- Default
- Attack
- Special
- Injured




Nerþuz - God of the Land |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 11 | 13 | 3 | 2 |
Middle | 18 | 12 | 14 | 4 | 3 |
High | 19 | 13 | 15 | 5 | 4 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 36 | 39 | 43 | 27 | 17 |
Middle | 40 | 42 | 47 | 30 | 20 |
High | 43 | 46 | 50 | 33 | 23 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. Learns by default at 1 ★ Unlocks at 1 ★
Beast (Cavalry Only)
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50 | 1 | 4 |
![]() At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. Learns by default at 2 ★ Unlocks at 2 ★
Beast (Cavalry Only)
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100 | 1 | 6 |
![]() At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. Learns by default at 4 ★ Unlocks at 3 ★
Beast (Cavalry Only)
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200 | 1 | 9 |
![]() Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X during combat (X = unit's max Special cooldown count value × 2, + 5), grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
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400 | 1 | 14 |
Special Skills
Special Skills | SP | Turns |
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![]() Boosts damage dealt by 50%. Learns by default at 4 ★ Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
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100 | 3 |
![]() Boosts damage dealt by 150%. Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
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200 | 4 |
![]() If unit initiates combat, grants unit another action after combat. (Once per turn.) Unlocks at 5 ★
Inheritable by Sword, Lance, and Axe users only.
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500 | 5 |
Passive Skills
Passive Skills | SP | Slot |
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![]() If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) Cannot be inherited by Armored, Ranged Units (Bow, Dagger and Tome of any color), and Staff units.
Unlocks at 2 ★ |
60 | A |
![]() If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) Cannot be inherited by Armored, Ranged Units (Bow, Dagger and Tome of any color), and Staff units.
Unlocks at 3 ★ |
120 | A |
![]() If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) Cannot be inherited by Armored, Ranged Units (Bow, Dagger and Tome of any color), and Staff units.
Unlocks at 4 ★ |
240 | A |
![]() If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6. (X = number of spaces moved by whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat. Cannot be inherited by Armored, Ranged Units (Bow, Dagger and Tome of any color), and Staff units.
Unlocks at 5 ★ |
300 | A |
![]() At start of combat, if unit's HP ≥ 25%, inflicts Spd/Def-5 on foe during combat, reduces damage from foe's first attack by 40% during combat, and unit's next attack deals damage = total damage reduced (by any source, including other skills; resets at end of combat), and also, if number of allies adjacent to unit ≤ 1, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat and inflicts 【Gravity】on target and foes adjacent to target after combat. 【Gravity】 Restricts target's movement to 1 space through its next action.
Non-Inheritable skill.
Unlocks at 5 ★ |
300 | B |
![]() At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+2 to unit for 1 turn. Excludes Armor and Flying units.
Unlocks at 2 ★ |
60 | C |
![]() At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn. Excludes Armor and Flying units.
Unlocks at 3 ★ |
120 | C |
![]() At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 to unit for 1 turn. Excludes Armor and Flying units.
Unlocks at 4 ★ |
240 | C |
![]() At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Spd+6 and【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Spd+3 to unit during combat. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 1 space(s).)
Only inheritable by cavalry units.
Unlocks at 5 ★ |
300 | C |
Other Info
Origin |
Fire Emblem Heroes
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