Analysis by UmbraCorvus
Rhajat - Black Magician


Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
HP 36
ATK 35
SPD 34
DEF 21
RES 24

Stat Variations

Level 1 Stat Variation
Low 16 8 7 3 6
Middle 17 9 8 4 7
High 18 10 9 5 8

Level 40 Stat Variations
Low 33 32 31 18 21
Middle 36 35 34 21 24
High 40 38 37 24 27

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


+ATK: Attack is a fantastic Asset choice for Rhajat, boosting her already good Attack even further. Goes great with practically any offensive set.

+SPD: Speed is also a great Asset choice for Rhajat, giving her a good increase to follow-up potential. Great with a Blade tome, though less desirable than Attack with a Wolf tome.


RES: Rhajat’s Resistance is fairly unimpressive. Resistance will make for an acceptable Flaw, though it is less desirable than an HP or Defense Flaw.


-HP: 36 HP is fairly average for frail mages. HP is an acceptable Flaw as lower HP means that reaching HP thresholds for Skills such as Desperation are slightly easier.

-DEF: Rhajat’s ideal Flaw. Rhajat’s Defense is poor to begin with and reducing it further won’t harm her effectiveness by much.

Skill Sets

Bootleg Green Tharja (Blade)

Build by
Gronnblade+ A Fury (3 or 4)
Alternate: Swift Sparrow (2 or 3)
Reposition B Desperation 3
Alternate: Moonbow
C Even Atk Wave 3
Alternate: Savage Blow 3
IVsSDarting Blow 3
Alternate: Brazen Atk/Spd 3

Show Explanation/Analysis

Preferred IV: +SPD or +ATK / -DEF or -HP

  • Rhajat would ideally enjoy a Speed Asset so that she can increase her follow-up potential, though an Attack Asset also proves to be a decent alternative. She can safely dump any of her defensive stats, but a Defense or HP Flaw are recommended.

Weapon: Gronnblade+

  • Using Gronnblade, Rhajat’s Attack power can skyrocket once she has access to displayed buffs, and depending on how much is applied to her she can easily reach a very high ceiling for damage output. Be wary of the Panic status, as reversing Rhajat’s coveted buffs can cost her greatly.

Assist: Reposition / Player Preference

Special: Glimmer / Moonbow

  • Low cooldown Specials are recommended to make up for the fact that inheritable Blade tomes suffer a +1 Special cooldown charge. Glimmer is very strong in the event that Rhajat can stack a large amount of displayed bonuses, otherwise Moonbow is a safer Special in the event she is forced to be without her bonuses.

Passive A: Fury (3 or 4) / Swift Sparrow (2 or 3) / Atk/Spd Solo

  • Fury’s offensive boost is somewhat average compared to other alternative offensive boosts, but the chip damage from Fury will gradually set Rhajat up to utilize Skills that rely on lower HP such as Desperation or Brazen Skills.

  • Swift Sparrow and Atk/Spd Solo can give stronger offensive boosts than Fury, but do not provide the benefit of the safe chip damage that gradually sets Rhajat up for sweeping.

Passive B: Desperation

  • Rhajat is by no means durable, meaning that Desperation is important to ensure she does not have to trade blows with opponents all too often if she can finish them off before they have a chance to counter-attack.

Passive C: Even Atk Wave / Savage Blow / Player Preference

  • Even Atk Wave is quite accessible thanks to Fallen Delthea, and results in a net gain of 12 Attack due to the nature of how Blade tomes function.

  • Rhajat’s default C Passive Savage Blow is a fine choice as well, considering it activates in the Player Phase and that is where much of Rhajat’s performance will be.

Sacred Seal: Darting Blow / Brazen Atk/Spd

  • The Darting Blow Sacred Seal will allow Rhajat to have increased follow-up attack potential on initiation thanks to the 6 Speed granted by it.

  • The Brazen Atk/Spd Sacred Seal rewards Rhajat with 7 Attack/Speed once she successfully drops to 80% HP or less, which is easily accomplished if running Fury in her A Passive.

Obsessive Protection (Distant Defense Stacking)

Build by
Gronnserpent+ (+Def)
Alternate: Sandwiches!+ (+Def)
A Distant Def (3 or 4)
Reposition B Quick Riposte 3
Alternate: Guard 3
Moonbow C Atk Smoke 3
IVsSDistant Def 3

Show Explanation/Analysis

Preferred IV: +ATK or +SPD / -HP

  • Rhajat would prefer to boost either her Attack for powerful counter attack damage, or Speed for defensive purposes. While a Defense Asset or Resistance Asset can function, the increases to her defenses within the build warrant considering the stats that aren’t boosted. An HP Flaw is taken to preserve Rhajat’s natural defenses as much as possible.

