Analysis by ZeShado
Scion Julia - Scion of the Saint


Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
HP 39
ATK 42
SPD 35
DEF 16
RES 35

Stat Variations

Level 1 Stat Variation
Low 16 11 8 2 6
Middle 17 12 9 3 7
High 18 13 10 4 8

Level 40 Stat Variations
Low 35 39 32 12 32
Middle 39 42 35 16 35
High 42 46 38 19 38

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

Skill Sets

I’m Gonna Initiate Combat and You Can’t Stop Me (Player Phase)

Build by ZeShado
Rauðrfox+ (+Spd) A Atk/Spd Push 4
Alternate: Fury (3 or 4)
Positional Assist B Desperation 3
Alternate: Iceberg
C Atk/Spd Rein 3
Alternate: Spd/Res Rein 3

+ATK or +SPD / -HP or -DEF

SHeavy Blade 3
Alternate: Atk/Spd Solo 3

Show Explanation/Analysis

Weapon: Rauðrfox+ (+Spd)

Assist: Positional Assist

Special: Moonbow / Iceberg

A Passive: Atk/Spd Push 4 / Fury (3 or 4)

B Passive: Desperation

C Passive: Atk/Spd Rein / Spd/Res Rein / Res Smoke

Sacred Seal: Heavy Blade / Atk/Spd Solo / Blade Session / Brazen Atk/Spd

  • Seeing as Scion Julia has a good offensive statline, one decent option for her would be to run a Desperation build. However, the weapon that she comes with, Luminous Grace+, will actively prevent Scion Julia from performing that role as it heals 10 HP every turn. So, the best replacement would be Rauðrfox+, which is an easily available tome that grants nearly the same amount of benefits as Luminous Grace+. Luminous Grace+ grants Atk/Spd +5 while Rauðrfox+ inflicts Atk/Spd/Def/Res -4 on the foe, which effectively grants +4 to everything to the user. The extra point difference isn’t really going to make much of an impact, so Rauðrfox+ would be the closest available replacement.
  • Two solid Special options for Scion Julia include Moonbow and Iceberg. If Julia falls into the Desperation range, she can run Heavy Blade as her Sacred Seal and spam Moonbow, assuming there aren't any Guard effects present. Meanwhile, Iceberg will more than likely provide more damage than Moonbow, but it won’t activate as often since it is a 3 CD Special. That being said, Scion Julia already has an enormous amount of Atk, so it may not be that detrimental in the long run.
  • Any skill that inflicts recoil damage to Scion Julia is a good option for her. Two options that spring to mind are her innate skill, Atk/Spd Push 4, and Fury. Atk/Spd Push 4 is a solid option as it provides more Atk and Spd than Fury. However, depending on how much damage she takes, Atk/Spd Push 4 can deactivate and leave Scion Julia with no A Passive to work with. Meanwhile, Fury provides more recoil damage and can help her get into the Desperation range much more quickly. Either option is fine, but considering Scion Julia doesn’t have that much HP, it might be worth considering running the latter instead.
  • Given the lack of B Passive options for Ranged Fliers, one of the defaults Scion Julia can fall back to is Desperation. Desperation will require a bit of setup, but once it gets going, she’ll be able to deal with her foes much more productively. The only barrier that she won’t be able to cross are skills that prevent her follow-up attacks. Other than that, she shouldn’t have any issues doubling with Desperation.
  • To help Scion Julia secure high damage output, she can opt for skills such as Atk/Spd Rein, Spd/Res Rein, and Res Smoke. Atk/Spd Rein is solid for not only securing more doubles but also securing Heavy Blade checks. However, if she isn’t running Heavy Blade, she can instead run Spd/Res Rein as it not only increases her ability to double but also increases her overall damage output. That being said, if neither of these skills is available, she can always run Res Smoke instead.
  • Scion Julia will want to run Sacred Seals that bolster her overall damage output. This can either be in the form of Special acceleration with Heavy Blade, or with skills that increase her Atk and Spd such as Atk/Spd Solo, Blade Session, and Brazen Atk/Spd. Heavy Blade is good with 2 CD Specials such as Moonbow and Glimmer, and since Julia has very high Atk, she should have no issues with making Heavy Blade checks. Meanwhile, if you want immediate Atk and Spd buffs, she can run Atk/Spd Solo or Blade Session. Another good option is Brazen Atk/Spd since she’ll be falling below 80% HP relatively quickly, assuming she’s running this build. However, Scion Julia will have to enter combat without any Atk and Spd buffs until she falls under the Brazen threshold.

