- Default
- Attack
- Special
- Injured




Spring Luthier - Spring Hopes |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 18 | 7 | 7 | 6 | 7 |
Middle | 19 | 8 | 8 | 7 | 8 |
High | 20 | 9 | 9 | 8 | 9 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 37 | 35 | 33 | 28 | 24 |
Middle | 41 | 38 | 36 | 31 | 27 |
High | 44 | 42 | 39 | 34 | 31 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
You guys like Lance Cavaliers? (Offense)
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Slaying Lance+ (+Spd) Alternate: Springy Lance+ (+Spd) |
A | Atk/Spd Boosting A Slot |
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Positional Assist | B | S/D Near Trace 3 Alternate: Flow Refresh 3 |
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Luna Alternate: Moonbow |
C | Joint Drive Atk |
IVs | +ATK or +SPD / -HP | S | Blade Session 3 Alternate: Atk/Spd Solo 3 |
Weapon: Slaying Lance+ (+Spd) / Springy Lance+ (+Spd) / Firesweep Lance+ / Carrot-Tip Spear+(+Spd)
Assist: Positional Assist / Preference
Special: Luna / Moonbow
Passive A: Atk/Spd Boosting A Slot
Passive B: S/D Near Trace / Flow Guard / Flow Refresh / Chill Def
Passive C: Joint Drive Atk / Preference
Sacred Seal: Blade Session / Atk/Spd Solo / Swift Sparrow / Life and Death
- Coming into the game as “Valentine Owain but worse” due to losing 6 Spd in favor of a fairly useless boost to Res, Spring Luthier still has a decent enough statline to function as a standard player phase lance cavalier, helped by the wide array of weapons he has at his disposal such as the Springy Lance+, Slaying Lance+, Firesweep Lance+, or his innate Carrot-Tip Spear+.
- The usual Atk and Spd boosting A slots are ideal to stack as much Atk and Spd on player phase as possible: the same goes for his Sacred Seal slot. As such skills such as Atk/Spd Push 4 and Atk/Spd Catch 4 (A slot) and Blade Session or Atk/Spd Solo (Sacred seal) are his best options.
- S/D Near Trace allows Spring Luther to become a decent hit and run unit thanks to Canto +1, but Flow Guard and Flow Refresh allow him to negate follow-up prevention effects which would otherwise pose an issue for him. On a budget, Chill Def can be used instead of the aforementioned skills, but be wary of foes with skills that can turn debuffs into buffs, such as Fallen Ike’s Chaos Ragnell or Atk/Def Unity.
Strengths
Statline
Luthier’s statline is decent all around, although his most notable feature is his high base 38 Atk. Base 36 Spd is decent enough, and his defenses are typically sufficient to take at least one hit should he need to.
Weaknesses
Valentine Owain But Worse
Spring Luthier lacks any distinguishing qualities due to his lack of an exclusive weapon or skill, and as a result he’s rendered dead on arrival compared to the ocean of lance cavaliers with either superior statlines, exclusive skills, or both (Brave Eirika, Zeke, Ingrid). In particular, Luthier’s statline compared to Valentine Owain’s simply trades 6 Spd for a worthless Res boost, which is quite a sick joke from IS at Luthier’s expense. Alas, poor lance cavalier.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Lance Users Only
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50 | 1 | 6 |
![]() Learns by default at 2 ★ Unlocks at 2 ★ Lance Users Only
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100 | 1 | 8 |
![]() At start of combat, if foe's HP ≥ 75% or 【Penalty】is active on foe, grants Atk/Def+5 to unit during combat and unit's first attack during combat deals damage = total Atk/Def penalties on foe. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). Learns by default at 4 ★ Unlocks at 3 ★ Non-Inheritable skill.
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200 | 1 | 10 |
![]() At start of combat, if foe's HP ≥ 75% or 【Penalty】is active on foe, grants Atk/Def+5 to unit during combat and unit's first attack during combat deals damage = total Atk/Def penalties on foe. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). Learns by default at 5 ★ Unlocks at 5 ★ Lance Users Only
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300 | 1 | 14 |
Available Rearmed Weapons |
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Arcane Qiang (+Def) |
Arcane Qiang (+Res) |
Arcane Qiang (+Atk) |
Arcane Qiang (+Spd) |
Arcane Qiang |
Support Skills
Support Skills | Rng. | SP |
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![]() Target ally moves to opposite side of unit. Learns by default at 4 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Grants Atk/Def+3 to this unit during combat if unit is adjacent to an ally. Inheritable by all units.
Unlocks at 3 ★ |
60 | A |
![]() Grants Atk/Def+4 to this unit during combat if unit is adjacent to an ally. Inheritable by all units.
Unlocks at 4 ★ |
120 | A |
![]() Grants Atk/Def+5 to this unit during combat if unit is adjacent to an ally. Inheritable by all units.
Unlocks at 5 ★ |
240 | A |
Atk/Def Snag 1 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def-2 on nearest foes within 4 spaces of both unit and target through their next actions. Excludes Staff Users, Infantry and Armored Units
Unlocks at 1 ★ |
60 | B |
Atk/Def Snag 2 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def-4 on nearest foes within 4 spaces of both unit and target through their next actions. Excludes Staff Users, Infantry and Armored Units
Unlocks at 2 ★ |
120 | B |
Atk/Def Snag 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def-6 on nearest foes within 4 spaces of both unit and target through their next actions. Excludes Staff Users, Infantry and Armored Units
Unlocks at 4 ★ |
240 | B |
Other Info
Origin |
Fire Emblem Gaiden
Fire Emblem Echoes
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Banners Featured In
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