- Default
- Attack
- Special
- Injured




Rhea - Loving Matriarch |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 10 | 2 | 6 | 15 |
Middle | 18 | 11 | 3 | 7 | 16 |
High | 19 | 12 | 4 | 8 | 17 |
HP | ATK | SPD | DEF | RES | |
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Low | 36 | 40 | 12 | 39 | 43 |
Middle | 40 | 44 | 16 | 42 | 46 |
High | 43 | 47 | 19 | 45 | 50 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★
Only inheritable by Dragon units.
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50 | 1 | 6 |
![]() Learns by default at 2 ★ Unlocks at 2 ★
Only inheritable by Dragon units.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★
Only inheritable by Dragon units.
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200 | 1 | 11 |
![]() Accelerates Special trigger (cooldown count-1). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and reduces damage from foe's follow-up attack by 30% of unit's Res during combat. (For standard weapons, "follow-up attack" means the second strike. For weapons that grant "unit attacks twice," it means the third and fourth strikes.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
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400 | 1 | 16 |
Available Rearmed Weapons |
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Arcane Grima |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+2 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+15 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.)
Only inheritable by Dragon units.
Unlocks at 2 ★ |
60 | A |
![]() If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+4 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+12 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.)
Only inheritable by Dragon units.
Unlocks at 3 ★ |
120 | A |
![]() If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+6 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+9 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.)
Only inheritable by Dragon units.
Unlocks at 4 ★ |
240 | A |
![]() If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.)
Only inheritable by Dragon units.
Unlocks at 5 ★ |
300 | A |
![]() If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 6 (max 60%) for this unit's first combat in player phase and enemy phase and percentage = difference between stats × 4 (max 40%) for this unit's second combat or later. If dragon or beast ally is on your team (excluding unit), restores 7 HP to unit at start of turn and after combat.
Non-Inheritable skill.
Unlocks at 5 ★ |
300 | B |
Other Info
Origin |
Fire Emblem: Three Houses
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