- Default
- Attack
- Special
- Injured




Thief Leila - Keen Lookout |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 7 | 12 | 2 | 5 |
Middle | 18 | 8 | 13 | 3 | 6 |
High | 19 | 9 | 14 | 4 | 7 |
HP | ATK | SPD | DEF | RES | |
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Low | 36 | 35 | 40 | 17 | 22 |
Middle | 40 | 38 | 43 | 20 | 25 |
High | 43 | 42 | 47 | 23 | 29 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Rosy Allure (Astra Season Offense)
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Soothing Scent | A | Fury 4 |
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Positional Assist | B | Poison Strike 3 Alternate: S/R Far Trace 3 |
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Moonbow Alternate: Ruptured Sky |
C | Savage Blow 3 |
IVs | +Atk and/or +Spd / -HP or -Def or -Res | S | Fury 3 |
Weapon: Soothing Scent
Assist: Positional Assist
Special: Moonbow / Ruptured Sky
Passive A: Fury 4
Passive B: Poison Strike / S/R Far Trace
Passive C: Savage Blow
Sacred Seal: Fury
- Although Leila lacks access to Disarm Trap, she is still an exceptionally unique Wings of Mercy beacon for Aether Raids Offense. With Fury 4 and Fury 3 in her A and S slots respectively, she can drop to ≤ 50% HP in two combats as long as her max HP is ≤ 56; this allows allies with Wings of Mercy to teleport to spaces adjacent to her to initiate a one-turn sweep with refreshes, Galeforce, Canto, and more. Soothing Scent’s Firesweep and chip damage are what makes this set particularly effective compared to other units that can use this set (for example, Dagger wielders), as Leila has unparalleled safety and guaranteed damage to help both herself and allies score KOs. Note, however, that her out-of-combat chip damage is neutralized by the【En Garde】effect from Medeus’ Shadow Breath, pigeonholing the effectiveness of this build into exclusively Astra season.
- Low-cooldown Specials such as Moonbow and Ruptured Sky ensure Special activations on second initiation against Hardy Fighter Far Save Armors with follow-up prevention, which is significant given the prevalence of Brave Hector and Ascendant Idunn.
- Poison Strike stacks with Soothing Scent to deal a total of 20 guaranteed, out-of-combat damage against Leila’s target after each combat, making it an intuitive and powerful B slot option. Alternatively, Leila can use S/R Far Trace; if no ally is within two spaces after her first initiation to activate the【Canto (Ally 2)】effect from Soothing Scent, she can instead activate the【Canto (Rem.)】effect from S/R Far Trace to retreat with her remaining movement.
Savage Blow follows the same logic as Poison Strike; it and Soothing Scent deal a total of 17 guaranteed, out-of-combat damage against enemies within two spaces of Leila’s target. Note that only the ally that is saved by the Far Save Armor is saved from any out-of-combat damage, making it a strong choice even with Far Save in the equation.
Fantastic Flight (General Offense / Aether Raids Defense)
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Soothing Scent | A | Atk/Spd Boosting A Slot |
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Positional Assist Alternate: Assistless |
B | Poison Strike 3 Alternate: S/R Far Trace 3 |
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Moonbow Alternate: Ruptured Sky |
C | Savage Blow 3 Alternate: Fatal Smoke 3 |
IVs | +Atk and/or +Spd / -HP or -Def or -Res | S | Poison Strike 3 Alternate: Savage Blow 3 |
Weapon: Soothing Scent
Assist: Positional Assist / Assistless
Special: Moonbow / Ruptured Sky
Passive A: Atk/Spd Boosting A Slot
Passive B: Poison Strike / S/R Far Trace
Passive C: Savage Blow / Fatal Smoke / Spd/Res Hold
Sacred Seal: Poison Strike / Savage Blow / Atk/Spd Solo
- Leila’s general offense and Aether Raids Defense sets are rather similar; both focus on simply maximizing both in-combat and out-of-combat damage thanks to Leila’s goodie bag of unique effects via Soothing Scent. With -1 Special cooldown,【Canto (Ally 2)】to teleport adjacent to an ally within two spaces after her first initiation, +6 Atk/Spd during combat, counterattack prevention if the enemy is slower than her, and 10 damage to the target and enemies within two spaces after combat, Leila can simultaneously be combative and supportive, though her lack of follow-up control makes the latter the primary reason to use her. Something to note specifically for Aether Raids Defense is that the AI typically uses Canto effects to retreat; as such,【Canto (Ally 2)】can allow Leila to hit-and-run, which opens up the space she initiated from for an ally to initiate after her.
