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Analysis by raelet
Summer Lyon - Sunlit Prince

4-5

Obtainable as a 4 - 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
181
HP 42
ATK 42
SPD 21
DEF 37
RES 39

Stat Variations

Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low 17 11 5 8 8
Middle 18 12 6 9 9
High 19 13 7 10 10

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low 39 39 18 34 36
Middle 42 42 21 37 39
High 45 46 24 40 43

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

A Castle of Dreams (Defensive)

Build by raelet
Coral Saber+ (+Def) A Sturdy Stance 3
Alternate: Distant Storm
Positional Assist B Atk/Def Bulwark 3
Alternate: Lull Atk/Def 3
Bonfire
Alternate: Noontime
C Atk/Def Menace
Alternate: Joint Drive Atk
IVs

+ATK -SPD

SAtk/Def Form 3
Alternate: Steady Breath

Show Explanation/Analysis

Weapon: Coral Saber (+DEF)

Assist: Positional Assist 

Special: Bonfire / Ignis / Noontime

Passive A: Sturdy Stance / Distant Storm / Atk/Def Ideal / Atk/Def Solo

Passive B: Atk/Def Bulwark / Lull Atk/Def / Vantage

Passive C: Atk/Def Menace / Joint Drive Attack / Pulse Smoke

Sacred Seal: Atk/Def Form / Steady Breath

  • The existence of Coral Saber, coupled with Summer Lyon's excellent statline, makes him an extremely flexible tank. While the meta has shifted away from 'omni-tanks' due to the existence of Save Skills, Summer Lyon is more than capable of running defensive Distant Counter builds.
  • Still, Sturdy Stance is his best choice of A slot when paired with a Far Save tank. This gives him more stats and the additional Guard effect compared to a Distant Counter skill.
  • Atk/Def Bulwark was made for melee specialists like Lyon - it not only reduces his foe's Attack and Defense by -4, but heals him after combat and allows him to defend his squishier allies behind him by preventing foes from moving past him.
    • Atk/Def Bulwark in practice is even better than it seems on paper: this skill grants Lyon access to his supports in ways that other skills cannot - freely stacking units like Flayn, Muspell, or Kaden behind him or around him without risk of them being sniped by a ranged unit or danced melee or unit buffed by Legendary Sigurd's range increase
  • Lull Atk/Def can also work on more of a budget - this skill comes by default on Lyon and still works quite well on him
  • For his C and S slots, Atk and Def boosting skills are definitely helpful, with Atk/Def Menace being his best in slot to both increase his own defenses and debuff his foe.
  • Atk/Def Form further pads his stats in a defensive ball type strategy, but you could also utilize Steady Breath quite well on him
    • With Bonfire, Steady Breath brings it to 1 CD when he's initiated on, meaning that he'll be able to retaliate twice with his Coral Sword and activate Bonfire on the second hit
    • Ignis requires him getting hit twice, which with his Speed should be easy - and then retaliating in his final hit with a huge Ignis strike
    • This leaves him a bit more vulnerable than stacking with Atk/Def Form though, as his stats are still slightly reduced

Strengths

Minmaxed Statline

  • Lyon takes his stat concept of High Attack/High Bulk/Low Speed from his previous iterations and improves even more on them, with extremely high Attack and high Defense and Resistance
  • Because he is now a melee unit, he benefits from increased Base Stat Total from his counterparts, giving him more stat points to work with and outclassing his other versions in every single stat (even Speed!)
  • With a Superboon in Attack, Summer Lyon can hit 46 Attack before factoring in a weapon

Good Base Kit/Availability

  • Summer Lyon comes with arguably the best inheritable sword he could possibly use in the form of Coral Saber
  • Lull Atk/Def is also good on him, and allows him to be built for relatively cheaply if looking for a quick investment for an Arena or AR bonus

Weaknesses

No Prf Weapon

  • After Summer Claude rocked FEH fans with his prf weapon and prf B slot, it's a bit disappointing that Lyon has neither
  • He unfortunately breaks the trend of Lyon alts having prfs and WTA effectiveness against colorless units
  • This isn't all bad news - his Coral Saber's effect is better than a lot of early-gen prfs

No Significant Reason To Invest

  • While Summer Lyon isn't a bad unit by any means, he doesn't bring anything incredible to the table and faces stiff competition from other sword infantry units
  • Even in his arguably-best role as a melee specialist, Scáthach will perform similarly while costing fewer orbs - the two of them share the same Attack stat, with Scáthach having higher Speed and Defense - the two stats that matter more in a melee specialist role. Lyon will fare better against dragons and magical attacks, making him a slightly better all-around tank, but Scáthach is available in the general summoning pool, whereas Lyon is a limited unit and orbs must be spent specifically to get him

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Learns by default at 1 ★
Unlocks at 1 ★
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Learns by default at 2 ★
Unlocks at 2 ★
Only Inheritable by Sword Units.
100 1 8
Coral Saber

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack.

Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 10
Coral Saber+

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack.

Learns by default at 5 ★
Unlocks at 5 ★
Only Inheritable by Sword Units.
300 1 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New Moon

Treats foe's Def/Res as if reduced by 30% during combat.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
Moonbow

Treats foe's Def/Res as if reduced by 30% during combat.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Atk/Def Ideal 1

At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+3 to unit during combat. 

【Bonus】

All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Excludes Flying and Cavalry Units
Unlocks at 1 ★
60
A
Atk/Def Ideal 2

At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+4 to unit during combat. 

【Bonus】

All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Excludes Flying and Cavalry Units
Unlocks at 2 ★
120
A
Atk/Def Ideal 3

At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+5 to unit during combat. 

【Bonus】

All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Excludes Flying and Cavalry Units
Unlocks at 4 ★
240
A
Lull Atk/Def 1

Inflicts Atk/Def-1 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.

Excludes Armor and Flying units.
Unlocks at 3 ★
60
B
Lull Atk/Def 2

Inflicts Atk/Def-2 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.

Excludes Armor and Flying units.
Unlocks at 4 ★
120
B
Lull Atk/Def 3

Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.

Unlocks at 5 ★
240
B

Other Info

Origin
Fire Emblem: The Sacred Stones

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