Event Date
Start | June 8, 2017 at 7:00 AM UTC |
---|---|
End | June 22, 2017 at 6:59 AM UTC |
Event Notes
- 705 max points can be acquired per map (chain) at the highest difficulty (lunatic).
- It will take around 142 perfect map runs, around 20 perfect runs on the 7 battles (405 Stamina), to reach the max score of 99,999.
Event Overview
- A special event where you're pitted against successions of maps (chains). Repeatedly chain maps to accumulate points, and climb up the scoring ladder to obtain special rewards!
- Your units won't recover health between battles, and their Special charges will be preserved as well. Any ally that falls in battle is unavailable until the end of the chain, whether through victory or defeat.
- Many difficulties are available; each difficulty presents its own amount of maps to chain and sets the amount of teams you're allowed to use.
- Scoring is based on difficulty level, amount of maps cleared, speed and ally survival rate.
- Failing a map doesn't end the chain! You get to keep fighting by swapping heroes or teams. Every foe on the map will be revived, but they'll have 20% less hp to make the battle easier to finish.
- You get points even if you don't make it to the end of the chain.
Bonus Allies
Notable Event Rewards
A total of 31 orbs can be obtained through the event.
Reward | Score |
---|---|
Sacred Seal: Quickened Pulse | 50,000 |
5★ Masked Marth | 30,000 |
Sacred Seal: Breath of Life 1 | 20,000 |
4★ Masked Marth | 6,000 |
Feather Rewards
Ranking | Feathers |
---|---|
1 - 1,000 | 10,000 |
1,001 - 5,000 | 8,000 |
5,001 - 10,000 | 6,000 |
10,001 - 50,000 | 4,000 |
50,001 - 100,000 | 3,000 |
100,001 - 200,000 | 2,000 |
200,001 - 300,000 | 1,500 |
300,001 - 400,000 | 1,000 |
400,001 - 500,000 | 500 |
Last Stage Map
Map Enemies
- Normal
- Hard
- Lunatic
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
36 | 40 | 18 | 22 | 17 | |
Weapon | Élivágar | A | Fury 1 | ||
Support | B | Renewal 3 | |||
Special | Bonfire | C | Savage Blow 3 | ||
Seal | Quickened Pulse |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
53 | 54 | 29 | 33 | 27 | |
Weapon | Élivágar | A | Fury 3 | ||
Support | B | Renewal 3 | |||
Special | Bonfire | C | Savage Blow 3 | ||
Seal | Quickened Pulse |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
66 | 57 | 32 | 36 | 29 | |
Weapon | Élivágar | A | Fury 3 | ||
Support | B | Renewal 3 | |||
Special | Bonfire | C | Savage Blow 3 | ||
Seal | Quickened Pulse |
User Submitted Teams
This team works roughly 80% of the time depending on your units on the map and their skills.
Keep this in mind:
• Your key attacking players are Linde (or whatever extremely powerful mage you need) and Marth. Marth is a must. If you don't have Marth, use a speed and attack heavy unit with Luna or any upgrade of Night Sky.
• Marth is usually placed behind Linde (or whatever mage you picked) on the first turn to attack the rival mage. The speed boost can save you.
• Marth's Escape Route WILL save you a lot. The tank unit can help by bringing Marth closer to Veronica or any major green units.
• With a +Spd Marth and Fortify Res 3 currently buffing him; he actually WILL survive an attack from Veronica. Even a -Res Marth will survive, as I use a +Spd/-Res Marth
• Azura or any dancer/singer works. However, if you are doing THIS team, I highly reccomend Wings of Mercy. This is a beserker team, therefore your team will reach half and below health quickly.
• I personally use Chrom as a tanking unit or - sadly - as bait who can land a few hits. I choose him because of Falchion, therefore giving him a bonus. Use someone who tanks the units to your preference here.
I'll give you my team reference with boons/banes, and skills:
• Marth: +Spd/-Res. Uses Falchion, Pivot, Luna, Escape Route 3, and Spur Spd 3. No A passive or S passive as of writing this.
• Linde: +Spd/-HP. Uses Aura, Adrent Sacrifice, Glacies, Spd +3, Vantage 2 (for now. Desperation can work, but it depends on preference), Fortify Res 3. No S passive as of writing this.
• Azura: True neutral. Uses Sapphire Lance+, Sing, Astra, Spd +3, Wings of Mercy 3, Fortify Res 3. HP +3 for S passive.
• Chrom: +Def/-Spd. Uses Falchion, Pivot, Aether, Defiant Def 3, Vantage 3, Spur Def 3. No S passives as of writing this.
TL;DL: Marth and Linde (or any heavy damage & speed orientated sword user and mage) are your main units as they double almost everyone and kill them, Chrom is a tank that can be replaced by your preference, and Azura is your major dancer/support that is needed to survive. Skills are the key issues with this, but this team's main skills aren't a hassle since they come from their own skill sets... with minor SI. You are very likely to be left with two or three units after this, but you'll win most of the time.
