- Default
- Attack
- Special
- Injured




Nino (SF) - Pale Flower |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 16 | 6 | 9 | 3 | 5 |
Middle | 17 | 7 | 10 | 4 | 6 |
High | 18 | 8 | 11 | 5 | 7 |
HP | ATK | SPD | DEF | RES | |
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Low | 33 | 30 | 35 | 13 | 22 |
Middle | 36 | 33 | 38 | 17 | 25 |
High | 40 | 36 | 41 | 20 | 29 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Do My Best: Flying Edition (AR Offense/Support)
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Giga Excalibur (+Eff) | A | Sturdy Impact Alternate: Atk/Spd Solo (3 or 4) |
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Positional Assist | B | Desperation 3 |
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Luna | C | Joint Drive Spd Alternate: Joint Drive Atk |
IVs | +SPD or +ATK | S | Distant Guard 3 Alternate: Swift Sparrow 2 |
Weapon: Giga Excalibur(+Eff)
Assist: Positional Assist
Special: Luna
Passive A: Sturdy Impact / Atk/Spd Solo 3 or 4 / Fury 3 or 4 / Atk/Spd Push 4
Passive B: Desperation
Passive C: Joint Drive Spd / Joint Drive Atk / Distant Guard / Preference
Sacred Seal: Distant Guard / Swift Sparrow / Atk/Spd Solo
- Giga Excalibur’s refine gives it an upgrade to it’s true damage(20% of Nino’s Speed instead of a maximum of 7 Damage) and what is essentially Joint Drive Atk and Speed in one, giving Nino a good amount of supportive utility while enhancing her own combat prowess as long as she has an ally within two spaces. Due to Flying Nino’s lack of skill access and poor defenses, however, she’s best off using her weapon’s Drive effect to support the team’s superunit while taking care of foes that would give them trouble during her Player Phase.
- Sturdy Impact gives Nino greater safety during Player Phase when attacking Distant Counter users which helps compensate for her poor base bulk. Atk/Spd Solo and Atk/Spd Push both give Nino a greater offensive boost and also increase the damage dealt by Giga Excalibur, but leave her much more susceptible to being KO’d in return if the opponent survives her attacks. Finally, Fury lets Nino reach Desperation range easily, and the defensive stats it provides can help her survive her first combat.
- Desperation is Nino’s best choice of B slot, allowing her to strike the foe twice before they can counter provided her HP is below or equal to 75%(Just ignore the fact that she doesn’t have any other options shhhhh).
- Joint Drive Atk and Joint Drive Spd synergize well with Giga Excalibur, giving both Nino and her allies within 2 spaces an additional +4 Attack or Speed respectively, further increasing her allies combat prowess as well as her own. Distant Guard can also be used on a budget to give her allies additional Defense and Resistance against ranged foes.
- For Nino’s sacred seal slot, typical support and offense boosting seals such as Distant Guard, Swift Sparrow, and Atk/Spd Solo all work well by either increasing the stats she gives or her player phase power respectively.
Cutting Gale (Offense)
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Giga Excalibur (+Eff) Alternate: Plegian Torch+ (+Spd) |
A | Swift Sparrow (2 or 3) Alternate: Atk/Spd Push 4 |
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Positional Assist | B | Desperation 3 |
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Luna | C | Spd/Res Rein 3 Alternate: Joint Drive Atk |
IVs | +ATK or +SPD | S | Atk/Spd Solo 3 Alternate: Swift Sparrow 2 |
Weapon: Giga Excalibur(+Eff) / Plegian Torch(+Spd)
Assist: Positional Assist
Special: Luna
Passive A: Swift Sparrow 2 or 3 / Atk/Spd Push 4 / Fury 3 or 4 / Atk/Spd Solo 3 or 4
Passive B: Desperation
Passive C: Spd/Res Rein / Joint Drive Atk / Joint Drive Spd / Preference
Sacred Seal: Atk/Spd Solo / Swift Sparrow / Heavy Blade
- Nino packs considerable power on player phase, so she can opt to sideline supportive utility in favor of offense in other modes, although her options are rather limited compared to player phase units of other movement types due to her status as a ranged flier.