Weapon: Gronnserpent+ (+Def) / Gronnserpent+ (+Res) / Sandwiches! (+Def) / Sandwiches! (+Res)

  • Gronnserpent will grant Rhajat 6 Defense and Resistance during the Enemy Phase when attacked by a ranged opponent. With Rhajat’s naturally solid Attack and Speed, she should be able to avoid the follow-up attacks of some opponents while also hitting back reasonably hard.

  • Sandwiches! Is an alternative weapon that is easier to come by compared to Gronnserpent as Picnic Leo is available for Heroic Grails. Giving 4 Attack/Resistance in the Enemy Phase, it proves to be a decent alternative though it does not address Rhajat’s Defense outside of a Defense refine.

Assist: Reposition / Player Preference

Special: Moonbow

  • Rhajat will appreciate running Moonbow as a Special, as the low cooldown will ensure it is available often to aid Rhajat’s matchups.

Passive A: Distant Def (3 or 4)

  • Distant Def is taken to further build upon what bulk Gronnserpent (or Sandwiches!) already sets up for her. Distant Def 4 would be extremely beneficial in order to grant Rhajat the ability to ignore the displayed bonuses of ranged units, but her default Distant Def 3 is perfectly serviceable on a budget.

Passive B: Quick Riposte / Guard / Dull Ranged

  • As Rhajat is not as fast as she would like to be, Quick Riposte is a means of giving Rhajat the ability to secure follow-up attacks of her own in the Enemy Phase.

  • Guard can potentially save Rhajat in some situations where an opponent’s Special activation could cost her a loss.

  • Dull Ranged makes a decent B Passive if Distant Def 4 is unable to be used and the user still wishes to have the ability to ignore the displayed buffs of ranged opponents.

Passive C: Atk Smoke / Player Preference

  • Atk Smoke can reduce the Attack power of enemies that may try to attack Rhajat after combat with another target. While this C Passive is simple to obtain and can work well in the right situations, this C Passive slot is ultimately very flexible.

Sacred Seal: Distant Def

Yet another Distant Def, this time in the Sacred Seal Slot, will further increase Rhajat’s defensive stats when attacked by a ranged opponent.

Vendetta Against Horses (Anti-Cavalry)

Build by
Keen Gronnwolf+ (+Eff) A Fury (3 or 4)
Alternate: Fierce Stance 3
Alternate: Rally Atk/Def
B Vantage 3
Alternate: Desperation 3
Alternate: Moonbow
C Drive Spd 2
Alternate: Savage Blow 3
IVsSDistant Def 3
Alternate: Fierce Stance 3

Show Explanation/Analysis

Preferred IV: +ATK / -DEF or -HP

  • For this build Rhajat will prefer an Attack Asset above all else, as she must maximize her damage output against cavalry units. A Speed Asset is a decent alternative, though not one to be sought out for. A Defense or HP Flaw will function best as she is expected to use her Resistance to bait out Reinhardt, a commonly seen ranged cavalry unit.

Weapon: Keen Gronnwolf+ (+Eff)

  • Keen Gronnwolf is Rhajat’s default weapon and can be built around to turn Rhajat into a budget cavalry killer. Taking an Effect refine will allow Rhajat to ignore displayed bonuses that cavalry opponents often possess through the likes of Hone or Fortify Cavalry.

Assist: Reposition / Rally Atk/Def / Player Preference

Special: Glimmer / Moonbow

  • Glimmer and Moonbow activate frequently thanks to their short cooldowns, making them ideal Specials of choice. Glimmer scales well with effective damage, which makes it the more ideal Special to prioritize if Rhajat is strictly facing cavalry units.

Passive A: Fury (3 or 4) / Fierce Stance

  • Fury will give Rhajat an all around boost to her combat potential, and has the benefit of functioning in both phases if need be.

  • Fierce Stance is a strong choice of A Passive for the Vantage B Passive, as it grants Rhajat a consistent Attack boost in the Enemy Phase.

Passive B: Vantage / Desperation

  • Vantage will allow Rhajat to be able to strike first against ranged opponents that attempt to strike her once she has dropped into Desperation range, an important aspect considering Rhajat herself is not very durable. She should be able to bait out most ranged cavalry units into attacking her, and defeat them with a Vantage activation before they have a chance to stop her.

  • Desperation is an alternative B Passive that allows for Rhajat to possess some Player Phase potential while in a weakened state.

Passive C: Drive Spd 2 / Savage Blow / Player Preference

  • Rhajat’s C Passive is ultimately flexible, a support C Passive such as Drive Spd can be taken, or sticking with her default Savage Blow is an option if opting for a bit of Player Phase combat.

Sacred Seal: Distant Def / Deflect Magic / Fierce Stance / Brazen Atk/Spd

  • The Distant Def Sacred Seal gives extra bulk when taking ranged attacks in the Enemy Phase. This will allow Rhajat to have a chance to bait out ranged cavalry units easier. If Reinhardt in particular is a major issue due to the nature of his brave tome, the Deflect Magic Sacred Seal is also an option.

