- Default
- Attack
- Special
- Injured




Selena (Fates) - Cutting Wit |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 5 | 8 | 7 | 5 |
Middle | 18 | 6 | 9 | 8 | 6 |
High | 19 | 7 | 10 | 9 | 7 |
HP | ATK | SPD | DEF | RES | |
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Low | 34 | 22 | 32 | 29 | 24 |
Middle | 37 | 25 | 35 | 32 | 28 |
High | 41 | 29 | 38 | 35 | 31 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Assets
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+ATK: Although Selena’s Blade does help lessen the impact of her inherently poor base Attack stat quite a bit, a +ATK IV remains her best choice as her overall damage output still leaves much to be desired (especially outside of Special activations).
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Do keep in mind that this may potentially detract from Selena’s ability to consistently maintain her PRF’s base effect active on occasion, however, this really shouldn’t be too much of an issue since her base Attack is low enough that she can generally fulfill its activation requirement even with a +ATK IV’s four-point increase.
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+SPD: Alternatively, Selena can take a +SPD IV instead to gain a considerable amount of additional offensive and defensive utility, improving her ability to perform follow-up attacks as well as deny them against opposing foes; this can be immensely beneficial regardless of her chosen set.
Neutral
-
DEF / RES: Selena’s fairly respectable defensive stats combined with her solid Speed and the potential in-combat boosts she can obtain from her PRF make her surprisingly durable against both physical and magical threats alike, so it’s best to avoid reducing either of them if possible.
Flaws
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-HP: While this does detract from her physical and magical bulk, a -HP IV is ideal as to preserve all of Selena’s other stats, which she’ll find herself needing much more frequently; the fact that she typically relies more on her actual defensive stats to withstand incoming damage regardless also means that the HP loss should generally prove negligible.
Skill Sets
Secret Dreamer (Defensive Generalist)
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Selena's Blade (+Eff) | A | Distant Counter Alternate: Atk/Spd Solo 3 |
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Reposition | B | Null Follow-Up 3 Alternate: Wrath 3 |
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Moonbow Alternate: Bonfire |
C | Def Smoke 3 Alternate: Pulse Smoke 3 |
IVs | S | Quick Riposte 3 |
Preferred IV: +ATK or +SPD / -HP
This build aims to capitalize on Selena’s fairly balanced overall statline and the unique capabilities of her exclusive weapon to transform her into a competent defensive generalist, a role that she can fulfill quite well under the proper circumstances. A Speed Asset makes for a strong choice of IVs here to build upon Selena’s versatility through an enhanced likelihood of performing and denying follow-up attacks, though an Attack Asset should also be considered to grant her a much-needed boost to her raw damage output and improve her ability to actually ORKO incoming foes.
Weapon: Selena’s Blade (+Eff)
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In addition to granting Selena effectiveness against armors (a trait that is exceedingly valuable given her otherwise poor damage output against them due to their high amounts of durability), Selena’s Blade also allows her to benefit from an appreciable +3 overall stat boost provided that she have at least three fewer visible Attack points than her opponent.
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Selena’s Blade also possesses a unique weapon refinery option in the form of a +10 damage boost upon Special activations similarly to a Wo Dao, further circumventing the impact of her low base Attack. Assuming she can consistently maintain its base effect active (which should generally be a pretty straightforward task), this combination of effects allows her to make the greatest use of her balanced stat line and tackle a wide variety of different threats, lending itself well to this build’s intended purpose.
Assist: Reposition / Flexible
Special: Moonbow / Bonfire / Sol / Noontime
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Since a good portion of Selena’s damage will come from her Special activations, those with relatively cooldowns like Moonbow will be her strongest options as to enable her to make use of the flat +10 Special damage increase from her PRF to its fullest capacity. Ruptured Sky can be considered as well for its elevated performance against dragon foes, but its otherwise unreliable scaling and limited availability make it less preferable than Moonbow.
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Both of these aforementioned Specials can be paired with the Quickened Pulse seal or Time’s Pulse to ensure their activation on Selena’s first counterattack in the Enemy Phase.