Something Something Res Tank (Enemy Phase)

Build by ZeShado
Unity Blooms+ (+Res)
Alternate: Rauðrlion+ (+Res)
A Atk/Res Unity
Alternate: Atk/Spd Push 4
Positional Assist B Light and Dark
Alternate: Quick Riposte 3
Alternate: Noontime
C Atk/Res Rein 3
Alternate: Atk/Spd Rein 3


SHeavy Blade 3
Alternate: Atk/Spd Solo 3

Show Explanation/Analysis

Weapon: Unity Blooms+ (+Res) / Rauðrlion+ (+Res)

Assist: Positional Assist

Special: Iceberg / Noontime / Glacies

A Passive: Atk/Res Unity / Atk/Spd Push 4 / Distant Def (3 or 4)

B Passive: Light and Dark / Quick Riposte

C Passive: Atk/Res Rein / Atk/Spd Rein / Res Smoke / Atk Smoke

Sacred Seal: Heavy Blade / Atk/Res Solo / Atk/Spd Solo

  • For an enemy phase set, Scion Julia would appreciate either Unity Blooms+ or Rauðrlion+. Unity Blooms+ is definitely much more premium than the latter but provides more utility since it not only debuffs the foe for -5 Atk and Res but also provides innate healing, allowing her to run damaging Specials. However, Rauðrlion+ is a solid substitute since it grants Atk/Res +5 to the user. That being said, there is no innate healing, so she may want to run a healing Special.
  • Depending on the weapon and the rest of the kit, Scion Julia can either run a healing Special, such as Noontime, or a damaging Special based on her Res stat. As previously mentioned, Rauðrlion+ doesn’t have innate healing, so unless Scion Julia is running Unity Blooms+, running Noontime may be the go-to option for sustainability purposes. However, it’s not necessary depending on her allies. If running a Near Save support, she can instead run Iceberg or Glacies. Iceberg, paired with the Heavy Blade seal, can allow her to trigger it every combat, assuming she doubles. Meanwhile, Glacies is only worth running if she has CD acceleration support, whether that’s from a unit such as New Year Velouria or Summer Hilda.
  • If using Scion Julia in Aether Raids, Atk/Res Unity is a solid option for her since it will allow her to secure her role as a Res tank. Any and all debuffs to her Atk and Res will be reversed as a result. However, if that isn’t an available option, or you plan to use her in other game modes, she can stick with her default Atk/Spd Push 4, assuming she’s running Unity Blooms+. Any other weapon will only hinder her since she won’t have any way of keeping her HP above a reasonable amount. That being said, if she isn’t running Unity Blooms+, she can run Distant Def instead.
  • There aren’t many options for her B Passive, but she can always default to Light and Dark. It’s a solid option all-around since it debuffs the foe and prevents visible buffs on said foe. However, it can be replaced with Quick Riposte if you want her to bypass Impact skills in the enemy phase.
  • For maximizing tanking purposes, Scion Julia can either run Atk/Res Rein or Atk/Spd Rein. Both versions lower the foe’s Atk stat, allowing her to take on more magical threats, and depending on the version you take, she can either secure more doubles or secure more damage output. However, if neither of these options is available, she can default to Res Smoke and Atk Smoke. Res Smoke is good for taking on more bulky threats and can allow her to deal with foes more easily. Meanwhile, Atk Smoke can help her tank more. Either option is solid, so it’ll boil down to preference.
  • There are several options at Scion Julia’s disposal depending on what you want to prioritize. Heavy Blade is one option if running Iceberg since it will allow her to trigger it every enemy phase combat as long as she doubles. Meanwhile, you can choose to increase her overall stats for offensive purposes and/or tanking purposes, whether that’s Atk/Res Solo or Atk/Spd Solo.

Scion Julia Budget Build I Guess... (General Use)

Build by ZeShado
Luminous Grace+ A Atk/Spd Push 4
Alternate: Atk/Spd Boosting A Slot
Positional Assist B Light and Dark
Alternate: Glimmer
C Res Smoke 3
Alternate: Atk/Spd Rein 3

+ATK or +SPD / -DEF

SAtk/Spd Solo 3
Alternate: Swift Sparrow 2

Show Explanation/Analysis

Weapon: Luminous Grace+ (+Spd)

