- Default
- Attack
- Special
- Injured




Tobin - The Clueless One |
---|
|
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 17 | 6 | 4 | 4 | 3 |
Middle | 18 | 7 | 5 | 5 | 4 |
High | 19 | 8 | 6 | 6 | 5 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 43 | 28 | 23 | 30 | 22 |
Middle | 46 | 31 | 27 | 33 | 26 |
High | 49 | 34 | 30 | 36 | 29 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
---|---|---|---|---|
This unit requires use of Trait Fruits to get access to IVs
Skill Sets
Shut up, Gray! (Player Phase Armorslayer)
![]() |
Jubilant Blade (+Eff) | A | Death Blow (3 or 4) Alternate: Atk/Def Solo 3 |
---|---|---|---|
![]() |
Reposition | B | Null Follow-Up 3 Alternate: Sudden Panic 3 |
![]() |
Bonfire Alternate: Ignis |
C | Panic Ploy 3 |
IVs | +ATK or +DEF or +HP / -RES | S | Heavy Blade 3 Alternate: Death Blow 3 |
Weapon: Jubilant Blade(+Eff)
Assist: Reposition / Preference
Special: Bonfire / Ignis
Passive A: Death Blow 3 or 4 / Atk/Def Solo
Passive B: Null Follow-Up / Lull Atk/Def / Sudden Panic / Chill Def
Passive C: Panic Ploy / Preference
Sacred Seal: Heavy Blade / Death Blow
- This build aims to maximize Tobin’s effectiveness as an Armor counter, as his exclusive weapon grants him effectiveness against armors in addition to a helpful +4 bonus to all of his stats when his maximum HP exceeds that of the foe’s.
- For Tobin’s Special, Bonfire is a decent choice due to his good Defense, especially after his exclusive weapon’s effect is applied. Ignis can also be used, at the cost of a longer cooldown.
- Death Blow is one of Tobin’s best A slot options for an offensive build, as it grants him additional damage output on Player Phase with no drawbacks. He can also use Atk/Def Solo well, although it can be tricky to activate on tighter maps.
- Null Follow-Up and Lull Atk/Def are both great options for Tobin’s B slot. Null Follow-up allows him to ignore Wary Fighter and Follow-up prevention skills present on many armors, while Lull Atk/Def increases his bulk and damage output while negating the foe’s Attack and Defense buffs. Sudden Panic is also a great option on Tobin due to his high HP, so he’ll have very little trouble activating it against most foes. On a budget, Chill Def can also be used to good effect.
- Panic Ploy allows Tobin to take further advantage of his incredibly high HP, but his C slot mostly depends on the needs of the team. For his sacred seal, Heavy Blade can give Tobin quicker access to his special, while Death Blow increases his raw damage output further.
Never Count Tobin Out! (Defensive)
![]() |
Jubilant Blade (+Eff) | A | Distant Counter Alternate: Mirror Stance 3 |
---|---|---|---|
![]() |
Reposition | B | Null C-Disrupt 3 Alternate: Lull Atk/Def 3 |
![]() |
Noontime | C | Pulse Smoke 3 |
IVs | +ATK or +DEF / -RES | S | Quick Riposte 3 Alternate: Mirror Stance 2 |
Weapon: Jubilant Blade(+Eff)
Assist: Reposition / Preference
Special: Noontime
Passive A: Distant Counter / Mirror Stance 3 / Steady Stance 4
Passive B: Lull Atk/Def / Null-C Disrupt / Quick Riposte
Passive C: Pulse Smoke / Preference
Sacred Seal: Mirror Stance / Quick Riposte
- Tobin can also function reasonably well in a defensive role due to his deceptively good bulk, although his lack of Speed means he’ll be unable to use Close Call or Repel without significant support. The Jubilant Blade is once again Tobin’s weapon of choice, as the bonus stats it grants further bolster Tobin’s bulk, provided his HP is higher than the foe’s.
- Distant Counter is invaluable, as it grants Tobin the ability to counterattack and potentially KO ranged foes, although if one wishes to focus on Tobin’s melee tanking, Mirror Stance 3 or Steady Stance 4 are suitable alternatives.
- In conjunction with Distant Counter, Null-C disrupt gives Tobin a greater fighting chance against Firesweep users and foes with dazzling staff. He can also opt for Lull Atk/Def once more to debuff the Attack and Defense of the foe while negating their buffs in these stats. Finally, Tobin can use Quick Riposte on a budget to perform follow-up attacks in spite of his poor Speed.
- Pulse Smoke allows Tobin to more effectively counter foes with pre charged specials, especially in conjunction with Mirror Stance 3. However, other C slot skills such as Atk Smoke also work well. For Tobin’s Sacred Seal, Defensive seals such as Mirror Stance and Quick Riposte are solid options.
Strengths
Fantastic HP
Tobin’s base HP of 46 is incredibly high, and it allows him to take great advantage of a plethora of HP based skills, as well as his own exclusive Jubilant Blade. It also gives great resistance against skills such as Panic Ploy and Aversa’s Night.
Infantry
Tobin is inherently advantaged as an infantry unit, as he gains access to a plethora of powerful skills such as Null Follow-up and Special Spiral, while also lacking a weakness to most class based effective weaponry.
Weaknesses
Mediocre Statline
While his Jubilant Blade salvages his stats to an extent, the rest of Tobin’s statline is incredibly unremarkable. Tobin’s 31 Attack is fairly underwhelming, and with only 27 base Speed, Tobin will struggle to fend off most follow-up attacks without heavy Speed investment. Tobin’s Defensive spread of 33/26 is decent, but once again nothing extraordinary.
