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Tempest Trials - Chaos Named

Event History

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Map

Bonus Allies

Bonus Allies

Using a bonus ally on your team will raise your score by +40%. Multiple allies do not stack.

Event Overview

This special event contains a series of maps you must fight your way through from beginning to end. Losing does not mean game over, as you can retry with  multiple teams. At the end of each round, points are awarded based on clear speed, survivability and bonus units. Your total points are tallied and used to unlock various rewards, many of which are exclusive to the Tempest Trials. Additionally, there is a player ranking with large feather rewards given to those with the highest scores.

Basic information about the Tempest Trials+ are as follows.

  • Using a Bonus ally on your team will increase your score by 40%.

  • Bonus allies gain double EXP and SP, and stat boosts (HP+10, +4 other stats).

  • Your first two runs per day earn triple the amount of points, and grant stat boosts to all of your units (as if they were bonus allies).

  • Event Duration is 10 days.

  • Rewards are given for scores up to 50,000.

Notable Rewards

4★ Marth: Enigmatic Blade

This version of Marth is often dubbed "Masked Marth" and is statistically identical to Lucina: Future Witness. She is one of the best free units available, and although she's useless as Skill Inheritance, is an exceptional fighter when given the chance.

4★ Tobin: The Clueless One

Tobin hasn’t been available for over a year, but returns as a reward in the Tempest Trials. He’s not too useful as Skill Inheritance, but his decent all-round stats and Armorslayer make him a great low-investment anti-armor unit.

4★ Clive: Idealistic Knight

Another long-forgotten Tempest Trials reward, Clive is a blue melee cavalry with great physical defense. Clive’s not very useful as Skill Inheritance, but can perform well on cavalry teams as a tank.

5★ Black Knight: Sinister General

One of the strongest units ever released, the Black Knight is a powerful red sword armor. With Alondite, he has a natural Distant Counter to handle ranged foes. He also comes with Black Luna, a three-turn uninheritable Special that ignores a massive 80% of a foe’s Defense and Resistance. 

4★ Arden: Strong and Tough

Strong and Tough! Arden’s massive 60 HP, 36 Attack and 41 Defense make him a monstrous armored unit. His unique B slot skill, Follow-Up Ring allows him to attack twice on either phase, despite his low Speed. At four stars, he can be used to give Drive Def to another unit through Skill Inheritance. 

5★ Joshua: Tempest King

Joshua is a red sword-wielding infantry unit known for his well-rounded statline and high Resistance. His unique weapon Audhulma grants him extra Resistance and Special cooldown acceleration. Joshua can also be used to give Windsweep or Close Defense through Skill Inheritance.

Team Building

For those looking to maximise their score and stamina efficiency, care should go into choosing a Tempest Trials team. Instead of talking about just completed teams, I’ll be talking about the elements that make those teams successful, so that players with different units can construct viable teams. Unless otherwise stated, all units from here on out are assumed to be running their recommended builds. A team with the best chance of success will have the following: 

  • As many bonus units as possible, as they receive huge stat boosts.
  • Source(s) of healing, such as healing specials or a staff-user.
  • Strategy for the final map and boss.
  • Weapon Triangle coverage, as the actual units within each map can vary significantly.

The first two runs each day grant all units a stat boost as if they were bonus units. This simplifies team-building for those looking to complete just those runs and nothing else.

Bonus Units

The first units you’ll want to think about using are of course, the bonus units. With their huge stat bonuses (+10 HP, +4 to all other stats) they will punch far above their normal weight. Always endeavor to have at least one bonus unit on your team, as they increase your score by 40%. Bonus units do not stack: 40% total will be awarded no matter how many bonus units are on the team.

The first two runs each day grant all units a stat boost as if they were bonus units. This makes team-building much simpler for those runs, as players can use nearly any unit they want.

  • Marth: Enigmatic Blade: Masked Marth is a beast with a fantastic statline and access to the Falchion. Her self-healing and refine options make her one of the best sword-units in the game, so don't be afraid to give her some basic skill inheritance and let her loose. Her refined Falchion is great at keeping her sustained over the trials, making her one of the best Autobattle units. Check out her Hero Analysis here.
  • Tobin: The Clueless One: Arguably the worst of the free sword units in this batch of bonus units. However, he can perform a vital role with his Armorslayer and only requires basic Skill Inheritance to be effective. Check out his Hero Analysis here.
  • Clive: Idealistic Knight: The only Cavalry unit this time around, Clive is arguably the weakest bonus unit of the bunch. It's recommended to run him as a part of a Cavalry team to maximise his otherwise meager potential. Check out his Hero Analysis here.
  • Black Knight: Sinister General: Easily the most powerful bonus unit available, the Black Knight can tear through the trials with his superior stats, Distant Counter and unique Special, Black Luna. It is highly recommended to use him on your Tempest Trials team. Check out his Hero Analysis here.
  • Arden: Strong and Tough: Another titanic armored unit, Arden is a beast on either phase thanks to Follow-Up Ring's effects. Although overshadowed by the Black Knight somewhat, he is still a solid pick for any Tempest Trials team. Check out his Hero Analysis here.
  • Joshua: Tempest King: Joshua seperates himself from the other red swords thanks to his excellent Resistance, making him a resilient all-rounder. Equipped with a healing Special, he's a fantastic Autobattle unit for the Tempest Trials. Check out his Hero Analysis here.
  • Alfonse: Prince of Askr: Alfonse is a slow but strong swordsman and a fan favourite, but has little niche over the five other sword-users. His default kit allows him to sustain with Sol, but beware Folkvangr's default weapon refine, which can make him a poor choice for Autobattle teams. Check out his Hero Analysis here.
  • Sharena: Princess of Askr: Fan favourite Sharena is a great choice for these Tempest Trials. Her well-rounded statline makes her a great pick for many teams, and her default kit lets her support allies with buffs and debuffs. Check out her Hero Analysis here.

