Table of Contents
- Default
- Attack
- Special
- Injured




Tobin - The Clueless One |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | |||||
Middle | 18 | 7 | 5 | 5 | 4 |
High |
HP | ATK | SPD | DEF | RES | |
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Low | |||||
Middle | 46 | 31 | 27 | 33 | 26 |
High |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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This unit has no access to IVs.
Skill Sets
Competitive Spirit (Physical Tank)
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Slaying Edge+ (+Def) | A | Steady Breath Alternate: Steady Stance 3 |
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Reposition | B | Quick Riposte 3 |
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Blue Flame Alternate: Bonfire |
C | Atk Smoke 3 |
SP | 2055 | S | Close Def 3 |
- Weapon: Slaying Edge+ (+Def)
- Assist: Reposition / Flexible
- Special: Blue Flame / Bonfire / Ignis / Aether
- Passive A: Steady Breath / Steady Stance
- Passive B: Quick Riposte / Guard / Renewal
- Passive C: Atk Smoke / Def Smoke / Infantry Pulse / Panic Ploy / Flexible
- Sacred Seal: Close Def / Quick Riposte / Quickened Pulse
This set revolves around making the most use of Tobin’s excellent physical bulk and let him specialize as a formidable Enemy Phase defensive tank. A Defense-refined Slaying Edge will be his ideal choice of weapon to utilize with this build, strengthening his physical resilience as well as allowing him to activate his Special faster -- this is vitally important as his Special activations are his most significant source of damage.
Tobin has several options for his Special, though the choice between which one to use essentially boils down to two main factors: personal preference and the A slot he is utilizing. If using Steady Breath, Blue Flame is a fantastic option as it will consistently add 25 points of damage upon activation if Tobin has an adjacent ally and thanks to the accelerated cooldown from both his weapon and A slot, Tobin will be able to activate it after getting hit just once. On a budget, Bonfire can also be used as it scales well his good Defense stat. Alternatively, one can use Ignis and Quickened Pulse to ensure its activation on Tobin’s first counterattack.
The Slaying Edge + Steady Breath combination also makes Tobin a decent user of Aether, granting him simultaneous sustain and damage output increase. However, if using any other A slot such as Steady Stance, Ignis will be his best choice for a Special to circumvent the loss of accelerated cooldown; although using Ignis does mean that Tobin will have to be doubled in order for it to activate, his low Speed means that he will usually find little trouble in meeting this requirement.
For his B slot, Quick Riposte is essential in order to ensure Tobin’s follow-up in the Enemy Phase, as his Speed is far too low for him to be able to naturally perform them. However, one can also use it as his seal to open up his B slot to other strong skills such as Guard and Renewal. Guard allows Tobin to minimize the damage he takes from units who rely on fast and powerful Special activations, such as Zelgius and Ayra, while Renewal is a good option to grant him additional sustain.
Atk and Def Smoke are both great C slot skills to strengthen Tobin’s ability to confidently take on multiple opponents in the Enemy Phase, with Atk Smoke increasing his overall survivability while Def Smoke helps increase his own damage output. Tobin’s good HP pool also makes him a fantastic user of skills such as Infantry Pulse and Panic Ploy. Otherwise, any available C slot that best supports the rest of his team composition can be used. Lastly, if using Quick Riposte in his B slot, the Close Def seal can be used to strengthen his ability to take physical hits further.
Villager’s Tact (Budget Anti-Armor)
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Armorsmasher+ (+Def) | A | Fury 3 |
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Reposition | B | Swordbreaker 3 |
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Glimmer | C | Hone Atk 3 |
SP | 1425 | S | Close Def 3 |
- Weapon: Armorsmasher (+Def) / Armorsmasher (+Atk)
- Assist: Reposition / Flexible
- Special: Glimmer / Bonfire
- Passive A: Fury / Triangle Adept / Attack +3
- Passive B: Swordbreaker / Axebreaker / Vantage
- Passive C: Hone Atk / Flexible
- Sacred Seal: Close Def / Atk/Def 2 / Attack +3 / Defense +3
A budget-friendly set for those who wish to make as minimal of an investment as possible in the young villager, revolving around the refinable version of his default weapon, Armorsmasher. This weapon grants him a sizeable 50% Attack increase when fighting against armored foes and although niche, this effect allows him to be an easy pick in modes such as Arena Assault to quickly take down such foes. Due to the fact that armor teams usually carry in-combat buffs such as Ward Armor as opposed to field buffs, it is recommended to take either a Defense or Attack refine on his weapon to strengthen his ability to take physical hits or his damage output respectively.
