- Default
- Attack
- Special
- Injured




Rutger - Lone Swordsman |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 19 | 7 | 8 | 6 | 4 |
Middle | 20 | 8 | 9 | 7 | 5 |
High | 21 | 9 | 10 | 8 | 6 |
HP | ATK | SPD | DEF | RES | |
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Low | 41 | 29 | 36 | 25 | 21 |
Middle | 44 | 32 | 39 | 29 | 24 |
High | 47 | 35 | 43 | 32 | 28 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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This unit requires use of Trait Fruits to get access to IVs
Skill Sets
Wrathful Sacaen (Mixed Phase Generalist)
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Slaying Edge+ (+Spd) Alternate: Slaying Edge+ |
A | Distant Counter Alternate: Atk/Def Bond 3 |
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Reposition | B | Wrath 3 Alternate: Desperation 3 |
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Moonbow | C | Even Atk Wave 3 Alternate: Threaten Def 3 |
IVs | S | Quickened Pulse |
- Weapon: Slaying Edge+ (+Spd)
- Assist: Reposition
- Special: Moonbow
- Passive A: Distant Counter / Fury / Swift Sparrow / Atk/Def Bond
- Passive B: Wrath / Desperation
- Passive C: Even Attack Wave / Even Speed Wave / Flexible
- Sacred Seal: Quickened Pulse / Quick Riposte / Atk/Spd Bond / Darting Blow
Given the similarities between Rutger and other myrmidons like Ayra and Karla, it makes sense that his strongest build is very similar. With the Slaying Edge+ and Quickened Pulse, Rutger can fully charge Moonbow on turn 1, and deliver a powerful Wrath-boosted attack to deal considerable damage or KO an enemy. While Rutger cannot improve his stats with an Asset, merges will improve his Attack and Speed, allowing him to keep up with his rivals somewhat.
The core components of this build are Moonbow, Distant Counter, Wrath and Quickened Pulse. Moonbow is chosen for it’s short 2 turn cooldown, allowing it to be used on turn 1 after Quickened Pulse takes effect, and on every subsequent turn if Wrath is active. Wrath not only improves the regularity of Rutger’s Special attacks, but also provides a helpful +10 flat damage. Distant Counter ensures that Rutger can retaliate from any range, which will enable him to soak ranged attacks with his high Speed and respectable HP pool before retaliating with a deadly counterattack.
Rutger’s Assist and C slot skills are relatively flexible. For the C slot, offensive wave skills like Even Attack Wave or Even Speed Wave can improve Rutger’s combat effectiveness, but these effects can be granted by his teammates.
Vengeful Whirlwind (Player Phase Offense)
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Wo Dao+ (+Spd) Alternate: Slaying Edge+ (+Spd) |
A | Swift Sparrow 2 Alternate: Fury 3 |
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Reciprocal Aid Alternate: Reposition |
B | Desperation 3 |
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Moonbow | C | Even Spd Wave 3 Alternate: Threaten Def 3 |
IVs | S | Flashing Blade 3 |
- Weapon: Wo Dao+ (+Spd) / Slaying Edge+ (+Spd)
- Assist: Reciprocal Aid / Flexible
- Special: Moonbow / Luna / Galeforce
- Passive A: Swift Sparrow / Fury
- Passive B: Desperation / Special Spiral
- Passive C: Even Speed Wave / Even Attack Wave / Flexible
- Sacred Seal: Flashing Blade / Darting Blow / Atk/Spd +2
This build aims to sculpt Rutger into a more offense-oriented fighter who excels on the Player Phase moreso than the Enemy Phase. Though his Slaying Edge+ is fine, a Wo Dao+ can be taken instead to provide more damage upon Special activation. This decision will largely depend on his choice of Special and B slot skill.
Rutger has three appealing options for his Special skill: the first is the tried and tested Moonbow. With a short cooldown and relatively consistent damage, this skill complements the Wo Dao perfectly to provide quick burst damage. Alternatively, Rutger can opt for a damage skill with a longer cooldown like Luna and take Special Spiral. This will greatly improve Rutger’s damage output, though he will lose the safety granted by Desperation if he fails to KO his opponent. Lastly, Galeforce can be an unconventional but effective alternative, and is greatly improved by his original Slaying Edge and the Flashing Blade Sacred Seal.
