Analysis by Adonyx
Priscilla - Delicate Princess


Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
HP 36
ATK 29
SPD 29
DEF 19
RES 32

Stat Variations

Level 1 Stat Variation
Low 16 6 6 3 7
Middle 17 7 7 4 8
High 18 8 8 5 9

Level 40 Stat Variations
Low 33 25 25 16 29
Middle 36 29 29 19 32
High 40 32 32 22 35

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +ATK: An Attack boon will simultaneously boost Priscilla’s damage output as well as her healing capability.

  • +SPD: This will improve Priscilla’s ability to double enemies as well as avoid being doubled herself; however, having a base 29 Speed and lack of access to the best A skills can make this a fairly difficult prospect without heavy investment.


  • -RES: Priscilla has excellent magical bulk and taking a bane here won’t significantly impact her matchups. -RES is only marginally better than -HP or -DEF since Priscilla’s physical bulk is just barely acceptable, but her overall bulk can be considered a non-issue if running a Wrathful/Dazzling Staff combo. Avoid if running Ploys.

  • -HP / -DEF: Priscilla has a base physical bulk of 55, which is just enough that she can sometimes survive a single physical attack. Taking a bane here will result in her getting KO’d from most physical attacks, but can still be the superior choice if running Ploys or using her a mage tank.

Skill Sets

Jealous Streak (Offensive Support)

Build by
Dazzling Pain+
Alternate: Dazzling Gravity+
A Atk/Spd Push 3
Alternate: Atk/Spd 2
Alternate: Martyr+
B Wrathful Staff 3
Miracle C Savage Blow 3
Alternate: Hone Cavalry
IVsSSavage Blow 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -RES or -HP or -DEF
  • Weapon: Dazzling Pain+ / Dazzling Gravity+ / Dazzling Panic+
  • Assist: Recover+ / Martyr+ / Rehabilitate+
  • Special: Miracle
  • Passive A: Atk/Spd Push / Atk/Spd 2 / Attack +3 / Speed +3
  • Passive B: Wrathful Staff
  • Passive C: Savage Blow / Hone Cavalry / Spd Ploy
  • Sacred Seal: Savage Blow / Live to Serve / Res Ploy / Speed +3 / Attack +3

This set maximizes Priscilla’s potential by taking advantage of her mobility and workable offensive stats. The key component of this build is the Dazzling/Wrathful staff combo; this effectively turns Priscilla into a ranged, magical Firesweep user. This allows her to easily circumvent any potential issues with her physical bulk, as she can freely attack enemies without ever having to worry about counterattacks. There is no difference between running Wrathful Staff as a B skill and a Dazzling Staff refined weapon or vice versa, so the choice is fully dependent on the availability of either Genny or Bridal Lyn for Skill Inheritance.

The choice of weapon, Assist, and Special is mostly up to preference. Pain+ combos exceptionally well with double Savage Blow (C skill and Seal), as it results in the enemy team taking a massive 24 points of damage, in addition to whatever damage Priscilla dealt to her target (+10 more from Pain+). This area damage will easily knock units out of high HP threshold skills such as Quick Riposte and Guard, or even unique weapons like Celica’s Ragnarok or Alm’s refined Falchion. Gravity+ can lock down entire teams if Priscilla has access to support in the form of movement Assists or Refreshers. Her base Panic+ is fairly situational due to relying on teams utilizing field buffs, but can be useful in a pinch or for budget purposes.

Atk/Spd Push is a powerful skill that finally gives healers a strong offensive A skill while not simultaneously limiting their mobility. However, it comes with the caveat that the healer now needs some form of sustain in order to be able to get back up to 100% HP. This is best accomplished by either running the Live to Serve Seal or Martyr+. Atk/Spd 2 gives Priscilla the most offensive stats possible without forcing her to alter her build or playstyle. Atk/Spd Bond and Brazen Atk/Spd give significantly more offensive stats in theory, but can be very difficult to use given Priscilla’s high mobility and this build’s intended playstyle. Attack +3 and Speed +3 are good budget options for simple stat boosts.

Savage Blow for both the C skill and Sacred Seal works very well if running Pain+, but can be replaced for other skills for more utility. A cavalry buff like Hone Cavalry works well since Priscilla works best in a full cavalry team, while Spd Ploy and the Res Ploy Seal combo well to allow Priscilla to provide more team support while also improving her own offensive capabilities. The Speed +3 and Attack +3 Seals are both good options to improve her offenses further. The Live to Serve Seal is a fantastic option that gives this offensive support set an excellent source of sustain, as Priscilla will no longer need to rely on a Martyr+ to access self-healing without sacrificing part of the Dazzling Staff/Wrathful Staff combo.

Troubadour (Full Support)

Build by
Dazzling Gravity+
Alternate: Panic+
A Attack/Res 2
Alternate: Rehabilitate+
B Wings of Mercy 3
Miracle C Spd Ploy 3
Alternate: Hone Cavalry
IVsSAtk Ploy 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +RES / -DEF
  • Weapon: Dazzling Gravity+ / Dazzling Panic+
  • Assist: Recover+ / Rehabilitate+
  • Special: Miracle
  • Passive A: Atk/Res 2 / Attack +3 / Resistance +3
  • Passive B: Wings of Mercy / Live to Serve
  • Passive C: Spd Ploy / Hone Cavalry / Flexible
  • Sacred Seal: Live to Serve / Atk Ploy / Attack +3

As this is a fully support-oriented set, the IVs don’t make a huge difference. For the sake of optimization, however, +ATK will improve Priscilla’s damage and healing while +RES will improve her ability to land Ploys.

