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Analysis by Wecondo12
Nino (SF) - Pale Flower

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
149
HP 36
ATK 33
SPD 38
DEF 17
RES 25

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 6 9 3 5
Middle 17 7 10 4 6
High 18 8 11 5 7

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 33 30 35 13 22
Middle 36 33 38 17 25
High 40 36 41 20 29

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Do My Best: Flying Edition (AR Offense/Support)

Build by Wecondo12
Recommended
Giga Excalibur (+Eff) A Sturdy Impact
Alternate: Atk/Spd Solo (3 or 4)
Positional Assist B Desperation 3
Luna C Joint Drive Spd
Alternate: Joint Drive Atk
IVs

+SPD or +ATK

SDistant Guard 3
Alternate: Swift Sparrow 2

Show Explanation/Analysis

Weapon: Giga Excalibur(+Eff)

Assist: Positional Assist

Special: Luna

Passive A: Sturdy Impact / Atk/Spd Solo 3 or 4 / Fury 3 or 4 / Atk/Spd Push 4

Passive B: Desperation

Passive C: Joint Drive Spd / Joint Drive Atk / Distant Guard / Preference

Sacred Seal: Distant Guard / Swift Sparrow / Atk/Spd Solo

  • Giga Excalibur’s refine gives it an upgrade to it’s true damage(20% of Nino’s Speed instead of a maximum of 7 Damage) and what is essentially Joint Drive Atk and Speed in one, giving Nino a good amount of supportive utility while enhancing her own combat prowess as long as she has an ally within two spaces. Due to Flying Nino’s lack of skill access and poor defenses, however, she’s best off using her weapon’s Drive effect to support the team’s superunit while taking care of foes that would give them trouble during her Player Phase.
  • Sturdy Impact gives Nino greater safety during Player Phase when attacking Distant Counter users which helps compensate for her poor base bulk. Atk/Spd Solo and Atk/Spd Push both give Nino a greater offensive boost and also increase the damage dealt by Giga Excalibur, but leave her much more susceptible to being KO’d in return if the opponent survives her attacks. Finally, Fury lets Nino reach Desperation range easily, and the defensive stats it provides can help her survive her first combat.
  • Desperation is Nino’s best choice of B slot, allowing her to strike the foe twice before they can counter provided her HP is below or equal to 75%(Just ignore the fact that she doesn’t have any other options shhhhh).
  • Joint Drive Atk and Joint Drive Spd synergize well with Giga Excalibur, giving both Nino and her allies within 2 spaces an additional +4 Attack or Speed respectively, further increasing her allies combat prowess as well as her own. Distant Guard can also be used on a budget to give her allies additional Defense and Resistance against ranged foes.
  • For Nino’s sacred seal slot, typical support and offense boosting seals such as Distant Guard, Swift Sparrow, and Atk/Spd Solo all work well by either increasing the stats she gives or her player phase power respectively.

Cutting Gale (Offense)

Build by Wecondo12
Giga Excalibur (+Eff)
Alternate: Plegian Torch+ (+Spd)
A Swift Sparrow (2 or 3)
Alternate: Atk/Spd Push 4
Positional Assist B Desperation 3
Luna C Spd/Res Rein 3
Alternate: Joint Drive Atk
IVs

+ATK or +SPD

SAtk/Spd Solo 3
Alternate: Swift Sparrow 2

Show Explanation/Analysis

Weapon: Giga Excalibur(+Eff) / Plegian Torch(+Spd)

Assist: Positional Assist

Special: Luna

Passive A: Swift Sparrow 2 or 3 / Atk/Spd Push 4 / Fury 3 or 4 / Atk/Spd Solo 3 or 4