Heavy Competition
Tobin’s status as an Infantry sword unit in a bloated pool of Infantry sword units means that he suffers from extremely stiff competition in his role, and he struggles to stand out compared to powerful sword users with exclusive weapons such as Shannan and Mareeta, or other sword units with better statlines, such as Leif or Ayra.
![]() |
Jubilant Blade (+Eff) | A | R Duel Infantry 3 |
---|---|---|---|
![]() |
Rally Def/Res+ | B | Sudden Panic 3 |
![]() |
Aether | C | Atk Opening 3 |
S | HP/Atk 2 |
Stand back! Armored Edelgards got nothing on this baseborn japester. Powercrept gen 2 stats making you squint your eyes? Uh, how about the fact that this build makes Tobin out-HP every single unit (that have neutral HP IVs) in the entire game? You might have to get your eyes checked twice because he's almost always gonna have a permanent +4 combat modifier to his main stats.
Oh man, look at those muscles! Who wants to touch 'em?
![]() |
Armorsmasher+ (+Def) | A | Attack +3 |
---|---|---|---|
![]() |
Swap | B | Axebreaker 3 |
![]() |
Noontime | C | Threaten Def 3 |
S | Obstruct 3 |
~Anti-Armor? Anti-Meta~
Bulkiest option currently owned to take on normal armors and dragon armors alike. Axebreaker specifically for Surtr but works on Hector, Amelia, and so on as well. Res comes in handy vs Myrrh, Grima, and even Tiki after other residual damage.
Most of kit is admittedly budget. Sturdy or Mirror Stance with Fierce Stance seal combined with Luna/Bonfire is likely better.
![]() |
Safeguard+ (+Res) | A | Earth Boost 3 |
---|---|---|---|
![]() |
Reposition | B | Quick Riposte 3 |
![]() |
Bonfire | C | Atk Ploy 3 |
S | Def Ploy 3 |
+Res safeguard for very good mixed bulk and greater usage of ploys, earth boost for greater def on EP because Tobin has very high hp, but I usually switch to brazen atk def for pve stuff because of the inflated hp stats. QR for bonfire every round of combat if he has enough hp (which is likely given his huge defenses and hp). Finally, atk and def ploy for increased damage resistance and damage output.
![]() |
Wo Dao+ (+Def) | A | Steady Breath |
---|---|---|---|
![]() |
Reposition | B | Guard 3 |
![]() |
Ignis | C | Infantry Pulse 3 |
S | Quick Riposte 3 |
Tobin is a undestimated unit, and I can see why. He suffered in the stats distribution and have no good skills in ther budget kit. But this Man need love, and I gonna show how you, a man of culture, can give him some love.
His attack is mediocre with the impossibility of IVs bonus. His Spd is really low, he gonna get double in every match. But His defensive spread can unshine the morning sun. With a overall defense of 33 and a respectable resistance of 26 plus his Huge HP of 46 this man can be the physical wall your team is in need. With the +def refine of the wo dao+ his Defense rise up for 37 (41 when get attacked) and his HP for 51, with this the infantry pulse is guarantee to affect any infatry allies of your team, you can also run a panic ploy if you prefer this way.
This build focus in explore the potential of his Defense and work his especial to boost his ATK soon as possible. When attacked Steady Breath guarantee this accelerated special charge and a +32 damage bonus when ignis active, with a +10 damage for wo dao+. With this he can Win many duels with units like Ayra +10 or survive a Zelgius +10 (or kill this Zelgius if are a Tobin+1). In the same time Guard 3 ensure he cant get killed by especials.
The Quick Riposte Seal is the key of this build. Tobin need this to ensure kills and favorable changes in many match-ups.
But, pls, turn him away of blue mages and mages with high atk. He cant survive a Reinhardt or mages and dragons buffed by teammates.
Sorry for my english.
![]() |
Safeguard+ (+Def) | A | Brazen Atk/Def 3 |
---|---|---|---|
![]() |
Pivot | B | Quick Riposte 2 |
![]() |
Bonfire | C | Spur Atk 3 |
S | Attack +3 |
Tobin, if you haven’t killed him off yet, works as a very good enemy phase sword unit. The entire point of this build is to get his defense stat incredibly high using Brazen Attack/Defense and the newly added Safeguard sword. On enemy phase, Tobin will be able to reach 51 defense. If Bonfire activates he will do an additional 25 damage. With the Attack +3 seal on him, Tobin can reach 48 Attack outside of the Brazen range. While in the Brazen range he hits 55 Attack. This attack stat paired with Bonfire can make Tobin a real threat on the battlefield. His Resistance stat of 26 allows him to survive green mages without problems as long as he or an Ally can KO them during player phase. Really his only downside is his terrible speed of 27, but that is remedied by Quick Riposte. To top it all off, this is without any additional buffs from any Hones or Spurs you have on your team, or Ally/Summoner support. Never count Tobin out!
Weapon Skills
Weapons | SP | Rng. | Mt. |
---|---|---|---|
![]() Learns by default at 1 ★ Unlocks at 1 ★ Only Inheritable by Sword Units.
|
50 | 1 | 6 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Only Inheritable by Sword Units.
|
100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
|
200 | 1 | 8 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Sword Units.
|
300 | 1 | 12 |
![]() Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Support Skills
Support Skills | Rng. | SP |
---|---|---|
![]() Learns by default at 4 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
---|---|---|
![]() Inheritable by all units.
|
30 | A |
![]() Inheritable by all units.
|
60 | A |
![]() Inheritable by all units.
Unlocks at 4 ★ |
120 | A |
![]() Non-inheritable by Staff-wielding units.
|
40 | B |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
80 | B |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
160 | B |
Other Info
Origin |
Fire Emblem Echoes
|
---|
Banners Featured In
None