- Default
- Attack
- Special
- Injured




Soiree Rinea - Reminiscent Belle |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 15 | 5 | 6 | 3 | 5 |
Middle | 16 | 6 | 7 | 4 | 6 |
High | 17 | 7 | 8 | 5 | 7 |
HP | ATK | SPD | DEF | RES | |
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Low | 34 | 27 | 30 | 20 | 24 |
Middle | 38 | 30 | 33 | 23 | 28 |
High | 41 | 33 | 36 | 27 | 31 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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This unit requires use of Trait Fruits to get access to IVs.
Skill Sets
Twilight Eden (Full Support)
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Silver Goblet+ (+Res) Alternate: Silver Goblet+ (+Spd) |
A | Fort. Def/Res 3 Alternate: Fury (3 or 4) |
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Dance | B | Sabotage Atk 3 |
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Moonbow Alternate: Iceberg |
C | Distant Guard 3 Alternate: Spd Ploy 3 |
IVs | +SPD or +RES / -DEF | S | Drive Atk 2 |
Weapon: Silver Goblet (+Res) / Silver Goblet (+Spd)
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Rinea’s native Silver Goblet is a fantastic choice of weapon for the purposes of this build, boasting strong supportive utility through its effect of built-in Distant Guard; pairing this weapon with further defensive boosts can make her allies quite resilient against ranged opponents. A +RES refine can make for a good option if aiming to maximize her ability to use Sabotage or Ploy skills, otherwise +SPD is preferred to augment her survivability.
Assist: Dance
Special: Moonbow / Iceberg / Luna
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Since Rinea should rarely be seeing combat here, her choice of Special is mostly inconsequential. Nonetheless, Moonbow can make for a great option due to its low cooldown allowing her to activate it quickly if needed. Iceberg and Luna may also be considered should higher damage be preferred, but their longer cooldowns means that Rinea will need to engage in multiple rounds of combat to actually make use of them.
Passive A: Fort. Def/Res / Fury
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While a rather high investment, Fort. Def/Res remains an excellent choice of A slot skill to improve her overall bulk and her ability to reliably utilize Sabotage or Ploy skills dramatically, especially when paired with a +RES refine on her weapon. Although it does come at the cost of detracting from her Attack slightly, Rinea’s combat ability is not a primary concern here so the damage loss is largely negligible.
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It should be noted that this skill carries the additional benefit of elevating Rinea’s visible stats, as this potentially allows her to become the target of opposing Chill skills (most likely of which being Chill Res) on occasion. This can make for a particularly beneficial quality to have as it prevents her allies from becoming negatively impacted by such skills, furthering her supportive capabilities.
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Fury (3 or 4) is another standout candidate that grants Rinea an appreciable boost to all of her stats at once. This provides her with improved offensive capabilities (which can prove quite valuable in the instance that she needs to engage in combat) while simultaneously giving her a higher likelihood of being able to activate Ploys and Sabotage skills against the opposing team, similarly to Fort. Def/Res.
Passive B: Sabotage Atk / Chill Atk / Chill Spd / Wings of Mercy / Fireflood Dance
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When equipped with the proper skills, Rinea can make great use of Sabotage Atk to provide debuff and refreshing support concurrently for even greater supportive utility. Chill skills may also be taken to fulfill a similar purpose, however, they do have some notable differences in the way that they function: Sabotage skills possess a greater likelihood of debilitating multiple foes at once, whereas Chill skills will typically only target one opponent but they are guaranteed to do so. Accordingly, the choice over which to use will depend on personal preference.
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Wings of Mercy is a readily available option that has remained a staple on refreshers for the majority of the game’s lifespan, though for exceedingly good reason. Through its ability to teleport next to weakened allies, Rinea can benefit from a massive boost to her maneuverability in the Player Phase and provide invaluable assistance to teammates who need it the most.
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On a budget, Rinea’s native Fireflood Dance can make for a decent choice to grant allies whom she uses Dance on a solid boost to their damage output and magical resilience, but is somewhat redundant if other sources of field buffs are available.