Passive B: Desperation

Passive C: Spd/Res Rein / Joint Drive Atk / Joint Drive Spd / Preference

Sacred Seal: Atk/Spd Solo / Swift Sparrow / Heavy Blade 

  • Nino packs considerable power on player phase, so she can opt to sideline supportive utility in favor of offense in other modes, although her options are rather limited compared to player phase units of other movement types due to her status as a ranged flier.
  • Giga Excalibur remains Nino’s best choice of weapon, as it’s added Speed scaled damage synergizes well with player phase mainstays like Swift Sparrow. Alternatively, Nino can make use of the Plegian Torch coupled with support from debuffers to heavily lower the foe’s Resistance and increase her damage output significantly against them, at the cost of her support capabilities.
  • Player Phase skills such as Swift Sparrow, Atk/Spd Push 4, Atk/Spd Solo and Fury are all excellent options for Nino’s A slot. 
  • Desperation protects Nino from enemy counterattacks by allowing her to strike them twice before they can counter, provided her HP is 75% or lower.(When are they going to give Tome Fliers more B slot skills…)
  • Spd/Res Rein debuffs the foe’s Speed and Resistance by 3 as long as they’re within 2 spaces of her, which can also be taken advantage of by allies. Joint Drive Atk and Joint Drive Spd are also solid options as they increase both Nino’s and her allies Attack or Speed respectively, as long as they’re within 2 spaces of each other.
  • For Sacred Seal options, Atk/Spd Solo and Swift Sparrow both raise Nino’s damage output, while Heavy Blade gives her quicker access to her specials, provided she triggers it.

Strengths

Good Speed

Nino’s base 38 Speed gives her a great baseline for performing and avoiding follow-up attacks, as well as taking advantage of her exclusive weapon’s bonus damage, which scales off 20% of her Speed stat.

Giga Excalibur

The Refined Giga Excalibur is a great weapon, giving Nino excellent utility with it’s dual Joint Drive effect in addition to upgrading it’s bonus damage effect to 20% of her Speed stat, giving her a solid mix of Player Phase offense and Support capabilities.

Weaknesses

Lackluster Bulk

With only base 17 Defense and 25 Resistance, Nino struggles to take hits from either side, although she’s especially vulnerable to being KO’d in a single blow by physical Distant Counter units and Dragons who can target her lower Defense with their adaptive damage. Although Impact skills can alleviate this to an extent, Nino’s low defenses make engagements with foes who can counterattack her risky unless she’s in Desperation range, or if she makes use of the Plegian Torch against a debuffed foe.

Tome Flier

Undoubtedly the biggest weakness of Nino’s flying incarnation. Nino’s status as a tome flier denies her access to a plethora of useful skills her unmounted self can make excellent use of, such as Time’s Pulse, Special Spiral, and Lull Spd/Res. Nino’s lack of skill access restricts her greatly especially in regards to B slot skills, where Desperation is essentially her only viable option. As if that wasn’t bad enough, Nino also suffers from a weakness to bows, meaning units such as Legendary Alm and Brave Claude can make short work of her if they manage to get a hit in.

Weapon Skills

Weapons SP Rng. Mt.
Wind
Green Tome Users Only
50 2 4
Elwind
Green Tome Users Only
100 2 6
Rexcalibur
Green Tome Users Only
200 2 9
Giga ExcaliburGrants Spd+3. If unit's Spd > foe's Spd, boosts damage dealt by 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.)
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New MoonResolve combat as if foe suffered Def/Res-30%
Non-inheritable by Staff-wielding units.
100 3
MoonbowResolve combat as if foe suffered Def/Res-30%.
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Death Blow 1Grants Atk+2 if unit initiates combat.
Non-inheritable by Staff-wielding units.
50
A
Swift Sparrow 1If unit initiates combat, unit granted Atk/Spd+2 during battle.
Non-inheritable by Staff-wielding units.
120
A
Swift Sparrow 2If unit initiates combat, unit granted Atk/Spd+4 during battle.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
240
A
Aerobatics 1If unit's HP = 100%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. 60
B
Aerobatics 2If unit's HP ≥ 50%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. 120
B
Aerobatics 3Unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces.
Only inheritable by flier units.
Unlocks at 5 ★
240
B
Spd Smoke 1After combat, inflicts Spd-3 on foes within 2 spaces of target through their next actions.
Non-inheritable by Staff-wielding units.
60
C
Spd Smoke 2After combat, inflicts Spd-5 on foes within 2 spaces of target through their next actions.
Non-inheritable by Staff-wielding units.
120
C
Spd Smoke 3After combat, inflicts Spd-7 on foes within 2 spaces of target through their next actions.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
240
C

Other Info

Origin
Fire Emblem: The Blazing Blade

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