GamePress
Analysis by UmbraCorvus
Rhajat - Black Magician

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
150
HP 36
ATK 35
SPD 34
DEF 21
RES 24

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 8 7 3 6
Middle 17 9 8 4 7
High 18 10 9 5 8

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 33 32 31 18 21
Middle 36 35 34 21 24
High 40 38 37 24 27

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Fates PvP: The Sequel (AR Defense)

Build by UmbraCorvus
Recommended
Obsessive Curse (+Eff) A Steady Impact
Alternate: Sturdy Impact
Positional Assist B Windsweep 3
Alternate: Null Follow-Up 3
Moonbow
Alternate: Glimmer
C Time's Pulse 3
Alternate: Savage Blow 3
IVs

+SPD or +ATK / -RES or -HP

SPhantom Spd 3
Alternate: Savage Blow 3

Show Explanation/Analysis

Weapon: Obsessive Curse (+Eff)

Assist: Positional Assist

Special: Moonbow / Glimmer / Ruptured Sky

Passive A: Steady Impact / Sturdy Impact / Mirror Impact

Passive B: Windsweep / Null Follow-Up / Lull Atk/Spd / Lull Spd/Res

Passive C: Time’s Pulse / Savage Blow

Sacred Seal: Phantom Spd / Savage Blow

  • This build is more or less concerned with Rhajat being a nuisance on an Aether Raids Defense team, enabling her team rather than securing hard wins for herself. Of course, this build can be used outside of Aether Raids so long as the team built around Rhajat is able to capitalize off her effects.
  • A Speed Asset is taken in order to ensure that Rhajat is able to secure as many follow-up attacks as possible, though an Attack asset can be taken to focus more on empowering one strike against otherwise difficult to outspeed opponents.
  • An Impact Skill, ideally Steady Impact if focusing on Rhajat’s Speed is a key point to this build to ensure that Rhajat does not have to worry much about having to tank a potential second strike from her opponents. Rhajat is extremely frail, so with that in mind she often cannot even survive more than one hit in many cases.
  • Windsweep is an option for the B Passive when running Steady Impact so that in the case of the ever common Distant Counter physical units or Archers/Daggers, Rhajat can attempt to go for an attack and not even have to fear a counterattack in the first place. At that point, the follow-up block from the Impact Skill ends up becoming more of an insurance policy in the event she cannot outspeed her target, or if her target ends up being a magical damage dealer.
  • Null Follow-Up is an alternative that allows Rhajat to bypass follow-up blocking Skills, making it a useful option if wanting to push out the most of Rhajat’s follow-up attacking potential.
  • Lull Atk/Spd and Lull Spd/Res are some useful in combat debuffs that can help Rhajat secure Speed based follow-up attacks easier with the debuff as well as the ignoring of Speed bonuses on the target. The choice between the two depends on whether you want Rhajat to become more likely to survive with the Lull Atk/Spd, or dish out more damage herself with the Lull Spd/Res.
  • Time’s Pulse can help Rhajat become more likely to actively use her Special within combat, even if the opponent she strikes cannot counterattack. This is especially useful when using the recommended 2 Cooldown Specials.
  • Savage Blow in the C Passive as well as the Sacred Seal can give Rhajat more chip damage capability alongside Obsessive Curse, though these Skills only affect the targets around Rhajat’s target.
  • The Phantom Spd Sacred Seal is only worth considering as an option if running Windsweep on Rhajat, allowing her to be more likely to actively use Windsweep on faster targets.

Like a Hawk on a Mouse (Offensive Sweeper)

Build by UmbraCorvus
Obsessive Curse (+Spd)
Alternate: Obsessive Curse (+Eff)
A Swift Sparrow (2 or 3)
Alternate: Fury (3 or 4)
Positional Assist B Desperation 3
Alternate: Null Follow-Up 3
Moonbow
Alternate: Glimmer
C Joint Drive Atk
Alternate: Joint Drive Spd
IVs

+SPD or +ATK / -RES or -HP

SFlashing Blade 3
Alternate: Brazen Atk/Spd 3

Show Explanation/Analysis

Weapon: Obsessive Curse (+Spd) / Obsessive Curse (+Eff)