Glimmer scales well with the effective bonus damage granted by Armorsmasher’s effect and possesses a low cooldown to boot, making it a good choice for his Special. Should consistent damage output be favored instead, Bonfire makes for a decent alternative thanks to Tobin’s solid Defense stat. His A slot is largely up to personal preference, with Fury giving him coverage in all of his matchups while Triangle Adept can be taken to solidify his matchups against green armors in particular. On an extreme budget, Tobin’s native Attack +3 is also a suitable alternative.
Breaker skills like Swordbreaker and Axebreaker work excellently with this set to help Tobin establish himself further as competent armor counter; Swordbreaker, in particular, has fantastic synergy with Triangle Adept to allow him to take on and defeat most, if not all, red and green armored units alike. Vantage can also work relatively well when running Fury to potentially take down multiple armored foes in one Enemy Phase. Tobin has no particular attachment to any given C slot so feel free to use any skill that best supports his teammates. Close Def is his best option for a seal to heighten his physical damage soak in the Enemy Phase though if it is unavailable, either the Attack +3, Defense +3, or Atk/Def 2 seal can be taken instead.
Introduction
Commonly known as the villager whom you should never count out, Tobin enters the fray as a Tempest Trials reward unit. Like many of his fellow villagers, Tobin is in possession of boosted BST but despite having these few extra stats over his competition, he finds himself consistently outclassed by almost every other sword user in the game thanks to his relatively lackluster stat spread, which prevents him from being able to excel in any given role. Moreover, his status as a reward unit limits his potential further, as his lack of IVs and conventional merges renders him heavily dependent on team support to perform up to par with the rest of the cast.
He does, however, have one silver lining: his excellent mixed bulk. If accounting for the +5 HP granted to him by refining his weapon, Tobin has a respective physical and magical bulk of 84 and 77, allowing him to take large amounts of damage with ease; while his low Speed does put a damper on his ability to tank too many hits, many foes will still face trouble ORKOing the young villager outright. In addition, his status as an infantry unit allows him to capitalize on his physical bulk by giving him access to Steady Breath -- one of the best skills in the game -- which can help greatly improve his overall performance. All in all, as is the case with most other units in the game, Tobin can be a serviceable unit for those looking for a competent defensive tank, provided that he is given the proper support and investment. Otherwise, he is best left as a simple armor counter to use in modes such as Arena Assault or at the very least, as a commemoration of one’s participation in the Tempest Trials.
Strengths
Excellent Mixed Bulk
Thanks to his combination of high HP, good Defense, and decent Resistance, Tobin is easily capable of taking on significant amounts of damage, both physical and magical alike.
Boosted BST
Tobin naturally falls in the 160-164 BST bin in Arena as opposed to the typical melee infantry bin of 155-159, allowing him to garner more points in Arena in comparison to the majority of other similar units.
Infantry
Tobin’s status as an infantry unit gives him access to Steady Breath, allowing him to considerably bolster his performance as a physical tank.
Weaknesses
Too Balanced
Though having a balanced stat spread does mean that Tobin doesn’t have a particularly “worthless” stat, it does make it extremely difficult for him to specialize and stand out from the rest of his competition.
Lack of Merges and IVs
Due to his status as a reward unit, Tobin lacks access to both consistent merges and IVs, severely hindering his potential as these two factors could have come an extremely long way in patching up his otherwise unimpressive performance.
High Investment
In order for Tobin to reach his full potential, one is required to completely overhaul his entire kit and invest in multiple rare skills, the most notable of which being Steady Breath, a skill locked to a single 5* exclusive character.
Outclassed
As a result of his unfortunate stat spread and status as a reward unit, Tobin falls flat in comparison to nearly every other sword user and struggles to excel in any particular role.
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Armorsmasher+ (+Def) | A | Attack +3 |
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Swap | B | Axebreaker 3 |
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Noontime | C | Threaten Def 3 |
S | Obstruct 3 |
~Anti-Armor? Anti-Meta~
Bulkiest option currently owned to take on normal armors and dragon armors alike. Axebreaker specifically for Surtr but works on Hector, Amelia, and so on as well. Res comes in handy vs Myrrh, Grima, and even Tiki after other residual damage.
Most of kit is admittedly budget. Sturdy or Mirror Stance with Fierce Stance seal combined with Luna/Bonfire is likely better.