Passive C: Distant Guard / Ploy Skill / Drive Skill / Tactic Skill / Flexible
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Distant Guard pairs perfectly with Silver Goblet to increase her allies’ durability against ranged opponents significantly, granting them a +8 in-combat boost to both of their defensive stats upon being attacked by such foes.
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Ploys are also a good option when paired with skills like Fury that boost Rinea’s visible Resistance stat to increase their likelihood of activating. The choice of which to use will depend on what her specific team composition consists of, but Atk Ploy and Spd Ploy are generally safe options given their wide range of applications.
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Drives and Tactics are also noteworthy C slot skills that can improve her team’s overall performance through their considerable stat boosts.
Sacred Seal: Drive Atk / Chill Atk / Chill Spd / Ploy Skill / Tactic Skill
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Rinea can use a number of different seals here to add on to her supportive capabilities, with Drive, Chill, Ploy, and Tactic skills all making for worthwhile considerations depending on what her allies require of her.
The Lovers Upright (Anti-Ranged Tank)
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Blárserpent+ (+Res) Alternate: Blárserpent+ (+Spd) |
A | Distant Def (3 or 4) Alternate: Atk/Spd Bond 3 |
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Dance | B | Quick Riposte 3 |
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Moonbow Alternate: Iceberg |
C | Atk Smoke 3 Alternate: Pulse Smoke 3 |
IVs | +ATK or +RES or +SPD / -DEF | S | Distant Def 3 |
Weapon: Blárserpent+ (+Res) / Blárserpent+ (+Spd)
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Blárserpent is a potent defensive weapon that allows Rinea to make the greatest use of her reasonable amount of Speed and magical bulk to function as a capable anti-ranged tank, granting her a substantial +6 in-combat boost against such opponents. A +RES refine can help markedly in reducing the amount of damage she takes from incoming mages, whereas a +SPD refine can enhance her overall survivability by safeguarding her from enemy follow-up attacks; ultimately, though, both are fantastic choices.
Assist: Dance
Special: Moonbow / Iceberg
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Moonbow is a great choice of Special as its low cooldown enables Rinea to benefit from its sizeable damage boost very frequently, especially when utilized with the Quick Riposte seal. Glimmer boasts a similar activation rate to that of Moonbow, however, Rinea’s damage output is not sufficient enough to justify using it here.
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Given this build’s emphasis on maximizing the impact of Rinea’s Resistance stat, Iceberg makes for a natural fit and is preferred should one favor stronger Special activations over quicker ones. It can potentially be paired with the Flashing Blade seal to ensure its activation on Rinea’s second hit in the Enemy Phase, but this may not be entirely consistent without the adequate support and investment to her Speed stat.
Passive A: Distant Def / Warding Stance 4 / Atk/Res Bond / Atk/Spd Bond
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On top of granting her a phenomenal +8 boost to both of her defensive stats upon being attacked by a ranged unit, Distant Def 4 also possesses the ability to negate enemy bonuses, a rather powerful secondary effect given the commonality of field buffs in enemy team compositions; this is especially useful when attempting to bait Blade tome mages. If unavailable, Distant Def 3 can be used instead, but it should be noted that the loss of built-in Dull Ranged will result in Rinea losing much of her previous durability.
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Another high investment option, Warding Stance 4 stands tall as one of the best skills geared towards tanking in the game and fortunately enough, Rinea can utilize it quite well. Although it does render her much weaker to sources of physical damage in comparison to Distant Def, this skill’s built-in Guard effect does make it quite useful in certain situations, such as when using a +RES refine instead of +SPD as Rinea will subsequently be more likely to be doubled.
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Bond skills work excellently with this build’s defensively oriented playstyle and can make for decent substitutes should the aforementioned skills be unavailable. Of those available to her, Atk/Res Bond 4 is especially noteworthy for its ability to negate any Attack and Resistance debuffs affecting Rinea, but its lesser version, Atk/Res Bond, and Atk/Spd Bond are good options as well.
