- Default
- Attack
- Special
- Injured




Valentine's Owain - Devoted Defender |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 16 | 7 | 11 | 6 | 5 |
Middle | 17 | 8 | 12 | 7 | 6 |
High | 18 | 9 | 13 | 8 | 7 |
HP | ATK | SPD | DEF | RES | |
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Low | 38 | 35 | 39 | 28 | 18 |
Middle | 41 | 38 | 42 | 31 | 21 |
High | 44 | 42 | 46 | 34 | 24 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Chrom Said I’m Not Allowed To Scream at the Valentines Festival, But What Does He Know? It’s More Than Just Screaming: It’s a Shout. But Not Just Any Kind of Shout. It is a Shout of STRENGTH. Of DEVOTION! I’ll SHOW YOU CHROM! URAAAAAAH! (General Use)
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Springy Lance+ (+Spd) Alternate: Unbound Lance+ (+Spd) |
A | Atk/Spd Boosting A Slot Alternate: Heavy Blade 4 |
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Positional Assist | B | Flow Refresh 3 Alternate: Flow Guard 3 |
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Bonfire Alternate: Luna |
C | Atk/Spd Menace Alternate: Rouse Atk/Spd 4 |
IVs | +ATK or +SPD / -RES | S | Heavy Blade 3 Alternate: Blade Session 3 |
Weapon: Springly Lance+ (+Spd) / Unbound Lance+ (+Spd)
Assist: Positional Assist
Special: Bonfire / Luna / Blue Flame
A Passive: Atk/Spd Boosting A Slot / Heavy Blade 4
B Passive: Flow Refresh / Flow Guard
C Passive: Atk/Spd Menace / Rouse Atk/Spd / Def Smoke / Spd Smoke / Atk Smoke
Sacred Seal: Heavy Blade / Blade Session
- Despite being in an oversaturated archetype, Valentines Owain still has access to a plethora of great inheritable Lances, so he’s not entirely screwed over as a unit. Likewise, because his offensive statline is good, he won’t have many problems doubling and outputting damage. As such, this set is here to highlight one of his better optional sets.
- Since Valentines Owain has a good Atk stat, he can afford to run Heavy Blade, and with that, he can also run three-cooldown Specials. Given that he is a Cavalry unit, he’ll want to ditch Blue Flame since adjacency isn’t a strong suit for him given his movement type. He prefers to have the flexibility to move around the map. As such, he can instead run Bonfire or Luna. Of course, if you would rather keep Blue Flame, it’s no issue since it still provides some damage.
- Any A Passive that increases Valentines Owain’s Atk and Spd will be desired as those are his most important stats, especially for securing doubles and Heavy Blade checks. Speaking of which, he can run Heavy Blade fairly well, and it may be desired for this set as it’ll allow him to trigger three-cooldown Specials every combat, provided that the foe can counter and there aren’t any Guard effects present. Even so, it’s not bad to have around for general use.
- Any of the two Flow skills available in the game will be a good option for Valentines Owain as he’ll want to have the ability to secure his own doubles. He won’t have a problem doubling naturally, but if there are effects that prevent his own follow-up attack, then he’ll struggle. As such, Flow Refresh and Flow Guard are the go-to options for his B Passive.
- Any C Passive that increases Valentines Owain’s damage output will be desired for him. Atk/Spd Menace is a good option for securing Heavy Blade checks as well as keeping Valentines Owain sustained, especially if running Flow Refresh, as he’ll be mitigating more damage taken. Rouse Atk/Spd is another good option since it is much more consistent than Atk/Spd Menace and provides a good amount of visible Atk and Spd. For budget, he can run one of several Smoke skills such as Def Smoke, Spd Smoke, or Atk Smoke. Def Smoke is good for increasing his damage output, Spd Smoke is good for securing natural doubles, and Atk Smoke, while the least necessary of the three, can still be used for securing Heavy Blade checks.
- Valentines Owain will appreciate having Heavy Blade somewhere in his kit, so if it’s not present in his A Passive, he should run it as his Sacred Seal. That being said, if he already has it, any Sacred Seal that increases his Atk and Spd will be desired instead, such as Blade Session. As long as it’s present, he can secure three-cooldown Special triggers every combat, provided that there aren’t any Guard effects present.
Chrom Kicked Me Out of the Festival For Startling the Passerbys :( (Player Phase)
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It's Curtains...+ (+Spd) | A | Atk/Spd Boosting A Slot Alternate: Heavy Blade 4 |
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Positional Assist | B | A/D Near Trace 3 Alternate: Lull Atk/Spd 3 |
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Galeforce | C | Atk/Spd Menace Alternate: Rouse Atk/Spd 4 |
IVs | +ATK or +SPD / -RES | S | Heavy Blade 3 Alternate: Blade Session 3 |
Weapon: It’s Curtains…+ (+Spd)
Assist: Positional Assist
Special: Galeforce
A Passive: Atk/Spd Boosting A Slot / Heavy Blade 4
B Passive: A/D Near Trace / Lull Atk/Spd / Flow Refresh / Flow Guard / Desperation
C Passive: Atk/Spd Menace / Rouse Atk/Spd / Def Smoke / Spd Smoke / Atk Smoke
Sacred Seal: Heavy Blade / Blade Session
- Since Valentines Owain has access to a plethora of Lances, one of the sets that should absolutely be highlighted is a Galeforce set with It’s Curtains…+. It’s fairly standard all things considered but still fairly optimal nonetheless. It’s Curtains…+ can turn Galeforce into a three-cooldown Special, making it fairly easy to trigger after the first combat, and given his niche as a Lance Cavalry unit, he can essentially become a Hit and Run unit with Near Trace. This set is mainly here to highlight the Galeforce niche.
