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Roy (LA) - Youthful Gifts

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
145
HP 34
ATK 35
SPD 19
DEF 27
RES 30

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 8 5 4 5
Middle 17 9 6 5 6
High 18 10 7 6 7

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 31 32 15 23 27
Middle 34 35 19 27 30
High 37 38 22 30 33

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Valentine Roy's one-sided statline makes identifying his best IV set relatively easy.

Boons

  • +ATK: Attack is a universally good boon as it capitalizes Roy's already incredible base 35 ATK, synergizing especially well with a Brave Bow build
  • +RES: Raising Resistance works incredibly well with Guard Bow sets, minimizing the damage Roy will take from mages.

Neutral

  • DEF / HP: Both Defense and HP are stats that can be left neutral due to their minimal impact in comparison to other stats. Although increasing his physical or overall bulk is never a bad thing, Roy will better appreciate that stat boost elsewhere.

Banes

  • -SPD: Speed can be lowered with little consequence as he won't avoid follow-up attacks regardless of bane.

Skill Sets

Burning Devotion (Offensive Player Phase)

Build by
Recommended
Brave Bow+ A Death Blow 4
Alternate: Death Blow 3
Reposition B Quick Riposte 3
Alternate: Swordbreaker 3
Moonbow C Fortify Cavalry
IVsSQuickened Pulse

Show Explanation/Analysis
  • Preferred IV: +ATK / -SPD
  • Weapon: Brave Bow+ 
  • Assist: Reposition
  • Special: Moonbow / Draconic Aura / Luna
  • Passive A: Death Blow 
  • Passive B: Quick Riposte / Swordbreaker / Bowbreaker / Desperation
  • Passive C: Fortify Cavalry / Hone Cavalry / Atk Smoke 
  • Sacred Seal: Quickened Pulse / Attack +3 / Brash Assault

A basic offensive set that emulates the power of Reinhardt, but without a legendary weapon or access to the Weapon Triangle. Because of his outstanding 35 Attack, Roy's first two shots of his Brave Bow will often deal lethal damage to units with middling Defense, especially if paired with the classic Quickened Pulse Moonbow combo popularized by Reinhardt.

Your Special can be swapped out depending if you want to run the Quickened Pulse Seal with Draconic Aura and Luna being the best three-charge options. Assists can similarly be changed, but Roy's increased movement makes him an excellent Reposition User as he can easily traverse the map, positioning his teammates for offensive or defensive setups. 

Death Blow is the best offensive A skill for Brave Bow Roy as it essentially adds an additional 12 damage on initiation, securing many more KOs compared to other options. The B slot is quite a bit more flexible as multiple skills each offer their own unique niches that Roy can find beneficial. Quick Riposte is the most obvious way to patch up Roy's poor Speed and gives him a fairly threatening Enemy Phase when above 70% HP. If you want to go full-on offensive, choosing a Breaker can give you the extra firepower to get through bulkier units. 

Another viable build choice would be to take Desperation on Roy's B paired with a Brash Assault Sacred Seal with the objective of getting Roy below 50% HP. When Roy meets this threshold, he will make four consecutive, uninterrupted shots that very few units can survive. While this Brashperation set looks good on paper, keep in mind that reaching this threshold can prove difficult and awkward on some maps.

Lastly, your C slot is team dependent, but if running Roy on a Horse Emblem team, giving him either Fortify or Hone Cavalry will prove beneficial to the entire team. If you find yourself using Roy outside an emblem-specific team, Atk Smoke or a generic Threaten skill should work just as well.

Gifted Guardian (Defensive Enemy Phase)

Build by
Recommended
Guard Bow+ (+Res) A Distant Def 3
Alternate: Fury 3
Reposition B Quick Riposte 3
Iceberg C Def Ploy 3
IVsSDistant Def 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +RES / -SPD
  • Weapon: Guard Bow+ (+Res)
  • Assist: Reposition / Swap
  • Special: Iceberg
  • Passive A: Distant Def / Fury
  • Passive B: Quick Riposte 
  • Passive C: Def Ploy / Fortify Cavalry / Hone Cavalry
  • Sacred Seal: Distant Def

This defensive take on Valentine Roy utilizes his respectable mixed bulk in conjunction with Guard Bow and Distant Def in both his A Skill and Sacred Seal. Added in the 2.0 update, Guard Bow benefits more Enemy Phase oriented archers with a respectable 12 Mt along with a built-in Distant Def to boot. This set mimics Faye's catch-all ranged build with the difference being Roy has access to cavalry buffs, adding on to his already impressive bulk.

