Community Posts with Keyword Tobin All
Analysis by Wecondo12
Tobin - The Clueless One

Hero Stats

Max Avg Total Stats at Lvl 40
HP 46
ATK 31
SPD 27
DEF 33
RES 26

Stat Variations

Level 1 Stat Variation
Middle 18 7 5 5 4

Level 40 Stat Variations
Middle 46 31 27 33 26

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

This unit has no access to IVs.

Skill Sets

Shut up, Gray! (Player Phase Armorslayer)

Build by Wecondo12
Jubilant Blade (+Eff) A Death Blow (3 or 4)
Alternate: Atk/Def Solo 3
Reposition B Null Follow-Up 3
Alternate: Sudden Panic 3
Alternate: Ignis
C Panic Ploy 3
IVsSHeavy Blade 3
Alternate: Death Blow 3

Show Explanation/Analysis

Weapon: Jubilant Blade(+Eff)

Assist: Reposition / Preference

Special: Bonfire / Ignis

Passive A: Death Blow 3 or 4 / Atk/Def Solo 

Passive B: Null Follow-Up / Lull Atk/Def / Sudden Panic / Chill Def

Passive C: Panic Ploy / Preference

Sacred Seal:  Heavy Blade / Death Blow

  • This build aims to maximize Tobin’s effectiveness as an Armor counter, as his exclusive weapon grants him effectiveness against armors in addition to a helpful +4 bonus to all of his stats when his maximum HP exceeds that of the foe’s.
  • For Tobin’s Special, Bonfire is a decent choice due to his good Defense, especially after his exclusive weapon’s effect is applied. Ignis can also be used, at the cost of a longer cooldown.
  • Death Blow is one of Tobin’s best A slot options for an offensive build, as it grants him additional damage output on Player Phase with no drawbacks. He can also use Atk/Def Solo well, although it can be tricky to activate on tighter maps.
  • Null Follow-Up and Lull Atk/Def are both great options for Tobin’s B slot. Null Follow-up allows him to ignore Wary Fighter and Follow-up prevention skills present on many armors, while Lull Atk/Def increases his bulk and damage output while negating the foe’s Attack and Defense buffs. Sudden Panic is also a great option on Tobin due to his high HP, so he’ll have very little trouble activating it against most foes. On a budget, Chill Def can also be used to good effect.
  • Panic Ploy allows Tobin to take further advantage of his incredibly high HP, but his C slot mostly depends on the needs of the team. For his sacred seal, Heavy Blade can give Tobin quicker access to his special, while Death Blow increases his raw damage output further.

Never Count Tobin Out! (Defensive)

Build by Wecondo12
Jubilant Blade (+Eff) A Distant Counter
Alternate: Mirror Stance 3
Reposition B Null C-Disrupt 3
Alternate: Lull Atk/Def 3
Noontime C Pulse Smoke 3
IVsSQuick Riposte 3
Alternate: Mirror Stance 2

Show Explanation/Analysis

Weapon: Jubilant Blade(+Eff)

Assist: Reposition / Preference

Special: Noontime

Passive A: Distant Counter / Mirror Stance 3 / Steady Stance 4

Passive B: Lull Atk/Def / Null-C Disrupt / Quick Riposte

Passive C: Pulse Smoke / Preference

Sacred Seal:  Mirror Stance / Quick Riposte

  • Tobin can also function reasonably well in a defensive role due to his deceptively good bulk, although his lack of Speed means he’ll be unable to use Close Call or Repel without significant support. The Jubilant Blade is once again Tobin’s weapon of choice, as the bonus stats it grants further bolster Tobin’s bulk, provided his HP is higher than the foe’s.
  • Distant Counter is invaluable, as it grants Tobin the ability to counterattack and potentially KO ranged foes, although if one wishes to focus on Tobin’s melee tanking, Mirror Stance 3 or Steady Stance 4 are suitable alternatives.
  • In conjunction with Distant Counter, Null-C disrupt gives Tobin a greater fighting chance against Firesweep users and foes with dazzling staff. He can also opt for Lull Atk/Def once more to debuff the Attack and Defense of the foe while negating their buffs in these stats. Finally, Tobin can use Quick Riposte on a budget to perform follow-up attacks in spite of his poor Speed.
  • Pulse Smoke allows Tobin to more effectively counter foes with pre charged specials, especially in conjunction with Mirror Stance 3. However, other C slot skills such as Atk Smoke also work well. For Tobin’s Sacred Seal, Defensive seals such as Mirror Stance and Quick Riposte are solid options.