It makes me clear the first six maps with an ease. Most of the time I just use Linde to kill all reds and when she gets damaged just a little bit, she can take out almost everyone as long as she outspeeds them with Desperation 3. Olivia is mostly there to buff everyone up with Hone Atk for extra damage and to dance, just like a normal dancer in a team would. Hector is like the physical tank for my mages to suck up all physical attacks, since both Tharja and Linde have paperthin defenses (mostly Linde, in my case). And then Tharja, mostly because she's a bonus hero lmao. But seriously, she can somewhat take out most annoying green units that goes towards Linde and also the most important thing, she can mostly kill Veronica when she's in Desperation, even if sometimes she struggles to do it.
This team can deal with some of threats , but it can't deal much with Veronica to OHKO with Xander ( On Lunatic , but with Special it can.)... It's that why Leo is here : For slay her.
"But why this team ?!"
Let me explain :
- Xander is the main of this team. With Hone cavalry , he boosts allys and take out most of Green threat and can OHKO Veronica with Fury and a strongful special. A very strong unit that can slay any green units and boost allys.
-Cecilia take out most of colorless units like Takumi due to Hone's boost. With that , her res stat deal with Reinhardt and Olwen in last Battle , living them no chances to live. She deal also with Effie , but with Reinhardt's help.
She can also boost her allys with Fortify Cavalry.
-Reinhardt is the 2nd main of this team. Due to his double attack with his start tome , he leave no chances to enemies. Due to the boost , he is a Threat that can deal with most of annoying units like Nowi or else , but die easily to Veronica and green units who survives. Pair up with Cecilia , to kill them , is the best option.
- Leo is seriously a "Veronica slayer". With his strength , he can deal with her when he is optimised and boosted. Due to savage blow , he can payback others units who stands close to him , leaving the next job to the others.
Enjoy this team who can deal with oponents !
Reinhardt is really good for blowing through most of tempest trials, except for the mountain map with a tree in the middle and Veronica. Both Reinhardt and Julia have breath of life to keep each other and fury lucina healthy.
Keeping Lucina healthy by the end of the 6th map is critical for success on the 7th as even Gtomebreaker Julia has trouble outdueling Veronica in addition to fighting the other units. Julia is useful for killing Olwen/Reins that spawn on the right side and can outduel Cecilia with breaker but takes heavy damage in the process. Moving Julia to the very right and breaking the box is better than moving her right to the box since it limits movement options. If a red cavalier spawns it may be better to take out the armor first with dancer Reinhardt since he will usually taken pretty heavy damage and not KO the mage, but a Hector would be problematic since Lucina can't one round him. +Atk Fury moonbow Lucina is able to one round Veronica if the special is active or has a 1 turn CD assuming Veronica did not receive a speed boost so if Lucina is dead it's likely over.
Alternatively another strong red sword user can be used such as Ryoma, though without falchion he probably won't be able to use fury as well. Sanaki is really powerful on the last map, but fights a slot with Lucina who is currently a bonus unit. Nino is also pretty strong on the last map, but double breath of life is just a really strong strategy for keeping your team healthy. And Reinhardt is OP of course, so he is hard to replace.
My full unit build is:
Lucina (+atk - def): Falchion/Swap/Moon bow and Fury/Sword breaker/Spur atk and speed seal. I am thinking desperation would be pretty good for B here, SB is mainly from arena. Luna may also be workable but moonbow hasn't really failed me yet.
Julia (+atk -def): Naga/Reposition/Moonbow and Darting blow/GTome breaker/Breath of Life and breath of life seal. I tried using Fury but felt it weakened Julia too much and often brought her under tomebreaker ranger. I swapped it for darting blow, which I had on her earlier, so there's probably better skills, but you do get surprise doubles occasionally. LnD may be okay but I feel like her res is quite a valuable stat. Death blow is probably ideal, though both DB and LnD are hard to obtain. Flat stat bonuses may be okay.
Azura (+def - spd): Sapphire lance/dance/moonbow with Fury/WoM/Hone Atk and fortify res seal. Pretty standard. Any dancer can probably be used and it's pretty much necessary to have a dancer.
Reinhardt (+atk - hp): Dire thunder/drawback/Draconic Aura and deathblow/WoM/Breath of life and +atk seal. WoM can be lancebreaker or r or b tomebreaker, doesn't really matter.
Having a unit that can reposition rein and the dancer is important, having swap is also really useful for moving a unit one space. Double breath of life makes this mode much easier.
This team worked great for me.
Celica teamed with a healer can use her tome for massive damage. and is a good counter for Veronika
Robin M with triangle adapt can deal with both Red and colorless.
Titania this teams physical attacker. She is also fast and a effective blue counter.
Elise is a good healer with nice movement as a horse emblem.