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Analysis by Naz
Young Ilyana - Awakened Appetite

4-5

Obtainable as a 4 - 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
171
HP 40
ATK 41
SPD 30
DEF 18
RES 42

Stat Variations

Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low 17 10 3 4 11
Middle 18 11 4 5 12
High 19 12 5 6 13

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low 36 38 27 14 39
Middle 40 41 30 18 42
High 43 45 33 21 46

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Chickem Tendies (Ranged Specialist)

Build by Naz
Recommended
Windy War Tome A Atk/Res Unity
Alternate: Mirror Stance 3
Positional Assist B Null C-Disrupt 3
Alternate: Lull Atk/Res 3
Iceberg
Alternate: Sol
C Pulse Smoke 3
Alternate: Res Smoke 3
IVs

 +ATK or +RES

SQuick Riposte 3
Alternate: Atk/Res Solo 3

Show Explanation/Analysis

Preferred IV: +ATK or +RES

  • Any asset that boosts Ilyana’s magical bulk or firepower is the natural choice with this set.

Weapon: Windy War Tome

Assist: Positional Assist

Special: Iceberg / Sol

  • The choice between Specials can vary depending on if you want more potential for OHKO’s with offensive Specials such as Iceberg or more survivability with Specials such as Sol.

Passive A: Atk/Res Boosting A skills / Distant Def

  • The nature of a build specializing in far range and paired with a save skill synergizes perfectly with Unity Skills, which first grant a boost to key stats when within 2 spaces of an ally as well as converting any visible debuffs to further buffs during combat.
  • Other Enemy Phase-centric skills such as Mirror Stance which has the Guard effect or Distant Defense which negates foe’s bonuses both of which boost key stats also make for suitable A slots.

Passive B: Null C-Disrupt  / Lull Atk/Res / Special Spiral / Quick Riposte

  • Null C-Disrupt is a highly coveted skill that nullifies any of foe’s skills that could prevent your counterattack.
  • Lull skills such as Lull Atk/Res also makes for a solid B slot option by neutralizing buffs on the foe’s target stats as well as inflicting an in-combat debuff. 
  • Special Spiral can be very effective on an Enemy Phase build when paired with a 3 cooldown Special. Following the initial activation, Ilyana’s Special will be at a constant cooldown of 1 after combat, allowing her to activate her Special upon every single counterattack.
  • If the former are unavailable, Quick Riposte is a solid budget option by guaranteeing Ilyana’s follow-up attack during Enemy Phase. 

Passive C: Smoke Skills / Flexible

  • Smoke skills such as Pulse Smoke are very effective when taking on multiple opponents. Pulse Smoke is particularly effective in reducing the damage of opponents around the target after combat by slowing down the activation of their Special.
  • The C slot can otherwise be replaced as needed to suit the team.

Sacred Seal: Quick Riposte / Solo Skills / Mystic Boost / Deflect Skills

  • If not already being used in the B slot, Quick Riposte can also be slotted in here. 
  • Atk/Res Solo or any Stance skill that boosts Ilyana’s key stats makes for an effective Sacred Seal option.
  • Mystic Boost grants additional healing after combat as well disabling adaptive damage and wrathful staff.
  • Deflect skills act as a safety net against brave weapon effects or other consecutive attacks.

Strengths

Windy War Tome

Ilyana copied Julius’ homework in creating an exceptional Enemy Phase weapon with a significant stat boost, Resistance based damage reduction, and her own ability to prevent the opponent from making a follow-up Attack. 

Infantry

The benefit of being infantry comes with access to exceptional exclusive skills for both support and combat.

4* Availability

Ilyana’s position as the 4* pool unit of the banner allows players to obtain additional copies of her much more easily.

Exceptional Attack and Resistance

Weaknesses

Low Defense

With the scales tipped heavily in the favor of magical bulk, Ilyana is much less resilient when it comes to taking a physical hit. 

Weapon Skills

Weapons SP Rng. Mt.
Wind
Learns by default at 1 ★
Unlocks at 1 ★
Green Tome Users Only
50 2 4
Elwind
Learns by default at 2 ★
Unlocks at 2 ★
Green Tome Users Only
100 2 6
Rexcalibur
Learns by default at 4 ★
Unlocks at 3 ★
Green Tome Users Only
200 2 9
Windy War Tome

Grants Res+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Res-6 on foe during combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%), and also, if unit's Res ≥ foe's Res+5, foe cannot make a follow-up attack.

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Chilling Wind

Boosts damage dealt by 50% of unit's Res.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
Glacies

Boosts damage dealt by 80% of unit's Res.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 4

Passive Skills

Passive Skills SP Slot
Lull Atk/Res 1

Inflicts Atk/Res-1 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat.

Excludes Armor and Flying units.
Unlocks at 3 ★
60
B
Lull Atk/Res 2

Inflicts Atk/Res-2 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat.

Excludes Armor and Flying units.
Unlocks at 4 ★
120
B
Lull Atk/Res 3

Inflicts Atk/Res-3 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat.

Excludes Armor and Flying units.
Unlocks at 5 ★
240
B
Atk/Res Gap 1

At start of turn, grants Atk/Res+3 to ally with the highest Atk+Res total for 1 turn. (Excludes unit.)

Unlocks at 1 ★
60
C
Atk/Res Gap 2

At start of turn, grants Atk/Res+4 to ally with the highest Atk+Res total for 1 turn. (Excludes unit.)

Unlocks at 2 ★
120
C
Atk/Res Gap 3

At start of turn, grants Atk/Res+5 to ally with the highest Atk+Res total for 1 turn. (Excludes unit.)

Unlocks at 4 ★
240
C

Other Info

Origin
Fire Emblem: Path of Radiance

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