Community Posts with Keyword Nino All
Analysis by Redarrix
Nino - Pious Mage


Obtainable as a 3 - 4 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
HP 33
ATK 33
SPD 36
DEF 19
RES 26

Stat Variations

Level 1 Stat Variation
Low 15 6 9 3 6
Middle 16 7 10 4 7
High 17 8 11 5 8

Level 40 Stat Variations
Low 30 30 33 16 23
Middle 33 33 36 19 26
High 36 36 39 22 30

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +SPD: A Speed Asset takes Nino’s natural Speed from 36 to 39, giving her very good doubling potential. This Speed can easily be boosted further with skills, seals, and boosts, allowing Nino to reach Speed in the mid 40s and consistently double everyone but the fastest of units, giving her great damage potential.

  • +ATK: An Attack Asset takes Nino’s Attack from 33 to 36, giving her the same Attack stat as neutral Summer Elise. This gives Nino an even greater damage output and goes well with a Wolf tome if you want to run that weapon.


  • HP: HP is overall unimportant for Nino, but dropping it will make Nino overall less bulky from both physical and magical attacks. Can be dropped if necessary.

  • RES: Can also be dropped if need be, but Nino does possess fairly decent magical bulk which is somewhat lost if you drop her Resistance as the Flaw.


  • -DEF: The ideal choice of Flaw. Nino is already weak physically and thus can be dropped with relative safety. This also preserves Nino’s decent magical bulk.

Skill Sets

Her Best! (Offensive)

Build by
Iris's Tome (+Eff) A Atk/Spd Solo 3
Alternate: Fury 3
Draw Back B Desperation 3
Alternate: Special Spiral 3
Alternate: Moonbow
C Odd Atk Wave 3
Alternate: Even Spd Wave 3
IVsSEven Def Wave 3
Alternate: Heavy Blade 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -DEF

  • Weapon: Iris’s Tome (+Eff)

  • Assist: Draw Back / Flexible

  • Special: Glimmer / Moonbow

  • Passive A: Atk/Spd Solo / Fury / Life and Death / Swift Sparrow

  • Passive B: Desperation / Special Spiral

  • Passive C: Odd Atk Wave / Even Spd Wave / Hone Atk / Flexible

  • Sacred Seal: Even Def Wave / Heavy Blade / Atk/Spd +2

Nino’s flagship set is very effective in combat, not reliant on support, and can be cheap to build, making Nino an excellent offensive magic user.

Nino will ideally want either a Speed or Attack Asset with a Defense Flaw to maximize Nino’s offensive prowess with this tome. Iris’s Tome is an amazing weapon and needs no replacement. A more powerful Blade tome with self-buffing is a fantastic overall package. For Assist, using her default Draw Back is perfectly acceptable, but it can be replaced with something such as Reposition if desired. Glimmer makes for a great special with the Blade tome due to the damage values Nino can reach if buffed. Moonbow is also a good option, particularly if Nino won’t always have easy access to buffs.

Atk/Spd Solo is a fantastic A slot skill, granting Nino with a huge offensive boost whenever she has no adjacent allies. As a budget alternative, Fury is a great A slot skill with Nino, increasing all of her stats and the recoil damage also helping Nino to reach Desperation range more safely. Other options include Life and Death to increase Nino’s offensive power at the cost of her defenses while Swift Sparrow gives Nino a nice offensive boost, though only on player phase. Desperation makes for the ideal B slot for this set, allowing Nino to perform any follow-up attack immediately after her first, helping her to fight DC units she can sometimes struggle with. Special Spiral is a much more expensive but also powerful alternative. The two free points of Special charge provided allow Nino to have Glimmer or Moonbow immediately ready to go after any round of combat where her Special activated, which is especially powerful when Nino is given Pulse support.

