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Plegian Tharja

Analysis by Wecondo12
Plegian Tharja - Florid Charmer

5

Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
161
HP 40
ATK 39
SPD 41
DEF 19
RES 22

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 8 10 3 4
Middle 18 9 11 4 5
High 19 10 12 5 6

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 36 36 38 16 19
Middle 40 39 41 19 22
High 43 43 45 22 25

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Today’s alt is brought to you by the number three. (Offense)

Build by Wecondo12
Recommended
Plegian Torch+ (+Spd)
Alternate: Gronnblade+
A Swift Sparrow 3
Alternate: Atk/Spd Solo (3 or 4)
Positional Assist B Desperation 3
Moonbow
Alternate: Luna
C Spd/Res Rein 3
IVs

+ATK or +SPD / -DEF or -RES or -HP

SHeavy Blade 3
Alternate: Atk/Spd Solo 3

Show Explanation/Analysis

Weapon: Pleigian Torch(+Spd) / Gronnblade

Assist: Positional Assist / Preference

Special: Moonbow / Luna

Passive A: Swift Sparrow 3 / Atk/Spd Solo 3 or 4 / Atk/Spd Push 4

Passive B: Desperation

Passive C: Spd/Res Rein / Preference

Sacred Seal: Heavy Blade / Atk/Spd Solo / Swift Sparrow

  • Tharja’s 3rd alternate version is a fast player phase oriented mage flier, functioning similarly to SF!Nino, just with higher stats while lacking an exclusive weapon, an unfortunate flaw considering how underwhelming Green Tome inheritables generally are, although the addition of Pleigian Tharja’s aptly named Pleigian Torch certainly helps, debuffing the foe’s Attack and Resistance by at least 5 and inflicting an additional penalty on debuffed foes, provided Tharja isn’t adjacent to any allies. This weapon is a great alternative to the standard Gronnblade on almost any offensively oriented Green tome mage, and Tharja herself is no exception, although she can still make great use of a bladetome as well with buffing support, if all one desires is raw damage output. Keep in mind that bladetome use makes Tharja far more susceptible to Panic Ploy and Sudden Panic, however.
  • Tharja’s innate Swift Sparrow 3 is a fantastic A slot choice, giving her a massive boost to her offenses during Player Phase. If mixed phase utility is desired, Atk/Spd Solo or Atk/Spd Push are great alternatives, giving her a similar offensive boost during both phases, at the cost of taking damage every combat(Atk/Spd Push) or a positioning requirement(Solo)
  • Desperation is Tharja’s best offensively oriented B slot skill option as it helps her avoid potentially dangerous counterattacks, although offensive mage fliers lack any decent alternatives to desperation at the time of writing, aside from chill skills.
  • Tharja’s innate Spd/Res Rein gives her yet another incombat stat advantage by debuffing the Speed and Resistance of foes within two spaces of her, giving both Tharja and other magic using allies a sizeable advantage in combat against the afflicted foe as long as they’re in her range.
  • Tharja’s sacred seal choices are rather simple as well, either Heavy Blade to accelerate her specials(Especially effective with a bladetome to alleviate it’s cooldown penalty) or standard player phase sacred seals, such as Atk/Spd Solo or Swift Sparrow.

I’d use a curse word in place of a hex pun but this is family friendly content. (Vantage)

Build by Wecondo12
Gronnblade+ A Close Foil
Alternate: Close Counter
Positional Assist B Vantage 3
Miracle
Alternate: Glimmer
C Spd/Res Rein 3
IVs

+ATK

SHeavy Blade 3
Alternate: Atk/Spd Solo 3

Show Explanation/Analysis

Weapon: Gronnblade

Assist: Positional Assist / Preference

Special: Miracle / Glimmer

Passive A: Close Foil / Close Counter / Fury 3 or 4

Passive B: Vantage

Passive C: Spd/Res Rein / Preference

Sacred Seal: Heavy Blade / Atk/Spd Solo

  • Thanks to her high offenses, Pleigian Tharja can also perform well as a Vantage user, although setting it up without Fury could be somewhat difficult due to her low bulk.
  • Gronnblade is Tharja’s preferred weapon when utilizing Vantage. With a full buff spectrum Tharja is capable of dishing out massive amounts of damage in a single blow, although she must be watchful for any sources of Panic present.
  • Close Foil and Close Counter give Tharja the advantage of utilizing Vantage against melee foes, but given that most of AR’s dangerous threats are ranged, Tharja can opt to use Fury for easy setup. The A slot she uses is up to whether easy setup or close range countering are more important to you.
  • Spd/Res Rein remains a great choice as it increases her damage output, which is important as Tharja is reliant one 1 shots due to a lack of Desperation, although other C slots such as Atk/Res Rein(for additional bulk) can be used as well.
  • For her Special, Miracle gives Tharja some extra safety if she can trigger it, while Glimmer gives her a straightforward damage increase. Which one is used is largely up to preference.
  • If Miracle is used, the Heavy Blade sacred seal is preferable as it allows Tharja to trigger miracle in a reasonable timeframe, otherwise Atk/Spd Solo is a superior choice to boost her offensive presence during both phases, as long as she isn’t adjacent to any allies.

Strengths

High Offenses

Pleigian Tharja’s offensive spread of 39/41 means she has little trouble dishing out high damage and performing follow-up attacks, as well as avoiding them.

Flying

Tharja’s status as a flier gives her movement that cannot be nullified by terrain. Unfortunately, this comes with a plethora of downsides.

Weaknesses

Flying

Being a flier is more of a detriment than it is an asset in many cases, especially for player phase tome users, as her status as a flier locks her out of most good B slot options other move types enjoy, such as Lull skills and Special Spiral, while also giving her a weakness to bows.

Terrible Defenses

Tharja’s defensive capabilities are quite poor, and with a defensive spread of 19/21, Tharja will struggle to take hits from any source without weapon triangle advantage or team support.

Weapon Skills

Weapons SP Rng. Mt.
Wind
Learns by default at 1 ★
Unlocks at 1 ★
Green Tome Users Only
50 2 4
Elwind
Learns by default at 3 ★
Unlocks at 2 ★
Green Tome Users Only
100 2 6
Plegian TorchIf unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently.
Learns by default at 4 ★
Unlocks at 3 ★
Green Tome Users Only
200 2 8
Plegian Torch+If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently.
Learns by default at 5 ★
Unlocks at 5 ★
Green Tome Users Only
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
RetributionBoosts damage dealt to foe by 30% of damage dealt to unit.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
ReprisalBoosts damage dealt to foe by 30% of damage dealt to unit.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Darting Blow 1Grants Spd+2 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
Unlocks at 2 ★
50
A
Swift Sparrow 1If unit initiates combat, unit granted Atk/Spd+2 during battle.
Non-inheritable by Staff-wielding units.
Unlocks at 3 ★
120
A
Swift Sparrow 2If unit initiates combat, unit granted Atk/Spd+4 during battle.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
240
A
Swift Sparrow 3If unit initiates combat, grants Atk+6, Spd+7 during Combat
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
300
A
Spd/Res Rein 1Inflicts Spd/Res-2 on foes within 2 spaces during combat.
Only inheritable by flier units.
Unlocks at 3 ★
60
C
Spd/Res Rein 2Inflicts Spd/Res-3 on foes within 2 spaces during combat.
Only inheritable by flier units.
Unlocks at 4 ★
120
C
Spd/Res Rein 3Inflicts Spd/Res-4 on foes within 2 spaces during combat.
Only inheritable by flier units.
Unlocks at 5 ★
240
C

Other Info

Origin
Fire Emblem: Awakening

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