- Default
- Attack
- Special
- Injured




Scion Lewyn - Wind-Song Scion |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 7 | 9 | 5 | 7 |
Middle | 18 | 8 | 10 | 6 | 8 |
High | 19 | 9 | 11 | 7 | 9 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 36 | 35 | 37 | 15 | 31 |
Middle | 40 | 38 | 40 | 19 | 34 |
High | 43 | 42 | 44 | 22 | 37 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Passing Breeze (Offense)
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Blárfox+ (+Spd) Alternate: Flora Guide+ (+Spd) |
A | Atk/Spd Boosting A Slot |
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Positional Assist | B | Null Follow-Up 3 Alternate: Special Spiral 3 |
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Luna Alternate: Blazing Special |
C | Joint Drive Atk |
IVs | +ATK or +SPD / -DEF | S | Atk/Spd Solo 3 Alternate: Blade Session 3 |
Weapon: Blárfox(+Spd) / Flora Guide(+Spd) / Drifting Grace(+Spd)
Assist: Positional Assist
Special: Luna / Blazing Special
Passive A: Atk/Spd Boosting A Slot
Passive B: Null Follow-Up / Special Spiral / Desperation
Passive C: Joint Drive Atk / Preference
Sacred Seal: Atk/Spd Solo / Blade Session / Swift Sparrow
- Scion Lewyn mostly functions the same as any run of the mill player phase blue tome infantry unit, albeit with an extremely fancy outfit.
- Blárfox, Flora Guide, and Lewyn’s innate Drifting Grace are all great weapon options for him, as they all improve his player phase damage output with no drawbacks, the former two through debuffing and the latter through a stat boost. Lewyn’s innate Drifting Grace has the added benefit of restoring HP every turn, which can help shrug off damage from counterattacks(Although this makes using Drifting Grace alongside Desperation unadvisable)
- As with many Speed based Player Phase blue tomes, Lewyn wants to stack as much Attack and Speed as possible to maximize his damage output, so A slot skills such as Atk/Spd Push 4 and sacred seals such as Blade Session and Atk/Spd Solo are ideal for this purpose.
- Null Follow-Up lets Lewyn negate follow-up denial, allowing him to make the most of his high Speed. Special Spiral alongside a Blazing Special can also be run if one desires to make Lewyn an AOE based mage, which can be very effective in conjunction with a Dancer. For poverty purposes, the classic Desperation is still the best option, although Lewyn will need to replace his default Drifting Grace to make the best use of it.
- There isn’t much else to add to Scion Lewyn’s kit besides (Insert disposable C slot skill here). Unfortunately, Lewyn left Forseti at home, so this is all we’ve got.
Shining Wind (Defensive)
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Blárserpent+ (+Res) Alternate: Flora Guide+ (+Res) |
A | Close Foil Alternate: Atk/Res Unity |
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Positional Assist | B | Null Follow-Up 3 Alternate: Null C-Disrupt 3 |
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Noontime | C | Pulse Smoke 3 |
IVs | +ATK or +SPD or +RES | S | Mirror Stance 2 Alternate: Mystic Boost 3 |
Weapon: Blárserpent(+Res) / Flora Guide(+Res)
Assist: Positional Assist
Special: Noontime
Passive A: Close Foil / Atk/Res Unity / Mirror Stance 3
Passive B: Null Follow-Up / Null C-Disrupt
Passive C: Pulse Smoke / Preference
Sacred Seal: Mirror Stance / Close Def / Distant Def / Mystic Boost
- Lewyn’s Resistance is solid enough to let him function as a solid mage counter given further investment, although he doesn’t particularly excel at the role when compared to his contemporaries.
- Blárserpent gives Lewyn a large boost to his Defenses during enemy phase when he’s attacked by ranged foes, while Flora Guide increases his damage output by debuffing the foe’s Resistance and Speed. Both are good options, so the one used is up to player preference.
- The standard Enemy Phase A slot fare, including but not limited to: Close Foil, Atk/Res Unity, and Mirror Stance 3 are all great options for Lewyn’s A slot, depending on whether one values Counterattacking melee foes or Guard/Debuff Resistance. The same goes for Lewyn’s sacred seal slot. The choices mostly boil down to either more stats(Mirror Stance/Close Def/Distant Def) or self healing(Mystic Boost).
- Null Follow-Up is just as good on an Enemy Phase build, as it lets Lewyn deny the effects of the glut of exclusive weapons that grant automatic follow-up Attacks, although many of their users can still KO him in a single hit, so care should still be taken when engaging them. Null C-Disrupt is a decent alternative that lets Lewyn instead counter Staff users, which would be quite a nuisance for him to deal with otherwise thanks to their access to the Wrathful Dazzling combination.
- Pulse Smoke is a great addition to Lewyn’s kit as it gives him increased safety from enemy special triggers, but this can be replaced with more budget alternatives.
Strengths
Statline
Lewyn’s offensive statline of 38/40 is excellent, and it means he has little trouble dishing out large amounts of damage right off the bat. He can also tank magic damage reasonably well thanks to his decent base 34 Resistance.
Weaknesses
Terrible Defense
Lewyn’s poor base 19 Defense leaves him prone to being blown over by most sources of physical damage, and the harder hitters can easily end up KO’ing Lewyn in a single hit.
Fails to stand out
In a landscape filled with powerful exclusive weapons such as Ishtar’s refined Mjolnir and Micaiah’s refined Thani, Lewyn simply cannot compete in spite of his great statline due to his lack of an exclusive weapon. With that said, Lewyn is at least on the higher end of the generic scale at the time of writing(at least until another seasonal comes out and inevitably outclasses his statline).
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★
Blue Tome Users Only
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50 | 2 | 4 |
![]() Learns by default at 2 ★ Unlocks at 2 ★
Blue Tome Users Only
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100 | 2 | 6 |
![]() At start of turn, restores 10 HP. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. Learns by default at 4 ★ Unlocks at 3 ★
Blue Tome Users Only
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200 | 2 | 8 |
![]() At start of turn, restores 10 HP. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. Learns by default at 5 ★ Unlocks at 5 ★
Blue Tome Users Only
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200 | 2 | 8 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() If unit is not adjacent to an ally, grants Atk/Res+2 during combat.
Inheritable by all units.
Unlocks at 1 ★ |
60 | A |
![]() If unit is not adjacent to an ally, grants Atk/Res+4 during combat.
Inheritable by all units.
Unlocks at 2 ★ |
120 | A |
![]() If unit is not adjacent to an ally, grants Atk/Res+6 during combat.
Inheritable by all units.
Unlocks at 4 ★ |
240 | A |
![]() Infantry allies within 2 spaces gain: "If unit's Spd ≥ foe's Spd+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" Infantry Units Only Unlocks at 3 ★ |
60 | C |
![]() Infantry allies within 2 spaces gain: "If unit's Spd ≥ foe's Spd+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" Infantry Units Only Unlocks at 4 ★ |
120 | C |
![]() Infantry allies within 2 spaces gain: "If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" Infantry Units Only Unlocks at 5 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: Genealogy of the Holy War
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