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Analysis by Wecondo12
Tanith - Bright Blade

3-4

Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
177
HP 41
ATK 36
SPD 40
DEF 32
RES 28

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 16 7 9 7 8
Middle 17 8 10 8 9
High 18 9 11 9 10

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 38 33 37 29 25
Middle 41 36 40 32 28
High 44 39 44 35 32

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

At least they waited to do a copy paste this time. (Offense)

Build by Wecondo12
Recommended
Ninja Katana+
Alternate: Slaying Edge+ (+Spd)
A Atk/Spd Boosting A Slot
Positional Assist B Flow Refresh 3
Alternate: Chill Def 3
Luna
Alternate: Galeforce
C Joint Drive Atk
IVs

+ATK or +SPD / -HP

SBlade Session 3
Alternate: Heavy Blade 3

Show Explanation/Analysis

Weapon: Ninja Katana+ / Brave Sword+ / Instant Sword(+Spd) / Slaying Edge(+Spd)

Assist: Positional Assist

Special: Luna / Galeforce

Passive A: Atk/Spd Boosting A Slot

Passive B: Flow Refresh / Chill Def / Spd/Def Near Trace

Passive C: Joint Drive Atk / Preference

Sacred Seal: Blade Session / Atk/Spd Solo / Heavy Blade

  • Statistically, Tanith Is essentially a copy paste of the previously released Annand swapping Resistance for some Defense. As such, the two will run pretty much the same builds. The only notable difference between the two is availability: Tanith can be merged to +10 much more easily than Annand can due to her 4* status (But to be fair how many people do you know that actually +10’d Annand).
  • A Brave weapon coupled with an A slot skill and seal that let Tanith stack Attack and Speed give Tanith a reasonably high damage output thanks to her respectable base 36 Attack, and she’ll have no troubles quad attacking thanks to her high Speed. Tanith can also opt for other weapons such as an Instant Sword or Slaying Edge if Brave weapons aren’t your cup of tea.
  • Flow Refresh lets Tanith negate the foe’s follow-up prevention effects, ensuring that she can’t be prevented from performing follow-up attacks unless the foe can avoid them naturally. A Trace skill can let Tanith hit and run somewhat, but this is far more limited for fliers than cavaliers due to their lower movement. Chill Def is another decent option on a budget, although beware of foes with skills such as Atk/Def Unity can turn the penalties into buffs.

Strengths

Statline

Tanith’s statline is quite solid, of particular note is her great base 40 Speed and decent base 36 Attack, giving her a great offensive baseline. Her bulk isn’t too shabby either with base 32 Defense and base 28 Resistance, meaning she can usually take a hit from either side of the spectrum.

Weaknesses

Generic Sword Flier

Unfortunately, the only thing Tanith has over most other sword fliers is her statline and she lacks any notable traits to differentiate herself from the myriad of extremely powerful sword fliers available such as Legendary Ryoma and Elincia. At the very least, Tanith’s availability makes her a decent enough option for players to merge, since the power level of 3-4* available fliers is much lower at the time of writing.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Learns by default at 1 ★
Unlocks at 1 ★
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Learns by default at 2 ★
Unlocks at 2 ★
Only Inheritable by Sword Units.
100 1 8
Steadfast Sword

If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat.

Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 10
Steadfast Sword+ (+Spd)

If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat.

Learns by default at 5 ★
Unlocks at 5 ★
Only Inheritable by Sword Units.
350 1 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Ardent Sacrifice

Heals adjacent ally 10 HP. Unit loses 10HP (but cannot reach 0 this way)

Learns by default at 4 ★
1 150

Passive Skills

Passive Skills SP Slot
Armored Blow 1

If unit initiates combat, grants Def+2 during combat.

Non-inheritable by Staff-wielding units.
Unlocks at 3 ★
50
A
Sturdy Blow 1

If unit initiates combat, unit granted Atk/Def+2 during battle.

Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
120
A
Sturdy Blow 2

If unit initiates combat, unit granted Atk/Def+4 during battle.

Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
240
A
Flier Formation 1

If unit has 100% HP, unit can move to a space adjacent to a flier ally within 2 spaces.

Only inheritable by flier units.
Unlocks at 1 ★
60
B
Flier Formation 2

If unit has ≥ 50% HP, unit can move to a space adjacent to a flier ally within 2 spaces.

Only inheritable by flier units.
Unlocks at 2 ★
120
B
Flier Formation 3

Unit can move to a space adjacent to a flier ally within 2 spaces

Only inheritable by flier units.
Unlocks at 4 ★
240
B

Other Info

Origin
Fire Emblem: Path of Radiance

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