- Default
- Attack
- Special
- Injured




Summer Joshua - Tropical Gambler |
---|
|
Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 17 | 9 | 8 | 5 | 4 |
Middle | 18 | 10 | 9 | 6 | 5 |
High | 19 | 11 | 10 | 7 | 6 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 36 | 33 | 36 | 24 | 21 |
Middle | 40 | 36 | 39 | 28 | 24 |
High | 43 | 39 | 43 | 31 | 28 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
---|---|---|---|---|
Skill Sets
Sands of Jehanna (AoE Special)
![]() |
Coral Bow+ (+Atk) Alternate: Slaying Bow+ (+Atk) |
A | Life and Death (3 or 4) Alternate: Heavy Blade 4 / Flashing Blade 4 |
---|---|---|---|
![]() |
Positional Assist | B | Special Spiral 3 |
![]() |
Blazing Special | C | Time's Pulse 3 Alternate: Atk/Spd Oath 3 |
IVs | +ATK / -HP or -DEF or -RES | S | Heavy Blade 3 / Flashing Blade 3 Alternate: Hardy Bearing 3 |
Weapon: Coral Bow+ (+Atk) / Slaying Bow+ (+Atk)
Assist: Positional Assist
Special: Blazing Special
Passive A: Life and Death (3 or 4) / Flashing Blade/Heavy Blade
Passive B: Special Spiral
Passive C: Time’s Pulse / Atk/Spd Oath / Odd Atk Wave / Fortify Def 4
Sacred Seal: Flashing Blade/Heavy Blade / Hardy Bearing / Death Blow
- This build is a typical AoE Special Spiral build. Joshua may not have a personal weapon, but his strong offensive stats means it’s a set he can still use effectively. He will naturally perform the best with this set with an Attack Asset, while the Flaw is best as any of his defensive stats. It’s worth noting though that an HP Flaw would help him to be affected by Infantry Pulse support if that’s the route one wishes to take.
- The Blazing line of Specials are the hardest hitting of the AoE Specials. They all deal the same damage, therefore the choice comes down to which pattern one wishes to utilize. Blazing Wind is generally regarded as having the best overall pattern, but special mention to Blazing Light which can be effective for an Aether Raids Defense team.
- There are two main ways that one can go when building Joshua with an AoE build. With path is taken will depend on the weapon he takes:
- If his default Coral Bow is used, he will need to take either Heavy Blade or Flashing Blade somewhere in his kit. The main recommendation is to use Life and Death in the A slot with one of these two skills as the Sacred Seal. Alternatively, one can use the Tier 4 version of either skill in the A slot which allows for Hardy Bearing or another damage boosting skill such as Death Blow as the Sacred Seal.
- If Slaying Bow is used instead, he can forego using Heavy Blade or Flashing Blade altogether. This leaves him free to use Life and Death in the A slot and Hardy Bearing or a damaging boosting skill in the Sacred Seal Slot.
- Special Spiral is the necessary choice of B slot, allowing Joshua to provide himself with the remaining charge he’ll need to consistently activate his Special. The C slot is mostly up to preference, but Time’s Pulse is notable in helping Joshua to initially charge his Special faster. Atk/Spd Oath and Odd Atk Wave are two examples of skills that allow Joshua to boost his own Attack. His default Fortify Def 4 can work fine as well.