Rutger’s remaining skills will depend on the above choices. Reciprocal Aid can be useful to bring Rutger into Desperation range, but the Assist slot is flexible. Similarly, Even Speed Wave can be helpful to improve Rutger’s Speed and offers great synergy with Flashing Blade, but he can achieve this buff through other means. Attack buffs will also be beneficial, as Rutger’s base Attack of 32 leaves something to be desired.
With all of the bonuses listed, Rutger will initiate combat with a respectable 50/52 in Attack and Speed, nearly guaranteeing a Speed-based follow-up attack as well as activation of the Flashing Blade seal. These figures can also be further improved with Drive or Spur buffs.
Troubadour’s Bodyguard (Bond Build)
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Heart's Blade+ (+Spd) | A | Atk/Def Bond 3 |
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Reposition | B | Chill Spd 3 |
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Moonbow | C | Even Spd Wave 3 Alternate: Threaten Def 3 |
IVs | S | Atk/Spd Bond 3 |
- Weapon: Heart’s Blade (+Spd)
- Assist: Reposition / Flexible
- Special: Moonbow / Luna / Aether
- Passive A: Atk/Def Bond / Atk/Res Bond
- Passive B: Chill Spd / Chill Def / Quick Riposte / Wrath
- Passive C: Even Speed Wave / Even Attack Wave / Flexible
- Sacred Seal: Atk/Spd Bond / Darting Blow / Atk/Spd +2
Though many will choose to find an alternative to the Atk/Def Bond skill in Rutger’s base kit, his solid HP and Speed stats make Rutger deceptively bulky and he can do sufficiently well by improving on this trait.
For a Bond based build, Heart’s Blade is the logical choice for a weapon. Though expensive and hard to obtain, Rutger can make great use of the +3 to all of his combat stats on top of his other Bond skills. The most readily available choices are Atk/Def Bond in his A slot and Atk/Spd Bond in the S slot, which grants a total stat spread of 59/50/37/27 in Atk/Spd/Def/Res, though Rutger’s chosen Bond skills can be interchanged to fit the needs of the team. With Atk/Res Bond and Atk/Def Bond in the A and S slots respectively, Rutger can wield a more balanced stat spread of 59/45/37/32 in Atk/Spd/Def/Res before merges, buffs or other external factors, so long as he is adjacent to an ally.
Moonbow suits Rutger nicely due to its short cooldown, though with more defensive support Rutger can pull off stronger Special skills like Luna or even Aether. For his B slot, Chill Spd or Chill Def are the most straight-forward options, as Rutger can wait for the enemy to approach while receiving bonuses through his Bond skills and debuffing the enemy. Quick Riposte can guarantee follow-up attacks, allowing him to forgo a Speed boosting Bond skill in favour of more defensive buffs. Alternatively, Wrath can be a large damage increase, though it may be more difficult to reach the necessary HP threshold without moving Rutger away from an adjacent ally.
Introduction
The infamous master of critical hits finally arrives, and as a Grand Hero Battle reward unit with a statline that rivals Ayra, Karla and Owain, Rutger shouldn’t be underestimated as a fearsome hero.
Though his Attack sits at a middling base 32, hindered further by his inability to gain an Asset, Rutger’s impressive 39 Speed and impressively high HP pool make him a nimble and surprisingly bulky unit. These stats allow Rutger to perform admirably as an offensive or defensive hero, as his Speed provides crucial follow-up attacks or nullifies Speed based follow-ups from enemy heroes.
As previously mentioned, Rutger’s greatest weakness is his inability to improve his stats with an Asset. Though his base stats surpass those of a myrmidon like Owain, his rival can wield an Attack or Speed Asset to gain the upper hand. His lack of a PRF weapon also hinders his usefulness, as all three of Ayra, Karla and Owain wield their own unique weapons in addition to the range of inheritable weapons. Nevertheless, Rutger can be a powerful hero, with an extensive repertoire of powerful and effective build options.
“When I swing my sword, I do so to kill people. I have no interest in using my sword for play.”