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Safeguard+ (+Res) | A | Earth Boost 3 |
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Reposition | B | Quick Riposte 3 |
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Bonfire | C | Atk Ploy 3 |
S | Def Ploy 3 |
+Res safeguard for very good mixed bulk and greater usage of ploys, earth boost for greater def on EP because Tobin has very high hp, but I usually switch to brazen atk def for pve stuff because of the inflated hp stats. QR for bonfire every round of combat if he has enough hp (which is likely given his huge defenses and hp). Finally, atk and def ploy for increased damage resistance and damage output.
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Wo Dao+ (+Def) | A | Steady Breath |
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Reposition | B | Guard 3 |
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Ignis | C | Infantry Pulse 3 |
S | Quick Riposte 3 |
Tobin is a undestimated unit, and I can see why. He suffered in the stats distribution and have no good skills in ther budget kit. But this Man need love, and I gonna show how you, a man of culture, can give him some love.
His attack is mediocre with the impossibility of IVs bonus. His Spd is really low, he gonna get double in every match. But His defensive spread can unshine the morning sun. With a overall defense of 33 and a respectable resistance of 26 plus his Huge HP of 46 this man can be the physical wall your team is in need. With the +def refine of the wo dao+ his Defense rise up for 37 (41 when get attacked) and his HP for 51, with this the infantry pulse is guarantee to affect any infatry allies of your team, you can also run a panic ploy if you prefer this way.
This build focus in explore the potential of his Defense and work his especial to boost his ATK soon as possible. When attacked Steady Breath guarantee this accelerated special charge and a +32 damage bonus when ignis active, with a +10 damage for wo dao+. With this he can Win many duels with units like Ayra +10 or survive a Zelgius +10 (or kill this Zelgius if are a Tobin+1). In the same time Guard 3 ensure he cant get killed by especials.
The Quick Riposte Seal is the key of this build. Tobin need this to ensure kills and favorable changes in many match-ups.
But, pls, turn him away of blue mages and mages with high atk. He cant survive a Reinhardt or mages and dragons buffed by teammates.
Sorry for my english.
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Safeguard+ (+Def) | A | Brazen Atk/Def 3 |
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Pivot | B | Quick Riposte 2 |
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Bonfire | C | Spur Atk 3 |
S | Attack +3 |
Tobin, if you haven’t killed him off yet, works as a very good enemy phase sword unit. The entire point of this build is to get his defense stat incredibly high using Brazen Attack/Defense and the newly added Safeguard sword. On enemy phase, Tobin will be able to reach 51 defense. If Bonfire activates he will do an additional 25 damage. With the Attack +3 seal on him, Tobin can reach 48 Attack outside of the Brazen range. While in the Brazen range he hits 55 Attack. This attack stat paired with Bonfire can make Tobin a real threat on the battlefield. His Resistance stat of 26 allows him to survive green mages without problems as long as he or an Ally can KO them during player phase. Really his only downside is his terrible speed of 27, but that is remedied by Quick Riposte. To top it all off, this is without any additional buffs from any Hones or Spurs you have on your team, or Ally/Summoner support. Never count Tobin out!
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Wo Dao+ (+Res) | A | Fury 3 |
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Reposition | B | Wrath 3 |
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Bonfire | C | Def Ploy 3 |
S | Resistance +3 |
This Tobin is made to be a wall that can occasionally dish out insane special proc damage. He doesn't take a lot of damage with 36/36 defenses, aside from Fury's recoil. The damage he does take easily puts him into Wrath's range--and being hit by his Bonfire proc at that point will delete most units. He can function quite well from an arena standpoint as well: his mixed defenses allow him to be a good dragon killer, and he can easily take on more than just axes. He's also been known to bait mages--taking 0 damage from some green ones. His speed, while unimpressive at 30, manages to ward off doubles from some more common 34 speed units.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Only Inheritable by Sword Units.
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50 | 1 | 6 |
![]() Only Inheritable by Sword Units.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Only Inheritable by Sword Units.
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200 | 1 | 8 |
![]() Learns by default at 5 ★ Only Inheritable by Sword Units.
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300 | 1 | 12 |
Support Skills
Support Skills | Rng. | SP |
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![]() Learns by default at 4 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
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30 | A |
![]() Inheritable by all units.
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60 | A |
![]() Inheritable by all units.
Unlocks at 4 ★ |
120 | A |
![]() Non-inheritable by Staff-wielding units.
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40 | B |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
80 | B |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
160 | B |
Other Info
Origin |
Fire Emblem Echoes
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Banners Featured In
None