- Default
- Attack
- Special
- Injured




Narcian - Wyvern General |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 6 | 6 | 7 | 6 |
Middle | 18 | 7 | 7 | 8 | 7 |
High | 19 | 8 | 8 | 9 | 8 |
HP | ATK | SPD | DEF | RES | |
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Low | 39 | 25 | 25 | 29 | 23 |
Middle | 42 | 29 | 29 | 32 | 26 |
High | 45 | 32 | 32 | 35 | 30 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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This unit requires use of Trait Fruits to get access to IVs
Skill Sets
Perfection Incarnate (Distant Counter Tank)
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Runeaxe (+Eff) | A | Distant Counter Alternate: Distant Foil |
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Reposition Alternate: Rally Up Atk+ |
B | Quick Riposte 3 |
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Bonfire Alternate: Luna |
C | Atk Smoke 3 Alternate: Panic Smoke 3 |
IVs | +RES or +ATK or +DEF / -HP | S | Iote's Shield Alternate: Def Feint 3 |
Weapon: Runeaxe (+Eff)
Assist: Reposition / Rally Skill / Player Preference
Special: Bonfire / Luna
Passive A: Distant Counter / Distant Foil
Passive B: Quick Riposte
Passive C: Atk Smoke / Def Smoke / Panic Smoke
Sacred Seal: Iote’s Shield / Def Feint / Atk Feint / Chill Def
- The Distant Counter build is often praised as being one of the mightiest and versatile builds for any duelist, being able to take on both melee units and ranged units alike. Now it is time for the Wyvern General who tops all to take centre stage and show them all how it’s done! He accomplishes this… Reasonably well?
- Distant Counter is taken on this build to reinforce its identity, though Distant Foil is definitely an option that can be worth considering. Narcian’s base Resistance is at that point where it can be boosted and become reasonably high, but it is not very high either. As a result, if the user is concerned more about fully committing to Narcian’s physical bulk, Distant Foil can be used instead which gives Narcian more Attack and Defense to work with at the cost of not being able to counter attack magical damage ranged units.
- Narcian does not have the Speed to reliably secure his own follow-up attacks in most cases, with that in mind Quick Riposte is used in the B Passive to give him a means to secure follow-up attacks in the Enemy Phase. Runeaxe’s ability to heal Narcian with each strike can even help to maintain the Quick Riposte HP range.
- Narcian must play dirty with penalties in order to take full advantage of Runeaxe. Smoke Skills are recommended in the C Passive in order to give Narcian a means of mass debuffing any targets that continue to approach him. Atk Smoke can help to make Narcian more durable, Def Smoke can help him dish out more counterattack damage, and Panic Smoke not only triggers Runeaxe, but can also reverse any displayed bonuses that Narcian’s opponents may possess.
- The Iote’s Shield Sacred Seal is necessary so that Narcian does not get shot down by archers while utilizing this build. If one is just as confident as Narcian is in their ability to survive archers, the Def Feint or Atk Feint Sacred Seals can be paired alongside Narcian utilizing a Rally Assist Skill so that he himself has a controllable means of applying a penalty to his opponents.
- A Chill Sacred Seal such as Chill Def can also provide an opportunity to debuff an opponent, though it is less controllable than a Feint as a result of debuff targeting the opponent with the highest stat number.
Unparalleled Glory (Melee Tank)
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Runeaxe (+Eff) | A | Sturdy Stance 3 Alternate: Steady Stance 4 |
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Reposition Alternate: Rally Up Atk+ |
B | Quick Riposte 3 Alternate: Mystic Boost 3 |
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Bonfire Alternate: Luna |
C | Atk Smoke 3 Alternate: Panic Smoke 3 |
IVs | +ATK or +SPD or +DEF / -RES or -HP | S | Close Def 3 Alternate: Def Feint 3 |
Weapon: Runeaxe (+Eff)
Assist: Reposition / Rally Skill / Player Preference
Special: Bonfire / Luna
Passive A: Sturdy Stance 3 / Steady Stance 4 / Sturdy Stance 2 / Steady Stance 3
Passive B: Quick Riposte / Mystic Boost
Passive C: Atk Smoke / Def Smoke / Panic Smoke
Sacred Seal: Close Def / Def Feint / Atk Feint / Quick Riposte / Chill Def
- No Distant Counter? Pssh, no problem. Counter attacking ranged units is too much work for the mighty Narcian. This build focuses purely around Narcian tanking other melee units, then punishing them for even remotely thinking of rushing at him head on.
