- Default
- Attack
- Special
- Injured




Xander - Paragon Knight |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 19 | 7 | 4 | 8 | 3 |
Middle | 20 | 8 | 5 | 9 | 4 |
High | 21 | 9 | 6 | 10 | 5 |
HP | ATK | SPD | DEF | RES | |
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Low | 41 | 29 | 21 | 34 | 13 |
Middle | 44 | 32 | 24 | 37 | 17 |
High | 47 | 35 | 28 | 40 | 20 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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This unit requires use of Trait Fruits to get access to IVs
Skill Sets
Very Unique Enemy Phase Build (General Use)
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Siegfried (+Eff) | A | Mirror Stance 3 Alternate: Bracing Stance 3 |
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Positional Assist | B | Lull Atk/Def 3 Alternate: Quick Riposte 3 |
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Moonbow Alternate: Glimmer |
C | Atk Smoke 3 Alternate: Def Smoke 3 |
IVs | +ATK or +DEF / -SPD | S | Quick Riposte 3 Alternate: Distant Def 3 |
Weapon: Siegfried (+Eff)
Assist: Positional Assist
Special: Moonbow / Ruptured Sky / Glimmer / Ignis
A Passive: Mirror Stance 3 / Bracing Stance 3 / Distant Def (3 or 4) / Steady Stance (3 or 4)
B Passive: Lull Atk/Def / Quick Riposte
C Passive: Atk Smoke / Def Smoke / Def/Res Menace / Atk/Def Menace / Atk/Res Menace
Sacred Seal: Distant Def / Quick Riposte / Atk/Def Solo / Mirror Stance
- Siegfried’s ability to negate follow-ups, debuff the foe for Atk and Def, and counterattack regardless of the foe’s range means Xander can run a fairly decent Enemy Phase set, and even though two of the effects work in both phases, those being the follow-up negation and the debuffs, Xander won’t be able to make good use of his abilities in the Player Phase due to his stat allocation. As such, it’s recommended that he’d be run as an Enemy Phase unit.
- Depending on what other skills and support Xander chooses to run, he can either use a good chunk of 2 CD Specials, such as Moonbow or Ruptured Sky, or even run Ignis if he has an ally that can accelerate his cooldown. Siegfried’s ability to negate follow-ups, combined with Quick Riposte, means Xander can always trigger a 2 CD Special in the enemy Phase, regardless of the supports. Likewise, he can always trigger Ignis if running a support unit such as Brave Lucina or New Year Velouria. So, it’ll mostly come down to preference, but given Xander’s large Def stat, you may want to consider the latter.
- As Siegfried grants the ability to counterattack regardless of the foe’s range, Xander effectively has a free A Passive to work with. This can be filled with skills that increase his Def and/or Res stat as they’ll increase his overall longevity, and since his PRF also negates follow-up attacks from the foes and debuffs them for Atk and Def, he’ll be taking even less damage from foes. On another note, since Xander naturally has high Def, it might be in your best interest to increase his Res stat first and foremost seeing as the meta is filled with Res-hitting units. Thus, a skill such as Mirror Stance 3 would make a perfect fit for him.
- Xander’s archetype as an Enemy Phase cavalry unit means he has little to work with when it comes to his B Passives. The only notable options at his disposal include Lull Atk/Def and Quick Riposte. Quick Riposte is something he’ll want in his base kit regardless since he has no means of doubling naturally. So, this can be run either as his B Passive or his Sacred Seal and depending on the choice, you can then take Lull Atk/Def as his B Passive.
- With the recent introduction to Menace skills, Xander is able to use more types of C Passives. Def/Res Menace, as well as Atk/Def Menace, make perfect fits for his C Passive as he is not only able to increase his overall bulk, but also decrease the foe’s offensive and defensive prowess. If these skills are not available to you, you can always run Atk Smoke or Def Smoke instead to either increase his damage output or tanking abilities.
