- Default
- Attack
- Special
- Injured
Valentine's Robin (F) - Tactful Deliverer |
---|
|
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 19 | 10 | 2 | 10 | 8 |
Middle | 20 | 11 | 3 | 11 | 9 |
High | 21 | 12 | 4 | 12 | 10 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 38 | 38 | 12 | 36 | 38 |
Middle | 42 | 41 | 16 | 39 | 42 |
High | 45 | 45 | 19 | 42 | 45 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
---|---|---|---|---|
Skill Sets
soft pillow (Summoner’s Duels focus)
Achimenes Furl | A | Atk/Res Unity Alternate: Mirror Stance 3 |
|
---|---|---|---|
Positional Assist | B | Crafty Fighter 3 Alternate: Vengeful Fighter 3 |
|
Iceberg Alternate: Glacies |
C | A/R Far Save 3 | |
IVs | +ATK or +DEF or +RES | S | Deflect Magic 3 Alternate: Deflect Missile 3 |
Preferred IV: +ATK or +DEF or +RES
- Any asset that boosts Robin’s bulk or firepower is the natural choice with this set.
Weapon: Achimenes Furl
Assist: Positional Assist
Special: Iceberg / Glacies
- Iceberg and Glacies make use of Robin’s exceptional Resistance for an incredibly powerful counterattack upon activation.
- Healing Specials such as Sol and Noontime are unneeded, as Robin’s weapon already has an innate form of healing.
Passive A: Atk/Res or Atk/Def Unity / Sturdy/Mirror Stance / Distant Def
- The nature of a built utilizing save skill synergizes perfectly with Unity Skills, which first grant a boost to key stats when within 2 spaces of an ally as well as converting any visible debuffs to further buffs during combat.
Passive B: Crafty Fighter / Vengeful Fighter
- Since Robin has no innate method of follow-up attacks in her weapon, an Enemy Phase oriented skill such as Craft Fighter or Vengeful Fighter are the best options.
- The former has the effect of Guard while the latter accelerates your Special cooldown.
Passive C: A/D Far Save 3
Sacred Seal: Deflect Magic or Missile / Distant Def
- Your choice of Deflect Magic or Missile acts as a safety net against brave weapon effects.
- Any choice of Sacred Seal that boosts key stats also makes for a suitable option.
firm pillow (Solo Tank)
Achimenes Furl | A | Close Reversal Alternate: Close Counter |
|
---|---|---|---|
Positional Assist | B | Crafty Fighter 3 Alternate: Vengeful Fighter 3 |
|
Iceberg Alternate: Glacies |
C | Armor March 3 Alternate: Joint Drive Atk |
|
IVs | +ATK or +DEF or +RES | S | Mystic Boost 3 Alternate: Atk/Res Solo 3 |
Preferred IV: +ATK or +DEF or +RES
Weapon: Achimenes Furl
Assist: Positional Assist
Special: Iceberg / Glacies
- Robin prefers to keep an offensive Special, as her weapon alone has an innate form of healing her.
Passive A: Close Salvo / Close Reversal / Close Foil or Counter
- Any form of A slot that allows for Robin to counterattack foes at 1 range makes for an effective option, especially those that grant additional stats.
Passive B: Crafty Fighter / Vengeful Fighter / Even Follow-up
- On top of the aforementioned Fighter skills, keeping Even Follow-up works perfectly fine when used in turn.
Passive C: Armor March / Joint Drive Skills / Flexible
- Depending on whether you plan to run her alongside other armors or now, Armor March all for more free movement.
- Joint Drive skills provide a buff for both Robin and any allies within 2 spaces.
- The C skill can otherwise be replaced as needed to suit the team.
Sacred Seal: Mystic Boost / Atk/Res Solo
- Mystic Boost grants additional healing after combat as well disabling adaptive damage and wrathful staff.
- Any form of boost to key stats such as Atk/Res Solo also makes for an effective choice of Sacred Seal.
Strengths
Exceptional Bulk
Under that dress Robin has a nice thicc Defense and Resistance stat that lets her take more than her fair share of punishment.
Achimenes Furl
Robin’s unique weapon combines multiple effects that increase her survivability and potentially even support allies in combat with a free condition given proper team building.
Armor
As an Armored unit, Robin has access to strong class-exclusive skills such as Fighters and Saves.
Colorless
As a colorless tome unit, Robin doesn’t have to worry about any common disadvantage from the weapon triangle.
Weaknesses
Incredibly Slow
Robin is carrying a lot on her back and that can really slow you down, you know? So much so that everyone is hitting her twice.
No Follow-up
In addition to having no Speed, Robin’s weapon provides no guarantee to perform or deny Follow-up attacks which means she has to rely entirely on other skills.
Weapon Skills
Weapons | SP | Rng. | Mt. |
---|---|---|---|
Stone Learns by default at 1 ★ Unlocks at 1 ★ Colorless Tome Only
|
50 | 2 | 4 |
Elstone Learns by default at 2 ★ Unlocks at 2 ★ Colorless Tome Only
|
100 | 2 | 6 |
Atlas (Weapon) Learns by default at 4 ★ Unlocks at 3 ★ Colorless Tome Only
|
200 | 2 | 9 |
Achimenes Furl Accelerates Special trigger (cooldown count-1). Grants effects based on the number of movement types on the current team (excluding unit): If ≥ 1, inflicts Atk/Def/Res-5 on foes within 3 spaces during combat. If ≥ 2, reduces damage from foe's first attack during combat by 30%. If ≥ 3, grants "when unit deals damage to foe during combat, restores 5 HP to unit (triggers even if 0 damage is dealt)" to unit and allies within 3 spaces of unit during combat. Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
|
400 | 2 | 14 |
Special Skills
Special Skills | SP | Turns |
---|---|---|
Chilling Wind Boosts damage dealt by 50% of unit's Res. Learns by default at 4 ★ Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
|
100 | 4 |
Iceberg Boosts damage dealt by 50% of unit's Res. Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
|
200 | 3 |
Passive Skills
Passive Skills | SP | Slot |
---|---|---|
Even Follow-Up 1 If it is an even-numbered turn and unit's HP = 100%, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.
Only inheritable by armor units.
Unlocks at 1 ★ |
60 | B |
Even Follow-Up 2 If it is an even-numbered turn and unit's HP ≥ 50%, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.
Only inheritable by armor units.
Unlocks at 2 ★ |
120 | B |
Even Follow-Up 3 If it is an even-numbered turn, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.
Only inheritable by armor units.
Unlocks at 4 ★ |
240 | B |
A/D Far Save 1 If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def+1 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
Only inheritable by armor units.
Unlocks at 3 ★ |
100 | C |
A/D Far Save 2 If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def+2 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
Only inheritable by armor units.
Unlocks at 4 ★ |
200 | C |
A/D Far Save 3 If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
Only inheritable by armor units.
Unlocks at 5 ★ |
300 | C |
Other Info
Origin |
Fire Emblem: Awakening
|
---|