Rutger, Fire Emblem: The Binding Blade
Strengths
Great Offensive Stats
32/39 in Attack and Speed is a great offensive spread, and while he cannot improve it with an Asset, it provides a solid foundation for improvement through other means like passive skills, buffs and refinements.
Respectable Bulk
With a base HP of 44 alongside his impressive Speed stat, Rutger can take a hit quite well with minimal risk of follow-up Attacks outside of those triggered by skills. Furthermore, Rutger’s defensive stats of 29/24, while not the greatest, are enough to put him level with Ayra and Owain.
Weaknesses
Reliant on Specials for damage
Rutger’s 32 base Attack isn’t the greatest for an offensive unit, meaning he’ll be heavily reliant on Special skills for effective damage dealing.Thankfully his high Speed enables him to deal more follow-up attacks, and thus charge his Special more quickly. Additionally, Slaying Edge+ as his default weapon will ensure he can use his Special more often.
No PRF Weapon
Whereas Ayra, Karla and Owain - Rutger’s closest rivals - all possess a unique PRF weapon, Rutger has no such advantage. He must make do with inheritable weapons instead.
Infantry Mobility
As an infantry unit, Rutger has access to powerful skills like Wrath, but his inability to traverse some terrain makes it harder for him to initiate combat. This weakens his effectiveness during the Player Phase, and forces him into more defensive builds.
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Slaying Edge+ (+Spd) | A | Atk/Def Bond 3 |
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Draw Back | B | Windsweep 3 |
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Vengeance | C | Atk Smoke 3 |
Seal: Kestrel Stance 2
Using Windsweep without Null Follow-up might sound impractical, but it actually works quite well on Rutger. He has a very nice stat spread, which gives him good offensive power, great speed to avoid counters with windsweep (as well as Spd-based damage reduction), and just enough bulk to survive the initial enemy phase attack, finishing off with Vengeance.
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Slaying Edge+ (+Res) | A | Fury 3 |
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Reposition | B | Special Spiral 3 |
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Vengeance | C | Rouse Spd/Def 3 |
S | Steady Posture 1 |
This is a very high-risk high-reward build for Rutger. He uses Fury to boost his stats and damage himself, providing for a stronger Vengeance. Special Spiral with his Slaying Edge+ means that he’s using Vengeance in nearly every encounter which, with the boost from Fury, means that his damage output isn’t likely to be an issue. Rouse Spd/Def and his Steady Posture seal both provide him with some extra defense and help him net follow-ups, although Rouse Spd/Def could be replace with Rouse Atk/Spd if you have it available as a more offensive option. His Support skill is flexible for this build; I chose Reposition so that he could take hits for his allies and increase Vengeance’s power further. One could also use the +Atk refine on his Slaying Edge+, but I prefer to use +Res because his Res suffers otherwise.
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Slaying Edge+ (+Spd) | A | Flashing Blade 4 |
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Positional Assist | B | Close Call 3 / Repel 3 |
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Luna | C | Atk/Spd Oath 3 |
S | Swift Sparrow 2 |
This Rutger build has skills that are hard to get, so only use this build if you are really going to use him a lot.
For his weapon, it will be a Wo dao+ (+Spd) since this build is really reliant on his speed stat and he will be relying mainly on activating his special for damage. He will have a base 43 speed with a speed asset and with the wo dao it will be 46 unmerged. His weapon category is glitched so it wont let me choose Wo dao. If you cant give him a wo dao, use his slaying edge with a plus speed refine.
It doesnt matter what assist skill he has.
Luna for his special since his attack stat isnt that great, so itll halve the enemy defense stat and it goes well with the rest of the build.
Flashing blade 4 so that luna will be able to activate on Rutgers second hit and flashing blade 4 gives him +5 extra damage. It will only activate on the second hit against a melee unit. Or if you use his slaying edge itll activate on his second hit against any enemy if they dont have any of those reducing your special cooldown charge skills.
Spurn 3 is more recommended in my opinion, but it doesnt show spurn 3 on the B skill list so I had to click close call 3 or repel 3. Spurn 3 because it lowers how much damage he takes and also gives him +5 damage when his special activates if his under 75% health. Or if you dont have spurn 3, use closs call 3 or repel 3. If you have none of those and you are using the slaying edge, then use desperation 3 for an instant luna when under 75% health.
