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Analysis by Wecondo12
Ronan - Villager of Iz

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
171
HP 38
ATK 34
SPD 40
DEF 17
RES 42

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 18 7 11 3 6
Middle 19 8 12 4 7
High 20 9 13 5 8

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 33 31 37 13 39
Middle 36 34 40 17 42
High 39 37 43 20 45

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Thracia’s Best Archer (Enemy Phase)

Build by Wecondo12
Recommended
Indignant Bow A Close Foil
Alternate: Swift Stance 3
Positional Assist B Null C-Disrupt 3
Alternate: Lull Spd/Def 3
Iceberg
Alternate: Noontime
C Pulse Smoke 3
IVs

+SPD or +RES or +ATK / -DEF

SMystic Boost 3
Alternate: Distant Def 3

Show Explanation/Analysis

Weapon: Indignant Bow

Assist: Positional Assist / Preference

Special: Iceberg / Noontime

Passive A: Close Foil / Swift Stance 3 / Mirror Stance 3 / Distant Def 4

Passive B: Null C-Disrupt / Lull Spd/Def

Passive C: Pulse Smoke / Preference

Sacred Seal: Mystic Boost / Distant Def

  • Ronan enters Fire Emblem Heroes as great mage counter thanks to his titanic base 42 Resistance, buffed even further by his exclusive weapon, which is essentially the Spendthrift Bow without it’s heavy cooldown restriction, although it does require Ronan be initiated on or the foe’s HP be 100%, unlike Spendthrift. It also neutralizes Ronan’s Attack penalties and his foe’s Attack buffs, a helpful addition considering how common debuffs are.
  • Despite his poor Defense, Close Foil is a decent A slot choice for Ronan, as it allows him to counterattack physical foes at close range during Enemy Phase while also giving Ronan a boost to his Attack and Defense in combat against them, allowing Ronan to leverage his status as a colored bow against the plethora of infantry sword users who would be able to attack Ronan for free otherwise. However, Ronan can also do very well as a pure ranged tank if desired. For this role, many defensive A slot skills, such as Ronan’s innate Swift Stance 3, Mirror Stance 3, or Distant Def 4 are also good options.
  • Ronan’s incredibly high Resistance makes him a natural fit for Null C-Disrupt, as it allows him to completely counter the Wrathful Dazzling combination staff users employ. Ronan can also make great use of Lull Spd/Def to increase his damage output and Speed while negating the foe’s Defense and Speed buffs. In conjunction with his Indignant Bow, Ronan can negate the foe’s Attack, Defense, and Speed buffs all in one, provided his weapon’s effect triggers.
  • Pulse Smoke grants Ronan an additional layer of safety by increasing the foe's special cooldown by 1 after combat, potentially allowing him to circumvent dangerous instantly charged specials(although many of the most infamous ones such as Lysithea and Ophelia will do next to nothing thanks to Ronan’s massive Resistance)
  • Finally, the Mystic Boost sacred seal gives Ronan some extra survivability with it’s after combat healing, while also negating the adaptive damage of dragons, giving Ronan another set of foes he can leverage his Resistance against. Noontime in conjunction with a different Defensive sacred seal such as Distant Defense can be used instead, but the loss of Adaptive damage negation isn’t ideal, and Ronan will struggle against powerful dragons such as Fallen (F) Corrin as a result.

Hunting By Daybreak (Offense)

Build by Wecondo12
Indignant Bow A Swift Sparrow 3
Alternate: Atk/Spd Solo (3 or 4)
Positional Assist B Lull Spd/Def 3
Alternate: Desperation 3
Moonbow
Alternate: Glacies
C Joint Drive Spd
IVs