Outta Gold, Outta Luck (Offensive)
![]() |
Coral Bow+ (+Spd) Alternate: Firesweep Bow+ |
A | Swift Sparrow (2 or 3) Alternate: Life and Death (3 or 4) |
---|---|---|---|
![]() |
Positional Assist | B | Desperation 3 Alternate: Lull Spd/Def 3 |
![]() |
Moonbow Alternate: Glimmer |
C | Atk/Spd Oath 3 Alternate: Fortify Def 4 |
IVs | +ATK or +SPD / -HP or -DEF or -RES | S | Heavy Blade 3 / Flashing Blade 3 Alternate: Swift Sparrow 2 |
Weapon: Coral Bow+ (+Spd) / Firesweep Bow+
Assist: Positional Assist
Special: Moonbow / Glimmer
Passive A: Swift Sparrow (2 or 3) / Life and Death (3 or 4) / Fury (3 or 4)
Passive B: Desperation / Lull Spd/Def / Atk/Spd Link / Poison Strike
Passive C: Atk/Spd Oath / Fortify Def 4
Sacred Seal: Flashing Blade/Heavy Blade / Swift Sparrow / Poison Strike
- This build is a typical general offensive build. Both powerful and cheap options are available aplenty for such a type of build, making it effective and achievable for everyone. His ideal IVs are simple: Either offensive stat for an Asset and any of the defensive stats for a Flaw.
- Both his default Coral Bow and Firesweep Bow make for strong offensive weapons. If using Coral Bow, refining for Speed helps Joshua to secure follow-up attacks. In both cases, using a low charge Special such as Moonbow or Glimmer is ideal for consistent Special usage.
- Swift Sparrow, Life and Death, and Fury all make for excellent offensive A slot skills. Life and Death is recommended if using Firesweep Bow due to the naturally lower risk of facing a counterattack. In the B slot, Desperation is both cheap and highly effective, allowing Joshua to make any follow-up attack immediately. Desperation is unnecessary with Firesweep Bow, where Lull Spd/Def or his default Atk/Spd Link would both make great choices.
- Atk/Spd Oath allows Joshua to buff himself offensively when starting his turn adjacent to allies. Outside of this, Joshua can make use of a variety of C slot skills to support his allies. Notably, he comes with Fortify Def 4 by default. Flashing Blade and Heavy Blade both make for fantastic Sacred Seal choices, though an offensive boosting Sacred Seal such as Swift Sparrow works perfectly too.
- Another way one can utilize Firesweep Bow if desired is to give him Poison Strike in both the B slot and Sacred Seal slot. This setup is most commonly found on archers in an Aether Raids Defense team. If one was planning to use Joshua on their AR-D team, this can be considered.
The Hat Gives Him Strength (Spendthrift Tank)
![]() |
Spendthrift Bow+ (+Res) | A | Close Foil Alternate: Close Counter |
---|---|---|---|
![]() |
Positional Assist | B | Mystic Boost 3 Alternate: Lull Atk/Spd 3 |
![]() |
Moonbow Alternate: Glimmer |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
IVs | +RES or +DEF or +ATK or +SPD / -HP | S | Quick Riposte 3 Alternate: Mirror Stance 2 |
Weapon: Spendthrift Bow+ (+Res)
Assist: Positional Assist
Special: Moonbow / Glimmer
Passive A: Close Foil / Close Counter
Passive B: Mystic Boost / Lull Atk/Spd / Quick Riposte
Passive C: Pulse Smoke / Atk Smoke / Fortify Def 4
Sacred Seal: Quick Riposte / Mirror Stance
- This build is centered around the Spendthrift Bow, aiming to maximize Joshua’s defensive abilities. The flat reductions to damage dealt and damage taken makes Spendthrift Bow a potent weapon for Enemy Phase combat. A Resistance refine will serve Joshua best, aiding him to defend against magical foes. Due to the Special charge inflicted by this weapon, Joshua will want a low charge Special such as Moonbow or Glimmer.
- All of Joshua’s stats can make for an effective Asset. Resistance and Defense helps him defensive, Attack helps him to deal more damage, and Speed helps him to avoid follow-up attacks. Out of all his stats, HP is the least needed and makes for the best general Flaw.
- Joshua will want either Close Foil or Close Counter so he can retaliate against melee opponents. Close Foil gives him helpful bonus stats (not to mention also coming from the same source as Spendthrift Bow) so it is recommended over Close Counter. Mystic Boost in the B slot allows him to not only heal after combat, but also avoid adaptive damage. Lull Atk/Spd is another good option that helps him defensively. Quick Riposte is also a good choice to ensure he secure follow-up attacks.
