- Default
- Attack
- Special
- Injured




Sumia - Maid of Flowers |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 16 | 5 | 10 | 6 | 5 |
Middle | 17 | 6 | 11 | 7 | 6 |
High | 18 | 7 | 12 | 8 | 7 |
HP | ATK | SPD | DEF | RES | |
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Low | 35 | 27 | 36 | 25 | 22 |
Middle | 39 | 30 | 39 | 29 | 25 |
High | 42 | 33 | 42 | 32 | 29 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Fraxinella (Galeforce Support)
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Flower Lance (+Eff) | A | Atk/Spd Catch (3 or 4) Alternate: Heavy Blade (3 or 4) |
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Reposition Alternate: Swap |
B | Chill Atk 3 Alternate: Guard Bearing 3 |
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Galeforce | C | Atk/Def Rein 3 Alternate: Joint Drive Atk |
IVs | +Atk or +Spd / - HP | S | Heavy Blade 3 Alternate: Atk/Spd Bond 3 |
Weapon: Flower Lance (+EFF)
- Taking Sumia's prf lance is a no-brainer - it's what makes her such a good Galeforce support unit.
Assist: Reposition / Swap / Flexible
- With her Flower Lance's Canto skill, Sumia can do things like Reposition her ally into bolt traps before fleeing, break terrain and move out of harm's way, and move closer to a dancer or further away from a threat. This also enables her to get out of the way in order to grant an ally access to the Solo skill line.
- Reposition is the best skill for a Canto user since it grants them flexibility to push allies ahead and avoid danger themselves, without needing a slot behind them, which may be taken up by a building.
Special: Galeforce
Passive A: Atk/Spd Catch / Heavy Blade
- Sumia's A-slot and Seal slot are where things get tricky. For a guaranteed Galeforce activation, she needs Quickened Pulse in her Seal slot and Heavy Blade in her A slot - then she must double her opponent while relying on her Speed, with a higher Attack stat. Giving up her A slot to run Heavy Blade is a big ask, seeing as to how she needs all the Attack she can get in order to pass Heavy Blade checks with a base 30 Attack.
- The better option would be to run her with Atk/Spd Catch, which gives her +7 (or +9) to both her Attack and Speed. This drastically helps her when it comes to stat checks, but at the expense of losing Quickened Pulse and causing her to need external help with her Galeforce cooldown (such as using Velouria or Groom Rafiel as a support partner).
Passive B: Chill Atk / Guard Bearing / Dive Bomb
- With both Canto and Wings of Mercy in her Flower Lance, Sumia is free to run whatever she might need in her B slot. Unfortunately due to flier inheritance, this means she's stuck either running a Chill - which can proc the effect of Atk/Spd Catch, as well as help her make that Heavy Blade check - or running a more defensive skill like Guard Bearing, which can prevent her from being KO'd between her attacks, or Dive Bomb.
- Keep in mind that Dive Bomb means she will not be retaliated, making her Galeforce activation somewhat unreliable unless she's running Heavy Blade in her A slot or is using a cooldown acceleration support partner.
Passive C: Atk/Spd Rein / Joint Drive Atk
- These are both just good options for Sumia, as both skills benefit herself and her allies.
Sacred Seal: Heavy Blade / Quickened Pulse / Atk/Spd Bond
- If you aren't running Heavy Blade in her A slot, then she will need it in her Seal slot. If you are, then she needs Quickened Pulse to reduce her cooldown to 4 and allow her to attack into ranged units while still activating Galeforce.
- Atk/Spd Bond is a good budget option for secondary Galeforce units, since they will warp adjacent to their allies and always get this buff.
Dogwood (All-out offense)
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Flower Lance (+Eff) | A | Sturdy Impact Alternate: Atk/Spd Boosting A Slot |
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Reposition Alternate: Swap |
B | Guard Bearing 3 Alternate: Dive-Bomb 3 |
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Moonbow | C | Spd/Def Rein 3 |
IVs | +ATK or +SPD / - HP | S | Atk/Spd Solo 3 Alternate: Death Blow 3 |
Weapon: Flower Lance (+EFF)
Assist: Reposition / Swap / Flexible
Special: Moonbow
Passive A: Sturdy Impact / Atk/Spd Boosting A slot
- There are two ways of building a general offensive Sumia - the first is to give her an Impact skill, which protects her from enemy's auto-follow up attacks, and the second is to just stack the heck out of her Attack and Speed.