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In exchange for longer cooldown, Bonfire may be taken instead for notably stronger Special activations, scaling quite nicely with Selena’s solid base Defense stat.
Passive A: Distant Counter / Atk/Spd Solo / Atk/Spd Bond
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Distant Counter is Selena’s ideal choice of A slot skill to bolster her versatility to even further extents, allowing her to leverage her commendable mixed bulk against the greatest number of foes through the ability to counterattack regardless of range. However, running Distant Counter instead of a standard stat-boosting A slot skill can leave Selena’s offensive might rather lacking, making it imperative that she receives a sufficient amount of support to circumvent this (preferably in the form of in-combat buffs and not field buffs as to not deactivate her PRF).
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Solo and Bond skills, such as Atk/Spd Solo and Atk/Spd Bond, make for solid alternatives thanks to their relatively straightforward activation requirements allowing her to benefit from their powerful in-combat boosts with great facility. The fact that these skills are not locked to a specific phase adds to their viability, potentially granting Selena a substantial improvement to her performance both on the offensive and defensive when utilized properly.
Passive B: Null Follow-Up / Wrath / Lull Spd/Def / Quick Riposte
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Given Selena’s reliance upon her ability to consistently perform follow-up attacks (as to quickly charge up her Special), Null Follow-Up can definitely demonstrate to be a strong addition to her kit to negate any skills that would otherwise prevent her follow-up attack and subsequently hinder her overall damage output greatly.
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For a more aggressive approach to her intended playstyle, Selena can make great use of Wrath to build upon the effect PRF’s special weapon refine and essentially gain a massive +20 damage upon Special activations; this can come an extremely long way in mitigating her typically poor damage output, but will diversely make her quite susceptible to foes equipped with skills like Guard.
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Lull Spd/Def should be considered as well to heighten her overall damage output through its negation of any Speed/Defense field buffs that may be affecting her foe, in addition to applying a debilitating -3 Spd/Def in-combat debuff. Depending on the types of foes one most commonly runs into, this skill can nearly match Wrath in terms of raw power as it will essentially grant her (at minimum) an extra 6 damage provided that she attacks twice, but does come at the cost of possessing much less burst potential.
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Using Quick Riposte as her chosen B slot skill is a solid alternative course of action should none of the aforementioned options be available, ensuring her follow-up attack in the Enemy Phase; this also serves as a way of breaking through the effects of skills like Sturdy Impact and Wary Fighter without necessarily needing Null Follow-Up.
Passive C: Def Smoke / Pulse Smoke / Time’s Pulse / Flexible
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Smoke skills are a standard choice of C slot skill for most defensively oriented builds — and for good reason, as they enable their user to weaken multiple foes simultaneously to easily take them down in subsequent rounds of combat. Of those available to her, Selena greatly appreciates receiving Def Smoke to enhance her damage output, but Pulse Smoke is also a potent option when facing off against enemy team compositions that are centered around the use of fast or instant Special activations.
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Do note, however, that Atk Smoke is not recommended due to this skill not behaving synergistically with base effect of Selena’s Blade (which checks for visible Attack).
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Time’s Pulse pairs exceptionally well with Wrath and low cooldown Specials like Moonbow; when utilized in tandem, this combination ensures that Selena can frequently (and consistently) benefit from a substantial +20 damage boost upon Special activations throughout the course of a battle. It can be used outside of this aforementioned combination as well, though its effectiveness will consequently be lowered greatly.
Sacred Seal: Quick Riposte / Distant Def / Close Def / Atk/Spd Bond / Quickened Pulse
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The Quick Riposte seal is her best option to free up her B slot for other powerful alternatives and ensure her ability to perform follow-up attacks in the Enemy Phase (as any sort of Speed-stacking with Selena should be purely for defensive purposes).
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Otherwise, the Distant Def, Close Def, and Atk/Spd Bond seals can also be taken to strengthen Selena’s combat prowess in the Enemy Phase by directly improving upon her base stats for further specialization. The Quickened Pulse seal is another option to accelerate the rate at which she activates her Special.
