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Analysis by Wecondo12
Young Soren - Hushed Voice

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
171
HP 36
ATK 42
SPD 34
DEF 16
RES 43

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 11 7 2 9
Middle 17 12 8 3 10
High 18 13 9 4 11

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 33 39 31 12 39
Middle 36 42 34 16 43
High 40 46 37 19 46

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

“.........” (Offense)

Build by Wecondo12
Recommended
Adroit War Tome A Mirror Impact
Alternate: Atk/Res Solo (3 or 4)
Positional Assist B Lull Spd/Res 3
Alternate: Mystic Boost 3
Iceberg C Time's Pulse 3
IVs

+ATK or +RES or +SPD / -DEF

SBlade Session 3
Alternate: Atk/Spd Solo 3

Show Explanation/Analysis

Weapon: Adroit War Tome

Assist: Positional Assist / Preference

Special: Iceberg

Passive A: Mirror Impact / Atk/Res Solo (3 or 4) / Atk/Spd Boosting A Slot

Passive B: Lull Spd/Res / Mystic Boost / Watersweep

Passive C: Time’s Pulse / Preference

Sacred Seal: Blade Session / Atk/Spd Solo / Swift Sparrow / Mystic Boost

  • Young Soren is an excellent Player Phase mage thanks to his exclusive weapon: the Adroit War Tome. This gives him a hefty boost to his Attack and Resistance during combat, as well as effects based on how much higher Soren’s Resistance is than the foe’s. One point higher and he gains an automatic follow-up attack, five points higher allows him to negate the counterattacks of melee foes, and ten points allows him to cut the foe’s non-special damage reduction in half.
  • Stacking more Resistance is a good option for Soren, but he’ll also want additional Speed in order to win Speed checks against slower foes with follow-up negation skills, making skills such as Blade Session a good option for Soren’s sacred seal slot. 
  • Soren’s best B slot skill is Lull Spd/Res due to both improving his damage output and making it more difficult for the foe to counter his weapon’s effects by stacking Resistance. He can also opt for Mystic Boost to negate adaptive damage, which would otherwise pose a considerable threat to Soren as it allows foes to hit his low Defense stat. Watersweep is another option that lets him circumvent counterattacks from magic using foes, but it reverts his combat back to a Speed check due to negating his own automatic follow-up attacks.

Quiet Days (Defensive)

Build by Wecondo12
Adroit War Tome A Atk/Res Unity
Positional Assist B Lull Atk/Res 3
Iceberg C Pulse Smoke 3
IVs

+ATK or +RES / -DEF

SMystic Boost 3
Alternate: Distant Def 3

Show Explanation/Analysis

Weapon: Adroit War Tome

Assist: Positional Assist / Preference

Special: Iceberg

Passive A: Atk/Res Unity / Mirror Stance 3

Passive B: Lull Atk/Res / Mystic Boost

Passive C: Pulse Smoke / Preference

Sacred Seal: Mystic Boost / Mirror Stance / Distant Def

  • Soren also functions as a solid Enemy Phase mage counter, although he won’t be able to take advantage of his weapon’s effects as easily, as they’re mainly player phase based aside from the automatic follow-up attack.
  • Atk/Res Unity is Soren’s best A slot option as it gives him a sizeable boost to Attack and Resistance as well as helping him combat debuffs. Mirror Stance 3 is a decent alternative if the Guard effect is preferred, however.
  • A Lull skill is Soren’s preferred B slot skill as it increases his damage output and makes it more difficult for the foe to counteract his weapon via Resistance stacking. Mystic Boost can also be run in his B slot to free up his sacred seal, although using it as a seal is preferable.
  • Besides Mystic Boost, enemy phase stat boosting sacred seals such as Mirror Stance and Distant Def are good options.

Strengths

Adroit War Tome

Soren’s Adroit War Tome has a plethora of excellent effects built in. An unconditional Attack/Resistance steroid, and three effects based on how much higher Soren’s Resistance is than his foe’s: One point higher netting him automatic follow-up attacks, five points higher additionally netting him counterattack negation against melee foes, and ten or more points higher adding an effect that weakens non special based damage reduction by 50%, giving him an edge against foes reliant on damage reduction skills such as Spurn and Vital Astra.

Incredible Resistance and Attack

Young Soren’s Resistance and Attack stats are nothing short of incredible, at base 43 and 42 respectively. This gives him an easy time dishing out damage and activating his exclusive weapon against many foes, considering good Resistance stats are a rarity in Fire Emblem Heroes.

Weaknesses

Terrible Defense

Mitigated to a degree on Player Phase as long as Soren can activate his exclusive weapon’s counterattack negation, but if a foe ever has the chance to hit Soren in his poor Defense stat, he will very likely be KO’d or take heavy damage.

Weapon Skills

Weapons SP Rng. Mt.
Stone
Learns by default at 1 ★
Unlocks at 1 ★
Colorless Tome Only
50 2 4
Elstone
Learns by default at 2 ★
Unlocks at 2 ★
Colorless Tome Only
100 2 6
Atlas
Learns by default at 4 ★
Unlocks at 3 ★
Colorless Tome Only
200 2 9
Adroit War TomeAccelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit during combat and the following effects will occur based on the value of unit's Res minus foe's Res: If ≥ 1, unit makes a guaranteed follow-up attack. If ≥ 5, if foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack. If ≥ 10, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead).
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Chilling WindBoosts damage dealt by 50% of unit's Res.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
IcebergBoosts damage dealt by 50% of unit's Res.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
Warding Blow 1Grants Res+2 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
Unlocks at 2 ★
50
A
Mirror Strike 1Grants Atk/Res+2 during combat if unit initiates combat.
Non-inheritable by Staff-wielding units.
Unlocks at 3 ★
120
A
Mirror Strike 2Grants Atk/Res +4 during combat if unit initiates attack.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
240
A
Mirror ImpactIf unit initiates combat, grants Atk+6, Res+10 during combat and foe cannot make a follow-up attack.
Excludes Armor, Cavalry, and Staff Units
Unlocks at 5 ★
300
A
Time's Pulse 1At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
Infantry Units Only
Unlocks at 1 ★
60
C
Time's Pulse 2At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
Infantry Units Only
Unlocks at 2 ★
120
C
Time's Pulse 3At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
Infantry Units Only
Unlocks at 4 ★
240
C

Other Info

Origin
Fire Emblem: Path of Radiance

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