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Tempest Trials - Dark Clouds Over Awakening

Event Date

Start June 8, 2017 at 7:00 AM UTC
EndJune 22, 2017 at 6:59 AM UTC

Event Notes

  • 705 max points can be acquired per map (chain) at the highest difficulty (lunatic).
  • It will take around 142 perfect map runs, around 20 perfect runs on the 7 battles (405 Stamina), to reach the max score of 99,999.

Event Overview

  • A special event where you're pitted against successions of maps (chains). Repeatedly chain maps to accumulate points, and climb up the scoring ladder to obtain special rewards!
  • Your units won't recover health between battles, and their Special charges will be preserved as well. Any ally that falls in battle is unavailable until the end of the chain, whether through victory or defeat.
  • Many difficulties are available; each difficulty presents its own amount of maps to chain and sets the amount of teams you're allowed to use.
  • Scoring is based on difficulty level, amount of maps cleared, speed and ally survival rate.
  • Failing a map doesn't end the chain! You get to keep fighting by swapping heroes or teams. Every foe on the map will be revived, but they'll have 20% less hp to make the battle easier to finish.
  • You get points even if you don't make it to the end of the chain.

Bonus Allies

If you include a bonus ally on your team, you can increase your score. If you add multiple bonus allies, only the highest bonus will apply. Bonuses do not stack

Bonus Allies
+40%
+20%

Notable Event Rewards

A total of 31 orbs can be obtained through the event.

RewardScore
Sacred Seal: Quickened Pulse 50,000
5★ Masked Marth30,000
Sacred Seal: Breath of Life 120,000
4★ Masked Marth6,000

Feather Rewards

RankingFeathers
1 - 1,00010,000
1,001 - 5,0008,000
5,001 - 10,0006,000
10,001 - 50,0004,000
50,001 - 100,0003,000
100,001 - 200,0002,000
200,001 - 300,0001,500
300,001 - 400,0001,000
400,001 - 500,000500

Last Stage Map

Tempest Trials

Map Enemies

  • Normal
  • Hard
  • Lunatic
HP ATK SPD DEF RES
36 40 18 22 17
Weapon Élivágar A Fury 1
Support B Renewal 3
Special Bonfire C Savage Blow 3
Seal Quickened Pulse
HP ATK SPD DEF RES
53 54 29 33 27
Weapon Élivágar A Fury 3
Support B Renewal 3
Special Bonfire C Savage Blow 3
Seal Quickened Pulse
HP ATK SPD DEF RES
66 57 32 36 29
Weapon Élivágar A Fury 3
Support B Renewal 3
Special Bonfire C Savage Blow 3
Seal Quickened Pulse

User Submitted Teams

Decent Team (No SI)
06-13
Submitted by NightTehFaux
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I'm sure there are plenty of more viable teams, but this one has been pretty solid overall to carry me through the first couple of maps, and they were the few units I had as a F2P.

Lyn is fairly strong and has decent enough speed to where being doubled won't be much of a problem. Galeforce is also a godsend if you have trouble with that speed bonus.

Subaki is my main tank with 30 Def and natural Saphire Lance. Even Lucinas will do mostly single digit damage to him. Swap is also good for moving units one tile closer to a target or to Lissa so that she can heal them, or, yknow, to swap if I need him to cover a choke point.

Raven works out nicely with his Brave Axe, to where I use him to kill most colorless (especially archers). His stats are decent enough to where he can not get doubled all the time. Also Sol allows him to heal up when Rehabilitate from Lissa won't.

Lissa has Rehabilitate which comes in clutch more often then not. She also gets Fire-kindled Balm which will usually give my units just enough of a boost to kill enemies they normally can't.

My biggest issues are archers, namely. Faye that come out of nowhere and kill Subaki with Wings of Mercy, though Takumi is also a threat if Brave Axe doesn't kill him in one go.

I also tend to struggle on the 4 Flier Ambush map when all the units are blue because Raven can't get around to killing them all before they reach Lissa or Lyn. This happens way too much, by the way.

I really only use them to carry me to the final boss, then suicide for more Veronica-Focused team compositions with the nice 20% handicap to boot.