- AI prioritizes Assistless Leila’s action over allies with Assists, making her initiation for chip damage more consistent.
- Low-cooldown Specials are useful in general for frequent damage augments, but they are especially preferred over high-cooldown Specials for Aether Raids Defense given the ubiquity of Special-slowing effects in opposing Raiding Parties.
- Atk/Spd Boosting A slots are naturally Leila’s strongest choices to maximize in-combat damage and the consistency of Leila’s Spd-based counterattack prevention. For Aether Raids Defense, AR-D Atk/Spd is undoubtedly her strongest choice due to its +10 or +11 Atk/Spd ceiling on a relatively easy condition (5+ undestroyed defensive structures), while for general use, any of Atk/Spd Catch 4, Atk/Spd Solo (3 or 4), Atk/Spd Push 4, and Swift Sparrow 3 works well. Note that Soothing Scent has some anti-synergy with Catch, as one of the latter’s conditions is the enemy’s HP being 100%.
- Double-dipping on Poison Strike allows Leila to deal a whopping 30 post-combat damage to the target per initiation, making Poison Strike a fantastic choice for both her B and S slot (especially for Aether Raids Defense, as she can cripple Far Save Armors). For more general use in which she goes for 2HKOs (or OHKOs on subsequent combats given Soothing Scent’s chip damage), S/R Far Trace for Leila’s B slot could be more useful, as its【Canto (Rem.)】can be used on her first initiation instead of Soothing Scent’s【Canto (Ally 2)】if no ally is within two spaces. Alternatives for her S slot include Savage Blow and Atk/Spd Solo; the former deals 7 damage to enemies within two spaces of the target after combat for a total of 17 with Soothing Scent, while the latter simply grants +6 Atk/Spd during combat if Leila is not adjacent to an ally.
- The aforementioned Savage Blow is a great C slot choice for the same purpose of stacking post-combat damage, though alternatives include Fatal Smoke and Spd/Res Hold. The former shuts down healing for opposing Raiding Parties in Aether Raids Defense, making it great at cutting off the only way to minimize post-combat damage, while the latter simply inflicts -4 Spd/Res to enemies within three spaces during combat, improving the damage output of both Leila and her Res-targeting allies.
Strengths
Great Offenses
With 38 Atk and 43 Spd, Leila boasts impressive raw damage and follow-up consistency.
Soothing Scent
Leila plays the part in the Masque festival very well, with her personal weapon being equal parts stylish and effective.
- Expanding upon Canto’s varying potential, Leila introduces a new type of Canto,【Canto (Ally 2)】. After initiating, using an Assist, or breaking a structure for the first time during the current phase, Leila can teleport to a space adjacent to an ally within two spaces. Interactions with S/R Far Trace, which grants【Canto (Rem.)】, are as follows:
- Leila cannot use Canto twice in the same phase. For example, if Leila uses one movement to initiate against an enemy and there are no allies within two spaces, she can use【Canto (Rem.)】from S/R Far Trace to move one space after combat. However, if she is refreshed by an ally, she cannot use【Canto (Ally 2)】. This works the same way vice versa.
- If Leila initiates against an enemy within two spaces of an ally and has remaining movement, both Cantos will activate at the same time. Leila will have the option to either move with her remaining movement or teleport to a space adjacent to an ally within two spaces.
- With -1 Special cooldown, Leila can increase her damage by activating damage-augmenting Specials more frequently.
- If Leila’s HP is ≥ 25% at the start of combat:
- Grants +6 Atk/Spd during combat.