Assist: Positional Assist

Special: Moonbow / Glimmer

A Passive: Atk/Spd Push 4 / Atk/Spd Boosting A Slot

B Passive: Light and Dark

C Passive:  Res Smoke / Atk/Spd Rein / Atk/Res Rein

Sacred Seal: Atk/Spd Solo / Atk/Res Solo / Swift Sparrow

  • For budget purposes, Luminous Grace+ isn’t a bad weapon by any means. The additional Atk and Spd it grants, provided that the unit has at least 25% of their HP present, allows Scion Julia to double more frequently and secure more kills. Likewise, since it heals 10 HP per turn, it synergizes very well with Push skills, something that Scion Julia has innately. The only issue may come in the form of retaliation, but as long as she can maintain a good amount of HP, she should have no issue dealing with plenty of foes.
  • Assuming that the kit is kept intact, with the addition of a Sacred Seal that increases her Spd, Scion Julia can opt for 2 CD Specials. This includes Moonbow and Glimmer. Either of these options is good for her as her damage output should be generally high, making Moonbow a clutch option against more tanky foes and Glimmer a good option as well for overall damage output. Noontime, meanwhile, isn’t the most necessary since her weapon has innate healing.
  • Atk/Spd Push 4 is fine to keep since Luminous Grace+ will be able to restore HP back to Scion Julia. This, in turn, will keep her within the threshold of Atk/Spd Push 4. However, any skill that increases her Atk and Spd, minus a couple of exceptions (Fury and Life and Death), with this build should be more than fine.
  • For budget purposes, and in general, Light and Dark is going to be one of Scion Julia’s best options as it not only debuffs the foe but also neutralizes any form of visible buff on the foe, making it much easier to secure doubles and kills. Beyond that, there really isn’t much else that can be recommended to her, regardless of availability, since nothing at her disposal can compete with it.
  • In terms of decent budget skills for Scion Julia’s C Passive, there isn’t really much beyond Res Smoke. Res Smoke is a solid option nonetheless as it can provide an additional seven points of Atk if the foe is debuffed. However, since the easiest way to get it is from Brunnya, a grail unit, it may not be the most “budget” option. That being said, if you can afford a couple of premium skills, giving Scion Julia Atk/Spd Rein or Atk/Res Rein would be a solid option for her as the debuffs are present just for existing.
  • Since Atk, Spd, and Res are among Scion Julia’s most important stats, she can opt for Sacred Seals that increase any of these stats. One such option is Atk/Spd Solo, which is a classic Sacred Seal that leverages on her offensive prowess. Meanwhile, there’s also the newly released Atk/Res Solo Sacred Seal. If you feel that she has enough Spd to work with, then this is a solid option.


Solid Offenses

    Scion Julia enters the game with a fantastic base Atk stat of 42, which is also accompanied by a super boon that can push her base Atk to a whopping 46. Meanwhile, her base Spd is relatively good at a base of 35, and while this stat doesn’t have a super boon in it, Scion Julia’s BST is 167, so taking either boon will push her into the 170 BST range before skills.

Light and Dark

    Light and Dark, for what it’s worth, is a decent option as a B Passive for Scion Julia as it not only debuffs the foe in each stat by two points and prevents visible buffs, but can be used to score very well in Arena and other similar game modes. Granted, she’ll need to run R Duel Flying 4 from Valentian Palla, but if that is available at your disposal, that, combined with Light and Dark as well as a 300 SP C Passive, allows Scion Julia to score 185 BST.


Is a Ranged Flier

    Being a Ranged Flier may sound bad. That’s because it is. Ranged Fliers struggle from two aspects of their class archetype: Flier Effectiveness and a lack of B Passives. Flier Effectiveness can always be patched out with Iote’s Shield, so it’s not as prominent as the latter, but can still come at the cost of better skills that can boost their overall performance. However, what cannot be patched out, at the time of this article, is the lack of available B Passives. Unlike Infantry, Armor, and Cavalry units, Ranged Fliers simply don’t have any B Passives to work with that isn’t either some sort of supportive-natured skill or skills that struggle to keep up with the current meta. The only exceptions to this rule are refreshers as they already have all the necessary skills they need to perform to the best of their abilities (Wings of Mercy, Aerobatics, etc.) and healers as they can either run Dazzling Staff or Wrathful Staff. Simply put, the limited options given to Ranged Fliers act as a hindrance to their overall performance.

No Preferred Weapon

    As previously mentioned, Scion Julia will struggle due to a lack of B Passives and even though Light and Dark is a suitable skill for scoring, it simply acts as a means of masking the overall problem with Ranged Fliers as a whole. So, as it currently stands, Ranged Fliers are defined by their PRF weapons. Without a solid weapon to call their own, they simply cannot perform nearly as well as other units of a different movement type, and unfortunately for Scion Julia, she only has generic weapons to work with.

Weapon Skills

Weapons SP Rng. Mt.
Learns by default at 1 ★
Unlocks at 1 ★
Red Tome Users Only
50 2 4
Learns by default at 2 ★
Unlocks at 2 ★
Red Tome Users Only
100 2 6
Luminous Grace

At start of turn, restores 10 HP. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat.

Learns by default at 4 ★
Unlocks at 3 ★
Red Tome Users Only
200 2 8
Luminous Grace+

At start of turn, restores 10 HP. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat.

Learns by default at 5 ★
Unlocks at 5 ★
Red Tome Users Only
300 2 11
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Rally Resistance

Grants Res+4 to an adjacent ally until the end of the turn.

Learns by default at 4 ★
1 150
Rally Spd/Res

Grants Spd/Res+3 to an adjacent ally until the end of the turn.

1 300
Rally Spd/Res+

Grants Spd/Res+6 to target ally for 1 turn.

1 400

Passive Skills

Passive Skills SP Slot
Atk/Spd Push 1

At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat.

Inheritable by all units.
Unlocks at 2 ★
Atk/Spd Push 2

At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat.

Inheritable by all units.
Unlocks at 3 ★
Atk/Spd Push 3

At start of combat, if unit's HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat.

Inheritable by all units.
Unlocks at 4 ★
Atk/Spd Push 4

At start of combat, if unit's HP >= 25%, grants Atk/Spd+7. but after combat, if unit attacked, deals 5 damage to unit.

Inheritable by all units.
Unlocks at 5 ★
Light and Dark

Inflicts Atk/Spd/Def/Res-2 on foe, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.), and disables foe's skills that "calculate damage using the lower of foe's Def or Res" during combat.

Non-Inheritable skill.
Unlocks at 5 ★

Other Info

Fire Emblem: Genealogy of the Holy War

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