Passive B: Quick Riposte / Chill Spd / Guard
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Quick Riposte is necessary to ensure Rinea’s follow-up attack in the Enemy Phase, as her Speed is really only high enough to help prevent follow-up attacks — not perform them. Although she has the option of running it as her chosen seal, using it in her B slot remains a good course of action to grant her the flexibility of taking a stat boosting seal like Distant Def for further specialization.
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If using Quick Riposte in her seal slot, however, Chill Spd should be taken instead to provide team support and lessen her likelihood of being doubled by opposing speedsters. If Warding Stance 4 is not being used in her A slot, Guard may be considered to benefit from a similar effect of Special deceleration; this can be immensely useful in certain scenarios, such as when fighting against foes who naturally outspeed her and would otherwise damage her heavily with their Special.
Passive C: Atk Smoke / Spd Smoke / Res Smoke / Pulse Smoke / Flexible
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Through their various debuffs, Smoke skills allow Rinea to shine in the Enemy Phase and help weaken multiple foes for her to easily take them down in subsequent rounds of combat following the first. Aside from the standard choices, Pulse Smoke can also be a worthwhile investment to easily shut down opponents who rely on instant Special activations.
Sacred Seal: Distant Def / Warding Stance / Chill Spd / Quick Riposte
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The Distant Def and Warding Stance seals work well here to further improve Rinea’s anti-ranged capabilities, though the Chill Spd seal is also a formidable option to help provide team support and debilitate opposing speedsters who may have otherwise been a significant problem.
Waltz of Delirium (Offensive Support)
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Blárblade+ | A | Swift Sparrow 3 Alternate: Atk/Spd Solo 3 |
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Dance | B | Desperation 3 |
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Glimmer Alternate: Moonbow |
C | Odd Atk Wave 3 Alternate: Even Spd Wave 3 |
IVs | +ATK or +SPD / -DEF | S | Heavy Blade 3 |
Weapon: Blárblade+
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Rinea’s serviceable offensive statline of 30/33 allows her to make reasonably good use of a Blárblade tome to function as a capable frontline combatant, while remaining a powerful support unit thanks to her inherent access to Dance. However, while the Blárblade tome certainly has great potential, it should be noted that it also makes Rinea exceedingly reliant on team support for her to actually have a meaningful impact.
Assist: Dance
Special: Glimmer / Moonbow
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Glimmer makes for a fantastic choice of Special here, as it scales quite nicely with the additional damage Rinea can obtain through Blárblade’s powerful effect and boasts a relatively low cooldown. Although generally not as strong as Glimmer, Moonbow may be considered to pierce through magically resilient foes or those equipped with skills that negate enemy bonuses, such as Distant Def 4.
Passive A: Swift Sparrow / Atk/Spd Solo / Atk/Spd Push 4 / Fury
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Most offensive A slot skills will work here perfectly fine. Swift Sparrow 3 is an especially strong candidate thanks to its impressive +6/+7 Atk/Spd boost upon initiating combat, though its lesser version, Swift Sparrow 2, can work as well should it be unavailable.
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Alternatively, Atk/Spd Solo and Atk/Spd Push 4 can both be considered to offer Rinea a comparable improvement to her damage output on top of the flexibility of retaining her offensive presence in the Enemy Phase if necessary, as her ability to benefit from their various boosts is not contingent upon her initiating combat. However, keep in mind that they do require a bit more micromanagement than Swift Sparrow to use properly due to their respective activation requirements.
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Fury is a fairly standard choice for builds such as this one and can work well in a pinch, enhancing Rinea’s offensive capabilities nicely while decreasing her likelihood of being outright OHKO’d concurrently; its after-combat chip damage also synergizes excellently with Desperation and allows her to drop into its HP threshold safely.
Passive B: Desperation / Wings of Mercy
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Desperation grants Rinea the ability to perform her follow-up attack before her opponent can even counterattack upon reaching its HP threshold, making it a strong choice for her B slot to ensure her ability to engage in extended rounds of combat. Wings of Mercy can also be considered to supplement her supportive capabilities instead.
