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Table of Contents

Tier Rating

Analysis by Wecondo12
Rebecca - Wildflower

3-4

Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
148
HP 37
ATK 29
SPD 34
DEF 21
RES 27

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 17 6 7 5 4
Middle 18 7 8 6 5
High 19 8 9 7 6

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 34 25 31 18 23
Middle 37 29 34 21 27
High 41 32 37 24 30

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Assets

  • +ATK: An Attack asset is Rebecca’s best choice, raising her lackluster base 29 Attack to a more respectable 32, increasing her overall damage output.

  • +SPD: A Speed asset is also a good choice, raising her decent base 34 Speed to a stellar base 37, allowing Rebecca to perform and avoid follow-up attacks more consistently.

Neutral

  • RES: Rebecca’s Resistance is fairly decent for an archer at 27 base, although as an Asset its less useful than Attack and Speed. As Resistance makes a poor choice of Flaw due to a 4 point penalty, it should ideally be kept neutral to preserve her decent magical bulk.

Flaws

  • -HP/-DEF: Both HP and DEF are fairly unimportant to Rebecca’s overall performance, and as such are good choices for a Flaw, although a Defense flaw is slightly preferred.

Skill Sets

Anime Eyes Of Doom (Offensive)

Recommended
Firesweep Bow+
Alternate: Candlewax Bow+ (+Spd)
A Swift Sparrow (2 or 3)
Alternate: Fury (3 or 4)
Reposition B Lull Spd/Def 3
Alternate: Desperation 3
Moonbow C Even Atk Wave 3
SP1695SFlashing Blade 3

Show Explanation/Analysis

Preferred IV: +ATK or +SPD / -DEF or -HP

  • Rebecca prefers to increase her raw damage output or her ability to perform follow-up attacks with an Attack or Speed asset respectively. Flaws in HP and Defense are ideal as they impact Rebecca’s performance the least.

Weapon: Firesweep Bow / Candlewax Bow(+SPD)

  • The Firesweep Bow prevents counterattacks from all foes unless they wield Null C Disrupt, allowing Rebecca to circumvent her lacking Defenses and Attack without fear of retaliation.

  • The Candlewax Bow is also a great choice as it grants Rebecca the effect of Fury 3, granting her additional stats and allowing her to set up HP thresholds for skills such as Desperation with greater ease.

Assist: Reposition / Preference

Special: Moonbow

  • Moonbow is Rebecca’s best choice of Special, as it features good Defense reduction in addition to a short cooldown, and it can also be activated every round of combat when combined with Flashing Blade.

Passive A: Swift Sparrow 2 or 3 / Fury 3 or 4

  • Swift Sparrow 3 is one of the most powerful A slots for a Player Phase centric build, granting a massive boost to both Attack and Speed with no downside. Swift Sparrow 2 is also usable on a budget, although not as strong. 

  • Fury is also a decent alternative on a budget, as it allows Rebecca to set up HP threshold skills easier while still providing a boost to her offensive capabilities.

Passive B: Lull Spd/Def / Desperation / Chill Def

  • As the Firesweep Bow prevents counterattacks, Rebecca is free to instead utilize Lull Spd/Def to reduce the foe’s Speed and Defense while negating their buffs in these stats, letting Rebecca hit harder and making her Follow-up Attacks much more difficult to avoid.

  • Desperation is also a good choice if the Candlewax Bow is being used, protecting Rebecca from counterattacks by allowing her to strike twice before the foe can counter when her HP is 75% or lower.

  • Finally, Chill Defense debuffs the Defense of the foe with the highest Defense by 7, allowing Rebecca and her team to more easily KO the afflicted foe.

Passive C: Even Atk Wave / Preference

  • Even Atk Wave grants an Additional +6 boost to Rebecca’s Attack on Even turns, giving her another much needed boost to her damage output. Other skills such as Drives can also work well however, and Rebecca’s C slot choice is primarily player preference.

Sacred Seal: Flashing Blade / Sturdy Blow / Brazen Atk/Spd

  • The Flashing Blade Sacred Seal is a fantastic choice, allowing Rebecca fast access to her Specials provided her Speed exceeds that of the foe.

  • The Sturdy Blow Sacred Seal is also a good alternative, providing another bonus to her raw damage output in addition to a Defense boost, although the Defense increase will go to waste if Sturdy Blow is used alongside the Firesweep Bow.

  • Finally, Brazen Atk/Spd can be used to provide a massive offensive boost, although meeting its HP requirement can be difficult without the use of Fury.

The Village Guardian (Defensive)

Guard Bow+ (+Res) A Distant Def 4
Alternate: Warding Stance 4
Reposition B Null C-Disrupt 3
Luna C Atk Smoke 3
SP1695SDistant Def 3

Show Explanation/Analysis

Preferred IV: +ATK / -DEF

  • For a defensive build, Rebecca still prefers to boost her raw offensive power with an Attack asset to secure KO’s. Defense is the ideal flaw as it affects her overall bulk the least, and Rebecca prefers to keep her other stats in tact.