- Giga Excalibur remains Nino’s best choice of weapon, as it’s added Speed scaled damage synergizes well with player phase mainstays like Swift Sparrow. Alternatively, Nino can make use of the Plegian Torch coupled with support from debuffers to heavily lower the foe’s Resistance and increase her damage output significantly against them, at the cost of her support capabilities.
- Player Phase skills such as Swift Sparrow, Atk/Spd Push 4, Atk/Spd Solo and Fury are all excellent options for Nino’s A slot.
- Desperation protects Nino from enemy counterattacks by allowing her to strike them twice before they can counter, provided her HP is 75% or lower.(When are they going to give Tome Fliers more B slot skills…)
- Spd/Res Rein debuffs the foe’s Speed and Resistance by 3 as long as they’re within 2 spaces of her, which can also be taken advantage of by allies. Joint Drive Atk and Joint Drive Spd are also solid options as they increase both Nino’s and her allies Attack or Speed respectively, as long as they’re within 2 spaces of each other.
- For Sacred Seal options, Atk/Spd Solo and Swift Sparrow both raise Nino’s damage output, while Heavy Blade gives her quicker access to her specials, provided she triggers it.
Strengths
Good Speed
Nino’s base 38 Speed gives her a great baseline for performing and avoiding follow-up attacks, as well as taking advantage of her exclusive weapon’s bonus damage, which scales off 20% of her Speed stat.
Giga Excalibur
The Refined Giga Excalibur is a great weapon, giving Nino excellent utility with it’s dual Joint Drive effect in addition to upgrading it’s bonus damage effect to 20% of her Speed stat, giving her a solid mix of Player Phase offense and Support capabilities.
Weaknesses
Lackluster Bulk
With only base 17 Defense and 25 Resistance, Nino struggles to take hits from either side, although she’s especially vulnerable to being KO’d in a single blow by physical Distant Counter units and Dragons who can target her lower Defense with their adaptive damage. Although Impact skills can alleviate this to an extent, Nino’s low defenses make engagements with foes who can counterattack her risky unless she’s in Desperation range, or if she makes use of the Plegian Torch against a debuffed foe.
Tome Flier
Undoubtedly the biggest weakness of Nino’s flying incarnation. Nino’s status as a tome flier denies her access to a plethora of useful skills her unmounted self can make excellent use of, such as Time’s Pulse, Special Spiral, and Lull Spd/Res. Nino’s lack of skill access restricts her greatly especially in regards to B slot skills, where Desperation is essentially her only viable option. As if that wasn’t bad enough, Nino also suffers from a weakness to bows, meaning units such as Legendary Alm and Brave Claude can make short work of her if they manage to get a hit in.
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Giga Excalibur | A | Fury 4 |
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Ardent Sacrifice | B | Desperation 3 |
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Moonbow | C | Spd/Res Rein 3 |
S | Brazen Atk/Spd 3 |
(Weapon is supposed to be the +Eff refined Giga Excalibur, but at the moment of creation it isn't on the site yet.)
This build is a somewhat idealized version of my current Nino build. I use her mainly as a pseudo-support for my Spurn-using red tanks.
Weapon: I'm using the +Eff refined Giga Excalibur for its 20% Speed true damage and its Joint Drive Atk/Spd effect. This is the main thing that lets Nino be a pseudo-support: it gives Speed and Attack boosts to nearby allies and jacks up her own offenses as well.
Assist: I chose Ardent Sacrifice to give Nino a way to get into Desperation without fighting and to give her more supportive capabilities. Reposition also works well here, though.
Special: I took Nino's base Moonbow. It's got a low cooldown and ignoring some Res is always helpful.
A: While I currently have Fury 3 on my Nino, Fury 4 is my end goal. It gives +4 to all her stats and inflicts 8 chip damage after battle, which helps her get into Desperation range and gives her a good all-around boost.
