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Valentian Palla

Analysis by ZeShado
Valentian Palla - Kind Eldest Sister

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
173
HP 41
ATK 42
SPD 21
DEF 41
RES 28

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 18 11 5 7 5
Middle 19 12 6 8 6
High 20 13 7 9 7

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 37 39 18 37 24
Middle 41 42 21 41 28
High 44 46 24 44 31

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Altina But Better and Cooler (General Use / Aether Raids)

Build by ZeShado
Recommended
Ladyblade A Distant Counter
Positional Assist B Vantage 3
Moonbow
Alternate: Glimmer
C Atk/Def Rein 3
Alternate: Atk/Res Rein 3
IVs

+ATK / -SPD

SAtk/Def Solo 3
Alternate: Heavy Blade 3

Show Explanation/Analysis

Weapon: Ladyblade

Assist: Positional Assist

Special: Moonbow / Glimmer / Ruptured Sky

A Passive: Distant Counter

B Passive: Vantage

C Passive: Atk/Def Rein / Atk/Res Rein

Sacred Seal: Atk/Def Solo / Heavy Blade / Fierce Stance / Iote’s Shield

  • Ladyblade being a Dual-Phase Brave weapon makes Valentian Palla a very strong unit by default. And despite the weapon having a MT penalty, Valentian Palla has a base Atk stat of 42 and a superboon that pushes her Atk stat to 46. This is only further bolstered by the fact that the weapon has adaptive damage, meaning she can have a better time against units with lopsided defenses. As a result, Valentian Palla can run a vantage set extremely well. The only problem she may face is setting up vantage, whether that’s due to Hardy Bearing units or bow units. This can potentially compromise her damage output if she is forced to run Iote’s Shield as her Sacred Seal. Even so, she still packs a massive punch if she can set up.
     
  • Because Ladyblade allows Valentian Palla to attack twice before the foe can attack, she can run 2 CD Specials and always trigger them during combat with the right skill or support. Any 2 CD Special realistically works, whether that’s Moonbow, Glimmer, or Ruptured Sky, but heavily relies on having Heavy Blade present or Brave Lucina support. If you have either of these present, then there should be no issue beyond the rarity of Guard effects.
     
  • Distant Counter is essentially a required skill for most Melee units nowadays in Aether Raids due to the plethora of ranged units that occupy it. Valentian Palla is no exception, so if you wish to run her as your carry, then you’d be best off getting her a copy of Distant Counter.
     
  • Due to Valentian Palla’s statline, she’s fairly limited in what skills she can use as is. Thankfully, because of Ladyblade’s effects, she uses Vantage extremely well. The only issues will be set up and Hardy Bearing, but if you can take care of the latter, then the former shouldn’t be much of an issue.
     
  • Despite having adaptive damage, it’s not always the case that the foe will have less Res than Def. As a result, I would recommend running Atk/Def Rein instead, but if you can’t afford to, then there’s no reason to remove her current Rein as it can still help with Heavy Blade checks and still work well with her adaptive damage.
     
  • Given the nature of the set, you’ll want to prioritize her damage output the most. If you have Brave Lucina as her support, you won’t need to run Heavy Blade as her Sacred Seal and can instead use Atk/Def Solo or Fierce Stance. Either skill works as she wants to increase her Atk first and foremost. Anything else is simply extra. However, if you are worried about bow units, you can run Iote’s Shield as her Sacred Seal. The only thing worth noting is that once she enters the Vantage range, it effectively becomes dead weight.

I Wish the Pretty Pegasus Lady Was Real :Sadge: (General Use / Aether Raids)

Build by ZeShado
Ladyblade A Heavy Blade (3 or 4)
Alternate: Death Blow (3 or 4)
Positional Assist B Wings of Mercy 3
Alternate: Hit and Run
Galeforce C Atk/Def Rein 3
Alternate: Odd Tempest 3
IVs

+ATK / -SPD

SQuickened Pulse
Alternate: Heavy Blade 3

Show Explanation/Analysis

Weapon: Ladyblade

Assist: Positional Assist

Special: Galeforce

A Passive: Heavy Blade (3 or 4) / Death Blow (3 or 4) / Sturdy Impact

B Passive: Wings of Mercy / Hit and Run / Vantage

C Passive: Atk/Def Rein / Atk/Res Rein / Def Smoke / Odd Tempest / Even Tempest

Sacred Seal: Quickened Pulse / Heavy Blade / Atk/Def Solo / Sturdy Blow

  • Ladyblade’s innate Canto opens up the opportunity for Valentian Palla to take advantage of Galeforce. However, one problem with running Galeforce on her is the lack of Slaying. Since Galeforce is a 5 CD Special, she’ll need some method of reducing her cooldown that doesn’t involve Heavy Blade as she won’t be able to trigger it otherwise. And unlike her Infantry contemporaries, she cannot run Time’s Pulse. So, she either needs to run Quickened Pulse as her Sacred Seal or run allies that can provide an out-of-combat cooldown.
     
