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Valentine's Robin (F)

Analysis by Naz
Valentine's Robin (F) - Tactful Deliverer

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
180
HP 42
ATK 41
SPD 16
DEF 39
RES 42

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 19 10 2 10 8
Middle 20 11 3 11 9
High 21 12 4 12 10

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 38 38 12 36 38
Middle 42 41 16 39 42
High 45 45 19 42 45

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

soft pillow (Summoner’s Duels focus)

Build by Naz
Recommended
Achimenes Furl A Atk/Res Unity
Alternate: Mirror Stance 3
Positional Assist B Crafty Fighter 3
Alternate: Vengeful Fighter 3
Iceberg
Alternate: Glacies
C A/R Far Save 3
IVs

+ATK or +DEF or +RES

SDeflect Magic 3
Alternate: Deflect Missile 3

Show Explanation/Analysis

Preferred IV: +ATK or +DEF or +RES

  • Any asset that boosts Robin’s bulk or firepower is the natural choice with this set.

Weapon: Achimenes Furl

Assist: Positional Assist

Special: Iceberg / Glacies

  • Iceberg and Glacies make use of Robin’s exceptional Resistance for an incredibly powerful counterattack upon activation.
    • Healing Specials such as Sol and Noontime are unneeded, as Robin’s weapon already has an innate form of healing. 

Passive A: Atk/Res or Atk/Def Unity / Sturdy/Mirror Stance / Distant Def 

  • The nature of a built utilizing save skill synergizes perfectly with Unity Skills, which first grant a boost to key stats when within 2 spaces of an ally as well as converting any visible debuffs to further buffs during combat. 

Passive B: Crafty Fighter / Vengeful Fighter

  • Since Robin has no innate method of follow-up attacks in her weapon, an Enemy Phase oriented skill such as Craft Fighter or Vengeful Fighter are the best options.
    • The former has the effect of Guard while the latter accelerates your Special cooldown.

Passive C: A/D Far Save 3

Sacred Seal: Deflect Magic or Missile / Distant Def

  • Your choice of Deflect Magic or Missile acts as a safety net against brave weapon effects.
  • Any choice of Sacred Seal that boosts key stats also makes for a suitable option.

firm pillow (Solo Tank)

Build by Naz
Achimenes Furl A Close Reversal
Alternate: Close Counter
Positional Assist B Crafty Fighter 3
Alternate: Vengeful Fighter 3
Iceberg
Alternate: Glacies
C Armor March 3
Alternate: Joint Drive Atk
IVs

+ATK or +DEF or +RES

SMystic Boost 3
Alternate: Atk/Res Solo 3

Show Explanation/Analysis

Preferred IV: +ATK or +DEF or +RES

Weapon: Achimenes Furl

Assist: Positional Assist

Special: Iceberg / Glacies 

  • Robin prefers to keep an offensive Special, as her weapon alone has an innate form of healing her. 

Passive A: Close Salvo / Close Reversal / Close Foil or Counter

  • Any form of A slot that allows for Robin to counterattack foes at 1 range makes for an effective option, especially those that grant additional stats.

Passive B: Crafty Fighter / Vengeful Fighter / Even Follow-up

  • On top of the aforementioned Fighter skills, keeping Even Follow-up works perfectly fine when used in turn. 

Passive C: Armor March / Joint Drive Skills / Flexible

  • Depending on whether you plan to run her alongside other armors or now, Armor March all for more free movement.
  • Joint Drive skills provide a buff for both Robin and any allies within 2 spaces.
  • The C skill can otherwise be replaced as needed to suit the team. 

Sacred Seal: Mystic Boost / Atk/Res Solo

  • Mystic Boost grants additional healing after combat as well disabling adaptive damage and wrathful staff.
  • Any form of boost to key stats such as Atk/Res Solo also makes for an effective choice of Sacred Seal.

Strengths

Exceptional Bulk

Under that dress Robin has a nice thicc Defense and Resistance stat that lets her take more than her fair share of punishment.

Achimenes Furl

Robin’s unique weapon combines multiple effects that increase her survivability and potentially even support allies in combat with a free condition given proper team building.

Armor

As an Armored unit, Robin has access to strong class-exclusive skills such as Fighters and Saves. 

Colorless

As a colorless tome unit, Robin doesn’t have to worry about any common disadvantage from the weapon triangle. 

Weaknesses

Incredibly Slow

Robin is carrying a lot on her back and that can really slow you down, you know? So much so that everyone is hitting her twice.

No Follow-up

In addition to having no Speed, Robin’s weapon provides no guarantee to perform or deny Follow-up attacks which means she has to rely entirely on other skills.

Weapon Skills

Weapons SP Rng. Mt.
Stone
Learns by default at 1 ★
Unlocks at 1 ★
Colorless Tome Only
50 2 4
Elstone
Learns by default at 2 ★
Unlocks at 2 ★
Colorless Tome Only
100 2 6
Atlas (Weapon)
Learns by default at 4 ★
Unlocks at 3 ★
Colorless Tome Only
200 2 9
Achimenes Furl

Accelerates Special trigger (cooldown count-1).

Grants effects based on the number of movement types on the current team (excluding unit): If ≥ 1, inflicts Atk/Def/Res-5 on foes within 3 spaces during combat. If ≥ 2, reduces damage from foe's first attack during combat by 30%. If ≥ 3, grants "when unit deals damage to foe during combat, restores 5 HP to unit (triggers even if 0 damage is dealt)" to unit and allies within 3 spaces of unit during combat.

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Chilling Wind

Boosts damage dealt by 50% of unit's Res.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
Iceberg

Boosts damage dealt by 50% of unit's Res.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
Even Follow-Up 1

If it is an even-numbered turn and unit's HP = 100%, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.

Only inheritable by armor units.
Unlocks at 1 ★
60
B
Even Follow-Up 2

If it is an even-numbered turn and unit's HP ≥ 50%, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.

Only inheritable by armor units.
Unlocks at 2 ★
120
B
Even Follow-Up 3

If it is an even-numbered turn, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.

Only inheritable by armor units.
Unlocks at 4 ★
240
B
A/D Far Save 1

If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def+1 during combat.

【Savior】

Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.

Only inheritable by armor units.
Unlocks at 3 ★
100
C
A/D Far Save 2

If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.  If unit triggers Savior, grants Atk/Def+2 during combat. 

【Savior】

Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.  Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.

Only inheritable by armor units.
Unlocks at 4 ★
200
C
A/D Far Save 3

If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.  If unit triggers Savior, grants Atk/Def+4 during combat. 

【Savior】

Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.  Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.

Only inheritable by armor units.
Unlocks at 5 ★
300
C

Other Info

Origin
Fire Emblem: Awakening

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