B: Desperation is what I chose for this one, simply so I could let Nino double a lot more safely.
C: I took Spd/Res Rein for some more semi-support abilities. It gives Nino an effective +4 Atk/Spd through its debuffs, and it can apply to 1-range enemies that initiate against an ally that's next to her, which helps them too.
S: I took Brazen Atk/Spd to synergize with Desperation and Fury. It's pretty self-explanatory: chip damage = free Atk and Spd!
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Giga Excalibur | A | Swift Sparrow 3 |
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Draw Back | B | Aerobatics 3 |
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Ruptured Sky | C | Odd Atk Wave 3 |
S | Quickened Pulse |
Putting the cannon in glass cannon. Swift Sparrow 3 gives her a huge ATK boost from both the skill and Giga Excalibur's bonus. Ruptured Sky helps ease the glass part as the enemy's ATK will be used against them, that combined with the same cooldown as Moonbow/Glimmer makes it a nice replacement, and with Quickened Pulse she can pull it off with ease.
Aerobatics helps her travel around the map with ease so I left it at that, Desperation may be an option, but considering how low Nino's HP and Bulk is, it may be a mixed bag. For C, anything to boost her ATK or SPD or decrease the enemy's.
She's +5 with +5 dragonflowers.
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Giga Excalibur | A | Death Blow 4 |
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Reposition | B | Desperation 3 |
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Glimmer | C | Even Atk Wave 3 |
S | Brazen Atk/Def 3 |
This one has 5 dragonflowers as well as summoner support. Because of her dumb 48 spd, she has almost no problem doubling all but the fastest of units. With this kit alone, she can reach up to 72 atk upon initiation, as long as she is in brazen range. Once she drops into desperation range, however, she becomes more of a monster. Glimmer is preffered over Moonbow because of her already high damage output burning through the enemies' defenses. Brazen atk/def to balance out her defensive stats to survive longer, or it can be swapped out for Brazen atk/spd for that overkill spd stat.
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Giga Excalibur | A | Fury 3 |
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Draw Back | B | Desperation 3 |
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Moonbow | C | Spd Smoke 3 |
S | Guidance 3 |
Absolute killer Nino. Using the basic Fury Desperation combo basically guarantees that Nino will hit a moonbow every single turn. I would prefer a spd boon over an atk boon but it atk works just as well. With the Guidance seal, it makes it easier for the infantry units to get around tight spaces like the forest and over small rivers.
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Giga Excalibur | A | Swift Sparrow 2 |
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Reposition | B | Desperation 3 |
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Moonbow | C | Goad Fliers |
S | Iote's Shield |
I recommend using Nino + Spd (Mine + Spd - Hp) ^^
Just... too strong with Bridal Ninian!
A perfect couple!
Bridal Ninian with Triangle Adept helps Nino so much.
Hit and Run with Dance & Reposition, keep her and Ninian were safe!
Moonbow helps her in combat with green or red sages.
Swift Sparrow - her basic skill and good for her.
Iote's Shield gives Nino a chance to survive after combat with the archers. Then, Desperation 3 will be active and she can defeat another archer.
Goad Fliers gives her partner, Bridal Ninian, some extra attack and speed points in combat. In fact, Goad Fliers can be inherited easier than Hone Fliers ^*^
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Green Tome Users Only
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50 | 2 | 4 |
![]() Green Tome Users Only
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100 | 2 | 6 |
![]() Green Tome Users Only
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200 | 2 | 9 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 2 | 14 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() Non-inheritable by Staff-wielding units.
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50 | A |
![]() Non-inheritable by Staff-wielding units.
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120 | A |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
240 | A |
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60 | B |
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120 | B |
![]() Only inheritable by flier units.
Unlocks at 5 ★ |
240 | B |
![]() Non-inheritable by Staff-wielding units.
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60 | C |
![]() Non-inheritable by Staff-wielding units.
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120 | C |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: The Blazing Blade
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