Seal: Close Def / Shield Session / Sturdy Stance / Quick Riposte

  • Mordecai’s refine gifts him with an added Attack and Defense buff as long as his foe’s HP is above or equal to 75%, as well as upgrading his transformation effect with an added negation of in-combat cooldown increasing or reducing skills, a Pulse Smoke added to his weapon’s debuffing effect if a movement assist skill is used by Mordecai or targets him, and an additional boost to Mordecai’s Attack and Defense as long as he’s within 3 spaces of an ally. Overall, this improves how Mordecai functions, but his role is largely the same as it was before his refine.
  • Mordecai will want to mostly invest in his great Defense stat and stick to fighting physical foes, and for this purpose A slot skills such as Atk/Def Unity and seals such as Close Def are excellent options to further bolster Mordecai’s already great physical bulk.
  • The newly released Atk/Def Bulwark is an amazing B slot option for Mordecai as it can prevent dangerous physical foes from slipping into range of a vulnerable ally without KO’ing Mordecai first, on top of reducing the foe’s Attack and Defense and giving him after combat healing. However, as the skill is quite rare due to being locked to Askr at the time of writing, Lull Atk/Def is a decent option as well, though not as strong.
  • Atk Smoke 4 is a strong C slot option for many slow Enemy Phase units, although Null Follow-Up is fairly commonplace, so the follow-up prevention won’t always be an asset.

Strengths

Excellent Physical Bulk and Attack

Great HP and Defense make Mordecai excellent at tanking physical damage in general, and his good Attack stat means he can hit back quite hard as well.
 

Refined Sabretooth Fang

Mordecai’s exclusive weapon gives him a hefty +10 boost to his Attack and Defense when its fairly simple activation conditions are met, in addition to having a unique debuffing effect when he uses movement assist skills or is targeted by them. Negating the effects of skills such as Heavy Blade and Guard is the cherry on top.

Weaknesses

Beast Effective Weaponry

While not ubiquitous, units with Beast effective weapons such as Brave Eliwood or Petrine can easily ruin Mordecai’s day and take out a hefty chunk of his HP (assuming they don’t KO him in one round).
 

Terrible Speed

Mordecai’s awful Speed makes him incapable of consistently performing follow-up attacks without the aid of Quick Riposte, which is easily negated by the commonplace Null Follow-Up. His damage output will also be greatly reduced against Infantry units making use of Speed based damage reduction skills such as Spurn.

Weapon Skills

Weapons SP Rng. Mt.
Whelp (Infantry)

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.

Beast Infantry Only
50 1 4
Yearling (Infantry)

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.

Beast Infantry Only
100 1 6
Adult (Infantry)

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.

Beast Infantry Only
200 1 9
Sabertooth Fang

Grants Def+3. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces of unit and target through their next actions after movement. At start of turn, if unit is adjacent to only beast or dragon allies or unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Smite

Push adjacent ally 2 spaces farther away.

1 150

Passive Skills

Passive Skills SP Slot
Atk/Def Link 1

If a movement Assist skill (like Reposition,\nShove, Pivot, etc.) is used by unit or targets\nunit, grants Atk/Def+2 to unit and target ally\nor unit and targeting ally for 1 turn.

Non-inheritable by Staff-wielding units.
60
B
Atk/Def Link 2

If a movement Assist skill (like Reposition,\nShove, Pivot, etc.) is used by unit or targets\nunit, grants Atk/Def+4 to unit and target ally\nor unit and targeting ally for 1 turn.

Non-inheritable by Staff-wielding units.
120
B
Atk/Def Link 3

If a movement Assist skill (like Reposition,\nShove, Pivot, etc.) is used by unit or targets\nunit, grants Atk/Def+6 to unit and target ally\nor unit and targeting ally for 1 turn.

Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
240
B
Beast Exp. 1

While unit lives and is a beast, unit gets 1.5x EXP.
(Only highest value applied. Does not stack.)

Beast Only
30
C
Beast Exp. 2

While unit lives, all beast allies on team get 1.5x EXP.
(Only highest value applied. Does not stack.)

Beast Only
60
C
Beast Exp. 3

While unit lives, all beast allies on team get 2x EXP.
(Only highest value applied. Does not stack.)

Beast Only
Unlocks at 4 ★
120
C

Other Info

Origin
Fire Emblem: Path of Radiance
Fire Emblem: Radiant Dawn

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