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New Year Takumi

Analysis by lordhelpme
New Year Takumi - Prince of Soup

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
152
HP 40
ATK 34
SPD 34
DEF 17
RES 27

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 7 9 3 4
Middle 18 8 10 4 5
High 19 9 11 5 6

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 36 31 31 13 23
Middle 40 34 34 17 27
High 43 37 37 20 30

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Boons 

  • +ATK: With a solid base Attack stat of 34, New Year Takumi benefits greatly from an Attack boon, which offers him a solid boost to his overall raw damage output. 
  • +SPD: A Speed boon gives New Year Takumi more options offensively and defensively, making it a fantastic choice for a boon regardless of the build he is running. 
  • +RES: In addition to increasing his likelihood of activating Ploys, a Resistance boon also gives New Year Takumi the ability to specialize further as a mage killer. 

Neutral 

  • HP: In order to preserve his magical bulk, his HP stat is generally best left at neutral. However, if using skills that require New Year Takumi to reach an HP threshold such as Desperation, a bane in this stat can be taken. 

Banes

  • -DEF: New Year Takumi’s ideal bane, as this is his most disposable stat and dumping it further has no effect on his already poor matchups against opponents who target his Defense.

Skill Sets

Explosive Start (Offensive)

Build by
Recommended
Lethal Carrot+ (+Spd)
Alternate: Kagami Mochi+ (+Spd)
A Atk/Spd Solo 3
Alternate: Fury 3
Reposition B Desperation 3
Moonbow C Spd Ploy 3
Alternate: Def Ploy 3
IVsSFlashing Blade 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -DEF or -HP
  • Weapon: Lethal Carrot+ (+Spd) / Kagami Mochi+ (+Spd)
  • Assist: Reposition 
  • Special: Moonbow / Glimmer 
  • Passive A: Atk/Spd Solo / Swift Sparrow / Fury 
  • Passive B: Desperation 
  • Passive C: Spd Ploy / Def Ploy / Flexible
  • Sacred Seal: Flashing Blade / Quickened Pulse / Speed +3 

This build is meant to capitalize on New Year Takumi’s fantastic offensive spread, allowing him to become a powerful presence in the Player Phase through frequent Special activations. A Speed boon is ideal in order to increase his likelihood of performing follow-up attacks and charge up his Special faster, although an Attack boon can be taken to strengthen his overall raw damage output. Regardless of the boon chosen, however, New Year Takumi benefits immensely from support/buffs to both of these stats. 

Specials like Moonbow and Glimmer work exceptionally well with this build as their relatively low cooldown allow him to activate them regularly, though their effectiveness varies depending on who he is facing. Moonbow will generally prove to be the most useful, helping him against high Defense opponents who he would otherwise barely dent, but Glimmer can also find its uses against opponents with high HP. 

Lethal Carrot complements this build’s offensive playstyle perfectly and grants New Year Takumi a flat +10 damage whenever his Special activates. When combined with the Flashing Blade seal, he will be able to consistently activate his Special, even while under Desperation's HP threshold. Alternatively, one can use his native Kagami Mochi, foregoing raw power in exchange for more consistency. Nevertheless, a Speed refine on either weapon is recommended to enhance his ability to perform follow-up attacks. 

Atk/Spd Solo is his best choice for an A slot, granting him an impressive boost to his offenses and allowing him to preserve his decent Resistance stat while having a relatively easy-to-meet position requirement. Alternatively, one can take Swift Sparrow as his chosen A slot skill should Atk/Spd Solo be unavailable to grant him a similar, albeit lesser, increase to his offenses. On top of bolstering his offensive presence, Fury also increases New Year Takumi’s physical bulk as well as his probability of activating Ploys against his opponent, making it a fantastic alternative on a budget. As for his C slot, Def Ploy helps increase the overall strength of his attacks while Spd Ploy helps further build upon his ability to double his opponent. Aside from Ploys, he can also run a Hone/Spur of one’s choosing that helps fill his team’s needs.

Aside from the Flashing Blade seal, the Quickened Pulse seal can be an extremely potent option when used alongside Kagami Mochi to have Moonbow/Glimmer immediately charged, giving him the potential of activating it twice in a single combat. If it is not available, the Speed +3 Seal is also a solid alternative. 

Magical Festivities (Enemy Phase Mage Killer)

Build by
Kitty Paddle+
Alternate: Kagami Mochi+ (+Spd)
A Atk/Res Bond 3
Reposition B Guard 3
Glimmer
Alternate: Iceberg
C Atk Smoke 3
Alternate: Def Ploy 3
IVsSDistant Def 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD or +RES / -DEF
  • Weapon: Kitty Paddle+ / Kagami Mochi+ (+Spd)
  • Assist: Reposition 
  • Special: Glimmer / Iceberg
  • Passive A: Atk/Res Bond 
  • Passive B: Guard / Quick Riposte / Cancel Affinity
  • Passive C: Atk Smoke / Def Ploy / Flexible
  • Sacred Seal: Distant Def / Attack +3 / Speed +3

This build aims to capitalize on New Year Takumi’s good magical bulk and great Speed stat to turn him into an effective mage killer. An Attack boon is a fantastic choice and helps maximize his OHKO potential while a Speed boon lets him naturally avoid follow-up attacks from speedy mages; a Resistance boon can also be used to improve his magical bulk. 