- Pulse Smoke will be highly beneficial in Aether Raids, where he can use this skill to counteract Defense teams that utilize instant charge Special sets. Atk Smoke is a cheaper but still effective option to help his overall tanking capabilities. His default Fortify Def 4 doesn’t benefit himself, but it’s still a nice tool that helps his allies defensively.
- Quick Riposte makes for the best Sacred Seal slot to ensure Joshua secures follow-up attacks. If Quick Riposte is already being used as the B slot, he can opt for one of the stance skills instead. Mirror Stance in particular boosts his Attack and Resistance on Enemy Phase which makes it very helpful both offensively and defensively.
Strengths
Strong Offensive Stats
Joshua possesses a strong combination of 36 Attack and 39 Speed. This results in Joshua dealing good damage per attack and also having a high ability to perform follow-up attacks, a factor that can be boosted even further due to his Speed Super Asset. Thanks to this strong spread, Joshua can perform well with a variety of offensive setups.
Good Defensive Capabilities
With 40 HP, 28 Defense, and 24 Resistance, Joshua on the surface possessed decent defensive stats. Unlike a lot of other defensive archers though, Joshua’s high Speed results in him having an easier time avoiding enemy follow-up attacks which can improve his defensive capabilities considerably. This means he can also run defensive-oriented builds to a good extent as well.
Weaknesses
Coloured Bow
Depending on the person, being a red bow unit could be seen as more of a hindrance than a bonus. One of the typical benefits for archers is their ability to ignore the weapon triangle, which is something Joshua does not have. While his performance against green units will be better than archers of other colours, he will suffer against blue units.
Low Resistance
While it was already stated how Joshua has decent defensive stats on the surface, his Resistance stat of 24 is still relatively poor. Without any investment through skills, he’ll find himself taking considerable damage from enemy magic users, particularly common blue mages. When he’s built offensively, one should take care to not leave him vulnerable to magical attacks on Enemy Phase
Weapon Skills
Weapons | SP | Rng. | Mt. |
---|---|---|---|
![]() Effective against flying units. Learns by default at 1 ★ Unlocks at 1 ★
Only Inheritable by Bow users.
|
50 | 2 | 4 |
![]() Effective against flying units. Learns by default at 3 ★ Unlocks at 2 ★
Only Inheritable by Bow users.
|
100 | 2 | 6 |
![]() Effective against flying foes. Inflicts Spd/Def -5 on foes within 2 sapces during combat. Learns by default at 4 ★ Unlocks at 3 ★
Only Inheritable by Bow users.
|
200 | 2 | 8 |
![]() Effective against flying foes. Inflicts Spd/Def -5 on foes within 2 sapces during combat. Learns by default at 5 ★ Unlocks at 5 ★
Only Inheritable by Bow users.
|
300 | 2 | 12 |
Support Skills
Support Skills | Rng. | SP |
---|---|---|
![]() Push adjacent ally 1 space farther away. Learns by default at 4 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
---|---|---|
![]() If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+2 to unit and target ally or unit and targeting ally for 1 turn.
Non-inheritable by Staff-wielding units.
Unlocks at 1 ★ |
60 | B |
![]() If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+4 to unit and target ally or unit and targeting ally for 1 turn.
Non-inheritable by Staff-wielding units.
Unlocks at 2 ★ |
120 | B |
![]() If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
240 | B |
![]() Grants adjacent allies Def+2 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 2 ★ |
50 | C |
![]() Grants adjacent allies Def+3 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 3 ★ |
100 | C |
![]() Grants adjacent allies Def+4 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 4 ★ |
200 | C |
Fortify Def 4 At start of turn, grants Def+7 to adjacent allies for 1 turn.
Inheritable by all units.
Unlocks at 5 ★ |
300 | C |
Other Info
Origin |
Fire Emblem: The Sacred Stones
|
---|