- Default
- Attack
- Special
- Injured




Plegian Tharja - Florid Charmer |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 8 | 10 | 3 | 4 |
Middle | 18 | 9 | 11 | 4 | 5 |
High | 19 | 10 | 12 | 5 | 6 |
HP | ATK | SPD | DEF | RES | |
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Low | 36 | 36 | 38 | 16 | 19 |
Middle | 40 | 39 | 41 | 19 | 22 |
High | 43 | 43 | 45 | 22 | 25 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Today’s alt is brought to you by the number three. (Offense)
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Plegian Torch+ (+Spd) Alternate: Gronnblade+ |
A | Swift Sparrow 3 Alternate: Atk/Spd Solo (3 or 4) |
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Positional Assist | B | Desperation 3 |
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Moonbow Alternate: Luna |
C | Spd/Res Rein 3 |
IVs | +ATK or +SPD / -DEF or -RES or -HP | S | Heavy Blade 3 Alternate: Atk/Spd Solo 3 |
Weapon: Pleigian Torch(+Spd) / Gronnblade
Assist: Positional Assist / Preference
Special: Moonbow / Luna
Passive A: Swift Sparrow 3 / Atk/Spd Solo 3 or 4 / Atk/Spd Push 4
Passive B: Desperation
Passive C: Spd/Res Rein / Preference
Sacred Seal: Heavy Blade / Atk/Spd Solo / Swift Sparrow
- Tharja’s 3rd alternate version is a fast player phase oriented mage flier, functioning similarly to SF!Nino, just with higher stats while lacking an exclusive weapon, an unfortunate flaw considering how underwhelming Green Tome inheritables generally are, although the addition of Pleigian Tharja’s aptly named Pleigian Torch certainly helps, debuffing the foe’s Attack and Resistance by at least 5 and inflicting an additional penalty on debuffed foes, provided Tharja isn’t adjacent to any allies. This weapon is a great alternative to the standard Gronnblade on almost any offensively oriented Green tome mage, and Tharja herself is no exception, although she can still make great use of a bladetome as well with buffing support, if all one desires is raw damage output. Keep in mind that bladetome use makes Tharja far more susceptible to Panic Ploy and Sudden Panic, however.
- Tharja’s innate Swift Sparrow 3 is a fantastic A slot choice, giving her a massive boost to her offenses during Player Phase. If mixed phase utility is desired, Atk/Spd Solo or Atk/Spd Push are great alternatives, giving her a similar offensive boost during both phases, at the cost of taking damage every combat(Atk/Spd Push) or a positioning requirement(Solo)
- Desperation is Tharja’s best offensively oriented B slot skill option as it helps her avoid potentially dangerous counterattacks, although offensive mage fliers lack any decent alternatives to desperation at the time of writing, aside from chill skills.
- Tharja’s innate Spd/Res Rein gives her yet another incombat stat advantage by debuffing the Speed and Resistance of foes within two spaces of her, giving both Tharja and other magic using allies a sizeable advantage in combat against the afflicted foe as long as they’re in her range.
- Tharja’s sacred seal choices are rather simple as well, either Heavy Blade to accelerate her specials(Especially effective with a bladetome to alleviate it’s cooldown penalty) or standard player phase sacred seals, such as Atk/Spd Solo or Swift Sparrow.
I’d use a curse word in place of a hex pun but this is family friendly content. (Vantage)
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Gronnblade+ | A | Close Foil Alternate: Close Counter |
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Positional Assist | B | Vantage 3 |
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Miracle Alternate: Glimmer |
C | Spd/Res Rein 3 |
IVs | +ATK | S | Heavy Blade 3 Alternate: Atk/Spd Solo 3 |
Weapon: Gronnblade
Assist: Positional Assist / Preference
Special: Miracle / Glimmer
Passive A: Close Foil / Close Counter / Fury 3 or 4
Passive B: Vantage
Passive C: Spd/Res Rein / Preference
Sacred Seal: Heavy Blade / Atk/Spd Solo
- Thanks to her high offenses, Pleigian Tharja can also perform well as a Vantage user, although setting it up without Fury could be somewhat difficult due to her low bulk.