Assist: Positional Assist

Special: Moonbow / Glimmer / Ruptured Sky

Passive A: Swift Sparrow (2 or 3) / Fury (3 or 4) / Atk/Spd Solo (3 or 4) / Steady Impact

Passive B: Desperation / Null Follow-Up / Lull Spd/Res

Passive C: Joint Drive Atk / Joint Drive Spd / Atk/Spd Oath / Player Preference

Sacred Seal: Flashing Blade / Brazen Atk/Spd / Swift Sparrow

  • If being an enabler for other teammates isn’t exactly desired, Rhajat can very well be an offensive presence with the aid of Obsessive Curse’s in-combat debuffs. One can even go for a bit more of a hybrid type build should they be interested. With that in mind, Obsessive Curse can either be refined for Speed if fully committing to an aggressive build, or for the effect refine if wanting to still take advantage of the chip damage and the counterattack disable.
  • Any offensive A Passive can be used that capitalizes on boosting Rhajat’s Attack and Speed stats, with stand out examples being Swift Sparrow and Atk/Spd Solo. Steady Impact can also be used on builds that forgo the use of Desperation so that Rhajat can have a little more safety on her initiations.
  • Desperation is a Skill that can be helpful for Rhajat to get around her otherwise extremely shotty Defense and Resistance. Once set up, Rhajat will not have to fear counterattacks if she can defeat her opponent before they have a chance to strike.
  • Null Follow-Up can be a great alternative to Desperation so that Rhajat can secure her odds at landing a follow-up attack, only requiring to outspeed her opponent and not worry about follow-up blocking Skills. Lull Spd/Res is another alternative that can double down on Rhajat’s Speed and Resistance debuffs, as well as ignore displayed bonuses to those stats.
  • Rhajat’s inherent frailty will often make her rely on being near teammates that can help to protect her and/or help her retreat. With that in mind, Skills such as Joint Drive Spd, Joint Drive Atk, or Atk/Spd Oath can help to boost Rhajat’s offenses further and make her more likely to secure KOs.
  • The Flashing Blade Sacred Seal is a great option when running Desperation, allowing for Rhajat to be able to proc a 2 cooldown Special even when not trading blows with an opponent. Otherwise, a raw offensive boosting Sacred Seal such as the Brazen Atk/Spd Sacred Seal or the Swift Sparrow Sacred Seal may be taken instead.

This Diviner Bites Back (Vantage)

Build by UmbraCorvus
Obsessive Curse (+Eff) A Close Foil
Alternate: Close Counter
Positional Assist B Vantage 3
Moonbow
Alternate: Glimmer
C Savage Blow 3
Alternate: Res Smoke 3
IVs

+ATK / -RES or -HP

SFierce Stance 3
Alternate: Savage Blow 3

Show Explanation/Analysis

Weapon: Obsessive Curse (+Eff)

Assist: Positional Assist

Special: Moonbow / Glimmer / Ruptured Sky

Passive A: Close Foil / Close Counter

Passive B: Vantage

Passive C: Savage Blow / Res Smoke

Sacred Seal: Fierce Stance / Savage Blow

  • While Rhajat’s Attack stat does leave something to be desired, her ease of spreading chip damage as well as being able to synergize with a dancer and further attack without fearing counterattacks on the same Player Phase makes a Vantage build potentially usable on her. An Attack Asset is much more important than before, as this build focuses on spreading chip damage and then ensuring that Rhajat’s Vantage counterattack hits as hard as possible to finish off the opponent.
  • Close Foil or Close Counter is to be taken to broaden the horizon on what Rhajat can counterattack. As Close Foil only does not offer counter attacks against dragons while also improving Rhajat’s Attack and Defense against physical opponents, this makes Close Foil extremely valuable to this build. If unavailable or still desiring to have counter attacks against dragons, Close Counter can be taken instead.
  • Savage Blow in the C Passive and the Sacred Seal are strong options here so that Rhajat can further spread chip damage, making her great for potentially setting up against a group of enemies. Res Smoke can be taken as a C Passive instead, as opponents will not be able to heal the debuff unlike with the chip damage, though it does pose a new issue in the form of debuff cleansing or builds/units that bypass debuffs such as Idunn.
  • The Fierce Stance Sacred Seal can be taken as an alternative to the Savage Blow Sacred Seal, maximizing Rhajat’s counterattack damage in the Enemy Phase.