- If possible, Sturdy Stance 3 and Steady Stance 4 are amazing A Passive options for Narcian as they not only boost his important stats, but also grant him a Guard effect that can protect him from Special activations. If these upgraded Skills are unavailable, their lesser counterparts can work in their stead albeit at the cost of not having the precious Guard effect.
- Quick Riposte is important, either for Narcian’s B Passive or his Sacred Seal due to his awkwardness to work with his Speed stat. If Quick Riposte is being used in the Sacred Seal, Mystic Boost becomes an amusing B Passive option that gives Narcian healing after combat. This allows him to heal not only within combat thanks to Runeaxe, but also after combat is done thanks to Mystic Boost.
- In his C Passive, Smoke Skills are recommended to give Narcian a means of spreading out more penalties to take advantage of his Runeaxe.
- The Close Def Sacred Seal boosts Narcian’s Defense and Resistance when he is attacked at close range, which is what this build focuses on. If wishing to give Narcian a controlled means of debuffing for himself to take advantage of, Narcian can run the Def Feint or Atk Feint Sacred Seals along with a Rally Assist Skill. A Chill Sacred Seal is less controllable than a Feint Sacred Seal, but the automatic targeting of a Chill does ensure that at least some kind of debuff is in play on the target.
Strengths
Workable Bulk
Narcian’s defensive stats are able to protect both himself and his massive ego, with 32 defense and 26 Resistance he proves to have decent mixed defenses for a first generation unit.
Runeaxe
The Runeaxe’s base effect breathes some new life into Narcian, giving him the ability to heal 7 HP whenever he strikes his opponent in combat. Even if he dishes out 0 damage to his opponent, he will still heal 7 HP. Upon being effect refined, Runeaxe grants Narcian +4 to his Attack/Speed/Defense/Resistance if his opponent is suffering some form of penalty to their stats or suffers a negative status effect such as Gravity. This refined weapon gives Narcian the strategy of actively playing dirty and striking opponents that are already suffering penalties to their stats so that he can not only give himself a boost through the spectrum bonus provided by Runeaxe, but also take advantage of the debuffs so that he has an edge on the lowly worms that dare mess with him.
Weaknesses
Runeaxe Effect Refine can be Situational or Team Reliant
While there are no complaints to be had with the healing provided by Runeaxe, the fact that Narcian’s opponents must suffer some form of penalty in order for Narcian to receive the boost makes Narcian somewhat inflexible compared to a unit such as Arthur whose weapon has two different checks to the spectrum bonus, either Arthur suffers a penalty or he is not at full HP. Narcian does not have two different checks to his weapon, so he must always ensure that his opponents are debuffed in order for him to be at peak performance. This can be made up for by the right teammates that are able to efficiently spread out penalties. Notable examples of such partners can be Aversa, Iago, or a Temari carrier.
Narcian Himself
As much as Narcian loves to praise himself and believes wholeheartedly that he has no weaknesses, the fact of the matter is that Narcian just doesn’t have stats. While his stats are rounded, none of them are considered high values by today’s standards, even his Defense being 32 is not impressive at all compared to physically durable units of today. While Runeaxe is a potent weapon, it does not address Narcian’s issues of having atrociously low stats to work with by default. The conditional boost to all his stats further adds to his lack of identity within his statline, rather than focusing on improving one or two areas it tries to save everything and ultimately falls apart. This is one Narcissist that definitely does NOT have the capabilities to back it up without enough help to actively force him into advantageous states as best as possible.
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Slaying Axe+ (+Def) | A | Fort. Def/Res 3 |
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Draw Back | B | Axebreaker 3 |
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Bonfire | C | Atk Smoke 3 |
S | Close Def 3 |
This build takes advantage of Narcian's high bulk and, while it isn't very budget friendly, it can definitely be used to deal a lot of damage with Bonfire.
By giving Narcian Slaying Axe, a +Def refine, Fort Def/Res 3, and Close Def 3 as a seal, this gives Narcian a good defence boost, and ensures that he pulls off Bonfires faster.