The chosen weapon is entirely up to preference, but Gravity+ is fantastic for taking advantage of Priscilla’s mobility. Alternatively, her base Panic+ will work fine, though it’s a bit more situational than Gravity+. Regardless of choice, the Dazzling Staff refine is the best choice just to keep Priscilla safe whenever she attacks to apply the chosen debuff.

Atk/Res 2 is chosen to give a boost to Priscilla’s healing and ability to land Ploys, while also granting a slight boost to damage. Any of the various Bond skills can also work; the ones that boost Attack work best to boost healing and damage, but keep in mind that the other stats are mostly wasted on this set due to the full support setup. Attack +3 and Resistance +3 are good budget options as well.

Wings of Mercy grants Priscilla a big boost in mobility, allowing her to teleport directly next to allies that need healing the most. Alternatively, Live to Serve gives her fantastic self-healing and sustain, allowing her to not be afraid to tank enemy mages in a pinch. However, she is better off with running the Live to Serve Seal in order to maintain access to the superior mobility that Wings of Mercy grants.

Priscilla’s C skill and Sacred Seal are mostly up to preference. Spd Ploy and Atk Ploy Seal make great use of Priscilla’s good Resistance stat, allowing her to provide more team support than simply healing and occasionally applying debuffs. These are easily interchangeable with any other Ploys, buffs like Hone Cavalry or simple stat boosts like an Attack +3 Seal. The Live to Serve Seal is a particularly strong option for Priscilla’s Sacred Seal, due to it also allowing access to Wings of Mercy.


As a cavalry unit, Priscilla enjoys superior mobility compared to most of the other healers. She even has access to powerful cavalry buffs. While her offensive stats are strictly worse than Elise’s (29/29 versus 32/32), she does at least have slightly better bulk. Thankfully, her offensive stats aren’t a huge deal for a pure support build. With the introduction of weapon refining, Priscilla can now run an incredibly powerful set: the Dazzling/Wrathful Staff combo. This set effectively turns her into a ranged, magical Firesweep user, except that she can still retaliate when attacked.

Unfortunately, these perks come with a number of downsides. Healers have awful skill availability, as they are completely locked out of potent skills like Fury and offensive Specials like Iceberg. As a cavalry unit, Priscilla has to further contend with suffering a weakness to anti-cavalry weapons and getting blocked by forests and trenches.

Luckily, these annoyances can mostly be circumvented with smart play. While Priscilla’s lack of potent skills does put a significant damper on her potential, her access to the powerful Dazzling/Wrathful Staff combination can make her a dangerous threat. Add in her excellent cavalry mobility and decent offensive spread (supplemented by cavalry buffs), and Priscilla is a powerful unit that can demonstrate why healers can now be a serious threat.


Dazzling/Wrathful Staff combo

This set is unique to healers and allows them to function as ranged, magical Firesweep users who can also counterattack when attacked. Priscilla makes exceptionally good use of this due to her mobility and offensive stats.

Workable offenses

While 29/29 is fairly mediocre as far as offensive stats go, Priscilla’s access to cavalry buffs gives her a significant advantage over other healers.


As a cavalry unit, Priscilla enjoys superior mobility as well as access to powerful buffs like Hone Cavalry.

Good Resistance

Priscilla has enough Resistance to not only be able to safely tank a hit from a mage, but also to make effective use of Ploys to provide additional team support.

Great availability

Thanks to her demotion into the 3-4 star summoning pool, Priscilla is now much easier to summon, obtain ideal IVs, and merge.


Poor skill availability

Priscilla’s status as a healer locks her out of a huge number of strong skills. Furthermore, the skills she wants to create her best builds (such as Wrathful Staff and Atk/Spd 2) are very difficult to come by.

Anti-Cavalry weapons

As a cavalry unit, Priscilla shares a weakness to anti-cavalry weapons. They will completely obliterate her, particularly the ones that deal physical damage.

Weapon Skills

Weapons SP Rng. Mt.
Restricted to units that use a Staff.
50 2 10

After combat, bonuses on targeted foe become penalties through its next action.

Unlocks at 3 ★
Restricted to units that use a Staff.
150 2 7

After combat, if unit attacked, bonuses on target and foes within 2 spaces of target become penalties through their next actions.

Unlocks at 5 ★
Restricted to units that use a Staff.
300 2 11
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP

Restores 5 HP to target ally.

Learns by default at 4 ★
1 50

Restores 7 HP to unit and target ally.

Learns by default at 4 ★
1 100

Restores 7 HP or more the further below 50% the target's HP is.
Slows special trigger (cooldown count+1).

Learns by default at 5 ★
1 200

Restores HP = 50% of Atk -10. (Minimum of 7 HP.)
If target's HP is ≤ 50%, the lower the target's HP, the more HP is restored.

1 300

Special Skills

Special Skills SP Turns

When healing an ally with a staff, restores an additional 10 HP to target ally.

Learns by default at 4 ★
Restricted to units that use a Staff.
50 1
Still-Water Balm

When healing an ally with a staff, grants Res+4 to all allies for 1 turn.

Learns by default at 5 ★
Unlocks at 3 ★
Restricted to units that use a Staff.
150 1

Passive Skills

Passive Skills SP Slot
Spur Def 1

Grants Def+2 to adjacent allies during combat.

Inheritable by all units.
Unlocks at 3 ★
Spur Def 2

Grants Def+3 to adjacent allies during combat.

Inheritable by all units.
Unlocks at 4 ★
Spur Def 3

Grants Def+4 to adjacent allies during combat.

Inheritable by all units.
Unlocks at 5 ★

Other Info

Fire Emblem: The Blazing Blade

Banners Featured In

Official Hero Artwork