- Default
- Attack
- Special
- Injured




Phila - Pegasus Master |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 15 | 8 | 11 | 3 | 11 |
Middle | 16 | 9 | 12 | 4 | 12 |
High | 17 | 10 | 13 | 5 | 13 |
HP | ATK | SPD | DEF | RES | |
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Low | 34 | 34 | 39 | 22 | 37 |
Middle | 38 | 37 | 42 | 26 | 40 |
High | 41 | 40 | 46 | 29 | 43 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Phila (Ylisse’s Strongest Soldier): We’re Gonna Kill You (Galeforce)
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It's Curtains...+ (+Spd) | A | Atk/Spd Boosting A Slot Alternate: Heavy Blade (3 or 4) |
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Positional Assist | B | A/D Near Trace 3 Alternate: S/D Near Trace 3 |
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Galeforce | C | Odd Tempest 3 Alternate: Even Tempest 3 |
IVs | +ATK or +SPD / -HP or -RES | S | Heavy Blade 3 Alternate: Blade Session 3 |
Weapon: It’s Curtains…+ (+Spd)
Assist: Positional Assist
Special: Galeforce
A Passive: Atk/Spd Boosting A Slot / Heavy Blade (3 or 4)
B Passive: A/D Near Trace / S/D Near Trace / Wings of Mercy / Flow Guard / Flow Force / Desperation
C Passive: Odd Tempest / Even Tempest / Atk/Def Rein / Spd/Def Rein / Atk/Spd Rein
Sacred Seal: Heavy Blade / Blade Session / Quickened Pulse
- Despite being in an oversaturated archetype with no PRF to call her own, Phila does scrape by as being a Lance Flier affords her the option to use It’s Curtains…+ which is fantastic for Galeforce strategies. This means she can start out with a three-cooldown Galeforce, and while the weapon itself doesn’t grant anything else beyond the initial two cooldown, Phila, herself, is quite decent offensively and can manage thanks to the amount of Passives she has access to, and in some scenarios, won’t need Heavy Blade to get it going if the foe can counter back, there are no Guard effects, and she can double, most of which are effectively non-conditions. As such, this set will be here to highlight notable Passive options that can go in tandem with It’s Curtains…+ and the Galeforce role as a whole.
- Since Phila will be starting with a three-cooldown Galeforce, she will want to take the opportunity to bolster her overall offensive prowess as not being able to double or missing a kill could spell trouble for her. As such, any Passive that bolsters her overall Atk and Spd will work best for her. However, she can always run Heavy Blade 4 if using her with Wings of Mercy and Quickened Pulse so that she can one-tap Galeforce.
- The B Passive option is going to be the most flexible slot afforded to her as there is an assortment of Galeforce strategies she can take advantage of. If you want her to act as a Hit and Run unit, she can pick up one of two Near Traces, and when paired with a Tempest, she can run away after a second combat with up to four movement if the situation proves beneficial in that regard. Meanwhile, as aforementioned, she can run Wings of Mercy if you would much rather have a different Wings of Mercy beacon. This can allow her to still function quite well as Wings of Mercy support. Other Passive options include Flows and Desperation, the former securing her own doubles in the Player Phase and the latter making her less prone to incoming damage after the first combat.
- Outside of the Tempest line of skills, Phila can run an assortment of Rein skills that can either be used for standard stat swings or improve her ability to secure Heavy Blade checks. If the goal is simply damage, taking Spd/Def Rein will be the superior choice but if you want to use her with Heavy Blade in mind, Atk/Def Rein or Atk/Spd Rein are the better options.
- In terms of Sacred Seal options, Phila can choose between Heavy Blade, Blade Session, and Quickened Pulse. Heavy Blade is only necessary if you either want to secure Galeforce or are using her with Wings of Mercy and if the A Passive isn’t occupied by said skill. However, if using Wings of Mercy, it’s much more effective to run Heavy Blade as the A Passive and Quickened Pulse as the Sacred Seal so that she can one-tap Galeforce. Otherwise, continuing to bolster her overall Atk and Spd will be the best option for her, and Blade Session provides the biggest stat swing in that regard.
Certified Pegasus Knight (Note: Not Risen Archer Proof) (Support)
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Allied Lance+ (+Res) Alternate: Wagasa+ (+Res) |
A | Still Water 4 Alternate: HP +5 |
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Rally Assist | B | Sabotage Skills Alternate: Sudden Panic 3 |
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Moonbow Alternate: Escutcheon |
C | Cross Spur Atk Alternate: Inf. Spd Tactic |
IVs | +HP or +RES / -DEF | S | Drive Atk 2 Alternate: HP +5 |
Weapon: Allied Lance+ (+Res) / Wagasa+ (+Res)
Assist: Rally Assist
Special: Moonbow / Escutcheon
A Passive: Still Water 4 / HP +5
B Passive: Sabotage Skills / Sudden Panic
C Passive: Cross Spur Atk / Inf. Spd Tactic / Spd/Def Hold / Atk/Res Hold
Sacred Seal: Drive Atk / HP +5
- Because Phila has a solid Res stat, she can go into a role that focuses on supportive capabilities rather than combative. What’s more, her status as a Lance Flier means she can take advantage of other supportive skills such as Allied Lance+, Wagasa+, Reins/Holds as well as Sudden Panic. She does lose out on the likes of Ruse skills but the trade-off is more than worth it, and if you would much rather use Phila in this manner, then consider the following options.