+ATK or +SPD / -DEF

SFlashing Blade 3
Alternate: Atk/Spd Solo 3

Show Explanation/Analysis

Weapon: Indignant Bow

Assist: Positional Assist / Preference

Special: Moonbow / Glacies

Passive A: Swift Sparrow 3 / Atk/Spd Solo 3 or 4 / Atk/Spd Push 4

Passive B: Lull Spd/Def / Desperation

Passive C: Joint Drive Spd / Preference

Sacred Seal: Flashing Blade / Atk/Spd Solo / Swift Sparrow

  • Ronan possesses solid offensive prowess as well, thanks to his high Speed and reasonable Attack, as well as his powerful exclusive weapon allowing him to negate his Attack debuffs as long as his foe is at 100% HP, meaning he can function well as a Player Phase unit. Ronan can also utilize other inheritable bows well, should the Indignant Bow’s reliance on the foe’s HP be undesirable.
  • A 4 or 2 cooldown Special is ideal alongside Flashing Blade, as it allows him to either trigger his Special during every round of combat, or trigger an incredibly strong Special every other round of combat.
  • Lull Spd/Def is a great B slot option for Ronan thanks to the free statistical advantage it provides, although Desperation can be used on a budget to protect him from counterattacks.
  • Ronan’s innate Joint Drive Spd grants him and his allies within 2 spaces an additional 4 Speed during combat, allowing him to support his allies to an extent.
  • Aside from Flashing Blade, standard player phase sacred seals such as Atk/Spd Solo and Swift Sparrow also work well.

Strengths

Great Resistance and Speed

Ronan’s Resistance is one of the highest in the game at base 42, which can be raised even further with an Asset. Ronan’s sheer Resistance makes him an incredible mage counter, especially coupled with his great base 40 Speed. Some of the most dangerous mages in the game, such as Lysithea, Ophelia, and many others will struggle to do any meaningful damage to him without a Defense reducing special, although his status as a Blue colored bow makes him more vulnerable to high power green mages without heavy investment.

Infantry

As an Infantry unit, Ronan benefits greatly from a lack of weaknesses to many forms of effective weaponry, as well as access to a wide array of powerful skills, such as Null C-Disrupt and Special Spiral.

Indignant Bow

Ronan’s Indignant Bow functions as an upgraded Spendthrift Bow that also negates his Attack penalties and his foe’s Attack buffs. However, it’s reliance on the foe’s HP can leave it inactive during player phase should an enemy be chipped by another source of damage.

Weaknesses

Terrible Defense

Ronan had to pay a price for his high Resistance, but instead of paying for it with terrible Attack power like in his home game, Ronan pays for it in Fire Emblem Heroes with his Defense stat, leaving him vulnerable to almost anything that can deal physical damage to him. His status as a blue unit gives him a slight edge against sword users, however. Ronan's bad Defense also leaves him incredibly weak to adaptive damage, should he lack Mystic Boost.

Weapon Skills

Weapons SP Rng. Mt.
Iron Bow

Effective against flying units.

Learns by default at 1 ★
Unlocks at 1 ★
Only Inheritable by Bow users.
50 2 4
Steel Bow

Effective against flying units.

Learns by default at 3 ★
Unlocks at 2 ★
Only Inheritable by Bow users.
100 2 6
Silver Bow

Effective against flying units.

Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Bow users.
200 2 9
Indignant Bow

Effective against flying foes. Grants Res+3. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, and also neutralizes penalties to unit's Atk and bonuses to foe's Atk (from skills like Fortify, Rally, etc.) during combat.

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Rally Resistance

Grants Res+4 to target ally for 1 turn.

Learns by default at 4 ★
1 150
Rally Spd/Res

Grants Spd/Res+3 to an adjacent ally until the end of the turn.

1 300
Rally Spd/Res+

Grants Spd/Res+6 to target ally for 1 turn.

1 400

Passive Skills

Passive Skills SP Slot
Warding Stance 1

If foe initiates combat, grants Res+2 during combat.

Non-inheritable by Staff-wielding units.
Unlocks at 2 ★
50
A
Swift Stance 1

If foe initiates combat, grants Spd/Res+2 during combat.

Non-inheritable by Staff-wielding units.
Unlocks at 3 ★
120
A
Swift Stance 2

If foe initiates combat, grants Spd/Res+4 during combat.

Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
240
A
Swift Stance 3

If foe initiates combat, grants Spd/Res+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)

Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
300
Spur Spd 1

Grants Spd+2 to adjacent allies during combat.

Inheritable by all units.
Unlocks at 2 ★
50
C
Drive Spd 1

Grants Spd+2 to allies within 2 spaces during combat.

Inheritable by all units.
Unlocks at 3 ★
120
C
Drive Spd 2

Grants Spd+3 to allies within 2 spaces during combat.

Inheritable by all units.
Unlocks at 4 ★
240
C
Joint Drive Spd

Grants Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Spd+4 to unit during combat.

Inheritable by all units.
Unlocks at 5 ★
300
C

Other Info

Origin
Fire Emblem: Thracia 776

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