Walking Inferiority Complex (Defensive Tank)
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Selena's Blade (+Eff) | A | Steady Breath Alternate: Steady Stance 4 |
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Reposition | B | Null Follow-Up 3 |
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Ignis Alternate: Moonbow |
C | Spd Smoke 3 Alternate: Def Smoke 3 |
IVs | S | Quick Riposte 3 |
Preferred IV: +ATK or +SPD or +DEF / -HP
Despite sharing a similar focus on Selena’s performance in the Enemy Phase similarly to the first build, this set differs in that it’s much more specialized in nature and aims to maximize her ability to comfortably (and consistently) soak hits; this allows her to function as an effective defensive tank against opposing melee threats. That being said, however, an Asset to either one of her offensive stats remains ideal, though a +DEF IV may be considered here for increased durability.
Weapon: Selena’s Blade (+Eff)
Assist: Reposition / Flexible
Special: Ignis / Aether / Noontime / Bonfire / Moonbow
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Selena’s choice of Special is largely dependent on her choice of A slot skill. If making use of a Breath skill in her A slot, Ignis can make for an extremely powerful option to grant her considerable burst damage potential (especially when taken into consideration alongside the +10 damage boost she already receives from her PRF) and will activate on her second hit. Alternatively, Bonfire can be paired with the Quickened Pulse seal or Time’s Pulse to guarantee that her Special activation occurs on her initial counterattack instead.
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Should one favor sustain over raw damage, however, Aether and (with the proper support) Noontime can be taken, though using Aether does come at the cost of occasionally wasting Special charges. If using any other A slot skills, Moonbow will be her best option to make up for the loss of accelerated cooldown.
Passive A: Steady Breath / Fierce Breath / Steady Stance 4 / Atk/Spd Bond
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Breath skills are a wonderful choice to bolster Selena’s Enemy Phase prowess by accelerating the rate at which her Special activates, allowing her to make frequent use of her PRF’s unique refinement option with stronger Specials than normally possible. Of those available to her, Fierce Breath and Steady Breath are recommended due to their favorable accompanying in-combat boosts.
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In addition to granting her a massive +8 Defense in-combat boost upon being attacked, Steady Stance 4 also provides her with a Guard-like effect of Special deceleration without necessitating that she stay above a certain HP threshold; this combination makes this skill a prime choice of A slot skill to diminish the amount of damage she takes from incoming physical threats to a significant degree.
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While not nearly as potent as the aforementioned options, Atk/Spd Bond is a solid alternative to build upon two of Selena’s key stats simultaneously, all the while boasting a relatively simple-to-meet activation requirement given her tendency to stick close to her allies.
Passive B: Null Follow-Up / Guard / Quick Riposte
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Null Follow-Up is recommended once again to let Selena quickly shut down opposing foes who are reliant upon the use of skills like Bold Fighter to function properly, negating the effects of such skills entirely in addition to those that may prevent her own follow-up attack. Guard can serve a similar purpose (albeit to considerably lesser extent) and is especially useful when fighting against opponents who rely on fast Special activations to deal meaningful amounts of damage.
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Should neither of these skills be available or if aiming to keep her seal slot open for another skill such as Atk/Spd Bond for further stat specialization, Quick Riposte can be used as her chosen B slot skill.
Passive C: Spd Smoke / Def Smoke / Flexible
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Selena’s C slot is fairly flexible and open to any skill that best compliments her specific team composition but that being said, Smoke skills are always welcome options with defensively oriented set-ups such as this one to strengthen her ability to tank multiple foes consecutively.
Sacred Seal: Quick Riposte / Atk/Spd Bond / Atk/Def Bond
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The Quick Riposte seal works perfectly here to guarantee Selena’s follow-up attack in the Enemy Phase, though the Atk/Spd Bond and Atk/Def Bond seals may be used instead if Selena is already equipped with Quick Riposte in her B slot.
Introduction
Dedicated retainer to the eldest princess of Nohr (and notorious tsundere), Selena: Cutting Wit enters the fray as an infantry sword user who was commonly considered one of the weakest heroes in the entire game — but for good reason. Combined with her status as a physical damage dealer, Selena’s horrendous base Attack stat of 25 made her almost entirely reliant upon Special activations for her damage output and none of her other stats were strong enough to warrant using her over other sword users with significantly greater utility.