Passive C: Odd Atk Wave / Even Spd Wave / Rouse Atk/Def / Flexible
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Odd Atk Wave, Even Spd Wave, and other offensive stat-boosting Wave skills help Rinea be much more self-sufficient and supply her allies with powerful field buffs on odd and even-numbered turns respectively. Rouse Atk/Def can also be taken to bolster Rinea’s self-sufficiency but to a much greater extent, though it does lack a Wave skill’s ability to provide team support.
Sacred Seal: Heavy Blade / Darting Blow / Brazen Atk/Spd
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Thanks to Blárblade’s effect, Rinea can utilize the Heavy Blade seal to great effect and heighten her damage output through faster (and more consistent) Special activations. If unavailable, the Darting Blow and Brazen Atk/Spd seals or any of the standard stat-boosting seals should be equipped to build upon her offensive potential directly.
Strengths
Dance
Rinea’s access to Dance is inarguably her greatest strength. This skill alone provides her with incredible supportive capabilities, allowing her teammates to benefit from a massive boost to their maneuverability in the Player Phase through the unique ability to take another turn.
Decent Offenses
While not particularly impressive, Rinea’s base offensive statline of 30/33 is respectable for a refresher and allows her to perform decently well as a combat unit if so desired, especially when capitalized on with the proper build and support.
Good Survivability
One of Rinea’s more distinguishing qualities is her good amount of overall survivability — with 60/66 physical and magical bulk respectively as well as solid defensive Speed, Rinea can definitely take a few hits here and there if necessary, which is always a nice backup option to have.
Weaknesses
Heavy Competition
Rinea undoubtedly has an incredible amount of supportive utility thanks to her access to Dance but with no exclusive skills at her disposal and a rather flat overall statline, she faces extremely stiff competition in earning a spot on a team should one already have access to other refreshers like Legendary Azura and Hoshidan Festival Micaiah who far outstrip what she brings to the table.
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Silver Goblet+ (+Res) | A | HP +5 |
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Dance | B | Wings of Mercy 3 |
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Luna | C | Distant Guard 3 |
S | Distant Guard 3 |
While Rinea is considered inferior overall in terms of support compared to the usual suspects, the fact remains that the units that can use the (inheritable) weapon she comes with are very few and rare. In the case of Legendary Azura, running Prayer Wheel is almost always preferred. More importantly, Rinea herself can be blessed for perennial usage in Aether Raids.
The main takeaway is that, built properly, Rinea can function as "Flayn on a budget." For best results, using a Mystic Boost seal on your core units will allow for exceptional longevity. One significant distinction concerning Rinea is that her skills will not be nullified by the extremely strong Duo Líf. Naturally, she can still use Dance as well.
At this stage, one of the most efficient builds you can run on this hero is basically just a triple threat build: three Distant Guards. The other skills you run are just typical dancer faire: warping skills such as Wings of Mercy and debuffs such as chills. Take an A skill that gives HP to avoid getting debuffed by low-level Tactics Rooms.
A common meme is thrown around, but not necessarily concerning any specific hero: "What mode is this build good in?" Astra Season. Use this build in Light Season at your own peril, as you may get eaten alive by Bramimond.
In particular, using Rinea with the likes of Altina will not only significantly increase her defenses against ubiquitous threats such as Thrasir, but it will also increase Altina's killing range due to the Resistance scaling of Twin Blades. Additionally, you may be able to shrug off units that use Dazzling Staff or similar effects without having to rely on Null C-Disrupt.
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Silver Goblet+ | A | Spd/Res Bond 3 |
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Dance | B | Wings of Mercy 3 |
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Miracle | C | Infantry Rush 3 |
S | Spur Atk/Spd 2 |
Supposedly Inf. Hexblade isn't a skill or something but thats's the C. Also a support dancer for physical infantry teams so they can deal magical damage. Yay random support ideas.
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Spooky Censer+ (+Def) | A | Fury 3 |
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Dance | B | Desperation 3 |
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Moonbow | C | Atk Smoke 3 |
S | Attack/Def +2 |
Darling little Rinea, just a bit upset after how she was left middling (unfortunately.)