- Xander’s Sacred Seal is rather flexible if you’re already running Quick Riposte as his B Passive. Xander is able to run a plethora of skills that either increase his overall bulk or his overall damage output. This includes Distant Defense, Atk/Def Solo, and Mirror Stance: three skills that allow Xander to increase his longevity. However, if his B Passive is already occupied by Lull Atk/Def or any other skill not named Quick Riposte, his best Sacred Seal option would have to be Quick Riposte.
Xander But Epic (Aether Raids Defense)
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Siegfried Alternate: Brave Sword+ |
A | Fort. Def/Res 3 Alternate: AR-D Def/Res 3 |
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Positional Assist | B | Lunge |
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Escutcheon Alternate: Moonbow |
C | Panic Smoke 3 Alternate: Def Smoke 3 |
IVs | +ATK or +DEF / -SPD | S | Deflect Melee 3 |
Weapon: Siegfried (+Eff) / Brave Sword+
Assist: Positional Assist
Special: Escutcheon / Moonbow / Ignis
A Passive: Fort. Def/Res (2 or 3) / AR-D Def/Res 3 / Armored Blow / Bracing Blow
B Passive: Lunge
C Passive: Panic Smoke / Def Smoke
Sacred Seal: Deflect Melee
- The goal with this set is to have Xander set up against the opposing team with some sort of Smoke skill by surviving a Player Phase. This can be accomplished fairly easily thanks to Siegfried’s debuffing potency and follow-up negation. Moreover, most foes on Aether Raids Offense tend to fall into the melee category, so having extra Def alongside his rather high Def stat means he can survive more often from retaliation. Of course, if you want to further utilize this set, you can ditch his PRF and run a Brave Sword as he’ll be able to charge up Escutcheon and take on multiple melee hits thanks to his Special and Sacred Seal.
- For Xander’s Special, he’ll want to prioritize his ability to survive combat. As such, running a skill such as Escutcheon can allow Xander to take on more damage if necessary. However, because Siegfried has Dual-Phase Impact, he may not need it whatsoever. That being said, if the foe can bypass the Impact, then Escutcheon should play a role in his survivability. Likewise, if he’s running Brave Sword, he can charge up Ignis instead. This can be used as a “scare” tactic as the foe will have no choice but to prioritize Xander before the rest of his team.
- Xander will want skills that can increase his overall bulk as the goal is to set up against the foe. This means skills such as Fort. Def/Res and AR-D Def/Res are his most worthwhile skills. However, because Xander will be initiating in this set, you can also run Armored Blow as well as Bracing Blow to further increase his bulk if on a budget.
- Lunge is meant to separate the foe from their allies after setting up a Smoke. As long as Xander survives, he can then force a foe to take on more hits from Xander’s allies. However, this can fail against Save teams as they can disable the movement from Lunge. So, on the possibility that Xander cannot Lunge, he can still set himself up as a Wings of Mercy bot and his allies can then deal with the opposing team that way.
- Xander’s C Passive is going to be the catalyst to this set as there is no other reason to set up otherwise. This can be flexible depending on what kind of budget is needed, but for most cases, Panic Smoke is going to be doing the most work. If that isn’t available, Xander can instead run Def Smoke or any other Smoke skill that can complement his allies.
- Deflect Melee is here for survivability purposes. Xander is able to negate follow-ups as is thanks to Siegfried’s refinement, but because Xander is naturally slow, any foe running Quick Riposte or Null Follow-Up means they can bypass the Impact effect. Moreover, if they do happen to be running those skills, Xander will be getting doubled. As such, Deflect Melee serves as a means of being a failsafe more than anything else as the goal is to survive and get his Smoke off on the foe.
Strengths
Siegfried
The ability to not only negate follow-up attacks from foes as well as bolster his defensive stats means Xander will be taking less damage overall. Likewise, the innate Distant Counter Xander comes with allows Xander to further bolster his role as a defensive cavalry unit thanks to the free A Passive he has access to.