Commonly known as the villager whom you should never count out, Tobin enters the fray as a Tempest Trials reward unit. Like many of his fellow villagers, Tobin is in possession of boosted BST but despite having these few extra stats over his competition, he finds himself consistently outclassed by almost every other sword user in the game thanks to his relatively lackluster stat spread, which prevents him from being able to excel in any given role. Moreover, his status as a reward unit limits his potential further, as his lack of IVs and conventional merges renders him heavily dependent on team support to perform up to par with the rest of the cast. 

He does, however, have one silver lining: his excellent mixed bulk. If accounting for the +5 HP granted to him by refining his weapon, Tobin has a respective physical and magical bulk of 84 and 77, allowing him to take large amounts of damage with ease; while his low Speed does put a damper on his ability to tank too many hits, many foes will still face trouble ORKOing the young villager outright. In addition, his status as an infantry unit allows him to capitalize on his physical bulk by giving him access to Steady Breath -- one of the best skills in the game -- which can help greatly improve his overall performance. All in all, as is the case with most other units in the game, Tobin can be a serviceable unit for those looking for a competent defensive tank, provided that he is given the proper support and investment. Otherwise, he is best left as a simple armor counter to use in modes such as Arena Assault or at the very least, as a commemoration of one’s participation in the Tempest Trials. 


Fantastic HP

Tobin’s base HP of 46 is incredibly high, and it allows him to take great advantage of a plethora of HP based skills, as well as his own exclusive Jubilant Blade. It also gives great resistance against skills such as Panic Ploy and Aversa’s Night.


Tobin is inherently advantaged as an infantry unit, as he gains access to a plethora of powerful skills such as Null Follow-up and Special Spiral, while also lacking a weakness to most class based effective weaponry.


Mediocre Statline

While his Jubilant Blade salvages his stats to an extent, the rest of Tobin’s statline is incredibly unremarkable. Tobin’s 31 Attack is fairly underwhelming, and with only 27 base Speed, Tobin will struggle to fend off most follow-up attacks without heavy Speed investment. Tobin’s Defensive spread of 33/26 is decent, but once again nothing extraordinary.

Heavy Competition

Tobin’s status as an Infantry sword unit in a bloated pool of Infantry sword units means that he suffers from extremely stiff competition in his role, and he struggles to stand out compared to powerful sword users with exclusive weapons such as Shannan and Mareeta, or other sword units with better statlines, such as Leif or Ayra.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Learns by default at 1 ★
Unlocks at 1 ★
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Learns by default at 3 ★
Unlocks at 2 ★
Only Inheritable by Sword Units.
100 1 8
ArmorslayerEffective against armored units.
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 8
Armorslayer+Effective against armored units.
Learns by default at 5 ★
Unlocks at 5 ★
Only Inheritable by Sword Units.
300 1 12
Jubilant BladeEffective against armored foes.
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
PivotUnit moves to opposite side of adjacent ally.
Learns by default at 4 ★
1 150

Passive Skills

Passive Skills SP Slot
Attack +1Grants Atk+1.
Inheritable by all units.
Attack +2Grants Atk+2.
Inheritable by all units.
Attack +3Grants Atk+3.
Inheritable by all units.
Unlocks at 4 ★
Seal Spd 1After combat, foe suffers Spd-3 through its next action.
Non-inheritable by Staff-wielding units.
Seal Spd 2After combat, foe suffers Spd-5 through its next action.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
Seal Spd 3After combat, foe suffers Spd-7 through its next action.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★

Other Info

Fire Emblem Echoes

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Official Hero Artwork