Healers

Staff-users are highly recommended for all kinds of teams due to their amazing healing potential. They are by far the most reliable and powerful healers available, and can also provide strong chip damage to neutralize strong threats.

There are a few types of builds which can be used to heal teams without using a dedicated healer. The first of these is the “Renewal Medic”, a build type which relies on healing from Renewal and the legendary weapon Falchion. Reciprocal Aid is a must-have skill to ensure clean transferral of health to allies. Forging Falchion increases the healing from this type of build. Marth: Enigmatic Blade is a bonus unit with access to the Falchion.

Lastly, there is the "sustain tank" build. With a cooldown -1 weapon such as a Slaying Axe combined with Steady Breath, Quick Riposte and Aether, a unit can charge and fire off their special every round of combat keeping their health topped up over a long time. Marth: Enigmatic Blade can pull off this kind of build if given a healing Special.

Dancers

These are some of the most potent allies for Tempest Trials, offering both safety and speed to your run. In short, they are great for all the usual reasons, but are affected by their low combat stats, which can hold them back. Due to team limitations, if you choose to field a dancer they must be a respectable combat unit in their own right, with either a full build or something close.

Sweepers

One of the fastest ways to clear the Tempest Trials is with a powerful ranged attacker wielding a Brave Bow or Blade tome. Combined with a buffer or dancer, they can destroy most units in the trials with ease once they are under the Desperation threshold. With so many Fliers as bonus units, it makes great sense to field a team of them.

Using Autobattle

For those looking to save time, the autobattle feature lets you quickly gain Tempest Trial points with minimal effort. When creating an autobattle team, there are a few considerations:

Difficulty

  • Hard (5 Battles) is the most suitable difficulty for most players, assuming you can field a full team of five star characters. With enough bonus units or merges, it may be possible to do the lower infernal difficulty.

Team Building

  • Team building considerations are mostly the same for manual teams. The AI tends to play recklessly, making tanky units with well-rounded statlines and Distant Counter fare the best.
  • A dedicated healer is nearly always better unless you have multiple units with Aether or other healing. If you choose a dedicated healer, don’t forget to un-equip their weapon. Otherwise, the AI will treat them like a ranged attacker, and play aggressively with them.
  • Don't forget to pack a bonus unit!
  • Flying units tend to be poor choices, unless equipped with Iote's Shield. This is because the AI's reckless playstyle often leaves them in the range of deadly archers.

Examples

  • Distant Counter Units: Black Knight, Hector(LA), Nowi, Dorcas, Hector, Ike, Ike(VL), Ryoma, Young Tiki, Zelgius.
  • Sustain Tanks: Marth: Enigmatic Blade, Brave Ike, Ike, Ike(VL), Raven, Brave Lucina, Leif, Linus.
  • Dedicated Healers: Any staff-user!
  • Other Healers: Marth: Enigmatic Blade, Marth, Lucina, Chrom, Arvis, Linde, Performing Olivia, Alm.
  • Sweepers: Bridal Sanaki, Bridal Tharja, Sanaki, Reinhardt, Olwen, Brave Lyn, Lute, Reinhardt, L'Arachel, Olwen, Delthea, Lilina, Bridal Cordelia, Nino, Nino(SF).

Threats to Autobattling Teams

  • Triangle Adept
  • Weapon Breaker Skills
  • Firesweep Weapons
  • Brave Weapons
  • Effective Weapons (Such as Armorsmashers, Horseslayers and Bows)
  • Wrath/Wo Dao

Defeating Micaiah: Summer's Dawn

Micaiah is a unique sort of Tempest Trials boss, threatening teams through her Dance ability more than anything else. Her weapon, the Dawn Suzu, grants her effective damage against Cavalry and Armor, and also prevents Vantage and Desperation from working on her. You'll need a unit with good resistance and enough power to tear through her inflated statline.

Fjorm

  • The freely available Fjorm is by far the best way to handle Micaiah. She's fast enough to double her naturally, and hits with triangle advantage against Micaiah's softer Defense.