That being said, the introduction of her own exclusive weapon, Selena’s Blade, has done quite a bit to enhance her previously underwhelming performance; effective damage against armored foes on top of a +10 damage boost upon Special activations when refined compliments Selena’s base statline incredibly well, improving upon her main weakness — her low damage output — to a notable degree. Her PRF’s conditional in-combat boosts can also be maintained rather consistently due to her poor Attack (even when equipped with her PRF), allowing her to capitalize on her overall balanced statline and function as a capable generalist.
However, Selena is still plagued by numerous weaknesses that limit her overall potential considerably. First and foremost, although her PRF does help strengthen her overall damage output, it remains exceedingly poor outside of Special activations as well as when not fighting against armor units; even with the +3 Attack boost she can gain and its 16 Mt, she can struggle to deal meaningful damage outside of scenarios that allow her to make the greatest use of her strengths. Selena also requires a substantial amount of investment to function properly and can fail to perform up to par without it. Furthermore, even at her best, Selena faces heavy competition from a plethora of other sword users whose more powerful statlines and/or exclusive weapons allow them to easily outstrip the young maiden.
Overall, while she may not necessarily have become a top contender as far as sword units go, Selena’s performance has definitely seen much improvement as a result of her unique personal weapon, allowing her to be a solid choice for those looking for a competent generalist.
Strengths
Selena’s Blade
Selena’s personal weapon is her most significant strength at her disposal. In addition to granting her an appreciable overall stat boost under the proper conditions and effective damage against armor units (which is quite valuable given their typically high durability and her otherwise low damage output against them), Selena’s Blade can be refined further to gain a +10 damage boost upon Special activations, further improving her damage output.
Balanced Stat Spread
Aside from her underwhelming base Attack, the rest of Selena’s stats are surprisingly quite solid; her good Speed and respectable amount of mixed bulk provides her with the ability to perform as a markedly capable generalist.
Infantry
As an infantry unit, Selena benefits from access to powerful exclusive skills like Null Follow-Up and Steady Breath, which she can utilize to elevate her overall performance considerably.
Weaknesses
Low Attack
Selena’s greatest weakness is her exceedingly poor base Attack stat of 25. Even with significant investment and the power of her PRF, she can struggle to deal significant amounts of damage against bulky foes.
Reliant on Special Activations
As a direct result of her low Attack, Selena is quite reliant on Special activations for the majority of her damage output, especially when taking her PRF’s unique refinement option into consideration. That means that opponents equipped with skills like Guard and Steady Stance 4 can easily put a stop to her.
Heavy Investment
Selena requires an ample amount of investment to put her stat spread and personal weapon to good use, which may not be entirely feasible depending on the resources available; being unable to provide this support can lead to a marked decrease to her overall effectiveness.
Heavy Competition
Although the addition of Selena’s Blade has enabled her to distinguish herself somewhat amongst her direct comparables, Selena still faces an incredible amount of competition from other sword units who can fulfill a similar role while requiring much less team support and/or investment to function properly.
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Pledged Blade+ (+Spd) | A | Fury 4 |
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Reposition | B | Repel 3 |
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Noontime | C | Rouse Atk/Def 3 |
S | Spd/Res Solo 3 |
It's Selena Miku! This build may seem controversial but it's definitely a fun one. Selena is known for her low Atk but balanced Spd, Def, and even Res. Her best boon, in my opinion, is Spd, her attack will only age worse as the game progresses, but her Spd is still relatively competitive to today's units (at least at the time of this writing). Most people opt to use her prf, Selena's Blade (+Eff) (which is an excellent weapon), but she works great with other weapons too. This summer, we got a new inheritable weapon from Bridal Oboro, Pledged Blade, which will be the weapon of choice in this build. We'll go into more detail on that in a bit. This build essentially raises her stats and damage output to those comparable to generation 3/4.
