- Default
- Attack
- Special
- Injured




Virion - Elite Archer |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 19 | 6 | 6 | 6 | 2 |
Middle | 20 | 7 | 7 | 7 | 3 |
High | 21 | 8 | 8 | 8 | 4 |
HP | ATK | SPD | DEF | RES | |
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Low | 43 | 28 | 28 | 23 | 10 |
Middle | 46 | 31 | 31 | 26 | 13 |
High | 49 | 34 | 34 | 30 | 17 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Assets
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+HP: HP is easily Virion’s best choice of Asset as it allows him to take greater advantage of his exclusive weapon and skills such as Panic Ploy and Sudden Panic, in addition to increasing Virion’s overall durability.
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+SPD: bringing his mediocre 31 base speed to a more respectable 34 base, a Speed Asset can also be used to secure more follow-up attacks and avoid them with greater ease.
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+ATK: Finally, Attack is also a good choice of Asset, as it gives Virion a much easier time breaking through bulkier foes.
Neutral
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DEF: Despite being a 4 point increase, a Defense Asset is significantly less useful to Virion than an Asset in HP, Speed, or Attack. In addition, a Flaw in Defense is detrimental to Virion’s ability to take physical damage, and as such Defense should be kept neutral.
Flaws
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-RES: Virion’s Resistance is simply pathetic, and lowering it further will not affect his performance in the slightest, making it easily his best choice of Flaw.
Skill Sets
One Winged Archer (Support)
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Dignified Bow (+Eff) | A | C Duel Infantry 3 Alternate: HP +5 |
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Reposition Alternate: Rally Atk/Spd+ |
B | Chill Spd 3 |
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Luna Alternate: Aether |
C | Panic Ploy 3 |
IVs | S | Chill Atk 3 |
Preferred IV: +HP / -RES
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An HP Asset is vital to ensure that Virion’s Dignified Bow activates against as many foes as possible. Resistance is the chosen Flaw, as it affects Virion’s performance the least and is too low to make any use of regardless.
Weapon: Dignified Bow(+EFF)
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The Dignified Bow Breathes new life into the initially underwhelming Virion, granting him Sudden Panic and a +4 bonus to all stats when his HP is higher than his opponents. This allows Virion to be a potent Panic spreading support unit in Aether Raids and Arena, and lets him make fantastic use of his large HP pool.
Assist: Reposition / Rally ATK/SPD+ / Preference
Special: Luna / Aether
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Luna reduces the Defense of foes by 50% when it activates, giving Virion a much easier time breaking through bulky foes.
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In Arena, a 500 SP special such as Aether is ideal to maximize Virion’s scoring potential.
Passive A: C Duel Infantry 3 / HP +5
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C Duel Infantry Raises Virion’s HP by an additional 5, granting him increased consistency in activating his Dignified Bow. It also significantly increases Virion’s Arena scoring potential by counting his BST as 170 in Arena.
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On a budget, or if arena scoring is not a concern, HP +5 can be used to similar effect.
Passive B: Chill Spd / Atk/Spd Ruse / Spd Feint
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Chill Spd allows Virion to support his team by inflicting a -7 Speed debuff on the enemy with the highest Speed, giving his allies a significant advantage in performing follow-up attacks against the afflicted enemy.
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If a Rally skill is being used, Atk/Spd Ruse and Spd Feint can also be used to great effect, as they reduce the stats of any enemies in cardinal directions of Virion(and in Ruse’s case, his Rally target) significantly when he uses a Rally. Atk/Spd Ruse also inflicts the Guard Effect, making it a better choice overall than Spd Feint.
Passive C: Panic Ploy / Infantry Pulse / Preference
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Panic Ploy gives Virion a larger radius to inflict Panic, especially when the enemy is separated and unaffected by his Dignified Bow.
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Virion can also use Infantry Pulse to great effect due to his massive HP pool, providing -1 cooldown to Infantry allies with an HP stat lower than his own during the first turn.
Sacred Seal: Chill Atk / HP/Spd 2
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The Chill Atk Sacred Seal is a great choice, expanding upon Virion’s supportive utility by inflicting a -7 Attack debuff to the enemy with the highest attack, which can be freely taken advantage of by his team.
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HP/Spd 2 increases Virion’s HP further while granting him a +2 bonus to Speed, allowing him to avoid follow-up attacks easier.
The Whole Circus (Offensive)
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Dignified Bow (+Eff) | A | Swift Sparrow (2 or 3) Alternate: Sturdy Impact |
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Reposition | B | Lull Atk/Spd 3 |
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Luna | C | Even Atk Wave 3 |
IVs | S | Sturdy Blow 2 Alternate: Darting Blow 3 |
Preferred IV: +ATK or +SPD / -RES
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For an offensive build, Virion prefers to raise his raw damage potential or improve his ability to perform follow-up attacks with an Attack or Speed asset respectively. Resistance is the flaw of choice, as lowering it further will not affect Virion’s performance.