Atk/Spd Oath 3 for the extra attack and speed, unless you wanna go with any other oath, rouse, or even a wave skill depending if you wanna make him a solo unit. Wave skills are for those without oath or rouse skills.
Swift Sparrow 2 for the extra speed for activating all those speed skills, or phantom speed 3 if you want. I think his speed is already high enough to activate those skills.
I believe this build would be a mixed phase build, as the only thing he does not get during his enemy phase would be +4 attack and speed. With this build, he will be doing +15 or +20 guaranteed special damage each time if you use the wo dao build... i think. Im not good at making builds so im not sure if this is a good build or not.
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Brave Sword+ | A | Life and Death 4 |
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Reposition | B | Repel 3 |
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Moonbow | C | Atk/Spd Oath 3 |
S | Flashing Blade 3 |
Boon +SPD
This build is basically a better F2P double lion with no HP thresh hold.
Weapon: Brave Sword/ Brave Sword+/Wo Dao+
Rutger can quad almost the entire hero roster with this minus super speedy units like F!Ike, Mareeta, Larcei etc. If you have a S!Byleth, you can pair the desperation effect for a straight quad attack with no pause. And if moonbow is ready before initiating combat, you can trigger it 2 times on the 1st and 3rd hit after combat moonbow will be ready to get danced and another round of combat. Or Wo Dao can be used for more damage.
A slot: Life and Death 4 this is a flat damage and speed boost letting him reach 51 ATK adn 50 SPD with 10 dragonflowers. With full merges, Rutger can quad a fully merged spd build for F!Ike if he has Joint Hone Spd active.
B slot: Any spd check damage reduction skill, best one to use is Spurn 3 for a guaranteed 10 damage if all conditions are met with moonbow. These use Rutger's offensive stats for more survivability and tankiness.
C slot: Atk/Spd Oath 3 is a flat SPD and damage boost that can work every player phase as long as Rutger is next to someone like a dancer for example or Annette.
Sacred Seal: Flashing Blade 3 you're gonna need this for moonbow to proc twice during one round of combat. Rutger will outspeed most of the roster any way and if not he can still trigger moonbow but only once.
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Cake Cutter+ (+Spd) | A | Fury 4 |
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Reposition | B | Desperation 3 |
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Ruptured Sky | C | Atk/Spd Oath 3 |
S | Brazen Atk/Spd 3 |
This build attempts to capitalize off of Rutger's impressive speed, and buff his lackluster attack stat. The Cake Cutter acts as Swift Sparrow, increasing attack and speed in the player phase. Fury 4 allows him to increase all stats during combat, and dealing 8 damage to him after a combat interaction. This allows him to essentially have controlled access to his B skill, Desperation 3, which guarantees that he will counterattack before the opponent when under 75% health. His C skill Atk/Spd Oath gives him a +5 boost to attack and speed if adjacent to an ally unit, working well with buff units or dancers. Overall this build gives him a terrifying increase to speed and a quite necessary buff to damage, coming out to a possible maximum of 52 attack and 59 speed without merges, and counterattack priority. If paired with a buff unit these stats can be increased further, and if paired with a dancer he can move across the map at high speeds possibly netting 3 kills per turn.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Only Inheritable by Sword Units.
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Only Inheritable by Sword Units.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 4 ★ Only Inheritable by Sword Units.
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200 | 1 | 10 |
![]() Only Inheritable by Sword Units.
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300 | 1 | 14 |
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 4 ★ Non-inheritable by Staff-wielding units.
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100 | 3 |
![]() Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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200 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
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60 | A |
![]() Inheritable by all units.
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120 | A |
![]() Inheritable by all units.
Unlocks at 4 ★ |
240 | A |
![]() Inheritable by all units.
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50 | B |
![]() Inheritable by all units.
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100 | B |
![]() Inheritable by all units.
Unlocks at 5 ★ |
200 | B |
Other Info
Origin |
Fire Emblem: The Binding Blade
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Banners Featured In
None