Strengths

Obsessive Curse

Obsessive Curse brings some much needed flavour to the otherwise extremely outclassed and generic Rhajat. Sharing her default Keen Gronnwolf’s effective against cavalry benefit, it also inflicts -5 Speed/Resistance to any enemies two spaces or less away from her during combat. On top of this, it sports an interesting effect refinement that deals 7 chip damage to the target and enemies two spaces away from the target and inflicts a debuff on them that prevents them from counter attacking so long as Rhajat attacked during combat. If this effect refinement sounds familiar, it essentially shares the same effect as Kempf’s Venin Edge!

Amusing Versatility

Rhajat’s statline does not favour any specific stat in major dedication, and considering the fact that Obsessive Curse even before the effect refine is a fairly decent weapon with the effective against cavalry bonus as well as the in-combat Speed and Resistance debuffs, this can open the door to more unorthodox builds for Rhajat to attempt to take advantage of. This also includes her benefits of being an Infantry Unit, giving her some access to strong Skills such as Lulls or Null Follow-Up

Weaknesses

Underwhelming Stats

Even with a shiny new weapon in mind, Rhajat’s awkward stats are only addressed so much by the Obsessive Curse’s in-combat debuffs. Rhajat’s Attack and Speed are both middling by today’s standards, and her defenses are on the poor end. As a result, Rhajat is often going to struggle in terms of picking up the pace against stronger statlines without some hefty investment and/or support from a team.

Unique Weapon can be Difficult to Justify

As a ranged unit, Rhajat is not able to utilize the same tools that Kempf can despite having similar weapon effects. For example, Rhajat is locked out of some potential Lunge strategies that Kempf users may employ. Not only that, but as Rhajat is more of an enabler for other units rather than a hard carrier herself, Rhajat setting up her chip damage and counterattack prevention may not reliably be able to be capitalized on unless the team is specifically geared for it, such as through dancer support that can allow Rhajat to attack multiple times in one Player Phase and take advantage of the counterattack disabling for herself.

Weapon Skills

Weapons SP Rng. Mt.
Wind
Learns by default at 1 ★
Unlocks at 1 ★
Green Tome Users Only
50 2 4
Elwind
Learns by default at 3 ★
Unlocks at 2 ★
Green Tome Users Only
100 2 6
Keen Gronnwolf

Effective against cavalry foes.

Learns by default at 4 ★
Unlocks at 3 ★
Green Tome Users Only
200 2 8
Keen Gronnwolf+

Effective against cavalry foes.

Learns by default at 5 ★
Unlocks at 5 ★
Green Tome Users Only
300 2 12
Obsessive Curse

Effective against cavalry foes. Inflicts Spd/Res-5 on foes within 2 spaces during combat.

Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Rally Defense

Grants Def+4 to an adjacent ally until the end of the turn.

Learns by default at 5 ★
1 150
Rally Atk/Def

Grants Atk/Def+3 to an adjacent ally until the end of the turn.

1 300

Passive Skills

Passive Skills SP Slot
Distant Def 1

If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+2 during combat.

Inheritable by all units.
60
A
Distant Def 2

If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+4 during combat.

Inheritable by all units.
120
A
Distant Def 3

If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+6 during combat.

Inheritable by all units.
Unlocks at 5 ★
240
A
Savage Blow 1

If unit initiates combat, deals 3 damage to foes within 2 spaces of target after combat.

Inheritable by all units.
50
C
Savage Blow 2

If unit initiates combat, deals 5 damage to foes within 2 spaces of target after combat.

Inheritable by all units.
100
C
Savage Blow 3

If unit initiates combat, deals 7 damage to foes within 2 spaces of target after combat.

Inheritable by all units.
Unlocks at 5 ★
200
C

Other Info

Origin
Fire Emblem Fates

Banners Featured In

Official Hero Artwork