The cream of the crop for this set is using Odd Atk Wave as the C slot and Even Def Wave as the Sacred Seal. With these two skills plus her personal weapon, Nino gets an amazing 18 damage boost on every even-numbered turn and a still noticeable 12 damage boost on every odd-numbered turn without any need for support at all. Alternatively, one could run Even Spd Wave instead, allowing Nino to instead get a staggering 24 damage boost on even turns. On top of all this, Nino can also utilize all of these Waves to support her teammates with buffs.

However, Wave skills are very expensive and if one is confident that they can provide Nino with consistent buffs, they are not as necessary. In these cases, the C slot is very open to one’s personal preference. Sticking with her default Hone Atk is an option, but with Even Atk Wave on her weapon, she might find better use out of something else. If Even Def Wave is really not available for Nino to use, then she can also make great use of Heavy Blade for more consistent Special activations. She can also make fine use of a simple stat boost instead, such as Atk/Spd 2.

Also Her Best! (AoE Special)

Build by
Iris's Tome (+Eff) A Life and Death 3
Alternate: Fury 3
Draw Back B Special Spiral 3
Blazing Wind C Odd Atk Wave 3
IVsSHeavy Blade 3
Alternate: Flashing Blade 3

Show Explanation/Analysis
  • Preferred IV: +ATK / -DEF

  • Weapon: Iris’s Tome (+Eff)

  • Assist: Draw Back / Flexible

  • Special: Blazing Wind / Blazing Special

  • Passive A: Life and Death / Fury

  • Passive B: Special Spiral

  • Passive C: Odd Atk Wave / Flexible

  • Sacred Seal: Heavy Blade / Flashing Blade

Nino is also capable of running an extremely strong AoE Special set.

The philosophy behind an AoE set is to ensure that the AoE Special is ready to go at the start of combat for every Player Phase fight. As such, this set functions at its peak when Nino can be provided which support from Infantry Pulse and similar skills to get her Special ready immediately. For this set to function properly, it is mandatory to use Special Spiral in the B slot and Heavy/Flashing Blade in the Sacred Seal slot. Assuming her Special is ready to go, she should use it when attacking, get half the charge needed from her attack thanks to Heavy/Flashing Blade, then fully charge it again thanks to Special Spiral. While Flashing Blade can work absolutely fine, Heavy Blade is the much superior choice thanks to the extra damage from Iris’s Tome increasing its activation chance. As for the AoE Special itself, Blazing AoE is recommended over Growing AoE as Blazing does more damage. While Blazing Wind is the recommendation, whichever Blazing Special one picks is ultimately a matter of personal preference.

The remainder of the set is about maximizing Nino’s damage. An Attack Asset is the way to go here. Nino wants to ensure activation of Heavy Blade and should really be taking out her opponent in a single hit following her Special, so putting everything into that single attack is advised. Iris’s Tome is a perfect fit and does not need to be swapped out at all. The extra damage that the weapon grants, while not effective her AoE Special’s power, will substantially increase for OHKO potential and Heavy Blade activation chance. The Assist is up to personal preference. Nino comes with Draw Back by default and is a great choice for mages overall.

In the A slot, Life and Death is an excellent choice. The extra Attack will increase both the damage of Nino’s regular attacks and AoE Special while the extra Speed will help if she needs to perform a follow-up attack. Fury is another strong choice, providing a lesser Attack and Speed boost than Life and Death, but also providing a substantial amount of bulk in comparison in case she is forced to take a hit. Finally, Odd Atk Wave is the perfect C slot fit. With this in conjunction with Iris’s Tome, Nino will receive 12 extra damage at all times without any need for any support at all. Outside of this, the C slot is up to one’s own choice.


The girl who’ll always do her best no matter the situation, Nino is a green infantry mage and simply an all-around amazing unit. Nino remains one of the most popular choices for green magic in the game due to her great offensive potential and ease of access. Now, she even becomes one of the most powerful thanks to the Weapon Refinery.