High Defense
Starting at a base of 37, his Def stat is already rather high. However, if Siegfried is able to meet its condition, Xander will be able to bolster his Def to a base of 42 before any skills, blessing buffs, merges, etc. As such, Xander is able to become a really strong Physical tank.
Weaknesses
Low Speed
Xander’s Spd stat can be a detriment to his performance at times where he finds himself taking two hits, whether that’s from skills that guarantee follow-up attacks or skills that negate Siegfried’s follow-up negation. Guaranteed follow-up attacks are to be feared more as they are more common amidst Aether Raids. Likewise, having a guaranteed follow-up clash with Siegfried’s follow-up negation turns the double into a Spd check, which Xander will most likely lose.
Lackluster Resistance
Despite Siegfried’s ability to bolster Xander’s middling Res stat as well as negate follow-ups from foes, Xander will still be taking a lot of damage from magic-dealing foes as his weapon only boosts his Res stat to a base of 22 if the condition is met. This can be an issue at times as magical attacks can easily throw him out of range of skills such as Quick Riposte, which happens to be the easiest way for Xander to double.
Competition
Xander’s niche as a defensive cavalry unit doesn’t hold up that well as there is a lack of complementary skills for that niche. Moreover, there are a bountiful number of Infantry units that can replicate his niche but perform it arguably better as they not only have access to a plethora of Infantry-exclusive skills but may have better stats to go alongside said skills.
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Siegfried (+Eff) | A | Fort. Def/Res 3 |
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Reposition | B | Lull Atk/Def 2 |
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Aether | C | Rouse Atk/Def 3 |
S | Spd/Res Solo 3 |
Xander is probably one of my favorite FE characters, and his performance slapped in Conquest and Revelation for me, so I tried to restore him to his former glory here.
Instead of exclusively focusing on his physical bulk like most builds aim to do, this build aims to flesh out his overall versatility on the battlefield, but manages to inadvertently plays to his strengths anyway. Xander can become a surprisingly huge ball of stats, assuming that he is off doing his own thing, and that’s not even counting the potential he has with blessings and other support.
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Siegfried (+Eff) | A | Bracing Stance (2 or 3) |
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Positional Assist | B | Lull Atk/Def 2 |
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Aether | C | Atk/Def Menace |
S | Quick Riposte 3 |
Thanks to the new distant counter refines, Xander now has some new life breathed into him. This set aims to maximize his survivability against a multitude of threats running around nowadays.
I shall preface this by saying this is an extremely high investment build, and should not be done unless you really like Xander. This is the current build I have on my +10 +10 Summoner supported Xander. I do not recommend doing anything similar unless you have already made your mind.
Starting with Siegfried, it is a weapon with unconditional distant counter. In addition, it can inflict -5 atk/def and prevent follow-up attacks to any enemy above 75% hp, a really easy condition to meet as most enemies you come across will not start below that amount. The combat debuff effectively gives him 5 more attack, and take 5 less damage from all sources during combat, and denying follow-ups is a great boon to deal with any pesky critters that target his relatively low res.
For assist, anything is fine. Place in whatever affect you want.
For special, I have aether here, but Sol or Noontime here may work for you. This skill is meant to aid Xander in his bulk. Thanks to the follow-up denial in addition to inflicting -5 attack, that means that Xander would take less damage overall than he normally would. These skills are meant to keep Xander alive for a longer period of time, as he would likely survive long enough to activate these skills on an enemy.
The A skill listed here is Bracing Stance 3, but any stance 4 skill should be fine depending on what you want. In this case, Bracing Stance 3 is meant to help him survive against any threat, regardless of whichever stat they target. With both Bracing Stance 3 and his Refine in affect, Xander is effectively taking 11 less damage than he would normally take. It may not mean much for his already relatively good defense for a gen 1 cav, but it definitely helps him survive better against mages and dragons. Oh, and it has a guard affect. that is pretty neat too.