Pledged Blade+ (+Spd)
This inheritable weapon is amazing and by far the best one, essentially if a【Bonus】is active on the unit, in this case Selena, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. She essentially has a dual breath built in at the cost of a【Bonus】, which this build will activate as you'll see later. I went with the Spd refine as Spd is important for another skill that's featured in this build.
Reposition:
I just kept this on as she is the "Repo" fodder everyone loves. I personally find myself using skills like Smite the most.
Noontime:
Noontime seems a bit contradictory to our build but it plays a key role in sustainability and with Pledged Blades effect, she'll be procing Noontime every other attack on the enemy phase.
Fury 4:
Fury 4 is definitely an expensive skill to raise all her stats by four, but the important thing about the skill is the eight recoil damage Selena will be taking after combat. The Noontime is meant to help with this to try and stay at around 75% HP for her magic to truly show her colors.
Spurn 3:
For some odd reason, Spurn is not an available skill on the site so full disclosure here, REPEL IS NOT THE INTENDED B SKILL. Spurn has the same damage reduction capabilities compared to Repel and Close Call, but it's gimmick is a mini-wrath-like skill, "If unit's HP ≤ 75% and unit's attack triggers Special, deals +5 damage when Special triggers". Now you may have put two and two together. Fury 4 is to bring us down to Wrath level so when Noontime procs, it deals +5 true damage, while also healing us above 75%, to only go back down to 75% after combat. Thus we are trying keep Selena in a wrath-state loop.
Rouse Atk/Def 3:
This is the skill that will activate Pledged Blades "Special cooldown charge +1" ability. It's very straight forward, Atk and Def +6 when solo (stacks with Pledged Blade for a total of +10 to both stats).
Spd/Res Solo 3:
Another straight forward skill, this is meant to increase her Spd, to activate Spurn's threshold easier and to increase her Res stat so it doesn't lag too behind from her Def (that way units with adaptive damage, like Annette, can't exploit a weaker stat as easily).
My Selena is fully invested at +10 merges, +15 Dragonflowers, and she is Summoner Supported. This how her stats look like in the "optimal scenarios" which aren't too hard to get:
HP 54 (49 base, +5 from weapon refine)
Atk 62 (48 base, +4 from Pledge Blade effect, +4 from Fury 4, +6 from Rouse Atk/Def 3)
Spd 60 (47 base, +3 from weapon refine, +4 from Fury 4, +6 from Spd/Res Solo 3)
Def 55 (41 base, +4 from Pledged Blade effect, +4 from Fury 4, +6 from Rouse Atk/Def 3)
Res 47 (37 base, +4 from Fury 4, +6 from Spd/Res Solo 3)
This may not be her highest attack stat possible, but we do slightly make-up for it in +5 true damage and this definitely makes her a beast. She has no problems with green units and little to none with red. Blue units may pose a challenge at times, but even then they can't shut our favorite tsundere down!
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Selena's Blade (+Eff) | A | Atk/Spd Solo 4 |
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Reposition | B | Repel 3 |
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Moonbow | C | Rouse Atk/Def 3 |
S | Spd/Res 2 |
A lot of Selena's strength comes from the fact that she has a generally even stat-spread. While other sword users such as Mareeta and Ayra double down on attack and speed, Selena's balanced stats makes her much more flexible with how you build her. This build capitalizes on that, giving her everything she needs to be a perfect duelist.
Selena's Blade (+Eff):
A refine can make or break a unit in FEH, and Selena heavily benefits from hers. A +10 to her specials significantly increases her damage output and negates her fairly average attack stat. It's worth noting that unlike other units with a Wrath ability on them (such as Spring Hector or Spring Kagero), the +10 damage does not interact with abilities like Glimmer. It's also worth noting that her pref's ability will compare stats at the beginning of combat, rather than during combat. You'll see why this is important later. Her effectiveness against armors, while not as important, makes her a high threat against annoying armored units like W!Sothis and Spring Idunn.
Reposition:
A good skill to get other units into the fight. You can change this up, but I personally prefer reposition.