Solid til last map
06-13
Submitted by misterpool
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Able to make it to 7th map most times carrying a level 20 4* Nowi for bonus. Will need another team to do 7th map usually

High Tier Tempest Trial Team
06-13
Submitted by DeathlessIce
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Lucina: Lucina deals with most ranged units with her incredible speed and damage. She can also deal with certain green units effectively. The biggest reason for her is actually the Falchion, which heals at the start of every round and every 3rd turn. Combine this with Ardent Sacrifice and you heal 20 for free per round sometimes. If you have -HP Lucina, give it desperation, which allows her to 2 hit most nonblue characters after an ardent sacrifice, even a few blue lancers. Great for the last boss stage and Veronica as well.
Replacements: Any Falchion user. Ryoma. Erika. Xander.

S Lucina: Spring Lucina is incredible versus most characters excluding green units. She does great damage, and can likely 2 hit. The Blue Egg is actually awesome in the Trials, as she can take/trade a hit and heal back up for the end. Remember to use Moonbow!
Replacements: Any high dmg mage (pref blue). Reinhardt/Linde might do well, although blue egg is great here.

Y Tiki: Tiki is great to deal with green units cost effectively. She can also contribute heals to the team. Great at countering those green units S Lucina can't handle. She has decent resistance and defense as well. Consider giving her draw back for S Lucina. The two compliment each other's weaknesses. Also deals with Hector/ Last boss.

Nowi: Nowi has good defense and resistance, and can distant counter. With lucina adjacent dmg buff, she can do decent damage, and take decent damage, and is a good heal target. If you use a different color mage, consider giving nowi drawback instead. Only use with vantage. Defiant attack also holds some value in a bind. Remember to use Moonbow! Great fodder or bait for the last boss floor.
Replacements: Azura/Ninian. Instead of taking the hit and healing, you can dance to make your team even better.

In this team your mage does most of the work + drawback, except for choice interactions, where someone takes a hit and heals up or a good exchange.
Lots of different builds work with this team, and there are lots of neat interactions between many units of this team, and it has surprising sustain. If you're missing a major unit, consider a healer with Rehabilitate or Olivia for Dance. What I find is this comp is great for doing moderately well in Lunatic, but more importantly, is a very good outline for people considering their options. Good luck in the Trials.

I Need Healing (Healer Lucina)
06-13
Submitted by Mafuu
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Lucina and f Corrin should be your frontline heavy-hitting units while Camilla and m Robin should be your cover units. Lucina recovers a lot of hp in a short amount of time so use her Reciprocal Aid to heal her teammates whenever needed. f Corrin is the main physical tank of the group and will successfully tank more than just the sword users. Camilla will help in taking out blue units while m Robin is a good cover against colorless units and red mages (use bait tactics). Also, use the positioning assist skills as needed as they can be quite useful in getting out of a potential mess, especially when dealing with Veronica and her minions.

Lucina's Healer Build includes Renewal 3, Reciprocal Aid, and your choice of sacred seal (I use Speed +1) on top of her maxed original skills. Either Luna or Moonbow would work well for her special.

f Corrin's build works best if her IVs has a +atk boon, ideally +atk/-res. On top of her maxed original skills, she carries Death Blow 3 (to deal loads of damage and OHKOs many sword users if she has the right IVs), Reposition, and Attack +1 sacred seal. I recommend her original special, Draconic Aura, be replaced with either Moonbow or Bonfire.

Camilla's build consists of Poison Strike 3, Reposition, and choice of sacred seal (I use Fortify Res 1 in order to make up for the team's overall low res) on top of her maxed original skills. Her original special, Draconic Aura, should absolutely be replaced with something like Iceberg.

m Robin's build should be utilized to bait colorless units and red mages. He has TA (2 or 3), Quick Riposte (2 or 3), Swap, and choice of sacred seal (I use HP +3) on top of his original maxed skills. His original special, Bonfire, should suffice.

Horse Emblem + Healer Lucina
06-13
Submitted by RyanSwag
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Basic Horse Emblem set, but I'd like to give a shout out to Healer Lucina!

Falcheon and Renewal proc at the start of each fight. Combine that with Ardent Sacrifice and you don't even have to think about gimping your team with a Staff unit! That, and she's a bonus unit. What more could you want?