- Any A Passive that increases Valentines Owain’s Atk and Spd will be desired as those are his most important stats, especially for securing doubles and Heavy Blade checks. Speaking of which, he will want Heavy Blade somewhere in his kit, so if it’s not present as the Sacred Seal, he can run Heavy Blade as his A Passive instead.
- Since this is a Galeforce set, Valentines Owain would like a Trace skill the most as he’ll be able to act twice and then retreat with a lot more movement after the second combat. A/D Near Trace is the best option since is debuffs the foes’ Atk, making Heavy Blade checks much easier to accomplish. Of course, there are also Flow skills that can secure his own doubles and make Galeforce checks even easier while also keeping his sustainability high. For something more “budget”, he can run Lull Atk/Spd for similar reasons to A/D Near Trace. The worst-case scenario is Desperation which isn’t the worst by any means.
- To help secure doubles and Heavy Blade checks, one of Valentines Owain’s best options for his C Passive will be Atk/Spd Menace as it not only debuffs the foes’ Atk and Spd stats but also bolsters his own. Rouse Atk/Spd is also a good option as it is much more consistent for buffing. Of course, given how expensive those two skills are, he can instead go for something more affordable such as Def Smoke or Spd Smoke for securing more damage output, or even Atk Smoke if you want to secure more Heavy Blade checks.
- Valentines Owain will appreciate having Heavy Blade somewhere in his kit, so if it’s not present in his A Passive, he should run it as his Sacred Seal. That being said, if he already has it, any Sacred Seal that increases his Atk and Spd will be desired instead, such as Blade Session.
Strengths
Solid Offenses
Valentines Owain has a fantastic offensive statspread of 38/42 Atk/Spd as well as superboons in both his Atk and Spd. He should have very little issue doubling in general as well as outputting a good amount of damage.
Weaknesses
Generic Lance Cav
Given that Valentines Owain lacks a PRF, he has very little that can allow him to stand out. His offensive statline is really good, but beyond that, he’s in a flooded archetype where having no PRF will not do anything for him in the long run. It also doesn’t help that he doesn’t hit 180 BST as that would’ve at least allowed him to stand out a bit more as a score stick, but alas he doesn’t. Simply put, there are better options available that the player can build instead.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Lance Users Only
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50 | 1 | 6 |
![]() Learns by default at 2 ★ Unlocks at 2 ★ Lance Users Only
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100 | 1 | 8 |
![]() If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit and neutralizes effects that guarantee foe's follow-up attacks during combat. Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
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200 | 1 | 10 |
![]() If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit and neutralizes effects that guarantee foe's follow-up attacks during combat. Learns by default at 5 ★ Unlocks at 5 ★ Lance Users Only
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300 | 1 | 14 |
Available Rearmed Weapons |
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Arcane Qiang (+Def) |
Arcane Qiang (+Res) |
Arcane Qiang (+Atk) |
Arcane Qiang (+Spd) |
Arcane Qiang |
Special Skills
Special Skills | SP | Turns |
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![]() Boosts damage dealt by 50% of unit's Def. Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
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100 | 4 |
![]() Boosts damage dealt by 50% of unit's Def. Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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200 | 3 |
![]() Boosts damage by 10. If unit is adjacent to an ally, boosts damage by 25 instead. Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
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500 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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![]() If unit is adjacent to an ally, grants Atk/Spd+3 during combat. Inheritable by all units.
Unlocks at 1 ★ |
60 | A |
![]() If unit is adjacent to an ally, grants Atk/Spd+4 during combat. Inheritable by all units.
Unlocks at 2 ★ |
120 | A |
![]() If unit is adjacent to an ally, grants Atk/Spd+5 during combat. Inheritable by all units.
Unlocks at 4 ★ |
240 | A |
![]() If an ally's HP ≤ 30%, unit can move to a space adjacent to that ally. Inheritable by all units.
Unlocks at 3 ★ |
60 | B |
![]() If an ally's HP ≤ 40%, unit can move to a space adjacent to that ally. Inheritable by all units.
Unlocks at 4 ★ |
120 | B |
![]() If an ally's HP ≤ 50%, unit can move to a space adjacent to that ally. Inheritable by all units.
Unlocks at 5 ★ |
240 | B |
Other Info
Origin |
Fire Emblem: Awakening
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