  • The Fierce Stance Sacred Seal takes a more direct approach in improving the Vantage setup’s counter attack damage.

  • The Brazen Atk/Spd Sacred Seal takes some setup to get going, but it gives Rhajat strong offensive stats that can be utilized in either the Player Phase or the Enemy Phase.


Rhajat is a perfect example of how Heroes can prove to be decent upon their initial release, but gradually get pushed aside as older Heroes obtain weapon refines that drastically shoot their performance skyward. Rhajat’s initial claim to fame was that she had a potent offensive statline among the likes of Nino and Summer Elise, but with the gradual release of stronger green mages as well as Nino getting her own unique weapon in the form of Iris’s Tome, you’d be hard pressed to use Rhajat for anything more than loyalty to this daughter of Hayato.

Rhajat’s statline at first glance is actually quite nice, as she possesses a strong offensive distribution of 35 Attack and 34 Speed which is very respectable for an early Generation 2 unit. Her defenses are somewhat poor on the flipside with base 21 Defense and 24 Resistance. Her bulks can be built upon with additional help, though she will definitely not be an extremely reliable supertank.

The positives unfortunately end there for Rhajat, as her biggest issue is the fact that she is extremely outclassed in every build she attempts to run. The fact that she is a five star exclusive unit does not help either, as Nino who is infinitely more accessible will be able to use Iris’s Tome to handle Blade tome sets without a cooldown penalty while also gaining Even Atk Wave. If Rhajat tries to leave behind Gronnblade in exchange for a more supportive role, she will be outclassed by a unit such as Soren who has the potential to run triple Chill Skills for support with his Wind’s Brand. If Rhajat wants to attempt something involving Close Counter, Boey is capable of pulling that off infinitely easier with his Inscribed Tome. Rhajat has no unique weapon to herself, and while she can run an assortment of different builds, as it stands at the moment she does not have any true selling point to herself.

Overall Rhajat is an extremely difficult unit to recommend as she is certainly not the absolute bottom of the barrel, but there is little to no reason to consider her over stronger and even more accessible green mages. Her statline is fairly flexible and while she runs most builds well, there’s no unique niche that she can fill that isn’t already filled by another unit. Rhajat is unfortunately stuck waiting for the day that she can have a unique weapon of her own to help her stand out.


Strong Attack

Rhajat possesses a base Attack of 35, which is among the higher Attack stats of the green mages. It can help Rhajat pull off some respectable damage output with further investment from a weapon such as a Blade tome.

Good Speed

Rhajat sports a reasonable Speed stat of 34, which is not super amazing compared to her competition but is still at the point where investing in her Speed can help to enhance her follow-up potential. She is easily capable of reaching Speeds in the mid to late 40s with the right Skills and a Speed Asset.


Poor Defenses unless Built Upon

Rhajat’s defenses leave a lot to be desired, as her 21 Defense and 24 Resistance alongside her 36 HP are not very high. Through weapons and Skills that build upon defensive stats such as her native Distant Def, Rhajat can reach decent defenses but she will often find herself taking more damage compared to dedicated defensive units.

Extremely Outclassed

Rhajat does not have a unique weapon and is a five star locked unit. These two factors make her extremely difficult to recommend over accessible green mages who have strong unique weapons such as Nino or Soren, as well as difficult to recommend compared to her other five star locked green mages such as Sonya or Thrasir. While Rhajat can certainly prove to be a potent offensive green mage in her own regard, she will find herself constantly outclassed by many stronger alternatives.

Weapon Skills

Weapons SP Rng. Mt.
Green Tome Users Only
50 2 4
Green Tome Users Only
100 2 6
Keen GronnwolfEffective against cavalry foes.
Green Tome Users Only
200 2 8
Keen Gronnwolf+Effective against cavalry foes.
Learns by default at 5 ★
Green Tome Users Only
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Rally DefenseGrants Def+4 to an adjacent ally until the end of the turn.
Learns by default at 5 ★
1 150
Rally Atk/DefGrants Atk/Def+3 to an adjacent ally until the end of the turn.
1 300

Passive Skills

Passive Skills SP Slot
Distant Def 1If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+2 during combat.
Inheritable by all units.
Distant Def 2If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+4 during combat.
Inheritable by all units.
Distant Def 3If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+6 during combat.
Inheritable by all units.
Unlocks at 5 ★
Savage Blow 1If unit initiates attack, foes within 2 spaces of target take 3 damage after combat.
Inheritable by all units.
Savage Blow 2If unit initiates attack, foes within 2 spaces of target take 5 damage after combat.
Inheritable by all units.
Savage Blow 3If unit initiates attack, foes within 2 spaces of target take 7 damage after combat.
Inheritable by all units.
Unlocks at 5 ★

Other Info

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