The B skill listed is Lull Atk/Def 2, because I was unable to find Lull Atk/Def 3 in the list for some reason. Lulls are pretty good. Stack this Lull with his weapon, that is an effective -8 atk/def against everyone, while simultaneously ignoring the enemies buffs to atk and defense.
The C skill listed is the Atk/Def Menace, introduced in the newest Fallen Heroes banner at the time of writing. Unlike Threaten Atk/Def 3, the menace skills have a farther range of 4 spaces instead of 2. It inflicts -6 atk/def to the nearest unit within 4 spaces while granting the user +6 to the same stats, whereas Threaten Atk/Def 3 only applies 5. Being a cavalier, the extra range is much more useful to Xander and a reliable way of supporting himself while indirectly supporting other allies. Assuming the menace skill is activated along with the other skills previously mentioned, Xander would effectively reduce the damage of any physical unit attacking him by 26, and reduce the damage of any magical unit by 20. He would also deal 20 more damage against the same afflicted enemy as well, giving him a much needed edge in combat.
Finally, the seal slot, Quick Riposte. Unfortunately, the Siegfried refine did not have some form of guaranteed follow-up effect on it. Even with all the damage that Xander can now deal and reduce, he would be much more effective if he could reliably follow-up. That is where Quick riposte comes in. Whether it be in his B-slot, or his S-slot, this skill is practically a requirement for him to be a threat against modern units.
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Siegfried | A | Fort. Def/Res 3 |
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Reposition | B | Guard 3 |
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Aether | C | Odd Def Wave 3 |
S | Quick Riposte 3 |
I've always liked Xander, so I've opted to use more premium-ish skills to bring his bulk to new heights to try and make him more of a threat. His defense is insane, but his resistance... well, I'm working on that. For now, he's really just a hard counter to anything that does physical damage.
Can't wait for him to get a refine.
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Siegfried | A | Fort. Def/Res 3 |
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Swap | B | Quick Riposte 3 |
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Bonfire | C | Odd Def Wave 3 |
S | Even Def Wave 3 |
It’s all about defence babey!!!!!!
Enemy phase build -
Fortress Def/Res 3 for extra tank,,
QR3 helps with his abysmal speed as he’ll double when attacked, Swap will help to protect squishier units from direct melee attacks and he works really well as archer bait with his swords inbuilt distant counter. Both Odd and Even Def wave 3 to consistently buff his defence up as much as possible as well as buffing allies.
Tissue paper to a mage but otherwise you got yourself a fairly indestructible melee tank.
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Siegfried | A | Steady Stance 4 |
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Swap | B | Quick Riposte 3 |
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Ignis | C | Panic Ploy 3 |
S | Fierce Stance 3 |
(Note my Xander is +7 and summoner supported so your stats may vary)
This Xander build is a MONSTER at any physical attack you throw at him. Even most blues will parish at his hands. This is obviously an enemy phase build so don’t get rash with your attacks. Play smart and he will serve you well. I recommend running him on a team that can support him with stat buffs to maximize his efficiency. The two buffers I run with mine are hone and ward calvery skills. Oh and keep him out of rang from mages, he probably can tank a green mage simply from health but I wouldn’t risk it.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Only Inheritable by Sword Units.
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Only Inheritable by Sword Units.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
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200 | 1 | 11 |
![]() Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
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150 | 4 |
![]() Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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300 | 4 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Non-inheritable by Staff-wielding units.
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50 | A |
![]() Non-inheritable by Staff-wielding units.
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100 | A |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
200 | A |
![]() Inheritable by all units.
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50 | C |
![]() Inheritable by all units.
Unlocks at 4 ★ |
100 | C |
![]() Inheritable by all units.
Unlocks at 5 ★ |
200 | C |
Other Info
Origin |
Fire Emblem Fates
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Banners Featured In
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