- In terms of supportive Assists, the most that extend into that role are Rallys as they can visibly buff an ally up to six points in two respective stats. There’s not much else to say on that front outside of the type of Rally she could run and that simply boils down to Rally versus Rally Up, the former affecting one ally for two stats and the latter affecting several for one stat.
- For Phila’s role as a support unit, she can either use her Res or HP stat. The former is a lot more manageable since her base Res is relatively high as is but the most she’ll be able to inflict on the foe is a single Sabotage. Meanwhile, the HP stat is a bit lower but can be bolstered fairly easily and can allow her to take advantage of Sudden Panic. As such, either running Still Water 4 or HP +5 will be the go-to options.
- Beyond that, there is an assortment of C Passive options that Phila can use for her role as a support unit. In terms of stats, she can provide additional Atk with the likes of Cross Spur Atk or a respective Hold as the latter can debuff foes during combat from a fair range away. Otherwise, she can run Inf. Spd Tactic to grant visible Null Follow-Up to Infantry allies at the start of the turn.
Strengths
Solid Offenses
As with most modern units nowadays, they have a much better-allocated statline as opposed to their contemporaries back around launch and even a bit beyond. Regardless, Phila, thankfully, has a solid offensive stat spread of 37/42 Atk/Spd with a superboon in Spd. She should have very little issue doubling in most scenarios where it requires a Spd check.
Lance Flier
Outside of the assortment of Passive options afforded to Phila, she also has access to a fair amount of inheritable Lances that can allow her to function quite well in specific roles, whether that’s It’s Curtains…+ for Galeforce or Allied Lance+ and Wagasa+ for a supportive role in-tandem with her high Res stat.
Weaknesses
Unfavorable Defenses
Outside of supportive capabilities that come with her high Res stat, Phila takes a considerable hit to her physical bulk as she only has a measly base HP stat of 38 and base Def stat of 26 meaning anything that so much touches her Def stat will more than likely take her out in the process, and given that a majority of one-ranged threats target the Def stat, it’s going to be troubling if she has to take incoming attacks.
Competition
As with other oversaturated archetypes, Phila must fight an uphill battle of competition as there are an assortment of Lance Flier options in the demote and Heroic Grail pool that also have a decent niche and/or PRF, ready for the taking. This includes, but is not limited to, Seteth, who can act supportively and offensively to a fair degree, Valter, who makes for a solid Galeforce unit thanks to Cursed Lance’s innate chip damage and Slaying effect, and Cordelia who simply hits harder thanks to her better overall statline and PRF. Even so, Phila can be used to relatively decent success and is much more modern, making her a lot easier to build up comparatively.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★
Only Inheritable by Sword Units.
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50 | 1 | 6 |
![]() Learns by default at 2 ★ Unlocks at 2 ★
Only Inheritable by Sword Units.
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100 | 1 | 8 |
![]() Inflicts Spd/Def-5 on foes within 2 spaces during combat. Learns by default at 4 ★ Unlocks at 3 ★
Lance Users Only
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200 | 1 | 10 |
![]() Inflicts Spd/Def-5 on foes within 2 spaces during combat. Learns by default at 5 ★ Unlocks at 5 ★
Lance Users Only
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300 | 1 | 14 |
Available Rearmed Weapons |
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Arcane Qiang (+Def) |
Arcane Qiang (+Res) |
Arcane Qiang (+Atk) |
Arcane Qiang (+Spd) |
Arcane Qiang |
Special Skills
Special Skills | SP | Turns |
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![]() Boosts damage dealt by 50% of unit's Res. Learns by default at 4 ★ Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
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100 | 4 |
![]() Boosts damage dealt by 50% of unit's Res. Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
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200 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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![]() At start of combat, if unit's HP ≤ 80%, grants Atk/Res+3 during combat.
Inheritable by all units.
Unlocks at 1 ★ |
60 | A |
![]() At start of combat, if unit's HP ≤ 80%, grants Atk/Res+5 during combat.
Inheritable by all units.
Unlocks at 2 ★ |
120 | A |
![]() At start of combat, if unit's HP ≤ 80%, grants Atk/Res +7 during combat.
Inheritable by all units.
Unlocks at 4 ★ |
240 | A |
![]() At start of combat, if unit's Spd ≥ foe's Spd-7, inflicts penalty on foe's Atk/Def during combat = 30% of difference between Res stats (unit’s Res minus foe’s Res) before combat. (Maximum penalty of -3.) Flying Sword, Lance & Axe Only
Unlocks at 3 ★ |
60 | B |
![]() At start of combat, if unit's Spd ≥ foe's Spd-7, inflicts penalty on foe's Atk/Def during combat = 40% of difference between Res stats (unit’s Res minus foe’s Res) before combat. (Maximum penalty of -5.) Flying Sword, Lance & Axe Only
Unlocks at 4 ★ |
120 | B |
![]() At start of combat, if unit's Spd ≥ foe's Spd-7, inflicts penalty on foe's Atk/Def during combat = 50% of difference between Res stats (unit’s Res minus foe’s Res) before combat. (Maximum penalty of -7.) Flying Sword, Lance & Axe Only
Unlocks at 5 ★ |
240 | B |
Other Info
Origin |
Fire Emblem: Awakening
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