- Prevents the enemy’s counterattack if Leila’s Spd is higher than the enemy’s.
- Deals 10 damage to the target and enemies within two spaces after combat.
Increasing Leila’s flexibility, safety, and damage (both in and out of combat), Soothing Scent is quite the package deal.
Unique Utility
Soothing Scent’s Firesweep effect and out-of-combat damage make Leila a uniquely safe and efficient team player.
- On Aether Raids Offense, she is a remarkable Wings of Mercy beacon; by stacking Fury 4 and Fury 3 in her A and S slots respectively, she can drop to ≤ 50% HP after two combats as long as her max HP is ≤ 56, allowing allies with Wings of Mercy to teleport to spaces adjacent to her and go for a full sweep. In the process of reducing her HP, she also deals great chip damage, making KOs much easier for her Wings of Mercy allies.
- On Aether Raids Defense, her chip damage makes Enemy Phase strategies much more difficult, forcing Player Phase-oriented strategies such as hit-and-run and Galeforce that can be covered (as much as possible) by allies. Additionally,【Canto (Ally 2)】can be used to prevent Leila from occupying a space that allies would otherwise be able to attack from.
Weaknesses
Horrible Defenses
While Soothing Scent’s Firesweep effect helps circumvent Leila’s frailty, she should be wary of Enemy Phase combat and enemies with a Null C-Disrupt effect.
Ranged Flier Woes
Lacking access to key skills such as Null Follow-Up and Lull Spd/Res is a detriment for Ranged Fliers, with no access to the former in particular limiting Leila’s damage.
Inconsistency
From Canto Control to the【En Garde】effect from Medeus’ Shadow Breath to traps prematurely ending Leila’s action to simply having no allies within two spaces on initiation, Leila’s gameplay can be somewhat finicky and intensive, particularly on Aether Raids Offense. This is only exacerbated by the popularity of Smite, an Assist that pushes Leila two spaces away; after Leila is smitten by an ally, that ally is no longer within two spaces, which could prevent【Canto (Ally 2)】from activating if no other ally is closer.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Red Tome Users Only
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50 | 2 | 4 |
![]() Learns by default at 2 ★ Unlocks at 2 ★ Red Tome Users Only
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100 | 2 | 6 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Red Tome Users Only
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200 | 2 | 9 |
![]() Enables【Canto (Ally 2)】. Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if unit's Spd > foe's Spd, foe cannot counterattack. If unit's HP ≥ 25% at start of combat and unit attacks, after combat, deals 10 damage to target and foes within 2 spaces of target. 【Canto (Ally 2)】 After an attack, Assist skill, or structure destruction, unit can move to a space adjacent to any ally within 2 spaces. (Once per turn. Cannot attack or assist. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Granted movement treated as Warp movement.) Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 2 | 14 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() If unit initiates combat, grants Spd+2 during combat. Non-inheritable by Staff-wielding units.
Unlocks at 2 ★ |
50 | A |
![]() If unit initiates combat, unit granted Atk/Spd+2 during battle. Non-inheritable by Staff-wielding units.
Unlocks at 3 ★ |
120 | A |
![]() If unit initiates combat, unit granted Atk/Spd+4 during battle. Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
240 | A |
![]() If unit initiates combat, grants Atk+6, Spd+7 during Combat Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
300 | A |
![]() Inflicts Res-3 on foes within 2 spaces of target through their next actions after combat. Non-inheritable by Staff-wielding units.
Unlocks at 2 ★ |
60 | C |
![]() Inflicts Res-5 on foes within 2 spaces of target through their next actions after combat. Non-inheritable by Staff-wielding units.
Unlocks at 3 ★ |
120 | C |
![]() Inflicts Res-7 on foes within 2 spaces of target through their next actions after combat. Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
240 | C |
![]() After combat, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, grants Atk+6 to unit and allies within 2 spaces of unit for 1 turn, and grants 【Pathfinder】to unit for 1 turn. 【Pathfinder】 When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.) Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
300 | C |
Other Info
Origin |
Fire Emblem: The Blazing Blade
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