Reposition or Swap is the Assist skill of choice as they both help in positioning Roy to tank hits for his squisher teammates. With all this Resistance stacking, it's fairly obvious to take a Resistance-scaling Special. Assuming the enemy doubles Roy, Iceberg will always proc on Roy's follow-up attack due to its three turn charge. With a +18 Defense and Resistance Boost from all three sources of Distant Def, one might think that the focus on improving Roy's defenses is excessive and unneeded. However, Roy wants to take as little damage as possible to stay above Quick Riposte's 70% HP threshold; otherwise, Roy's damage output will be severely hampered.

Due to Distant Def's scarce availability, Fury works as a more budget-friendly option, but the 6 damage suffered post-combat can easily knock Roy out of Quick Riposte range. If taken on a cavalry team, pick whatever cavalry buff will benefit your squad the most, but note that Roy himself wants to receive a Fortify Cavalry buff. On a mixed team, Def Ploy synergizes well with his above average Resistance and can activate on most physical damage based units due to their poor Resistance on average. 

Introduction

Joining the game as its second cavalry archer, Valentine Roy combines his increased movement with a hefty Attack stat and great mixed bulk to make for an overall solid unit. While hard to surpass the bar set by Brave Lyn, Roy's unique stat distribution gives him some niches that Lyn cannot fulfill, even without a BST boost. He fairs better against dragons when compared to Lyn due to his mixed bulk, but his terrible Speed makes him incredibly easy to double.

Roy's statline is tailor-made for either a Brave or Guard Bow set due to his great Attack and surprisingly high mixed bulk. His native Death Blow combined with his base 35 Attack, a Brave Bow, and a boon in Attack turn Roy into an incredible offensive powerhouse with the ability to receive powerful class-exclusive buffs such as Hone Cavalry acting as the cherry on top. However, Roy's mixed bulk also allows him to run a fairly strong Enemy Phase set focused solely on his combat against ranged threats.

Strengths

Great Attack

For a ranged cavalry unit, 35 Attack is phenomenal, enabling Roy to secure kills against bulkier threats and burst down squishy targets.

Impressive Mixed Bulk

With a physical/magical bulk of 61/64, Roy is able to effectively take on the role of a mixed tank.

Cavalry

Along with having increased movement, Roy has the ability to tap into class-specific buffs, vastly improving his offenses and defenses.

Weaknesses

Abysmal Speed

Even with his impressive defenses, Roy will almost always get doubled due to his 19 Speed, threatening his overall survivability.

Ranged Cavalry BST

For those worried about arena score, Roy won't score too highly due to his ranged penalty combined with his cavalry penalty.

Weapon Skills

Weapons SP Rng. Mt.
Iron Bow

Effective against flying units.

Only Inheritable by Bow users.
50 2 4
Steel Bow

Effective against flying units.

Only Inheritable by Bow users.
100 2 6
Gratia

Effective against flying foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.

Only Inheritable by Bow users.
200 2 8
Gratia+

Effective against flying foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.

Learns by default at 5 ★
Only Inheritable by Bow users.
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Reciprocal Aid

Swap HP with adjacent ally (neither unit can go above their max HP).

1 150

Passive Skills

Passive Skills SP Slot
Death Blow 1

If unit initiates combat, grants Atk+2 during combat.

Non-inheritable by Staff-wielding units.
50
A
Death Blow 2

If unit initiates combat, grants Atk+4 during combat.

Non-inheritable by Staff-wielding units.
100
A
Death Blow 3

If unit initiates combat, grants Atk+6 during combat.

Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
200
A
Bow Valor 1

If unit survives and uses a bow, unit gets 1.5x SP. (Only highest value applied. Does not stack.)

Only Inheritable by Bow users.
30
C
Bow Valor 2

If unit survives, all bow users on team get 1.5x SP. (Only highest value applied. Does not stack.)

Only Inheritable by Bow users.
60
C
Bow Valor 3

If unit survives, all bow allies get 2x SP. (Only highest value applied. Does not stack.)

Only Inheritable by Bow users.
Unlocks at 5 ★
120
C

Other Info

Origin
Fire Emblem: The Binding Blade

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