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Young Eliwood

Analysis by MOPOP11
Young Eliwood - Pledged Friend

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
179
HP 39
ATK 45
SPD 46
DEF 29
RES 20

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 14 12 2 2
Middle 17 15 13 3 3
High 18 16 14 4 4

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 35 42 42 26 17
Middle 39 45 46 29 20
High 42 49 49 32 23

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Learns by default at 1 ★
Unlocks at 1 ★
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Learns by default at 2 ★
Unlocks at 2 ★
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 11
Fiery War Sword

Accelerates Special trigger (cooldown count-1).

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses × 3, + 5; max 17), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 40% during combat. 

【Bonus】

All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New Moon

Treats foe's Def/Res as if reduced by 30% during combat.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
Luna

Treats foe's Def/Res as if reduced by 50% during combat.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
Spd/Def Clash 1

If unit or foe initiates combat after moving to a different space, grants bonus to unit's Spd/Def during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1.)

Excludes Armor, Cavalry, and Staff Units
Unlocks at 2 ★
60
A
Spd/Def Clash 2

If unit or foe initiates combat after moving to a different space, grants bonus to unit's Spd/Def during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2.)

Excludes Armor, Cavalry, and Staff Units
Unlocks at 3 ★
120
A
Spd/Def Clash 3

If unit or foe initiates combat after moving to a different space, grants bonus to unit's Spd/Def during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3.)

Excludes Armor, Cavalry, and Staff Units
Unlocks at 4 ★
240
A
Spd/Def Clash 4

If unit or foe initiates combat after moving to a different space, grants bonus to unit's Spd/Def during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Spd/Def during combat.

Excludes Armor, Cavalry, and Staff Units
Unlocks at 5 ★
300
A
S/D Near Trace 1

Enables【Canto (Rem. +1)】.  Inflicts Spd/Def-1 on foe during combat. 

【Canto (Rem. +1)】

After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)  (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)

Cavalry & Flying Only
Unlocks at 1 ★
60
B
S/D Near Trace 2

Enables【Canto (Rem. +1)】.  Inflicts Spd/Def-2 on foe during combat. 

【Canto (Rem. +1)】

After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)  (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)

Cavalry & Flying Only
Unlocks at 2 ★
120
B
S/D Near Trace 3

Enables【Canto (Rem. +1)】.  Inflicts Spd/Def-3 on foe during combat. 

【Canto (Rem. +1)】

After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)  (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)

Cavalry & Flying Only
Unlocks at 4 ★
240
B
Inborn Idealism

At start of turn, if a dragon or beast ally is deployed, grants Atk/Spd/Def+6, 【Bonus Doubler】, and【Null Panic】to unit and ally with the highest Atk (excluding unit) for 1 turn. 

【Bonus Doubler】

Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 

【Null Panic】

If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)

Non-Inheritable skill.
Unlocks at 5 ★
300
C

Other Info

Origin
Fire Emblem: The Blazing Blade

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