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Analysis by ZeShado
Pelleas - Ashnard's Orphan

Hero Stats

Max Avg Total Stats at Lvl 40
171
HP 43
ATK 40
SPD 36
DEF 21
RES 31

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 18 9 7 3 8
Middle 19 10 8 4 9
High 20 11 9 5 10

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 40 37 33 18 27
Middle 43 40 36 21 31
High 46 44 39 24 34

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Princely Punch or Tome or Something (Player Phase)

Build by ZeShado
Recommended
Rauðrfox+ (+Spd) A Atk/Spd Boosting A Slot
Alternate: Fury (3 or 4)
Positional Assist B Null Follow-Up 3
Alternate: Desperation 3
Iceberg
Alternate: Moonbow
C Atk/Res Menace
Alternate: Atk/Res Oath 3
IVs

+ATK or +SPD / -DEF

SHeavy Blade 3
Alternate: Blade Session 3

Show Explanation/Analysis

Weapon: Rauðrfox+ (+Spd)

Assist: Positional Assist

Special: Iceberg / Luna / Moonbow / Glimmer

A Passive: Atk/Spd Boosting A Slot / Fury (3 or 4)

B Passive: Null Follow-Up / Desperation

C Passive: Atk/Res Menace / Atk/Res Oath / Res Smoke

Sacred Seal: Heavy Blade / Blade Session / Atk/Spd Solo

  • Red tomes have it rough as there is a lack of weapon variety, unlike its blue and green contemporaries. However, one good option that comes to mind is Rauðrfox+, which is a player phase-oriented tome that inflicts Spectrum -4 on the foe when the equipped unit initiates combat. This can synergize very well with Pelleas’s offensive statline, but comes at the cost of dual-phase performance as his weapon won’t activate in the enemy phase. Even so, Pelleas should have no issue dealing with many foes as long as he can initiate combat on them.
     
  • Depending on the rest of the kit, Pelleas can either opt for a 3 CD Special or a 2 CD Special. If running more premium skills such as Null Follow-Up, a 3 CD Special would suit him well, assuming that the foe can counterattack. However, if running something more budget, such as Fury and Desperation, a 2 CD Special will be more suitable as he’ll more than likely avoid counterattacks.
     
  • Most skills that can bolster Pelleas’s Atk and Spd are a solid option for him as an A Passive. The only skill potentially not worth considering is Life and Death, mainly as it cuts down on Pelleas’s Res stat, which is important for Iceberg damage. However, if running another special such as Luna or Moonbow, then it makes no difference if he runs Life and Death. For budget purposes, Fury is a good option for him as it also bolsters his Atk and Spd and can synergize with Desperation.
     
  • Two solid options for Pelleas are Null Follow-Up and Desperation. Null Follow-Up is a skill that most speedy units would appreciate as it helps secure natural doubles, and Pelleas is no exception as his Spd stat will be more than high enough to make use of it. However, if that isn’t an available option, Desperation is more than good enough as he should still be able to double, and since he can get both attacks out before the foe can counter, assuming he doubles, he should be able to secure a kill.
     
  • Any C Passive that increases Pelleas’s damage output is a good option for him. One of the most notable options for him is Atk/Res Menace as not only does it debuff the foe for Atk and Res but buffs Pelleas’s Atk and Res as well. This can not only make Heavy Blade checks easier to proc, but also allows him to hit harder with Iceberg and in general. However, if that isn’t an available option, he can simply use his innate Atk/Res Oath or Res Smoke as they also increase his damage output.
     
  • Heavy Blade is going to be the best seal option for him in this set as it will allow him to trigger his Specials consistently and since his base Atk is high, he should have no issue meeting Heavy Blade’s conditional. However, that isn’t the only option at his disposal. Seals such as Blade Session and Atk/Spd Solo are good options for him as well as they increase his overall Atk and Spd stats. Other similar seals that increase his Atk and Spd are fine options as well.

*Hides Behind Micaiah* (Enemy Phase)

Build by ZeShado
Unity Blooms+ (+Res)
Alternate: Rauðrlion+ (+Res)
A Mirror Stance 3
Alternate: Distant Def (3 or 4)
Positional Assist B Null C-Disrupt 3
Alternate: Null Follow-Up 3
Iceberg
Alternate: Sol
C Joint Drive Atk
Alternate: Res Smoke 3
IVs

+ATK, +SPD, or +RES / -DEF

SDistant Def 3
Alternate: Spd/Res Solo 3

Show Explanation/Analysis

Weapon: Unity Blooms+ (+Res) / Rauðrlion+ (+Res) / Rauðrserpent+ (+Res)

Assist: Positional Assist

Special: Iceberg / Sol 

A Passive: Mirror Stance 3 / Distant Def (3 or 4)

B Passive: Null C-Disrupt / Null Follow-Up / Lull Atk/Res / Lull Spd/Res

C Passive: Joint Drive Atk / Res Smoke / Pulse Smoke

Sacred Seal: Distant Def / Spd/Res Solo / Heavy Blade

  • Pelleas starting off with a base Res stat of 31 means he can easily work with an enemy phase set if he invests into his Res. Prior to his debut, the most notable enemy phase red tomes we had were Unity Blooms+ and Rauðrserpent+. However, Pelleas brings with him a new line of tomes in the form of Rauðrlion+, which can grant him five Atk and Res during combat if the foe has at least 75% of their HP present. As such, there are plenty of options at his disposal depending on what stats he wishes to prioritize and what is available to the player.
     