Moonbow:
With her refine, specials are important, and Moonbow makes it easy to activate her refine's ability. It also helps out her attack stat, as it ignores a portion of the enemy's defense. Luna would also work very well with her if you have skills that lower special cooldowns, such as Time's Pulse or Infantry Pulse.
A Slot: Atk/Spd Solo 4:
Here's where things get interesting. A +7 to attack and speed when she's by herself gives her a lot of player phase potential, and prevents her from getting doubled from most units. With this, an Atk Boon +10 Selena can reach 56 attack and 46 speed on her own, assuming you haven't given her Dragonflowers or given her Summoner Support. Those stats are on par with a lot of the Gen 3/4 sword users nowadays. Not only that, but her weapon's ability won't count the attack boost this weapon gives her. So in addition to her +7 atk/spd, she gets an additional +3 to all stats, assuming the enemy has a higher base attack stat (which in all likelihood they do).
B Slot: Repel 3:
This ability gives her much more tankiness in addition to her already fairly good defense and resistance stats. Her fairly high speed/resistances combo allow her to be an effective enemy phase tank regardless of what unit she's up against. Because of her similar defense and resistance, she won't be largely affected by skills such as Sorcery Blade or weapons such as Annette's Crusher. This also gives her the advantage against high attack units such as Effie and L!Seliph, both of which can dominate the player phase if you're not too careful. You could use Close Call here as well, but be warned that doing so might push her back into the vicinity of another ally, rendering her solo buffs useless.
C Slot: Rouse Atk/Def 3:
This helps to buff her stats even more, since you want her to be by herself during combat. The attack and defense bonuses help against other melee units, and makes it hard for them to one-shot her. The only downside to using this is that the buff may cause her weapon's skill to deactivate, as buffs are counted toward the attatk comparison.
Seal: Spd/Res 2 (Spd/Res Solo 3):
Unfortunately Spd/Res Solo hasn't come out on this site as a usable seal yet, but this can work as well if you'd like. Spd/Res Solo only enhances her previously mentioned strengths. The +6 additional speed boosts her player phase potential as well as the damage reduction on repel. The +6 additional res helps her to stay alive just that extra bit longer. It also allows her to tank a lot of magic damage from mages, giving her or your team a chance to follow up.
As of right now, if you were to have a fully invested, summoner support, +10 Selena, her stat-spread would be this, assuming she doesn't have any nearby allies, debuffs, or a higher attack than the opposing unit:
HP 51 (48 base, +3 from weapon refine)
Atk 69 (53 base, +3 from weapon passive, +7 from Atk/Spd Solo 4, +6 from Rouse Atk/Def 3)
Spd 59 (43 base, +3 from weapon passive, +7 from Atk/Spd Solo 4, +6 from Spd/Res Solo 3)
Def 49 (40 base, +3 from weapon passive, +6 from Rouse Atk/Def 3)
Res 45 (36 base, +3 from weapon passive, +6 from Spd/Res Solo 3)
Now that's a unit. If you wanted you could switch up her C Slot with Time's Pulse 3 and Moonbow with Luna and achieve similar results, but I'm working with this build right now and by god can she murder arena.
In essence, this build serves to make Selena a Jack-of-All-Trades, but better. In fact, with this build, Selena can solo a bunch of blue arena units if she's lucky, such as Nowi, Effie, B!Hector, and other threatening units.
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Selena's Blade (+Eff) | A | Steady Breath |
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Reposition | B | Null Follow-Up 3 |
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Ruptured Sky | C | Atk Smoke 3 |
S | Atk/Res Bond 3 |
Selena's blade works well with her low attack, because if her opponents have more attack than her she gets +3 to all her stats. The attack check begins before the battle, so skills that give attack during combat are not taken into consideration of her weapon. Her stats are very balanced to where you'll need her at higher merges to make her work better. Her super boon in attack would ironically make her have too much attack at +10 merges, making her unique refinement a problem to utilize, so this blade works better if you work around her solid bulk.
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Selena's Blade (+Eff) | A | Fort. Def/Res 3 |
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Reposition | B | Null Follow-Up 3 |
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Moonbow | C | Joint Hone Spd |
S | Renewal 3 |
Edit 2/16/2020: Outdated. Still run this but I have a new build I run more
Where to begin?
