GamePress

Tempest Trials - Dark Clouds Over Awakening

Event Date

Start June 8, 2017 at 7:00 AM UTC
EndJune 22, 2017 at 6:59 AM UTC

Event Notes

  • 705 max points can be acquired per map (chain) at the highest difficulty (lunatic).
  • It will take around 142 perfect map runs, around 20 perfect runs on the 7 battles (405 Stamina), to reach the max score of 99,999.

Event Overview

  • A special event where you're pitted against successions of maps (chains). Repeatedly chain maps to accumulate points, and climb up the scoring ladder to obtain special rewards!
  • Your units won't recover health between battles, and their Special charges will be preserved as well. Any ally that falls in battle is unavailable until the end of the chain, whether through victory or defeat.
  • Many difficulties are available; each difficulty presents its own amount of maps to chain and sets the amount of teams you're allowed to use.
  • Scoring is based on difficulty level, amount of maps cleared, speed and ally survival rate.
  • Failing a map doesn't end the chain! You get to keep fighting by swapping heroes or teams. Every foe on the map will be revived, but they'll have 20% less hp to make the battle easier to finish.
  • You get points even if you don't make it to the end of the chain.

Bonus Allies

If you include a bonus ally on your team, you can increase your score. If you add multiple bonus allies, only the highest bonus will apply. Bonuses do not stack

Bonus Allies
+40%
+20%

Notable Event Rewards

A total of 31 orbs can be obtained through the event.

RewardScore
Sacred Seal: Quickened Pulse 50,000
5★ Masked Marth30,000
Sacred Seal: Breath of Life 120,000
4★ Masked Marth6,000

Feather Rewards

RankingFeathers
1 - 1,00010,000
1,001 - 5,0008,000
5,001 - 10,0006,000
10,001 - 50,0004,000
50,001 - 100,0003,000
100,001 - 200,0002,000
200,001 - 300,0001,500
300,001 - 400,0001,000
400,001 - 500,000500

Last Stage Map

Tempest Trials

Map Enemies

  • Normal
  • Hard
  • Lunatic
HP ATK SPD DEF RES
36 40 18 22 17
Weapon Élivágar A Fury 1
Support B Renewal 3
Special Bonfire C Savage Blow 3
Seal Quickened Pulse
HP ATK SPD DEF RES
53 54 29 33 27
Weapon Élivágar A Fury 3
Support B Renewal 3
Special Bonfire C Savage Blow 3
Seal Quickened Pulse
HP ATK SPD DEF RES
66 57 32 36 29
Weapon Élivágar A Fury 3
Support B Renewal 3
Special Bonfire C Savage Blow 3
Seal Quickened Pulse

User Submitted Teams

Veronica Breaker
06-11
Submitted by Earthes
Show Explanation

Team consists of g breaker sanaki, fury Azura, vantage hector, Support Elise. Sanaki ohko any green tome spawns and Veronica taking 0 damage from them, hector destroys lance and reinhardt, azura destroys reds and dance, Elise for heals amd support buffs.

Range Abuse
06-11
Submitted by Chukobeng
Show Explanation

This team is basically just full of fast powerful mages that can ORKO most units so long as they are equipped with fury and desperation. As they are both with blade tomes and both have hone skills, their synergy is quite good. I also gave them both draw back to get out of range if need be.

Any dancer is fine as long as they can hold their own as well as they may be called upon to kill some enemies that your mages can't handle by themselves, most preferably with the wings of mercy. I chose azura as she can comfortably deal with most red units by herself and can save nino in a pinch

Finally any healer will do for the last spot, mine happens to be lucius as he has a lot of hp

Overall Type
06-11
Submitted by Orochi
Show Explanation

Julia helps a lot with her breath of life, dragons and many enemies who are blue, slow or low resistance.
Cordelia is strong with her brave lance+ and taking out a lot of red and blue units.
Ike tanking many green and armor units
Lucius for healing and surviving enemies from his miracle

Healer Boey´s
06-10
Submitted by AlexHam36
Show Explanation

Boey (EB, renewal, Hone speed /Breath of life and reciprocal aid)
Olivia (Hone att - Res seal, any position assist)
Cordelia ( Quad Accel set with gale force and threat-speed/ def or speed buffer)
Tharja ( Any Special Darting/Death blow, Red/Green TomeB *Veronica still gets hard to beat* Flexible C)

Stick together your units, Boey can be use to bait enemies if surrounded by all other allies, he can pretty much survive almost any unit attack, tharja is benefit by this set with buffers. Cordelia and Olivia can almost assure GF activate.

7/7 Single Team 40% Bonus
06-10
Submitted by Blargmarffins
Show Explanation

This team focuses on ORKOing with good use of weapon triangle advantage, then repositioning away to heal off any damage.

Robin is the core member of the team with Blarraven+, Triangle Adept, and Swordbreaker. Reposition for support skill, and bonfire for special. He will tank any hits from reds/colorless and utterly destroy sword units in one round, and will be a pure anti-red/colorless wrecker. He is essentially irreplaceable as your main bonus unit.

Soren is your green version of this, destroying all blue units with either Fury/Triangle adept and lancebreaker, allowing you to bait and tank hits from reinhardt and kill him on the counterattack, as well as ORKO Effie despite her absurd hp pool in the final chapter as well as easily getting rid of the speedier pegasus knights. Draw back for support skill and iceberg for special. Nino also does this job well and with some buffs, her blade tome will be able to fill the same role.

Ryoma is mainly there just to cover greens, and can be replaced by any good red unit, however he is fast and strong enough to ORKO Veronica, Hector, Cecilia, etc, on the final map. Reposition for support skill, and draconic aura for special. Mine has fury and vantage, however his skills are less important as he's still fantastic vanilla.

Lucius can be replaced by any healer. He should almost never enter direct combat, and is only there to heal. While other skills might be good for low special cooldown, I have rehabilitate on just for the 7th level, and heavenly light to keep everyone topped off and refresh their weapon breaker hp threshold after fury.

The tradoff of having a healer makes it so that there isn't space for a dancer, however to compensate for this, both Robin and Ryoma have reposition, allowing you to move units in and out of range very freely with the freedom of having Robin tank red/colorless damage and ryoma killing anything green.

Altogether, I've been able to consistently do the hardest difficulty of lunatic in tempest trials consistently every time, as long as you are good at baiting and repositioning units to where they need to be.