Double Fury, leading her until 34/34 Defenses, and 38/39 offenses, not including weapon might. Each hit leads to a huge chunk after battle, but she'll generally survive, if all you do is dance with her.
Atk/Def 2 is interchangeable with another smoke, like Spd Smoke, to further support her allies.
For those who want to be a little more offensive, Desperation is there for a reason. Anything that doesn't kill her, gets her into nuking range.
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Silver Goblet+ (+Def) | A | Bracing Blow 2 |
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Dance | B | Fireflood Dance 2 |
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Blazing Flame | C | Distant Guard 3 |
S | Flashing Blade 3 |
Finally coming as a unit and as a dancing unit, Rinea is one stong cookie that you can get during the tempest trials and when she is available for grail summoning. Her base kit is good and her fireflood dance is very helpful if you were going against infernal and/or abyssal maps. Fireflood is fodder potential but if you choose to keep her but want that skill for someone else, wait for heroic grails. Even though her weapon is a distant guard weapon, having double distant guard can make your team very difficult to defeat. An alternative is Spur Atk/Res 2. Finding a special fit for her is entirely up to you. Blazing Flame works to help weaken enemies for the others on your team to clean up.
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Blárraven+ | A | Triangle Adept 3 |
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Dance | B | Quick Riposte 3 |
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Luna | C | Breath of Life 3 |
S | Breath of Life 3 |
Our new free ranged dancer is less offencive than previous one but makes up for that being way more flexible than our little Azura. Rinea can be build both as offencive and defencive, ill cover her defencive and utility options here.
WEAPON
Raven tome is easiest and cheapest options available, as it can be inherited from 3*-4* Robin, despite her low atk at 37 with it TA ensures she deals sufficient amount of damage.
Fresh bouquet+ is good utility option if available, though a bit costly, all thanks to belonging superior dancer class type wise.
Blessed bouquet+ - also great utility weapon, also costly but also superior version, especially with fire storm dance (atk spd tactic is also an option) combined, this way Rinea will be able to buff up 4 stats, just like certain blue flying dancer.
Blarowl+ - cheap option for defencive generalist builds (Blarblooms or serpent tomes being more expensive options). I'd picked owl for both being cheap and providing buffs to all of her stats.
Dancer's scoore+ - usefull option with breath of life c and s slot skills, works best with TA a slot or sweep skill in b slot.
A slots
TA- must have for raven tome or decent option for buffing tomes.
Stance skills - nice option for owl tome and can be usefull for bouquets. I'd suggest either mirror stance or spd res buffing stance (forgot its name), steady posture can be also used for budget purposes, in that case id recommend darting stance.
Bonds great options for owl tome based builds, especially in a and s slot combined.
Fury - albeit weak defencive skill option can be used with both bouquets, grants boost to all stats with little to no price other than hp recoil damage, pairs nicely with desperation and sweep skills.
B slot skills
Support skills - all debuffing or buffing skills are depends on team comp and skill choices, so there's little to no use to describe it in detail.
If fury is chosen as a slot escape rout can be nice option thanks to her low hp, she can enter its range after one round of combat.
Sweeps are nice with smokes and if ever present guard skill combined.
Hope i was able to give you some inspiration on how to build our lovely dancer, who can take on many roles on battlefield if given required skills.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Blue Tome Users Only
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50 | 2 | 4 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Blue Tome Users Only
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100 | 2 | 6 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Blue Tome Users Only
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200 | 2 | 8 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Blue Tome Users Only
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300 | 2 | 12 |
Support Skills
Support Skills | Rng. | SP |
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![]() Learns by default at 4 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Non-inheritable by Staff-wielding units.
Unlocks at 3 ★ |
50 | A |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
120 | A |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
240 | A |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 1 ★ |
50 | B |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 2 ★ |
120 | B |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
240 | B |
Other Info
Origin |
Fire Emblem Echoes
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Banners Featured In
None