Weapon: Dignified Bow(+EFF)
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Virion’s Dignified Bow remains his weapon of choice, as it allows him to serve a potent support role with its Sudden Panic effect in addition to increasing all of his stats by 4, as long as his HP exceeds that of his foe.
Assist: Reposition / Preference
Special: Luna
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Luna is once again a fantastic choice of special for Virion, featuring strong Defense reduction and a relatively quick cooldown.
Passive A: Swift Sparrow 2 or 3 / Sturdy Impact
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Swift Sparrow 3 is one of the premier offensive A slot skills, granting a massive boost to Attack and Speed on initiation with no downside. Swift Sparrow 2 is also usable on a budget, though not as powerful.
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Sturdy Impact can also be used to greatly increase Virion’s durability on initiation while still providing a sizeable boost to Attack. This helps him keep his Bow’s effect active by sustaining less damage overall.
Passive B: Lull Atk/Spd / Chill Defense
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Lull Atk/Spd reduces the foe’s Attack and Speed by 3 in addition to negating their buffs in these stats. This benefits Virion both in taking damage as well as performing and avoiding follow-up attacks.
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Chill Defense can also be used to inflict a -7 debuff on the foe with the highest Defense, making the afflicted target significantly easier to KO for both Virion and his physical damage teammates.
Passive C: Even Atk Wave / Preference
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Even Attack Wave is a good choice of C slot skill, granting a sizeable boost to Virion’s Attack during even turns. What C slot Virion uses is largely up to the needs of the team and player preference, however.
Sacred Seal: Sturdy Blow / Darting Blow / Attack +3
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Sturdy Blow is an excellent choice of Sacred Seal, raising Virion’s Attack as well as his Defense during Player Phase.
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Darting Blow is also a great choice as it allows Virion to perform follow-up attacks with greater consistency during Player Phase.
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Finally, Attack +3 can be used for a simple but helpful bonus to Virion’s Attack.
Introduction
As one of the first heroes acquired by many older players, Virion was largely ignored for most of the game’s lifespan due to his lackluster stats and lack of an exclusive weapon compared to most other archers. Virion’s offensive statline of 31/31 leaves much to be desired, and is handily outclassed by many other offensive archers. Virion’s rather average Defense of 26 also does little to help him stand out. His defining feature was his incredible base 46 HP, one of the highest in the game, but even with skills such as Sudden Panic, Virion was handily outclassed as a support debuffer by units such as Aversa, who boasts an exclusive weapon and higher overall stats.
However, through the weapon refinery, Virion was blessed with a fantastic exclusive weapon, the Dignified Bow. In addition to granting him the Sudden Panic skill, this weapon’s +EFF refine also boosts all of Virion’s stats by 4 when his HP is higher than his foe’s. The combination of these two abilities allows Virion to make excellent use of his once fairly useless HP stat, and makes him a fantastic support unit who can easily inflict Panic on a multitude of foes due to his incredible HP stat, while also utilizing skills such as Chills and Ruse Atk/Spd to support his team.
Unfortunately, Virion does have a major flaw, his statline. While his HP is fantastic, the rest of his stats are left completely to the wayside, and even with his weapon’s incombat stat boost, Virion’s offensive potential is left incredibly lacking compared to other archers, leaving him best suited to a support role. In addition, Virion’s Resistance may as well not exist, as its terrible base value of 13 leaves him unable to survive even the weakest sources of magical damage. Despite these setbacks, Virion has greatly improved with the release of his exclusive weapon, and is able to perform admirably well in a support role.
Strengths
Dignified Bow
Virion’s exclusive Dignified Bow allows him to take on the role of a Panic spreading support unit well, providing him the Sudden Panic skill. It can also be refined to grant him a +4 bonus to all of his stats in combat, provided his HP is higher than that of his opponents. Altogether, this weapon allows Virion to make fantastic use of his massive HP stat to spread Panic and shores up his rather middling offensive capabilities.
Incredible HP
Virion’s Base HP of 46 is one of the highest in the game, and this allows him to make excellent use of his exclusive Dignified Bow, as well as skills such as Panic Ploy and Infantry Pulse.
Weaknesses
Lacking Offensive Statline
While a 31/31 offensive spread is not the worst among archers, Virion’s offensive prowess is sorely lacking at base. While Virion’s Dignified Bow compensates for this to some extent, Virion will need skills such as Swift Sparrow 3 to pose more of a threat offensively, which lessens his support utility.
Horrible Resistance
Virion’s Resistance is one of the lowest in the game, resting at a pathetic base value of 13. As a result, any magic using foe will have little trouble disposing of him, even factoring in his high HP.
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Dignified Bow (+Eff) | A | HP/Atk 2 |
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Reposition | B | Desperation 3 |
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Ruptured Sky | C | Time's Pulse 3 |
S | HP/Spd 2 |
Basic offensive build, you'd want to boost up his HP while also increasing his offenses like HP/Atk 2 or HP/Spd 2, it helps with his average offense while also increasing his HP for his unique refinement to work. Virion works a lot better at higher merges because you have more HP to work with.