Axebreaker gives him more of a chance against other axe units, although he can also use Lancebreaker if you want to ensure he takes out any lance units he runs into. Guard can also be used so that he can pull off his special before his opponent can. If you're using Guard, it might be wise to use Renewal as a seal for him so he can sustain himself whilst being able to use Guard effectively.
Lastly, Atk Smoke helps Narcian to survive more attacks, although Def Smoke can also work if you want him to do more damage.
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Handbell+ (+Res) | A | Distant Counter |
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Reposition | B | Quick Riposte 3 |
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Aether | C | Goad Fliers |
S | Iote's Shield |
This build aims to make Narcian really shine as mixed tank on a flier team. It allows him to counter attack and tank very well on the enemy phase. Pair this up with the kadomatsu, ward fliers, and fortify fliers he reaches 46 defense and 44 res when he is attacked.
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Slaying Axe+ (+Atk) | A | Defiant Atk 3 |
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Reposition | B | Lancebreaker 3 |
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Vengeance | C | Savage Blow 3 |
S | Iote's Shield |
I knew that building an axe flier such as Narcian would be either go big or go home. Giving him the Salaying Axe+ (+Atk) would help him get past his cruddy attack. Equipping this would give him 44 Attack, which is good for bashing blue units, especially for lance knights such as Effie and Christmas Robin. Defiant Attack will also give him a nice boost when he's low on HP (Less than 21). Add that to 44 attack will give you a ridiculous 51 attack. I immediately gave him Iote's shield so archers like Innes or Jeorge won't snipe him down so easily. Keep Lancebreaker, Savage Blow, and Vengeance on him so he can still be an Anti-Blue unit. I would recommend using this build for Arena Offense and other stuff. Units I put him on a team with are Navarre, Azura, and Elise. If you want to have a Legendary Hero to be on a team with Narcian, I would recommend using Gunnthra because she gives off Resistance, which is a stat Narcian would need. About the three I picked him to be with, Azura so she can take out Red-Units and she can sing. Navarre has excellent speed so he can bash Mages easily. Especially if equipped with Desperation against Sanaki. Elise is a healer but make sure she is well protected because her HP and Defense are absolute trash. I supported her with Narcian, however, so that she can be a bit harder to kill off, especially with a tanky Narcian around her.
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Giant Spoon+ (Spd) | A | Life and Death 3 |
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Reposition | B | Desperation 3 |
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Moonbow | C | Ward Fliers |
S | Speed +3 |
Narcian atk and spd stats need more buffing, although sacrifice his bulk from LnD 3 but it patched his atk and spd nicely, Giant Spoon ensure his damage output while during specials. desperation help him double most of enemys he encounter.
Seal: spd +3
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Sack o' Gifts+ (+Def) | A | Distant Counter |
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Reposition | B | Quick Riposte 3 |
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Bonfire | C | Panic Ploy 3 |
S | Iote's Shield |
(Expensive) Enemy phase tank build. Sack o' Gifts isn't exactly the easiest weapon to get, but the +2 to all stats on enemy phase works nicely enough with the way his stats are spread so evenly. Merging and summoner support are definitely a good idea, as he's hard to use otherwise, but he's a fantastic unit with enough love and investment. The weapon refinement boost can be swapped out for resistance to round out his defences more if you need to.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 2 ★ Inheritable by Axe users only.
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Inheritable by Axe users only.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Inheritable by Axe users only.
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200 | 1 | 8 |
![]() Unlocks at 5 ★ Inheritable by Axe users only.
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300 | 1 | 12 |
![]() Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Special Skills | SP | Turns |
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![]() Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
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100 | 3 |
![]() Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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200 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Non-Inheritable by red units.
Unlocks at 2 ★ |
50 | B |
![]() Non-Inheritable by red units.
Unlocks at 3 ★ |
100 | B |
![]() Non-Inheritable by red units.
Unlocks at 4 ★ |
200 | B |
![]() Inheritable by all units.
Unlocks at 3 ★ |
50 | C |
![]() Inheritable by all units.
Unlocks at 4 ★ |
100 | C |
![]() Inheritable by all units.
Unlocks at 5 ★ |
200 | C |
Other Info
Origin |
Fire Emblem: The Binding Blade
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Banners Featured In
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