Well, first off, this is my first build here in a while, and it's a pretty dang exciting one, featuring everyone's favorite walking inferiority complex, Selena.
She's always been a mixed bag of strengths and weaknesses. her mixed bulk has always been a pretty strong point in her favor and her decent speed means she can put that to good work, but her attack leaves a lot to be desired, and her stats across the board, while decent, leave too much to be desired, they're just too balanced.
Cue Selena's Blade, her very own prf weapon hailing from Fire Emblem Fates...and what a personal weapon it is. As though it were tailor-made for her (It was), it retains her base weapon effect being an armorslayer, but brings a whole heaping of helping stats for the measly cost of having 3 less attack than the opponent. For those who might be unfamiliar with just what made Selena so not good, her base attack of 25 means that even when she does hit, she'll be hitting like a wet noodle. Her superboon helps a tiny bit, but her attack is still only a meager 29, or 45 with the weapon applied. This is usually enough to run under many units as it stands, but her strength doesn't lie in her attack stat.
That's where the rest of the set swoops in and says "Hey world, remember this attack drop Fortress Def/Res 3 gives? What if you could put it to good use?" And hot dang she answers that question with the electric energy of a A Certain other tsundere. Not only does her weapon weapon synergize with FDR and its attack drop, but when all that is taken into account, her total non-visible bonuses from skills and weapons becomes 1/3/9/9.
Of course, that stat total is assuming you run her refine, the every helpful Wo Dao effect...but that might not be the most optimal play with our girl here. See, by giving her any non-attack refine, you further augment her defensive capabilities either directly (in the event of def/res refines) or indirectly (in the event of speed refines). Overall, her weapon shifts her from a once mediocre mixed tank who was forced into a defensive role with a reliance on special damage into a beast of a unit that has a total BST increase of +12 putting her in the same camp as gen 3 infantry units.
The rest of the build is down to personal preference. I usually opt for an effect refinement with Moonbow and the other skills vary from there. Null Follow-Up gives her extreme utility against the ever potent armor teams, while the renewal seal gives her sustain over time. Swapping these things out on occasion is most certainly not a bad idea, and her ceiling has been raised significantly by her newfound weapon.
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Selena's Blade (+Eff) | A | Triangle Adept 3 |
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Reposition | B | Seal Def 3 |
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Ignis | C | Threaten Spd 3 |
S | Defiant Atk 3 |
Anti-green Selena designed to deal damage upon foes first so that her teammates can finish the job. Also meant to go against axe Hectors. (The stats on this one are with +1 and a dragonflower). +SPD is the ideal boon.
Selena's Blade is good to take advantage of her low attack and power herself even more. With the effect, she can dish out high damage.
Reposition to get others out of the way, or Pivot if she needs to get out of the way herself.
Ignis takes advantage of her high Def.
Triangle Adept helps her dish more damage against the axe foes.
Seal Def helps lower their Def so her allies can deal more damage attacking them.
Threaten Spd allows her to outspeed them even more.
For a Seal, I use Defiant Atk (which is kind of ironic), but Defiant Res or Def works as well since she will probably be taking damage from the foes as well.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Only Inheritable by Sword Units.
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Only Inheritable by Sword Units.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
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200 | 1 | 8 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Sword Units.
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300 | 1 | 12 |
![]() Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Support Skills
Support Skills | Rng. | SP |
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![]() Learns by default at 4 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Excludes Colorless Weapon Users.
Unlocks at 3 ★ |
50 | A |
![]() Excludes Colorless Weapon Users.
Unlocks at 4 ★ |
100 | A |
![]() Excludes Colorless Weapon Users.
Unlocks at 5 ★ |
200 | A |
![]() Inheritable by all units.
|
50 | C |
![]() Inheritable by all units.
Unlocks at 3 ★ |
100 | C |
![]() Inheritable by all units.
Unlocks at 4 ★ |
200 | C |
Other Info
Origin |
Fire Emblem Fates
Fire Emblem: Awakening
|
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