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Dignified Bow (+Eff) | A | Fire Boost 3 |
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Draw Back | B | Chill Spd 3 |
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Luna | C | Panic Ploy 3 |
S | Chill Atk 3 |
The point of this build is to debuff the enemy to hell and back. With his impressive 57 HP, Virion is almost always able to use Panic Ploy, Fire Boost 3, Dignified Bow.
Summoned in April 2018, 5 starred on September 3, 2018, +10 on November 11, 2019
(Currently LV. 40+10 with 1 Dragon Flower, Fire Blessing, and S-Ranked with Anna)
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Silver Bow+ | A | Close Counter |
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Rally Up Atk+ | B | Vantage 3 |
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Noontime | C | Infantry Pulse 3 |
S | Fierce Stance 3 |
There is no dignified bow in the weapon selection yet, so pretend his base silver bow+ is his prf. also prepare for a wall of text
With his new Dignified Bow, Virion has gotten a new lease on life, and I'm considering building one myself for light season, where flier balls are pretty common (bc Yune). You could go for +hp to capitalize of his new prf, but that might be a bit too much. IMO, a +atk boon is better, because that almost ties him with Jamke's atk, and he almost always gets +4 to all stats from his prf. Therefore, he actually beats Jamke, and even a +atk leon in attack, two of the best bows to build a close counter vantage build on. Because of his low res, he can also bait out low def dancers and OHKO them, such as HSichiah, Lazura, and even the two herons. He also has a high HP pool, one of the highest in the game, which sets him up perfectly for Infantry Pulse/Galeforce setups, as well as his new sudden panic bow. He now basically mimics Aversa in a way, providing debuffs based on his health, and as stated before, boy does Virion have a lot of that! He's also easy to obtain and merge, as you get one copy for free, and he's also in the daily rotation of f2p units in the special maps as 1 and 2 star. All in all, he has turned from being as useful as a blade of grass into an awesome support bot who can also fulfill a myriad of roles in AR.
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Clarisse’s Bow+ (+Spd) | A | Life and Death 3 |
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Reciprocal Aid | B | Desperation 3 |
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Luna | C | Savage Blow 3 |
S | Savage Blow 3 |
One part of my death dealing duo, Virion’s job is to soften up everything Libra can’t outright kill himself, along with flat out sniping whatever is giving Libra trouble. There’s a glaring weakness in his Res, but as long as Virion’s on Player phase, this glaring hole isn’t as awful as it looks. Reciprocal aid is to snatch Libra’s wittled Fury health to slip into Desperation, while Luna provides the oopmh he needs to slaughter whatever he can’t quite two shot.
Laugh as you will, but he works well when paired up with a Renewal/Fury wall that doesn’t mind standing in between him and his foes - which is pretty in character for Virion, to some degree.
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Guard Bow+ (+Spd) | A | Close Counter |
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Reposition | B | Guard 3 |
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Bonfire | C | Threaten Atk 3 |
S | Distant Def 3 |
I always liked Virion and wanted to come up with a set to capitalize on his skill set. This build allows him at +10 to survive all current heroes on initiation, while allowing him to KO most on the next exchange. With S summoner support and a S ally support the ratio of positive trades increases greatly.
** Stats above for 5*+10, with S summoner and ally supports **
Guard Bow+ (+Spd) : Shores up Virions sub-par res stat while boosting his trades against other bow or dagger users.
Reposition: really this could be any movement skill of your choice.
Bonfire: This has the highest damage to cooldown ratio for Virion and lets him pick up key KOs.
Guard 3: Virion already has a pretty decent spd stat and guard is great for shutting down characters that rely on their specials (a lot of them).
Threaten Atk 3: This could also be Threaten Def 3 or Panic Ploy 3, depending on your team needs. Threaten Atk makes Virion tankier, while Threaten Def allows more KOs, and Panic Ploy deals with enemy buffs.
Distant Def 3: Finally we have the sacred seal. I chose Distant Def 3 as it allows Virion to survive better on defense, where as Close Def 3 gives him better advantage vs melee heroes at the cost of poorer match-ups vs mages.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Only Inheritable by Bow users.
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50 | 2 | 4 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Only Inheritable by Bow users.
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100 | 2 | 6 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Bow users.
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200 | 2 | 9 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Bow users.
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300 | 2 | 13 |
![]() Unlocks at 5 ★ Non-Inheritable skill.
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400 | 2 | 14 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
Unlocks at 3 ★ |
40 | A |
![]() Inheritable by all units.
Unlocks at 4 ★ |
80 | A |
![]() Inheritable by all units.
Unlocks at 5 ★ |
160 | A |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 1 ★ |
40 | B |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 2 ★ |
80 | B |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
160 | B |
Other Info
Origin |
Fire Emblem: Awakening
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