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Valentian Palla

Analysis by ZeShado
Valentian Palla - Kind Eldest Sister

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
173
HP 41
ATK 42
SPD 21
DEF 41
RES 28

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 18 11 5 7 5
Middle 19 12 6 8 6
High 20 13 7 9 7

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 37 39 18 37 24
Middle 41 42 21 41 28
High 44 46 24 44 31

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Nice Health You Got There… Would Be A Shame If I Depleted It! (Vantage)

Build by ZeShado
Recommended
Ladyblade A Distant Storm
Alternate: Distant Countering A Slot
Reciprocal Aid
Alternate: Positional Assist
B Vantage 3
Moonbow
Alternate: Glimmer
C Def/Res Rein 3
Alternate: Atk/Res Rein 3
IVs

+ATK / -SPD

SAtk/Def Solo 3
Alternate: Heavy Blade 3

Show Explanation/Analysis

Weapon: Ladyblade

Assist: Reciprocal Aid / Positional Assist

Special: Moonbow / Glimmer / Ruptured Sky

A Passive: Distant Storm / Distant Counter

B Passive: Vantage

C Passive: Def/Res Rein / Atk/Res Rein / Atk/Def Rein

Sacred Seal: Atk/Def Solo / Heavy Blade / Fierce Stance / Iote’s Shield

  • Ladyblade being a Dual-Phase Brave weapon makes Valentian Palla a very strong unit by default. And despite the weapon having a MT penalty, Valentian Palla has a base Atk stat of 42 and a superboon that pushes her Atk stat to 46. This is only further bolstered by the fact that the weapon has adaptive damage, meaning she can have a better time against units with lopsided defenses. As a result, Valentian Palla can run a Vantage set extremely well. The only problem she may face is setting up Vantage, whether that’s due to units with effective damage or extremely hard-hitting foes in general. However, this can be alleviated with Winter Bernadetta support. That being said, not only does that come at an opportunity cost, but if the player lacks her, she’ll be forced to set up the old-fashioned way. Even so, if she is able to set up, there’ll be very little stopping her.
     
  • Because Ladyblade allows Valentian Palla to attack twice before the foe can attack, she can run two-cooldown Specials and always trigger them during combat with the right skill or support. Any two-cooldown Special realistically works, whether that’s Moonbow, Glimmer, or Ruptured Sky, but heavily relies on having Heavy Blade present or support that accelerates her cooldown during the enemy phase, whether that’s Brave Lucina or Thorr. If you have either of these present, then there should be no issue beyond Guard effects.
     
  • Since this set mainly focuses on her role as a Vantage carry, Distant Counter is essentially required, so that she can take down most foes that initiate her. She can also run Distant Storm, which will essentially grant her a +10 Atk swing, so she can more reliably take down foes.
     
  • Due to Valentian Palla’s statline, she’s fairly limited in what skills she can use as is. Thankfully, because of Ladyblade’s effects, she uses Vantage extremely well. The only issues will be set up and Hardy Bearing, but if you can take care of the latter, then the former shouldn’t be much of an issue.
     
  • Despite having adaptive damage, it’s not always a guarantee that the foe will have some sort of lopsided defensive stat. As such, it may be best for her to take Def/Res Rein, so that no matter what stat she targets, she’ll be outputting more damage. However, if you can’t afford to, she can either run Atk/Def Rein or keep her current Rein as it can still help with Heavy Blade checks and still work well with her adaptive damage.
     
  • Given the nature of the set, you’ll want to prioritize her damage output the most. If you have Brave Lucina or Thorr as her support, you won’t need to run Heavy Blade as her Sacred Seal and can instead use Sacred Seals that increase her overall Atk, whether that’s with Atk/Def Solo or Fierce Stance. Either skill works as she wants to increase her Atk first and foremost. Anything else is simply extra. However, if you are worried about archers, you can run Iote’s Shield as her Sacred Seal. The only thing worth noting is that once she enters the Vantage range, it effectively becomes dead weight.

I Wish the Pretty Pegasus Lady Was Real :Sadge: (Galeforce)

Build by ZeShado
Ladyblade A Heavy Blade (3 or 4)
Alternate: Death Blow (3 or 4)
Positional Assist B Wings of Mercy 3
Alternate: Hit and Run
Galeforce C Atk/Def Rein 3
Alternate: Odd Tempest 3
IVs

+ATK / -SPD

SQuickened Pulse
Alternate: Heavy Blade 3

Show Explanation/Analysis

Weapon: Ladyblade

Assist: Positional Assist

Special: Galeforce

A Passive: Heavy Blade (3 or 4) / Death Blow (3 or 4) / Fury (3 or 4) Sturdy Impact