His weapon of choice for this build is the Kitty Paddle, granting him a 50% Attack increase when fighting mages. With this tremendous boost to his damage output, New Year Takumi is able to effectively handle and OHKO all but the tankiest of mages, with the most notable example being Winter Tharja. On a budget, his native Kagami Mochi also works and gives him faster Special cooldown; if opting to use Kagami Mochi over the Kitty Paddle then a Speed boon coupled with a Speed refine is ideal, as he will now lack the power to OHKO many mages and will rely on his ability to avoid follow-up attacks for survivability. 

Glimmer scales extremely well with Kitty Paddle’s effective damage, making it his best choice for a Special. However, if wanting more consistent damage output increase, Iceberg is a solid alternative. Iceberg is particularly lethal if using Kagami Mochi, as the weapon makes it have a two-turn cooldown meaning that it will activate in each combat where New Year Takumi can counterattack twice. 

Moving on to choice of main skills, his native Atk/Res Bond works wonderfully for this build, giving him a considerable +5 increase to two of his most important stats at the cost of having a singular ally be adjacent to him. His B slot for this build is mostly up to personal preference, with some options including Guard, Cancel Affinity, and Quick Riposte. Guard lets him safely bait mages who rely on quick Special activations to do large amounts of damage while Cancel Affinity lets him take on TA Raven mages. Alternatively, Quick Riposte offers him more overall coverage across his matchups and guarantees him a double on the Enemy Phase, regardless of his own Speed; this is extremely beneficial to him as any kind of Speed stacking with this build is meant to help New Year Takumi prevent follow-up attacks rather than perform them. 

For his C slot, Atk Smoke grants him greater survivability in the Enemy Phase when tanking more than one mage and the debuff can be used to his team’s advantage as well. With his decent Resistance stat, he can also make rather frequent use of Def Ploy to help boost his damage output. Otherwise, any support skill that benefits his team can be used here. Using Distant Def in his Seal slot helps boost his survivability in the Enemy Phase but if it is unavailable, either the Attack +3 or Speed +3 Seals make for solid replacements. 

Introduction

Bearing traditional Hoshidan clothing and an impressive offensive stat spread of 34/34, New Year Takumi distinguishes himself as one of the stronger dagger units released, who also possesses a great weapon in the form of the Kagami Mochi. Arguably one of its best users, it allows him to easily inflict large amounts of damage on his opponent with frequent Special activations. New Year Takumi also has a great magical bulk of 67, which when combined with his offensive spread, makes him a deadly threat to most mages. 

However, his stat spread’s strong focus on his offenses and Resistance leaves him extremely fragile to most forms of physical damage in addition to dragons, who will always target his pitiful Defense stat due to their ability to deal adaptive damage against ranged. Also, his limited availability makes him an overall less worthwhile investment in comparison to other strong dagger units who are readily available like Sothe. Regardless, New Year Takumi is still an incredibly powerful unit and is a perfect fit for any team compositions looking for a potent offensive unit or an efficient mage killer. 

Strengths

Great Offensive Spread

At a neutral offensive spread of 34/34, New Year Takumi is one of the more offensively oriented dagger units around. His strong offenses also grant him some flexibility in the kinds of builds he can run, allowing him to fit into a variety of team compositions.

Decent Resistance 

In addition to giving him the ability to activate Ploys fairly often, his decent Resistance stat combined with his offenses allows him to fit the role of that of a formidable mage killer. 

Weaknesses

Low Physical Bulk

New Year Takumi’s base Defense of 17 does him no favors, making him incredibly weak to most forms of physical damage and dragons. Initiating against such opponents is incredibly risky, and should he be unable to ORKO them, it is likely that he will die on the counter. 

Limited Availability 

His status as a seasonal unit makes acquiring merges and finding the right IV set for him a frustrating task, and with other powerful and more available dagger units such as Sothe and Kagero available in the regular pool, investing in New Year Takumi may not be worthwhile in the long run. 

Weapon Skills

Weapons SP Rng. Mt.
Iron Dagger

After combat, inflicts Def/Res-3 on foe through its next action.

Dagger users only.
50 2 3
Steel Dagger

After combat, inflicts Def/Res-3 on foe through its next action.

Dagger users only.
100 2 5
Kagami Mochi

Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

Dagger users only.
200 2 8
Kagami Mochi+

Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions.

Learns by default at 5 ★
Dagger users only.
300 2 12
Available Rearmed Weapons
Arcane Void
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New Moon

Treats foe's Def/Res as if reduced by 30% during combat.

Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 3
Moonbow

Treats foe's Def/Res as if reduced by 30% during combat.

Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Atk/Res Bond 1

Grants Atk/Res+3 to this unit during combat if unit is adjacent to an ally.

Inheritable by all units.
60
A
Atk/Res Bond 2

Grants Atk/Res+4 to this unit during combat if unit is adjacent to an ally.

Inheritable by all units.
120
A
Atk/Res Bond 3

Grants Atk/Res+5 to this unit during combat if unit is adjacent to an ally.

Inheritable by all units.
Unlocks at 5 ★
240
A
Bowbreaker 1

If unit's HP ≥ 90% in combat against a colorless bow user, unit makes a follow-up attack and foe cannot.

Non-Inheritable by flying units.
50
B
Bowbreaker 2

If unit's HP ≥ 70% in combat against a colorless bow user, unit makes a follow-up attack and foe cannot.

Non-Inheritable by flying units.
100
B
Bowbreaker 3

If unit's HP ≥ 50% in combat against a colorless bow user, unit makes a follow-up attack and foe cannot.

Non-Inheritable by flying units.
Unlocks at 5 ★
200
B

Other Info

Origin
Fire Emblem Heroes

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