  • Heavy Blade is essentially required for this set to work. Valentian Palla cannot afford to run Heavy Blade as her seal without any kind of out-of-combat cooldown. However, if she does have that type of support present, then she can replace Heavy Blade with skills that increase her damage output such as Death Blow. She can also run Sturdy Impact on the off-chance she misses a kill. That way, she can still survive a hit and Galeforce.
     
  • Due to the lack of optimal B Passives available to Valentian Palla, on top of the fact that she has innate Canto in her PRF, she only has a few notable skills she can run. Hit and Run is a notable skill for her if you wish to make her into a “Hit and Run” unit with a skill such as Odd/Even Tempest. Likewise, you can run her on a Galeforce comp and give her Wings of Mercy. Of course, you can always fall back on Vantage if you want her to have Dual-Phase functionality. Any of these three options work depending on what type of team you want to run.
     
  • Valentian Palla’s C Passive is flexible depending on what type of Galeforce set you want to run on her. If you want to secure more Heavy Blade checks, you can run Atk/Def Rein or Atk/Res Rein as that’ll essentially secure Heavy Blade checks with little issue. Likewise, if you want her to get in and get out, you can run a Tempest skill. The additional move she gains from Tempest on top of the innate Canto means she can potentially take out two units and then bail. And of course, you can give her Def Smoke and pair it up with Vantage if you want her to function on both phases.
     
  • Quickened Pulse is almost a necessity if you want her to Galeforce as the lack of innate Slaying and low Spd will prevent her from doing it herself. However, you can replace Quickened Pulse with Sacred Seals that increase her Atk stat if you have a means of substituting it, whether that’s with Velouria or Rafiel support.

Strengths

Ladyblade

    Ladyblade is a fantastically strong weapon that allows Valentian Palla to perform amazingly well. The bread and butter of the weapon is by far the Dual-Phase Brave, which allows her to attack twice in both phases. This, combined with her base Atk of 42, and superboon pushing her to 46, can help her reach high amounts of damage. Likewise, the innate Sorcery Blade means she can always target the lower of the foe’s defensive stats, which can help her secure kills much more easily. Finally, there’s the innate Canto, which can help her function more in the Player Phase.

Flier Benefits

    Being a flier means Valentian Palla has access to the Rein line of skills. These skills can help Palla not only make Heavy Blade checks easier to secure but also increase her damage output by a fair amount.

Weaknesses

Mystic Boost and Mixed Bulk

    Ladyblade having innate Sorcery Blade is great against foes with lopsided defenses. However, foes that have good mixed bulk will effectively negate the adaptive nature of Ladyblade. Likewise, Mystic Boost outright disables Sorcery Blade and similar kinds of effects.

Competition

    Despite having a relatively unique weapon, Valentian Palla still faces competition from other Dual-Phase Brave units such as Laslow, who not only reaches more Atk thanks to his 19 MT PRF but is also easier to merge due to his rarity. Even so, the innate Canto is something that barely any other units can replicate without sacrificing their B Passive.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Learns by default at 1 ★
Unlocks at 1 ★
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Learns by default at 3 ★
Unlocks at 2 ★
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 11
Ladyblade Enables【Canto (2)】. Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) Calculates damage using the lower of foe's Def or Res.  【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s).  (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).)
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 11
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Rally AttackGrants Atk+4 to an adjacent ally until the end of the turn.
Learns by default at 4 ★
1 150
Rally Atk/DefGrants Atk/Def+3 to an adjacent ally until the end of the turn.
1 300
Rally Atk/Def+Grants Atk/Def+6 to target ally for 1 turn.
1 400

Passive Skills

Passive Skills SP Slot
R Duel Flying 1Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Flying Only
Unlocks at 2 ★
70
A
R Duel Flying 2Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Flying Only
Unlocks at 3 ★
150
A
R Duel Flying 3Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Flying Only
Unlocks at 4 ★
300
A
R Duel Flying 4Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Flying Only
Unlocks at 5 ★
300
A
Atk/Res Rein 1Inflicts Atk/Res-2 on foes within 2 spaces during combat.
Only inheritable by flier units.
Unlocks at 1 ★
60
C
Atk/Res Rein 2Inflicts Atk/Res-3 on foes within 2 spaces during combat.
Only inheritable by flier units.
Unlocks at 2 ★
120
C
Atk/Res Rein 3Inflicts Atk/Res-4 on foes within 2 spaces during combat.
Only inheritable by flier units.
Unlocks at 4 ★
240
C

Other Info

Origin
Fire Emblem Echoes

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