B Passive: Wings of Mercy / Hit and Run / Vantage

C Passive: Atk/Def Rein / Atk/Res Rein / Def Smoke / Odd Tempest / Even Tempest

Sacred Seal: Quickened Pulse / Heavy Blade / Fury / Sturdy Blow

  • Ladyblade’s innate Canto opens up the opportunity for Valentian Palla to take advantage of Galeforce. However, one problem with running Galeforce on her is the lack of Slaying. Since Galeforce is a five-cooldown Special, she’ll need some method of reducing her cooldown that doesn’t involve Heavy Blade as she won’t be able to trigger it otherwise. And unlike her Infantry contemporaries, she cannot run Time’s Pulse. So, she either needs to run Quickened Pulse as her Sacred Seal or run allies that can provide an out-of-combat cooldown.
     
  • Heavy Blade is essentially required for this set to work. Valentian Palla cannot afford to run Heavy Blade as her Sacred Seal without any kind of out-of-combat cooldown. However, if she does have that type of support present, then she can replace Heavy Blade with skills that increase her damage output such as Death Blow or Fury for chip damage. She can also run Sturdy Impact on the off-chance she misses a kill. That way, she can still survive a hit and Galeforce. She could also be ran on Astra season with Thorr as a Wings of Mercy beacon, so she can completely avoid running Heavy Blade as a whole.
     
  • Due to the lack of optimal B Passives available to Valentian Palla, on top of the fact that she has innate Canto in her PRF, she only has a few notable skills she can run. Hit and Run is a notable skill for her if you wish to make her into a “Hit and Run” unit with a skill such as Odd/Even Tempest. Likewise, you can run her on a Galeforce team and give her Wings of Mercy. Of course, you can always fall back on Vantage if you want her to have Dual-Phase functionality. Any of these three options work depending on what type of team you want to run.
     
  • Valentian Palla’s C Passive is flexible depending on what type of Galeforce set you want to run on her. If you want to secure more Heavy Blade checks, you can run Atk/Def Rein or Atk/Res Rein. Likewise, if you want her to get in the enemy’s face super easily, you can run a Tempest skill. The additional move she gains from Tempest on top of the innate Canto means she can potentially take out two units and then bail. And of course, you can give her Def Smoke and pair it up with Vantage if you want her to function on both phases.
     
  • Quickened Pulse is almost a necessity if you want her to Galeforce as the lack of innate Slaying and low Spd will prevent her from doing it herself. However, you can replace Quickened Pulse with Sacred Seals that increase her Atk stat if you have a means of substituting it, whether that’s with Velouria or Rafiel support. She can also run Fury as her Sacred Seal and A Passive so that she can act as a Wings of Mercy beacon.

Personally, I Prefer the Air! (Melee Specialist)

Build by ZeShado
Ladyblade A Atk/Def Unity
Alternate: Atk/Def Catch 4
Positional Assist B Guard Bearing 3
Alternate: Vantage 3
Ignis
Alternate: Moonbow
C Atk/Res Rein 3
Alternate: Atk/Def Rein 3
IVs

+ATK / -SPD

SAtk/Def Form 3
Alternate: Atk Smoke 3

Show Explanation/Analysis

Weapon: Ladyblade

Assist: Positional Assist

Special: Ignis / Moonbow

A Passive: Atk/Def Unity / Atk/Def Catch 4 / Atk/Def Form

B Passive: Guard Bearing / Vantage

C Passive: Atk/Res Rein / Atk/Def Rein / Def/Res Rein

Sacred Seal: Atk/Def Form / Atk Smoke

  • Valentian Palla coming with a solid Atk and Def stat means that she can also act as a Melee Specialist fairly well, especially since she is able to attack twice no matter what. And given the current state of the meta, heavily focusing on Save armors, there’s no real benefit to having one unit take on every unit on a team. As such, she can use this set to strictly focus on Melee matchups.
     
  • Valentian Palla will want to be paired with accelerated-cooldown support such as Brave Lucina or Thorr as she cannot naturally run Breath skills. This will allow her to trigger Ignis on every second hit as long as there aren’t any Guard effects present.
     
  • Since she’ll be acting as a Melee Specialist, she’ll want to prioritize her two most important stats: Atk and Def. As such, skills such as Atk/Def Unity, for debuff reversal, Atk/Def Catch 4, for stat bolstering, or Atk/Def Form, for budget purposes, are all good options.
     
  • Valentian Palla doesn’t have many options when it comes to her B Passive since her class holds her back from notable, enemy phase-functioning skills. She can default to Guard Bearing, which isn’t a bad option by any means, but that’s the extent of her skill availability. She can always default to Vantage, but that will come at the cost of consistent Ignis triggers every combat.
     