Blue Mages

  • A good way to beat Micaiah is a strong blue mage of your own. They can abuse Micaiah's low Speed to double and KO her. A special such as Moonbow is recommended to pierce her huge Resistance stat. Lute, Micaiah, Delthea, Linde and Mae are all fine choices. Slower mages should take Quick Riposte as a seal or R Tomebreaker to ensure they can attack twice.

Dragons

  • Thanks to their refined breath weapons, dragons are great at punching through Micaiah's defenses. Make sure they have Lightning Breath or Distant Counter to retaliate. Corrin(F), Nowi, Kana(M) and Ninian are the best choices, thanks to their triangle advantage.

Anti-mages

  • Most non-green Antimage units will be effective against Micaiah. Sigurd, Seliph, Fir, Niles, Felicia and Faye can all get the job done. Melee units will need Distant Counter while Felicia will need some attack buffs or a Kitty Paddle to finish the job.

Map Enemies

  • Hard
  • Lunatic
  • Infernal
HP ATK SPD DEF RES
Weapon A
Support B
Special C
HP ATK SPD DEF RES
Weapon A
Support B
Special C
HP ATK SPD DEF RES
Weapon A
Support B
Special C

User Submitted Teams

Nothing but buffs
08-16
Submitted by SirTempo
Show Explanation

Sharena has spur def and res 2 and rally def and res
Marth has reciprocal aid, refined falchion, drive spd and drive atk
Fae has fury 3, renewal 3, threaten atk 3 and threaten spd 2
Ishtar just kills

Alfonse & co.
08-15
Submitted by SapphireSea
Show Explanation

This is my primary team. Only Alfonse has his weapon refined, and it's an Armorsmasher; Alfonse also carries QR. He is supported with Delthea, who can buff both Askr siblings with her tome.

OG Sharena runs Fury and Vantage, while Spring Sharena is there to debuff and runs Renewal AS.

High Investment High Reward
08-15
Submitted by PokeChase
Show Explanation

Powerful Team with a lot of damage and sustain. Camilla can be swapped out for any strong blue mage; notables being LA!Lyn, Reinhardt, or Bridal Ninian for dancer support. And Masked Marth can be swapped out for most bonus units, she is mostly used as a healer or a check to dragons.

Leif:
Weapon - Slaying Edge+ (Atk refine if available)
Support - Reposition
Special - Astra
A Skill - Fury 3
B Skill - S Drink
C Skill - Defense Tactic 3
Seal - Quickened Pulse

This set allows Leif to fire off an Astra with his first attack every map (after L!Hector's Osta's Pulse) making for easy kills on most non-blue enemies.

Camilla:
Weapon - Blarblade+
Support - Draw Back/Any Rally you want
Special - Glimmer
A Skill - Death Blow 3
B Skill - Desperation 3
C Skill - Hone Atk 3/anything you want
Seal - Guidance 2/3

This set allows Camilla to destroy any low resistance target she needs to. With tactics buffs and death blow, she ends up decimating almost anyone Lilina style. Like mentioned previously, most other blue mages can do her job just as well, but I prefer flyers for mobility and Guidance.

Hector:
Weapon - Thunder Armads
Support - Pivot/Swap
Special - Aether
A Skill - Distant Counter
B Skill - Vengeful Fighter 3
C Skill - Ostia's Pulse
Seal - Armored Boots

Hector comes pretty much out of the box able to do whatever he wants, throw on Aether to help with healing or a Glimmer to deal even more damage and you'll be fine.

"Marth"

Weapon - Falchion (Skill Refine if available)
Support - Reciprocal Aid
Special - Sol
A Skill - Fury 3
B Skill - Renewal 3
C Skill - Res Tactic 3
Seal - Hp+5

"Marth" works pretty well as a support healer, granting a buff through Falchion and her C skill, while also functioning pretty well as a healer, though with a high HP unit like Hector, I'm forced to run an HP+5 seal to get him back to full Armored Boots threshold. She also ends up being useful if you encounter any dragons, probably the most useful bonus unit this time around.

This team has ended up being one that can clear the level 40 trials without losing units, and still maintain an S in speed. every unit has a high damage output, letting them all deal with most threats on their own, while Def/Res tactic improve survivability and damage. Leif IMHO is the best red unit to use on any Tempest Trial's team due to his signature ability healing him every round. Allowing him to play recklessly with fury and never worry about the downside. a Blue Bladetome user rounds out weapon triangle and offensive coverage against high defense units, Summer Camilla has great stats, is a flyer that can run Guidance (very helpful for a mixed team) and gets even more benefits out of Tactics buffs. Hector is an outstanding tank that can rarely be doubled, and will severely damage if not kill any non-firesweep unit that engages him, his main threat is Micaiah, as she is both a magic enemy and has armor effectiveness. When used correctly this team should rarely lose a unit or miss out on any score reward. Though not an auto-battle viable team, it makes quick work of level 40 trials.

Semi F2P Team
08-15
Submitted by michael.e.p2003
Show Explanation

The team is fairly good, horse healer, flying dancer, and 2 great melee units