Passive B: Guard Bearing / Dive Bomb
- With follow-up protection, Sumia can cut her damage taken by 50% by using Guard Bearing, making her surprisingly tanky as long as she is not doubled or engaging multiple foes at once.
- Dive Bomb is her other option, which should be taken for a more Speed-based build
Passive C: Spd/Def Rein
- This is easily the best C slot for Sumia - and many other fliers. Spd/Def Rein increases her damage dealt and her odds of doubling. It's a win-win!
Sacred Seal: Atk/Spd Solo / Death Blow
- Sumia should take the standard offensive Seals in order to further bolster her attack power.
Strengths
High Base Speed
Sumia has a decently high base Speed of 39, which can be greatly improved with a good boon and merges, allowing her to still compete in the Speed-based metagame.
Good Refine
Sumia's Flower Lance is an incredibly powerful and underrated refine, which changes the game for her. Not only does it grant her Canto, an extremely meta utility in Aether Raids offense, but it also gives her amazing movement utility to warp to her allies, on top of Atk/Spd+9 and Def/Res +4 if simple conditions are met.
This makes Sumia one of the best fliers available for Galeforce strategies and allows her to be a fantastic secondary Galeforce unit, since her Flower Lance alleviates the need for a Wings of Mercy and a Near Trace B slot, leaving her options open.
Notably, Flower Lance allows her to move next to an ally with less than 80% HP remaining, whereas Wings of Mercy only activates at 50% HP or below. This offers Sumia far more wiggle room when it comes to Galeforce and Wings of Mercy shenanigans and alleviates a large strain on teambuilding for a Turn 1 Galeforce team.
Weaknesses
Mediocre Attack
30 Attack is just barely passable, and is on the borderline of becoming inferior when compared to the other flying lancers -- high Speed doesn’t mean anything when you’re dealing 0 damage.
Flier Inheritance
Like every flier, Sumia struggles with good inherits. While she doesn't need to run Wings of Mercy or a Near Trace in her B slot, her options of what she can run are rather slim. Since she cannot inherit a skill like Null Follow-Up, she is easily countered by opponents with follow-up denial.
While her mobility makes her amazing in a Galeforce team, her lack of access to Flashing Blade means that she has to try and work with Heavy Blade for turn 1 Galeforce activation - with a 30 base Attack to work with.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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Lance Users Only
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100 | 1 | 8 |
![]() If foe initiates combat, grants Atk+6 during combat.
Lance Users Only
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200 | 1 | 10 |
![]() If foe initiates combat, grants Atk +6 during combat Learns by default at 5 ★
Lance Users Only
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300 | 1 | 14 |
![]() At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat.
Non-Inheritable skill.
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400 | 1 | 16 |
Available Rearmed Weapons |
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Arcane Qiang (+Def) |
Arcane Qiang (+Res) |
Arcane Qiang (+Atk) |
Arcane Qiang (+Spd) |
Arcane Qiang |
Support Skills
Support Skills | Rng. | SP |
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![]() Target ally moves to opposite side of unit. Learns by default at 5 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
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![]() If unit is attacked by foe using sword, axe, lance, dragonstone, or beast damage, unit receives Def/Res+2 during combat.
Inheritable by all units.
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60 | A |
![]() If unit is attacked by foe using sword, axe, lance, dragonstone, or beast damage, unit receives Def/Res+4 during combat.
Inheritable by all units.
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120 | A |
![]() If unit is attacked by foe using sword, axe, lance, dragonstone, or beast damage, unit receives Def/Res+6 during combat.
Inheritable by all units.
Unlocks at 5 ★ |
240 | A |
![]() If a movement Assist skill (like Reposition,\nShove, Pivot, etc.) is used by unit or targets\nunit, grants Atk/Def+2 to unit and target ally\nor unit and targeting ally for 1 turn.
Non-inheritable by Staff-wielding units.
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60 | B |
![]() If a movement Assist skill (like Reposition,\nShove, Pivot, etc.) is used by unit or targets\nunit, grants Atk/Def+4 to unit and target ally\nor unit and targeting ally for 1 turn.
Non-inheritable by Staff-wielding units.
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120 | B |
![]() If a movement Assist skill (like Reposition,\nShove, Pivot, etc.) is used by unit or targets\nunit, grants Atk/Def+6 to unit and target ally\nor unit and targeting ally for 1 turn.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
240 | B |
Other Info
Origin |
Fire Emblem: Awakening
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