- Gronnblade is Tharja’s preferred weapon when utilizing Vantage. With a full buff spectrum Tharja is capable of dishing out massive amounts of damage in a single blow, although she must be watchful for any sources of Panic present.
- Close Foil and Close Counter give Tharja the advantage of utilizing Vantage against melee foes, but given that most of AR’s dangerous threats are ranged, Tharja can opt to use Fury for easy setup. The A slot she uses is up to whether easy setup or close range countering are more important to you.
- Spd/Res Rein remains a great choice as it increases her damage output, which is important as Tharja is reliant one 1 shots due to a lack of Desperation, although other C slots such as Atk/Res Rein(for additional bulk) can be used as well.
- For her Special, Miracle gives Tharja some extra safety if she can trigger it, while Glimmer gives her a straightforward damage increase. Which one is used is largely up to preference.
- If Miracle is used, the Heavy Blade sacred seal is preferable as it allows Tharja to trigger miracle in a reasonable timeframe, otherwise Atk/Spd Solo is a superior choice to boost her offensive presence during both phases, as long as she isn’t adjacent to any allies.
Strengths
High Offenses
Pleigian Tharja’s offensive spread of 39/41 means she has little trouble dishing out high damage and performing follow-up attacks, as well as avoiding them.
Flying
Tharja’s status as a flier gives her movement that cannot be nullified by terrain. Unfortunately, this comes with a plethora of downsides.
Weaknesses
Flying
Being a flier is more of a detriment than it is an asset in many cases, especially for player phase tome users, as her status as a flier locks her out of most good B slot options other move types enjoy, such as Lull skills and Special Spiral, while also giving her a weakness to bows.
Terrible Defenses
Tharja’s defensive capabilities are quite poor, and with a defensive spread of 19/21, Tharja will struggle to take hits from any source without weapon triangle advantage or team support.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★
Green Tome Users Only
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50 | 2 | 4 |
![]() Learns by default at 3 ★ Unlocks at 2 ★
Green Tome Users Only
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100 | 2 | 6 |
![]() If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. Learns by default at 4 ★ Unlocks at 3 ★
Green Tome Users Only
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200 | 2 | 8 |
![]() If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. Learns by default at 5 ★ Unlocks at 5 ★
Green Tome Users Only
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300 | 2 | 12 |
Special Skills
Special Skills | SP | Turns |
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![]() Boosts damage dealt to foe by 30% of damage dealt to unit. Learns by default at 4 ★ Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
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100 | 3 |
![]() Boosts damage dealt to foe by 30% of damage dealt to unit. Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
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200 | 2 |
Passive Skills
Passive Skills | SP | Slot |
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![]() If unit initiates combat, grants Spd+2 during combat.
Non-inheritable by Staff-wielding units.
Unlocks at 2 ★ |
50 | A |
![]() If unit initiates combat, unit granted Atk/Spd+2 during battle.
Non-inheritable by Staff-wielding units.
Unlocks at 3 ★ |
120 | A |
![]() If unit initiates combat, unit granted Atk/Spd+4 during battle.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
240 | A |
![]() If unit initiates combat, grants Atk+6, Spd+7 during Combat
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
300 | A |
![]() Inflicts Spd/Res-2 on foes within 2 spaces during combat.
Only inheritable by flier units.
Unlocks at 3 ★ |
60 | C |
![]() Inflicts Spd/Res-3 on foes within 2 spaces during combat.
Only inheritable by flier units.
Unlocks at 4 ★ |
120 | C |
![]() Inflicts Spd/Res-4 on foes within 2 spaces during combat.
Only inheritable by flier units.
Unlocks at 5 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: Awakening
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