  • Valentian Palla can keep her innate Atk/Res Rein since the main benefit with that skill will be negating more damage from foes since she’ll be acting as a Melee Specialist. Whether you then switch it out for Atk/Def Rein is up to you, but if you would prefer to increase her damage output, Def/Res Rein would be preferred.
     
  • Similar to her A Passive, any skill that can bolster her overall Atk and Def is a good option for her. Atk/Def Form is by far the strongest option since it can grant up to +7 Atk/Def. She can also run Atk Smoke if you want to have synergy with Atk/Def Catch, but for consistency, the former is preferred.

Strengths

Ladyblade

    Ladyblade is a fantastically strong weapon that allows Valentian Palla to perform amazingly well. The bread and butter of the weapon is by far the Dual-Phase Brave, which allows her to attack twice in both phases. This, combined with her base Atk of 42, and superboon pushing her to 46, can help her reach high amounts of damage. Likewise, the innate Sorcery Blade means she can always target the lower of the foe’s defensive stats, which can help her secure kills much more easily. Finally, there’s the innate Canto, which can help her function more in the Player Phase.

Flier Benefits

    Being a flier means Valentian Palla has access to the Rein line of skills. These skills can help Palla not only make Heavy Blade checks easier to secure but also increase her damage output by a fair amount.

Weaknesses

Mystic Boost and Mixed Bulk

    Ladyblade having innate Sorcery Blade is great against foes with lopsided defenses. However, foes that have good mixed bulk will effectively negate the adaptive nature of Ladyblade. Likewise, Mystic Boost outright disables Sorcery Blade and similar kinds of effects.

Damage Reduction Skills & Windsweep

    Because Valentian Palla has lackluster Spd and Res, units that can use Damage Reduction skills (Spurn, Dragon Wall, etc.) will make it more difficult for her to take down those types of foes. One prevalent threat in Aether Raids is Nott who can take the damage from Valentian Palla thanks to her Moon-Twin Wing and finish her off on the second hit. However, it is possible to brute force through it with the proper support. That being said, any unit on Aether Raids Defense with Windsweep equipped will shut down her Enemy Phase prowess entirely and lead to her demise.

Competition

    Despite having a relatively unique weapon, Valentian Palla still faces competition from other Dual-Phase Brave units. Several notable options include Laslow, Winter Altina, and Keaton, all three of which are Infantry and come with benefits that Valentian Palla lacks. While all three lack the adaptive nature of Ladyblade, their Infantry status means they can run Breath Sacred Seals, which allow them to output more damage more consistently with two-cooldown Specials as they don’t have to make Heavy Blade checks. Individually, each of them also has their own boons: Laslow having one of the highest Atk stats out of any Dual-Phase Brave unit as well as having the ability to Spd stack, Winter Altina with her Twin Blades which can negate Damage Reduction and arguably gives her some of the best matchups out of any unit of her kind, and Keaton with his true damage if he triggers a Special as well as the additional debuffs he inflicts on the foe, Tempo, and accelerated cooldown every time he lands a hit. Even so, Valentian Palla is still able to hold her own as the adaptive damage isn’t replicable by most units without some form of opportunity cost.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Learns by default at 1 ★
Unlocks at 1 ★
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Learns by default at 3 ★
Unlocks at 2 ★
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 11
Ladyblade

 Enables【Canto (2)】.

Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.)

Calculates damage using the lower of foe's Def or Res. 

【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s).  (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).)

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 11
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Rally Attack

Grants Atk+4 to an adjacent ally until the end of the turn.

Learns by default at 4 ★
1 150
Rally Atk/Def

Grants Atk/Def+3 to an adjacent ally until the end of the turn.

1 300
Rally Atk/Def+

Grants Atk/Def+6 to target ally for 1 turn.

1 400

Passive Skills

Passive Skills SP Slot
R Duel Flying 1

Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values added by merges and skills.)

Flying Only
Unlocks at 2 ★
70
A
R Duel Flying 2

Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values added by merges and skills.)

Flying Only
Unlocks at 3 ★
150
A
R Duel Flying 3

Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values added by merges and skills.)

Flying Only
Unlocks at 4 ★
300
A
R Duel Flying 4

Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

Flying Only
Unlocks at 5 ★
300
A
Atk/Res Rein 1

Inflicts Atk/Res-2 on foes within 2 spaces during combat.

Only inheritable by flier units.
Unlocks at 1 ★
60
C
Atk/Res Rein 2

Inflicts Atk/Res-3 on foes within 2 spaces during combat.

Only inheritable by flier units.
Unlocks at 2 ★
120
C
Atk/Res Rein 3

Inflicts Atk/Res-4 on foes within 2 spaces during combat.

Only inheritable by flier units.
Unlocks at 4 ★
240
C

Other Info

Origin
Fire Emblem Echoes

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