Weapon: Guard Bow(+RES)

  • The Guard Bow is Rebecca’s weapon of choice for a defensive build, as it grants her a massive boost to Defense and Resistance when attacked at a distance, allowing Rebecca to serve as a decent ranged tank.

Assist: Reposition / Preference

Special: Luna / Aether

  • Luna is a fantastic choice of special, giving Rebecca an easier time breaking through bulkier foes when it activates while also sporting a reasonably fast cooldown.

  • Aether can also be used if self healing is desired, but this comes at the cost of an incredibly long cooldown.

Passive A: Distant Def 4 / Warding Stance 4

  • Distant Defense 4 grants Rebecca a massive +9 boost to her Defense and Resistance in addition to the effect of Dull Ranged when attacked by long range foes, allowing Rebecca to tank ranged damage with ease.

  • Warding Stance 4 is also an excellent choice, as it provides a massive boost to Rebecca’s Resistance in addition to the Guard effect, which lets Rebecca more easily counter Special reliant foes.

Passive B: Null C Disrupt / Mystic Boost / Quick Riposte

  • Null C Disrupt allows Rebecca to guarantee her counterattacks, even against foes who have counterattack nullifying skills such as Firesweep and Dazzling Staff.

  • Mystic Boost grants Rebecca some much appreciated self healing by restoring 6 of her HP after combat, while also nullifying adaptive damage and Wrathful Staff, although in most scenarios countering and KOing the Staff user with Null C Disrupt would be preferable.

  • Finally, Quick Riposte can be used on a budget to guarantee Follow-ups during Enemy Phase.

Passive C: Atk Smoke / Preference

  • Atk Smoke inflicts a -7 Attack debuff to all foes within 2 spaces after combat, allowing Rebecca to tank multiple foes more easily during Enemy Phase.

Sacred Seal: Distant Def 3 / Darting Stance

  • Distant Def makes for an excellent choice of Sacred Seal, increasing her Defenses significantly when attacked at range.

  • Darting Stance is a decent alternative to increase Rebecca’s Speed during Enemy Phase.

Introduction

As a simple village hunter, Rebecca doesn’t particularly stand out in comparison to other infantry bow users. Her offensive spread of 29/34 leaves much to be desired, as while Rebecca will be able to perform follow-up attacks fairly well, she will struggle to inflict damage to bulky foes such as Effie and Sheena without a Special activation. Rebecca fails to stand out Defensively as well, due to her average HP and middle of the road Resistance, as well as her low Defense leaving her vulnerable to OHKO’s from Physical units.

While Rebecca can be utilized in an offensive and defensive role, she finds herself severely outclassed by other colorless archers who all have more optimized stat spreads and powerful exclusive weaponry, such as Legendary Alm, Klein, and Norne. Rebecca’s lack of a niche is her greatest flaw, and it subsequently makes it incredibly difficult to justify her use over the plethora of more powerful archers who boast similar availability.

Overall, while Rebecca is one of the most underwhelming archers in the game due to her poor statline and lack of an exclusive weapon, she can at least perform passably well with enough investment.

Strengths

Infantry

As an infantry unit, Rebecca has access to a wide variety of powerful skill options, such as Null C Disrupt and Special Spiral. She also lacks weaknesses to any effective weaponry, aside from the rarely used Poison Dagger.

Decent Speed

Rebecca’s decent base 34 Speed allows her to perform and avoid follow-up attacks reasonably well, especially in conjunction with skills such as Swift Sparrow.

Weaknesses

Horribly Outclassed

Rebecca is handily outclassed both offensively and defensively by archers such as Legendary Alm and Innes due to their significantly better statlines and exclusive weaponry.

Sub-par Stats Outside of Speed

Aside from her decent Speed, Rebecca’s statline leaves much to be desired. Her lackluster Attack leaves her unable to damage bulky foes without an Attack Asset, while Rebecca’s mediocre Defenses leave her hard pressed to survive more than one hit without a Defensive build.

Weapon Skills

Weapons SP Rng. Mt.
Iron BowEffective against flying units.
Only Inheritable by Bow users.
50 2 4
Steel BowEffective against flying units.
Learns by default at 3 ★
Only Inheritable by Bow users.
100 2 6
Silver BowEffective against flying units.
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Bow users.
200 2 9
Silver Bow+Effective against flying units.
Learns by default at 5 ★
Unlocks at 5 ★
Only Inheritable by Bow users.
300 2 13
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Ardent SacrificeHeals adjacent ally 10 HP. Unit loses 10HP (but cannot reach 0 this way)
Learns by default at 4 ★
1 150

Passive Skills

Passive Skills SP Slot
Darting Blow 1Grants Spd+2 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
50
A
Darting Blow 2Grants Spd+4 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
Unlocks at 3 ★
100
A
Darting Blow 3Grants Spd+6 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
200
A
Seal Atk 1After combat, foe suffers Atk-3 through its next action.
Non-inheritable by Staff-wielding units.
Unlocks at 3 ★
40
B
Seal Atk 2After combat, foe suffers Atk-5 through its next action.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
80
B
Seal Atk 3After combat, foe suffers Atk-7 through its next action.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
160
B

Other Info

Origin
Fire Emblem: The Blazing Blade

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Official Hero Artwork