  • Depending on the weapon of choice, Pelleas can either run a damaging Special or run a healing Special. If running Unity Blooms+, he can choose to run Iceberg as he gets 4 HP per hit innately. Meanwhile, if he uses Rauðrlion+ or Rauðrserpent+, he’ll want to run some form of sustain. As such, Sol would be the preferred Special. Running Sol over Noontime can allow him to heal more overall, and since his Spd is relatively good as is, the foe may not even double him. Thus, allowing him to store a Sol for the next foe he targets. The same applies to Iceberg, but since there isn’t an inheritable 2 CD Special in a similar vein to Iceberg, he can always run Heavy Blade in his seal and accelerate his Special that way, allowing him to trigger Iceberg every combat assuming he not only doubles but also if there isn’t any form of Guard present.
     
  • Mirror Stance and Distant Def are two solid ranged tanking options for Pelleas as they both increase his Res stat. However, one helps bolster his damage output while the other helps him take on Bows and Daggers. Either option is worthwhile as his main goal will be to take on magical foes and both skills can help fulfill that role very well.
     
  • For his B Passive, he can either take Null Follow-Up or Null C-Disrupt. By taking Null Follow-Up, he can secure his own doubles as well as prevent the foe from doubling with a guaranteed follow-up. However, he’ll still be prone to Stave users, which is why the latter is also just as tempting. That being said, if neither of these options is available, he can use a Lull skill instead, whether that’s Atk/Res Lull or Spd/Res Lull. Both will give him more firepower, however, one will allow him to take more hits and the other helps secure doubles, so it’s ultimately up to preference.
     
  • As Pelleas has a very high Atk stat, he can opt for skills such as Joint Drive Atk and Res Smoke for his C Passive to further bolster his overall Atk. Joint Drive Atk synergizes well with Unity Blooms+ as both require to be within two spaces of an ally to trigger. Meanwhile, Res Smoke is a solid alternative if he can land it on foes as it’ll essentially grant him seven more Atk to work with. However, if you feel that he doesn’t need either of these skills, he can choose to run Pulse Smoke instead.
     
  • Since the goal is to make Pelleas into a ranged tank, he’ll appreciate seals that increase his overall Def, Res, and Spd. However, as there aren’t any seals that increase all three of those stats, at the time of this article, he’ll have to settle for two of them. So, seals such as Distant Def and Spd/Res Solo are good options for him. Likewise, he can use Heavy Blade and retaliate with Icebergs in each enemy phase combat, provided that there isn’t any form of Guard present and he’s fast enough to land two hits.

Strengths

Massive Attack

    Pelleas enters the game with a very respectable base Atk stat of 40 and a superboon in said stat, pushing it to a whopping 44 Atk before any weapons or skills are accounted for. This, in turn, makes him one of the strongest hitting red mages in the entire game.

Good Speed

    While not as high as his base Atk, Pelleas has a very decent base Spd of 36, which is more than workable enough to challenge some of the faster threats in the game. Moreover, this can be further bolstered with Spd-boosting skills in his A Passive or Sacred Seal as well as a boon, and although it may not be a superboon, it still pushes him to a solid 39 Spd.

Weaknesses

Low Defense

    As Pelleas has well-distributed stats in his Atk and Spd, some stat had to take the hit and it just so happened to be his Def. Sitting at a base of 21, Pelleas’s Def stat has a lot more to be desired. Moreover, this can be problematic if being used as a ranged tank as he’ll encounter physical-hitting threats such as Bows and Daggers. That being said, it can be bandaged with skills such as Distant Def, but it won’t always work miracles.

Competition

    Given that Pelleas is a Grail unit, he already has a lot going against him as he’ll have to compete with other, more available red mages that can match or even outperform Pelleas such as Erk or Male Morgan. Likewise, having boons and banes, as well as merges, locked behind currencies that take a considerable amount of time to save up could make it less compelling to invest into a red mage with no discernable niche or PRF. 

Weapon Skills

Weapons SP Rng. Mt.
Flux
Learns by default at 1 ★
Unlocks at 1 ★
Red Tome Users Only
50 2 4
Ruin
Learns by default at 2 ★
Unlocks at 2 ★
Red Tome Users Only
100 2 6
Rauðrlion

At start of turn, grants Atk+6 to adjacent allies for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat.

Learns by default at 4 ★
Unlocks at 3 ★
Red Tome Users Only
200 2 8
Rauðrlion+

At start of turn, grants Atk+6 to adjacent allies for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat.

Learns by default at 5 ★
Unlocks at 5 ★
Red Tome Users Only
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Miracle

If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.

Learns by default at 4 ★
Unlocks at 3 ★
Inheritable by all units.
200 5

Passive Skills

Passive Skills SP Slot
Brazen Atk/Spd 1

If unit's HP ≤ 80% at the start of combat, grants Atk/Spd+3 during combat.

Inheritable by all units.
Unlocks at 1 ★
60
A
Brazen Atk/Spd 2

If unit's HP ≤ 80% at the start of combat, grants Atk/Spd+5 during combat.

Inheritable by all units.
Unlocks at 2 ★
120
A
Brazen Atk/Spd 3

If unit's HP ≤ 80% at the start of combat, grants Atk/Spd+7 during combat.

Inheritable by all units.
Unlocks at 4 ★
240
A
Atk/Res Oath 1

At start of turn, if unit is adjacent to an ally, grants Atk/Res+3 to unit for 1 turn.

Infantry & Flying Units Only
Unlocks at 3 ★
60
C
Atk/Res Oath 2

At start of turn, if unit is adjacent to an ally, grants Atk/Res+4 to unit for 1 turn.

Infantry & Flying Units Only
Unlocks at 4 ★
120
C
Atk/Res Oath 3

At start of turn, if unit is adjacent to an ally, grants Atk/Res+5 to unit for 1 turn.

Infantry & Flying Units Only
Unlocks at 5 ★
240
C

Other Info

Origin
Fire Emblem: Radiant Dawn

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