Nino has a solid offensive spread, close to that of Summer Elise and Rhajat. While her raw attack power is less than both of these, she has the speed advantage which gives her greater doubling potential. These great offensive stats come at the price of poor defenses overall. Her physical bulk is low, meaning physical units who can get in the attack will be able to deal high amounts of damage to her, if not outright KO her. She fares better against magic thanks to her decent magical bulk, but she is still somewhat vulnerable magically thanks to her low HP, especially against red mages.

What really sets Nino apart from other infantry green mages is her personal weapon, added in the 3.2.0 update. Iris’s Tome is a flat out improvement on the typical Blade tome and offers Nino fantastic power. With it, she is fully capable of utilizing the powerful effect of Blade tomes without help from anyone else.

All in all, Nino is a solid offensive green mage who’s easy to obtain, cheap to build and fantastic to use. Her ease of access and raw power makes her an extremely strong contender for offensive mages and is absolutely worthy of consideration for magic users. Build and use her well and Nino will do nothing but her best for you.


Iris’s Tome

Nino’s main standout feature is Iris’s Tome, her personal weapon. Without any refinement, this tome is effectively a more powerful Blade tome, having one extra might and no longer increasing the charge requirement for her Special. The main draw to this weapon though comes from the refine, granting Nino with the Even Atk Wave skill. When used with Wave skills in the C slot and Sacred Seal slot, Nino can become fully independent from support units entirely. With everything considered, Iris’s Tome is simply an amazing weapon.

Great Attack

With 33 Attack, Nino has one of the higher Attack stat for green mages, matching with Soren and Sonya. With her personal Blade tome, Nino is easily capable of dealing a lot of damage in a single attack.

Great Speed

With 36 Speed, Nino is one of the fastest mages available. Nino has great doubling potential thanks to her default high Speed which can be boosted further with a Speed Asset, skills like Fury, seals, and hone buffs allowing her to easily reach Speed in the mid-40s, potentially even faster with higher merges.


Poor Physical Bulk

At 33 HP and 19 Defense, Nino is very frail in terms of physical defense. DC Sword units such as Zelgius, Legendary Ike, and Legendary Ryoma will very likely be capable of an OHKO on her if she is unable to KO them before their counterattack. Axe units such as Hector and Dorcas are also quite capable of an OHKO too.

Somewhat Support Dependant Without Investment

Iris’s Tome undeniably makes Nino much less support dependant for even turns, but without further investment, Nino will still want support. In order for Nino to reach her max potential without making a Wave C slot investment, she requires support from someone who can effectively boost her stats such as Ephraim, thus meaning you’d have to sacrifice a team slot for a buffer like him to allow Nino to reach her max potential. If one can make the Wave C slot investment, then external support will be much less needed.

Weapon Skills

Weapons SP Rng. Mt.
Green Tome Users Only
50 2 4
Learns by default at 3 ★
Green Tome Users Only
100 2 6
GronnbladeSlows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat.
Learns by default at 4 ★
Unlocks at 3 ★
Green Tome Users Only
200 2 9
Gronnblade+Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat.
Unlocks at 5 ★
Green Tome Users Only
300 2 13
Iris's TomeGrants bonus to unit’s Atk = total bonuses on unit during combat. 400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Draw BackUnit moves 1 space away from target ally, who moves to unit's former position.
Learns by default at 4 ★
1 150

Passive Skills

Passive Skills SP Slot
Resistance +1Grants Res+1
Inheritable by all units.
Resistance +2Grants Res+2
Inheritable by all units.
Unlocks at 3 ★
Resistance +3Grants Res+3
Inheritable by all units.
Unlocks at 4 ★
Hone Atk 1Grants adjacent allies Atk+2 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 3 ★
Hone Atk 2Grants adjacent allies Atk+3 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 4 ★
Hone Atk 3Grants adjacent allies Atk+4 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 5 ★

Other Info

Fire Emblem: The Blazing Blade

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